PROCITY/E-progress.md
m3ultra 293a82c5e8 R42 THE LOOK: five lane-runs — the pub is dressed, the decks read, and the town is cast
John looked at R41's proof shots and named three faults. All three are fixed, at zero draw
cost, and every lane corrected somebody's numbers on the way — including its own.

E-LOOK (§42.1+§42.2a) — THE PREMISE WAS WRONG. "The pub props have no texture" (my brief,
quoting E's own R41 note) is false: all 37 carry COLOR_0 and three.js renders it. The colour
was BLEACHED — jukebox at saturation 0.02, 15 assets under 0.05; what the source library
called colour was baked AO. So the fix was a palette imposed on colour already present, in
place: 46 assets, draw delta +0 and tri delta +0 on every one, proved the honest way — the
concatenated POSITION/NORMAL/TEXCOORD/index bytes are sha1-identical to R41, so footprints
and origins provably did not move. (A first-pass bbox check ignored node rotations and
"found" 3 phantom violations; thrown out for the byte comparison.) The banquette was 1990s
office teal and went burgundy; the beer umbrella was white and went brewery green.
THE DECK, diagnosed before being touched: 7 greys, chassis 0.05 luminance on a 0.033 bench =
1.21:1, and the one high-contrast feature was INSIDE-OUT (white ring around a dark disc; a
turntable is a dark record on a light platter). Now Technics silver at 6.74:1, black vinyl,
red start/stop. Node contract re-read from the shipped GLB: 4/4 + 1/1 PASS. Filed to R43,
not fixed: deck_1200_rigged has NO PLINTH (bottom 43mm of 119mm lost to R41 join damage).

E-CAST (§42.3) — 19 of 24 ship. Rejected: comical_luchador_01 (Mixamo Ch43, purple mask
reading EL CHUPACABRA, identified from the file's own material name), a 3-heads-tall cartoon
child, a robed wuxia elder, a WW2 infantryman — and dj_phrtt_01, AN UNCLOTHED BODY whose only
texture is a bare-skin atlas, which was in the DEFAULT crowd and live on the depot. It is the
R41 deny-list's failure class through a different door: an innocent name from another
pipeline. Only rendering all 24 and LOOKING found it.
Ruling 2 (prefer CC0) was REFUSED ON MEASUREMENT: Quaternius is 25 nodes / 23 joints and ZERO
of 64 canonical tracks bind — it would have loaded silently and never animated. Replacements
came from Mixamo's Ch## pool, filtered to the contract-clean 65-bone family (candidates ran
65..99 bones; named characters carry facial/hair bones).
THE LICENCE GAP WAS UNREAD, NOT MISSING: every source FBX carries ApplicationVendor "Mixamo,
Inc." internally. Adobe royalty-free, no attribution owed. B's amber rows are now real.

B (§42.5) — MY ASSIGNED FIX WAS USELESS AND B PROVED IT. document.fonts.ready shipped, then
measured: the atlas canvases are already byte-identical across boots, the game ships NO
webfonts (document.fonts.size === 0), and ready fires 50ms BEFORE the first fillText. The
real cause of unreproducible bookmarks is the wall-clock CROWD — 983 changed px of 921,600,
ALL in the pedestrian band; 0 px with the crowd out. New DBG.freeze() takes stable bookmarks
2/5 -> 5/5. Also found: ?pop=0 boots 140 citizens (0 is falsy against the default).
THE BENCH: D's filing correct on both counts. Front-vs-road 90.0deg -> 0.0deg, min=med=max
over 60/60 instances; the streetlight arm now reaches 1.05m over the road where it reached
0.00. Both used a base yaw that pointed +Z down the street while their own comments claimed
otherwise — the side term was already right, which is why it survived 41 rounds of reading.
Also: on any box with CDN access 9 of 60 benches are the depot GLB, 90deg out from the house
law — normalised at the geometry, once, at load. benchStops(plan) exported as one truth.

