Commit Graph

56 Commits

Author SHA1 Message Date
type-two
c09da56dbe Mission 02: CRATE DIGGERS — timed raid with no base building
Strike force + The Selector against a Stream transcoder outpost; 6-minute
countdown shown via SetMissionText, master lacquer is cut (killed) if the timer
beats you. Adds the lacquer prop (deliberately untargetable) and ScriptTriggers
on all actor templates, without which Trigger.OnKilled throws at map load.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 23:11:20 +10:00
type-two
e11ec402ff Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family
Replaces the single flat grey tile. Adds tools/build_tiles.py (atlas builder
with edge-blending + tone matching), paint_terrain.py (surgical tile-plane
repaint: asphalt base, concrete pads, dirt blobs, groove patches near wax,
rubble clumps), jitter_wax.py, render_map.py (offline map preview), and
check_assets.py.

Also fixes the arena harness being rigged: both wax fields sat ~12 cells from
BotA and ~18 from BotB, so BotB starved for map reasons, not balance reasons.
Arena wax is now mirrored (7.1/18/18/19.8 from both starts). Seep interval
90 -> 20 after telemetry showed the slower rate still drained both economies.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 22:37:38 +10:00
type-two
bffe4e088a Fix two runtime-only bugs found on first live run: missing sidebar icons for the 4 facing-sheet units, and waxseed needing QuantizeFacingsFromSequence
Adds tools/check_assets.py — check-yaml does NOT resolve sprite file paths, so a
missing PNG only crashes at map load. This catches it statically.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 22:20:38 +10:00
type-two
93ad888c32 Round 5b: SIDE A campaign — mission 01 FIRST PRESSING with scripted objectives, briefing, timed Stream probe; shared campaign.lua, campaign rules, objectives panel, missions registry
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 19:12:35 +10:00
type-two
5255aeeb1f Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
Wax seeps fix the economy flatline the arena telemetry exposed: both bots hit
cash=0/stored=0 from tick 6250 with no way to recover.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 19:08:13 +10:00
type-two
1939f868b0 Fix AutoTarget null crash: add FrozenActorLayer to player, FrozenUnderFog on buildings
AttackMoveActivity scanned for frozen actors on a player with no
FrozenActorLayer -> NullReferenceException mid-match. Verified by a full
AI-vs-AI arena match running to completion (BotA won at tick ~10500).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 18:42:50 +10:00
type-two
975f305fa1 Round 4: balance-arena harness with lua telemetry, minimap radar, damage smoke, harvester-attack warning, Needle Drop + Compression maps
Fixes a critical bug: undeployed MCV vans now count for short-game survival —
previously every match ended at tick 1 (all players 'defeated', local player
'won'). The bot-vs-bot shellmap claim from earlier rounds was invalid for the
same reason: shellmaps stall with Bot: players and matches insta-ended. The
arena map + tools/balance_report.py is the real, verified harness.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 02:09:20 +10:00
type-two
4761245c61 Unit voices: MRP and Stream acknowledgment lines on all units
Some checks failed
Continuous Integration / Linux (.NET 6.0) (push) Has been cancelled
Continuous Integration / Linux (mono) (push) Has been cancelled
Continuous Integration / Windows (.NET 6.0) (push) Has been cancelled
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:24:09 +10:00
type-two
33826f0755 Weapon SFX (procedural synth), VINYLGOD README for the fresh repo
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:20:42 +10:00
type-two
20c83ee3f0 Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them
Some checks are pending
Continuous Integration / Linux (.NET 6.0) (push) Waiting to run
Continuous Integration / Linux (mono) (push) Waiting to run
Continuous Integration / Windows (.NET 6.0) (push) Waiting to run
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:07:00 +10:00
type-two
a870c4a2a6 Defense turrets: Horn Pit (MRP) and Ad Tower (Stream), AI builds them
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 16:51:19 +10:00
type-two
7a02ca19fd Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 16:48:13 +10:00
type-two
2362a04605 Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:51:31 +10:00
type-two
7bb6e649f7 Phase E: The Stream faction (9 actors), Wax AI bot for both factions, bot-vs-bot shellmap battle
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:40:06 +10:00
type-two
