RECORDANDRONCO/mods/vinylgod/rules/combat.yaml

110 lines
1.7 KiB
YAML

^ArmedUnit:
Inherits: ^Unit
AttackFrontal:
FacingTolerance: 80
AutoTarget:
AutoTargetPriority@DEFAULT:
ValidTargets: GroundActor, Structure
AttackMove:
spinner:
Inherits: ^ArmedUnit
-WithSpriteBody:
WithFacingSpriteBody:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: garage
Valued:
Cost: 500
Tooltip:
Name: actor-spinner.name
Health:
HP: 25000
Armor:
Type: Light
Mobile:
Locomotor: wheeled
Speed: 110
Armament:
Weapon: tonearm_blade
stacktank:
Inherits: ^ArmedUnit
-WithSpriteBody:
WithFacingSpriteBody:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: garage, pressplant
Valued:
Cost: 800
Tooltip:
Name: actor-stacktank.name
Health:
HP: 90000
Armor:
Type: Heavy
Mobile:
Locomotor: wheeled
Speed: 50
Armament:
Weapon: feedback_burst
basscannon:
Inherits: ^ArmedUnit
-WithSpriteBody:
WithFacingSpriteBody:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: garage, mastering
Valued:
Cost: 900
Tooltip:
Name: actor-basscannon.name
Health:
HP: 20000
Armor:
Type: Light
Mobile:
Locomotor: wheeled
Speed: 45
Armament:
Weapon: bass_ring
roadie:
Inherits: ^Unit
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: merchtable
Valued:
Cost: 500
Tooltip:
Name: actor-roadie.name
Health:
HP: 8000
Armor:
Type: None
Mobile:
Locomotor: foot
Speed: 50
InstantlyRepairs:
mastering:
Inherits: ^EconBuilding
Inherits@shape: ^Buildable2x2
Buildable:
Queue: Building
BuildPaletteOrder: 60
Prerequisites: garage
Valued:
Cost: 1500
Tooltip:
Name: actor-mastering.name
Health:
HP: 60000
Power:
Amount: -40