C (§42.2b) — 122 vs 123 WAS THE CAMERA ASPECT, and nobody was wrong. Draw counts are
post-frustum-cull and the sweep camera inherits the window aspect: 1.25->116, 1.60->122 (C's
harness), 1.778->123 (F's), 2.37->124. Pinned MEASURE_ASPECT=16/9 with a 1.25 control.
E's "keep the bench dark" advice was measured and declined with reason (deck-vs-bench was
already 4.73:1, over threshold). "Reads as a black box" is a claim about pixels, so C measured
pixels: near-black in the booth crop 57.5% -> 26.7%, distinct colours 228 -> 389. Bench
rebuilt 3->7 boxes with an open record bay; headphones on the mixer; faceDoor aims booths at
the player's entry — alignment within 45deg went 49% -> 92%. Two bugs found by looking: a
fitting could be planted INSIDE A WALL (0.77m of a 0.86m half-depth in plaster), and every
booth part sat 25mm sunk into its own worktop.

D (§42.4) — five swaps IN PLACE at the same index (pickRig indexes these arrays and pedIndex
is in the identity signature and the impostor atlas; removal would renumber the town).
Identity signature pre- vs post-swap: 0 differing lines of 150 — who each citizen is did not
move, only which body they wear. dj_phrtt_01 verified gone AT THE WIRE, not from source: a
fresh default boot fetches 32 ped GLBs, none retired.
THE CONTROL ARM FOUND A 41-ROUND-OLD BUG: the ped being RETIRED, comical_boy_01, binds only
3,132 of 3,460 tracks — six thumb bones lack the mixamorig prefix. It had been silently
dropping six tracks per clip since it shipped. Testing the thing being thrown away found it.
Imported B's benchStops mid-round: sitters now 0.0deg to the road, signatures byte-identical
across the rewire. Corrected F's filing: the browse smoke was flaky-by-construction (a 16-25s
race against a live sim), not deterministically red.

F (§42.6) — qa.sh --strict 24 passed / 0 failed / 0 warn / 0 skipped. New Gate 11: period law
(0/5 banned; CONTROL: R41's roster trips all five) and roster licence (24/24, 0 unverified;
CONTROL: an amber row turns 20 red). r41_shots.py promoted warn -> strict.
R41'S BYTE-HASH BAN IS REVERSED AND ITS STATED REASON WITHDRAWN AS WRONG. A gate may pin a
hash under five in-run assertions (classic+flags boot, freeze().stillLive all-false, a second
freeze removing 0 draws, settle until DBG.info() stops changing, hash with the dbg panel
hidden): 5/5 bookmarks now pin to one sha256 over 3 fresh boots. Two findings got it there —
the chunk streamer (a fixed settle is a bet on load) and the fps readout, which with
everything else frozen was the last thing moving at 53-62 px.
?pop=0 fixed (Number.isFinite) — a no-op for 35 rounds. Three red flags_check gates fixed.

Street: noon 282 · NIGHT 291/300 — the nine-draw margin INTACT, every R41 row reproducing to
the digit. Interior at pinned 16:9: 123 @ dept/auto, margin 227. selfcheck 157,647/157,647,
0x5f76e76 unmoved. No tag — John's playtest rules the epoch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 23:49:49 +10:00

