type-two
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4761245c61
|
Unit voices: MRP and Stream acknowledgment lines on all units
Continuous Integration / Linux (.NET 6.0) (push) Has been cancelled
Continuous Integration / Linux (mono) (push) Has been cancelled
Continuous Integration / Windows (.NET 6.0) (push) Has been cancelled
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-20 17:24:09 +10:00 |
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type-two
|
20c83ee3f0
|
Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them
Continuous Integration / Linux (.NET 6.0) (push) Waiting to run
Continuous Integration / Linux (mono) (push) Waiting to run
Continuous Integration / Windows (.NET 6.0) (push) Waiting to run
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-20 17:07:00 +10:00 |
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type-two
|
a870c4a2a6
|
Defense turrets: Horn Pit (MRP) and Ad Tower (Stream), AI builds them
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-20 16:51:19 +10:00 |
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type-two
|
7a02ca19fd
|
Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-20 16:48:13 +10:00 |
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type-two
|
19fcb7c525
|
Phase C: weapons, combat units (spinner/stacktank/basscannon/roadie), mastering studio, conquest victory
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-20 04:34:17 +10:00 |
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