Surveyed the fleet's asset libraries at John's ask. The finding that defines the round:
PROCITY ships EIGHT animation clips; ultra's MOTIONLIB green zone holds 6,866 licence-clean
ones, MIRPAMO is a working local retargeter, and the skeletons match 1:1 (66 mixamorig nodes
both sides). The Mixamo bank alone: 237 idle variants, 270 walks, 140 sits, 163 greets,
113 dances, 112 push/pull/pick/reach. Every non-walking citizen in the game plays the same idle.
Plus 45 record-shop fittings that pass the house law untouched, 60 DJ-gear GLBs (45 control-
rigged), 48 pub props needing 40x decimation, and 441 hand-prompted 1990-99 Australian
garment PNGs from wardrobegod.
Six binding rulings. The first is a safety one: 3,077 CC BY-NC (never-shippable) Bandai clips
sit on m3ultra in a neutrally-named path outside the red/ zone system - one mirpamo batch away
from a shipped build. E-motion zones them BEFORE any retarget. R41 clips are Mixamo-only (no
attribution debt); a deny-list (nsfw bodies, IP rips, unread vendor packs) enters repo law;
the street budget is spent at 291/300 so every asset lands interior or zero-draw; never run
gltf-transform optimize on the DJ gear (it deletes the Fader_CROSS node contract); clips ship
grouped in <=6 GLBs, not 40 files.
Ledger: E-motion 40-48 retargeted clips + motion_manifest; E-props 3dstore/dj-gear/pub props
normalized + published; D per-citizen deterministic idles + a real BROWSE state + sit/lean;
C the fittings into 12 shop types + wardrobe PNGs as op-shop rack art; B the credits surface
(unlocks 4,472 CC-BY clips for R42) + A's filed D3 venue signage; F gates, proof shots, close.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>