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# LANE E — ASSETS · progress (PROCITY-E)
*Owner: PROCITY-E. Scope: `pipeline/*`, `web/assets/*`. Nothing in other lanes' files was touched.*
> ⚠ **THIS FILE STOPS AT ROUND 12 AND HAS SINCE R13. IT IS NOT THE LIVE RECORD.** Everything from
> Round 13 on lives in **[`docs/LANES/LANE_E_NOTES.md`](docs/LANES/LANE_E_NOTES.md)** (what other
> lanes need from this one, newest first) and **[`pipeline/AUDIT.md`](pipeline/AUDIT.md)**
> (provenance, licence zone, measurements and method, per round). Recorded in R39 rather than
> quietly resurrected: a progress file whose last entry is 27 rounds old is a trap for the next
> reader, and the honest fix is a signpost, not a backfill. *(Two exceptions below: the R40 tasking
> explicitly asked for its control-arm transcripts in THIS file, and the R41 §41.2 tasking asked for
> its three import tables here, so §40 and §41 live here AND are cross-referenced from the notes.)*
## Round 42 (§42.1 + §42.2 asset half — THE LOOK) · 2026-08-07
*Entry here by explicit R42 tasking (as R40 and R41 were). Cross-lane hand-off in
`docs/LANES/LANE_E_NOTES.md` §42. The cast half of this round (§42.3) is its own section below.*
**46 assets repainted, 0 draws added, 0 triangles added, 0 vertices moved.** 39 pub props dressed
into a 1990s Australian pub/cafe/milk-bar palette; the record-shop DJ booth diagnosed and given
contrast. Published + sha1-verified; both validators 0 errors.
### The finding that reframed the round: my own R41 note was wrong
R41 §41.2c says *"37 of 39 have no texture at all"*, and the R42 tasking (reasonably) read that as
**no colour**. Measuring the shipped files says something different and more useful:
* **all 37 DO carry `COLOR_0`, and three.js does render it.** `GLTFLoader` sets `vertexColors` on
any primitive with a `COLOR_0` attribute, and `batch.js` never touches a GLB's interior (the
loaded root is a `Group`, not a `Mesh`, and `batchRoom` only buckets `fit.children` that are
meshes). Nothing was suppressing the colour.
* The colour is simply **bleached**. Measured mean vertex colour: `beer_umbrella` sRGB
**238,238,238** · `ash_urn` 225,225,225 · `jukebox` **175,174,173 at saturation 0.02** ·
`old_couch` 176,168,155. **15 of the 37 sit below 0.05 saturation.** The source library's
"colour" is really baked ambient occlusion.
That changes the cheapest correct fix. It is not a missing map to be authored — it is a **palette
to be imposed on colour that is already there**, which is why the whole round is a rewrite of the
existing `COLOR_0` buffer, byte-length for byte-length, and not one new texture. *(Measure the
thing, not the note about the thing — including your own note.)*
### The palette, and why these colours
`pipeline/r42_palette.json` (every asset **by name**, no wildcards — R41 ruling 3). 28 named
swatches drawn from what a suburban Australian pub, cafe and milk bar actually was in 1996:
beer-stained carpet red `#7a2233` · burgundy vinyl `#5e1f2a` · brown vinyl `#6b4526` · dark stained
timber `#2e1c12` · pine `#b08a54` · cream laminex `#dcd0ae` · brass `#a97f2c` · chrome `#c6cbd0` ·
stainless `#98a0a6` · "hotel green" `#2f4a3a` · beer gold `#c98b22` · terracotta `#9c5330`.
Deliberate calls: the `banquette` was a **1990s teal** (37,94,118) that reads as office furniture,
and went burgundy; `beer_umbrella` was pure white and went brewery green; `bin_round` and
`wheelie_bin` went council dark-green; the `pokie` and `planter` kept their own hue because they
had one worth keeping.
### The five routes — chosen by what the source colour IS, not by taste
| route | when | what it does | used on |
|---|---|---|---|
| `ramp` | source is bleached grey (the majority) | luminance → a 25 stop palette gradient, normalised between the asset's own 1st/99th luminance percentiles. **The greyscale IS the baked shading**, so mapping it through a dark→light ramp keeps every AO gradient and adds hue. | 34 |
