type-two
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c19bf48e5e
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JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps
Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 13:20:57 +10:00 |
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IceReaper
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98eec41578
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Modernized the SDK.
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2023-03-27 20:24:23 +02:00 |
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Paul Chote
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71bbf8c13c
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Update scripts, packaging, and example mod for playtest-20201213.
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2021-01-30 15:50:04 +01:00 |
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Taryn Hill
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c4fd6c708d
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chore: empty out whitespace-only example music.yaml
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2020-12-17 13:47:30 +01:00 |
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Matthias Mailänder
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a53a4df6de
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Add placeholder audio and speech.
Avoids crashes when loading standard menu, map editor and lobby.
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2019-12-30 23:32:25 +01:00 |
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