19fcb7c525 Phase C: weapons, combat units (spinner/stacktank/basscannon/roadie), mastering studio, conquest victory
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:34:17 +10:00
type-two
71879139c2 Phase B: production loop — MCV pop-up van, conyard, classic queues, sidebar palette, buildable roster
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:27:37 +10:00
type-two
86ca71b9a2 Phase A: Black Wax economy — resource layer, digger harvester, pressing plant, amp stack, vault, seeded maps, cash HUD, placeholder sprites
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 01:30:20 +10:00
type-two
030b3f2698 VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:38:52 +10:00
Pavel Penev
0059e22e0e Updated glyphs.png
OpenRA PRs 20226, 21317, 21318 and 21489.
2025-04-22 19:24:09 +02:00
Pavel Penev
6d86579a29 Adjusted Fluent files to 4-space indentation
OpenRA PR 21750.
2025-04-22 19:24:09 +02:00
Pavel Penev
47d98e5a53 Sweep unused translation key warnings under the rug 2025-04-22 19:24:09 +02:00
Pavel Penev
edc53225c6 Updated map editor - Part 2
OpenRA PRs 20226, 21317 and 21318, but only partially.
2025-04-22 19:24:09 +02:00
Pavel Penev
effdb94c25 Misc mod.yaml updates
These should be the final changes to mod.yaml.
2025-04-22 19:24:09 +02:00
Pavel Penev
d03f43b435 Ran the Utility's update-mod command
utility example --update-mod release-20231010 --detailed --apply
2025-04-22 19:24:09 +02:00
Pavel Penev
9f1ba7d7b1 Misc translation fixes 2025-04-22 19:24:09 +02:00
Pavel Penev
6090194745 Added mod metadata translations
OpenRA PR 21601.
2025-04-22 19:24:09 +02:00
Pavel Penev
65115cd013 Added faction dropdown translations
OpenRA PR 21484.
2025-04-22 19:24:09 +02:00
Pavel Penev
5969789ad3 Ran automatic extraction of chrome strings
OpenRA PR 21134.
Run utility command --extract-chrome-strings. NOTE: This expects that there is a /fluent folder with a /chrome.ftl file in your mod!
2025-04-22 19:24:09 +02:00
Pavel Penev
0909e4400a Updated map editor - Part 1
OpenRA PR 20226.
2025-04-22 19:24:09 +02:00
Pavel Penev
98dbe86780 Reworked Fluent file path and yaml references
OpenRA PR 21622.
2025-04-22 19:24:09 +02:00
Pavel Penev
b8814a6475 Turn ModelRenderer and VoxelCache into traits
OpenRA PR 21066.
2025-04-22 19:24:09 +02:00
Pavel Penev
e68a2cf79e Replace hardcoded mod.yaml Packages list with a mod-defined filesystem loader
OpenRA PR 21598.
2025-04-22 19:24:09 +02:00
penev92
639dbbbe8b Resaved maps to update them
Because of OpenRA PR 19891.
2023-11-03 16:54:35 +02:00
penev92
dad744fc91 Fixed translation warnings
By updating game speed settings, copying over translations from `common|languages/rules/en.ftl` for missing translations and defining a translation key for `StartingUnits.ClassName`.
2023-11-03 16:54:35 +02:00
penev92
77b77d1c76 Added an ingame-observer.yaml file
OpenRA PR 20436 removed the common file that none of the default mods use, so adding a copy of the one from TS here.
Removed redundant (and crashing) references to HPF and statistics widgets - the world actor doesn't have the necessary traits because it doesn't need them, so the widgets crash.
2023-11-03 16:54:35 +02:00
penev92
b6f4adc3e4 Ran the update rules on the example mod
Running a second time actually fixed a duplucate Filename: on the sequences that the first run created!
2023-11-03 16:54:35 +02:00
IceReaper
98eec41578 Modernized the SDK. 2023-03-27 20:24:23 +02:00
penev92
2b8e5175de Updated the example mod 2023-01-15 21:44:53 +01:00
Paul Chote
71bbf8c13c Update scripts, packaging, and example mod for playtest-20201213. 2021-01-30 15:50:04 +01:00
Taryn Hill
c4fd6c708d chore: empty out whitespace-only example music.yaml 2020-12-17 13:47:30 +01:00
Taryn Hill
5ce5a71528 chore: add final newline to mods/example/cursor.yaml 2020-08-23 13:37:36 +01:00
Paul Chote
eba6e0a5c1 Update engine to playtest-20200303. 2020-03-03 23:25:45 +01:00
Matthias Mailänder
22d147391d
Fix regressions introduced in #133 2020-01-18 12:42:47 +01:00
Matthias Mailänder
a53a4df6de Add placeholder audio and speech.
Avoids crashes when loading standard menu, map editor and lobby.
2019-12-30 23:32:25 +01:00
Matthias Mailänder
4a2d71df12 This field is a hard requirement for the map editor 2019-12-29 22:28:11 +01:00
Matthias Mailänder
4c8d5957ac This was renamed to the plural form 2019-12-29 22:28:11 +01:00
Paul Chote
5e1de7189d Update scripts to work with the new engine toolchain. 2019-08-25 17:21:23 +01:00
Paul Chote
c6e865082f Update engine to playtest-20190106. 2019-01-06 09:45:47 +00:00
Paul Chote
966466eb64 Update engine version to playtest-20180729. 2018-07-29 12:20:04 +01:00
Paul Chote
6b5c5bcd23 Update for release-20180218. 2018-02-18 16:16:43 +00:00