110 lines
1.7 KiB
YAML
110 lines
1.7 KiB
YAML
^ArmedUnit:
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Inherits: ^Unit
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AttackFrontal:
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FacingTolerance: 80
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: GroundActor, Structure
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AttackMove:
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spinner:
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Inherits: ^ArmedUnit
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-WithSpriteBody:
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WithFacingSpriteBody:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 40
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Prerequisites: garage
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Valued:
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Cost: 500
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Tooltip:
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Name: actor-spinner.name
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Health:
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HP: 25000
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Armor:
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Type: Light
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Mobile:
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Locomotor: wheeled
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Speed: 110
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Armament:
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Weapon: tonearm_blade
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stacktank:
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Inherits: ^ArmedUnit
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-WithSpriteBody:
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WithFacingSpriteBody:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 50
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Prerequisites: garage, pressplant
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Valued:
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Cost: 800
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Tooltip:
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Name: actor-stacktank.name
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Health:
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HP: 90000
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Armor:
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Type: Heavy
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Mobile:
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Locomotor: wheeled
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Speed: 50
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Armament:
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Weapon: feedback_burst
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basscannon:
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Inherits: ^ArmedUnit
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-WithSpriteBody:
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WithFacingSpriteBody:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Prerequisites: garage, mastering
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Valued:
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Cost: 900
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Tooltip:
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Name: actor-basscannon.name
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Health:
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HP: 20000
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Armor:
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Type: Light
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Mobile:
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Locomotor: wheeled
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Speed: 45
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Armament:
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Weapon: bass_ring
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roadie:
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Inherits: ^Unit
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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Prerequisites: merchtable
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Valued:
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Cost: 500
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Tooltip:
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Name: actor-roadie.name
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Health:
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HP: 8000
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Armor:
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Type: None
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Mobile:
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Locomotor: foot
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Speed: 50
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InstantlyRepairs:
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mastering:
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Inherits: ^EconBuilding
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Inherits@shape: ^Buildable2x2
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Buildable:
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Queue: Building
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BuildPaletteOrder: 60
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Prerequisites: garage
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Valued:
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Cost: 1500
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Tooltip:
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Name: actor-mastering.name
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Health:
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HP: 60000
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Power:
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Amount: -40
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