type-two
7a02ca19fd
Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 16:48:13 +10:00
type-two
2362a04605
Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:51:31 +10:00
type-two
7bb6e649f7
Phase E: The Stream faction (9 actors), Wax AI bot for both factions, bot-vs-bot shellmap battle
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:40:06 +10:00
type-two
19fcb7c525
Phase C: weapons, combat units (spinner/stacktank/basscannon/roadie), mastering studio, conquest victory
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:34:17 +10:00
type-two
71879139c2
Phase B: production loop — MCV pop-up van, conyard, classic queues, sidebar palette, buildable roster
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:27:37 +10:00
type-two
86ca71b9a2
Phase A: Black Wax economy — resource layer, digger harvester, pressing plant, amp stack, vault, seeded maps, cash HUD, placeholder sprites
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 01:30:20 +10:00
type-two
030b3f2698
VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:38:52 +10:00
Pavel Penev
0059e22e0e
Updated glyphs.png
...
OpenRA PRs 20226, 21317, 21318 and 21489.
2025-04-22 19:24:09 +02:00
Pavel Penev
6d86579a29
Adjusted Fluent files to 4-space indentation
...
OpenRA PR 21750.
2025-04-22 19:24:09 +02:00
Pavel Penev
47d98e5a53
Sweep unused translation key warnings under the rug
2025-04-22 19:24:09 +02:00
Pavel Penev
edc53225c6
Updated map editor - Part 2
...
OpenRA PRs 20226, 21317 and 21318, but only partially.
2025-04-22 19:24:09 +02:00
Pavel Penev
effdb94c25
Misc mod.yaml updates
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These should be the final changes to mod.yaml.
2025-04-22 19:24:09 +02:00
Pavel Penev
d03f43b435
Ran the Utility's update-mod command
...
utility example --update-mod release-20231010 --detailed --apply
2025-04-22 19:24:09 +02:00
Pavel Penev
9f1ba7d7b1
Misc translation fixes
2025-04-22 19:24:09 +02:00
Pavel Penev
6090194745
Added mod metadata translations
...
OpenRA PR 21601.
2025-04-22 19:24:09 +02:00
Pavel Penev
65115cd013
Added faction dropdown translations
...
OpenRA PR 21484.
2025-04-22 19:24:09 +02:00
Pavel Penev
5969789ad3
Ran automatic extraction of chrome strings
...
OpenRA PR 21134.
Run utility command --extract-chrome-strings. NOTE: This expects that there is a /fluent folder with a /chrome.ftl file in your mod!
2025-04-22 19:24:09 +02:00
Pavel Penev
0909e4400a
Updated map editor - Part 1
...
OpenRA PR 20226.
2025-04-22 19:24:09 +02:00
Pavel Penev
98dbe86780
Reworked Fluent file path and yaml references
...
OpenRA PR 21622.
2025-04-22 19:24:09 +02:00
Pavel Penev
b8814a6475
Turn ModelRenderer and VoxelCache into traits
...
OpenRA PR 21066.
2025-04-22 19:24:09 +02:00
Pavel Penev
e68a2cf79e
Replace hardcoded mod.yaml Packages list with a mod-defined filesystem loader
...
OpenRA PR 21598.
2025-04-22 19:24:09 +02:00
penev92
639dbbbe8b
Resaved maps to update them
...
Because of OpenRA PR 19891.
2023-11-03 16:54:35 +02:00
penev92
dad744fc91
Fixed translation warnings
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By updating game speed settings, copying over translations from `common|languages/rules/en.ftl` for missing translations and defining a translation key for `StartingUnits.ClassName`.
2023-11-03 16:54:35 +02:00
penev92
77b77d1c76
Added an ingame-observer.yaml file
...
OpenRA PR 20436 removed the common file that none of the default mods use, so adding a copy of the one from TS here.
Removed redundant (and crashing) references to HPF and statistics widgets - the world actor doesn't have the necessary traits because it doesn't need them, so the widgets crash.
2023-11-03 16:54:35 +02:00
penev92
b6f4adc3e4
Ran the update rules on the example mod
...
Running a second time actually fixed a duplucate Filename: on the sequences that the first run created!
2023-11-03 16:54:35 +02:00
IceReaper
98eec41578
Modernized the SDK.
2023-03-27 20:24:23 +02:00
penev92
2b8e5175de
Updated the example mod
2023-01-15 21:44:53 +01:00
Paul Chote
71bbf8c13c
Update scripts, packaging, and example mod for playtest-20201213.
2021-01-30 15:50:04 +01:00
Taryn Hill
c4fd6c708d
chore: empty out whitespace-only example music.yaml
2020-12-17 13:47:30 +01:00
Taryn Hill
5ce5a71528
chore: add final newline to mods/example/cursor.yaml
2020-08-23 13:37:36 +01:00
Paul Chote
eba6e0a5c1
Update engine to playtest-20200303.
2020-03-03 23:25:45 +01:00
Matthias Mailänder
22d147391d
Fix regressions introduced in #133
2020-01-18 12:42:47 +01:00
Matthias Mailänder
a53a4df6de
Add placeholder audio and speech.
...
Avoids crashes when loading standard menu, map editor and lobby.
2019-12-30 23:32:25 +01:00
Matthias Mailänder
4a2d71df12
This field is a hard requirement for the map editor
2019-12-29 22:28:11 +01:00
Matthias Mailänder
4c8d5957ac
This was renamed to the plural form
2019-12-29 22:28:11 +01:00
Paul Chote
5e1de7189d
Update scripts to work with the new engine toolchain.
2019-08-25 17:21:23 +01:00
Paul Chote
c6e865082f
Update engine to playtest-20190106.
2019-01-06 09:45:47 +00:00
Paul Chote
966466eb64
Update engine version to playtest-20180729.
2018-07-29 12:20:04 +01:00
Paul Chote
6b5c5bcd23
Update for release-20180218.
2018-02-18 16:16:43 +00:00
Paul Chote
1b7f42a6dd
Update engine to f75115a.
2017-06-29 19:00:57 +01:00
abcdefg30
0b72a6f6b9
Add a new line to the end of mod.yaml
2017-05-27 12:01:28 +02:00
abcdefg30
96e0597dce
Fix the make test utility errors
2017-05-27 12:01:28 +02:00
Paul Chote
5410acfbd3
Add lobby support to dummy map to test servers.
2017-04-28 19:12:15 +01:00
Paul Chote
08cf0f5a96
Pull engine mod chooser removal and windows assembly resolving fixes.
2017-04-28 19:12:09 +01:00
Paul Chote
782b5133ef
Add basic mod template.
2017-01-28 16:59:57 +00:00