Signature mechanic — auras make sound physical:
* In The Mix (MRP): allied units within 5 cells of an Amp Stack get +25%
firepower, pink note decoration. Amp placement is now forward strategy.
* Low Latency (Stream): allied units within 5 cells of an Edge Node move 30%
faster, blue chevron decoration. The datacentre build-radius creep now has a
combat identity to match the lore.
Pure YAML: ProximityExternalCondition -> ExternalCondition + multipliers.
Also: VISION.md (five pillars, one page), THE DROP/SHUFFLE launches now play a
procedural vinyl needle-drop crackle (33rpm rumble + dust pops), and generated
cinematic keyart wired into the loadscreen stripe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Match ledger: 3x MRP blowouts (structural, fixed earlier) -> buffs -> 2x Stream
blowouts (49v0, 44v0) -> half-step walk-back -> close 12-min MRP win with zero
balance_report flags. Outcome now flips with small knob changes, i.e. the
matchup sits near the boundary. bufferbot HP 5000 kept (identity buff; hit-count
math shows it was not the runaway driver — the compounding scraper economy was).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* All 19 structures now breathe: procedural pulse-glow animation generated from
each sprite's own lit pixels (tools/animate_sprites.py), 6 frames at 130ms.
WithSpriteBody PlayRepeating()s multi-frame idles, so no trait changes needed.
* Big explosions leave scorch smudges on the ground (SmudgeLayer + LeaveSmudge
on bass_ring, both superweapon impacts, and building deaths).
* Buildings shake the screen when they die (ScreenShaker + ShakeOnDeath).
* The main menu is alive again: shellmap split into two lua-driven sides that
skirmish forever. No Bot: players, so no order-manager stall.
* Stream buffs owed by telemetry: bufferbot HP 3500->5000 (survives a second
seven-inch), drmwalker 750, scraper capacity 18.
Verified: arena smoketest PASS with all changes, shellmap lua confirmed live.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Wax seeps fix the economy flatline the arena telemetry exposed: both bots hit
cash=0/stored=0 from tick 6250 with no way to recover.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fixes a critical bug: undeployed MCV vans now count for short-game survival —
previously every match ended at tick 1 (all players 'defeated', local player
'won'). The bot-vs-bot shellmap claim from earlier rounds was invalid for the
same reason: shellmaps stall with Bot: players and matches insta-ended. The
arena map + tools/balance_report.py is the real, verified harness.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>