Update for release-20180218.

This commit is contained in:
Paul Chote 2018-02-18 16:15:47 +00:00
parent 9b416316b1
commit 6b5c5bcd23
5 changed files with 5 additions and 9 deletions

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@ -7,11 +7,6 @@ command -v mono >/dev/null 2>&1 || { echo >&2 "The OpenRA mod template requires
TEMPLATE_LAUNCHER=$(python -c "import os; print(os.path.realpath('$0'))")
TEMPLATE_ROOT=$(dirname "${TEMPLATE_LAUNCHER}")
# Mono >= 5.2 on macOS default mono to 64bit. Force 32 bit until the engine is ready
if [ "$(uname -s)" = "Darwin" ] && command -v mono32 >/dev/null 2>&1; then
alias mono=mono32
fi
# shellcheck source=mod.config
. "${TEMPLATE_ROOT}/mod.config"

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@ -9,7 +9,7 @@
MOD_ID="example"
# The OpenRA engine version to use for this project.
ENGINE_VERSION="release-20171014"
ENGINE_VERSION="release-20180218"
# Enable this to make the default OpenRA mods available for use in your mod.yaml
# Packages list (via $mod references). Accepts values "True" or "False".
@ -69,7 +69,7 @@ PACKAGING_FAQ_URL="http://wiki.openra.net/FAQ"
PACKAGING_AUTHORS="Example Mod authors"
# The git tag to use for the macOS Launcher files.
PACKAGING_OSX_LAUNCHER_TAG="osx-launcher-20170812"
PACKAGING_OSX_LAUNCHER_TAG="osx-launcher-20171118"
# Filename to use for the launcher executable on Windows.
PACKAGING_WINDOWS_LAUNCHER_NAME="ExampleMod"

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@ -36,6 +36,9 @@ Notifications:
Translations:
example|english.yaml
Hotkeys:
common|hotkeys/game.yaml
LoadScreen: BlankLoadScreen
ServerTraits:

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@ -90,7 +90,6 @@ Section "Game" GAME
File "${SRCDIR}\MaxMind.Db.dll"
File "${SRCDIR}\GeoLite2-Country.mmdb.gz"
File "${SRCDIR}\eluant.dll"
File "${SRCDIR}\SmarIrc4net.dll"
File "${SRCDIR}\rix0rrr.BeaconLib.dll"
File "${DEPSDIR}\soft_oal.dll"
File "${DEPSDIR}\SDL2.dll"
@ -197,7 +196,6 @@ Function ${UN}Clean
Delete $INSTDIR\freetype6.dll
Delete $INSTDIR\SDL2-CS.dll
Delete $INSTDIR\OpenAL-CS.dll
Delete $INSTDIR\SmarIrc4net.dll
Delete $INSTDIR\rix0rrr.BeaconLib.dll
RMDir /r $INSTDIR\Support