| `tint` | source already carries meaningful hue | keep the hue relationship, force saturation, remap value | 6 |
| `huesplit` | one asset, two materials, separable by hue | two ramps selected by source hue — "a planter is a pot and a plant, and they are not one ramp" | 2 (`planter`, `topiary`) |
| `factor` | no `COLOR_0` at all (a real texture) | tint the map via `baseColorFactor` | 2 (`keg`, `urinal_trough`) |
| `lut` | source colours are a discrete 512 entry palette where each entry **is a part** | exact colour → target, ordered rules, first match wins, optional position predicates (`cyl` / `y_min` / `y_max`) | 2 top-level (`deck_1200_rigged`, `deck_1200`) + 5 of the 7 per-mesh sub-specs |
**Why this is draw-neutral, stated as mechanism not as hope.** three.js issues one draw per glTF
*primitive*; materials are free. The tool rewrites the `COLOR_0` accessor **in place** — same
accessor, same component type, same element count, same byte length — and only edits the material
block for metallic/roughness/emissive, cloning a material when a per-mesh override would otherwise
leak onto a sibling primitive. Primitive counts are untouched by construction, and `batch.js`
cannot merge or split GLB interiors at all.
### Per-asset result — 46 rows, every delta measured from the shipped file
| id | route | mean sRGB before → after | sat before → after | prims (=draws) | tris | draw Δ | tri Δ |
|---|---|---|---|---:|---:|---:|---:|
| `old_couch` | ramp | `(176, 168, 155)``(109, 73, 40)` | 0.25 → 0.86 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `jukebox` | ramp | `(175, 174, 173)``(132, 96, 46)` | 0.02 → 0.88 | 1 → 1 | 4999 → 4999 | **+0** | **+0** |
| `banquette` | ramp | `(37, 94, 118)``(113, 44, 54)` | 0.9 → 0.85 | 1 → 1 | 4999 → 4999 | **+0** | **+0** |
| `plywood_bar` | ramp | `(162, 150, 133)``(89, 60, 31)` | 0.35 → 0.87 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `bistro_table` | ramp | `(128, 100, 61)``(80, 64, 46)` | 0.79 → 0.66 | 1 → 1 | 4999 → 4999 | **+0** | **+0** |
| `pokie` | tint | `(201, 179, 154)``(177, 150, 119)` | 0.45 → 0.58 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `bain_marie` | ramp | `(181, 182, 181)``(163, 165, 164)` | 0.01 → 0.03 | 1 → 1 | 4958 → 4958 | **+0** | **+0** |
| `pie_warmer` | ramp | `(186, 185, 186)``(151, 145, 138)` | 0.0 → 0.18 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `keg` | factor | (textured — baseColorFactor) | — | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `lounge_chair` | ramp | `(219, 199, 165)``(128, 78, 55)` | 0.47 → 0.83 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `ash_urn` | ramp | `(225, 225, 225)``(164, 170, 175)` | 0.0 → 0.13 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `ashtray_post` | ramp | `(198, 192, 188)``(141, 146, 151)` | 0.12 → 0.13 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `beer_umbrella` | ramp | `(238, 238, 238)``(51, 100, 74)` | 0.0 → 0.73 | 1 → 1 | 4995 → 4995 | **+0** | **+0** |
| `bin_round` | ramp | `(190, 190, 191)``(88, 104, 92)` | 0.01 → 0.3 | 1 → 1 | 4999 → 4999 | **+0** | **+0** |
| `broken_basin` | ramp | `(187, 183, 175)``(190, 185, 169)` | 0.14 → 0.23 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `cable_snake` | ramp | `(88, 88, 89)``(17, 17, 19)` | 0.03 → 0.16 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `can_stack` | ramp | `(181, 174, 168)``(145, 132, 119)` | 0.15 → 0.35 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `cdj_deck` | ramp | `(56, 56, 57)``(64, 66, 68)` | 0.06 → 0.12 | 1 → 1 | 4998 → 4998 | **+0** | **+0** |
| `champ_bucket` | ramp | `(213, 213, 213)``(189, 194, 198)` | 0.0 → 0.1 | 1 → 1 | 4999 → 4999 | **+0** | **+0** |
| `concrete_plinth` | ramp | `(169, 170, 168)``(136, 132, 123)` | 0.02 → 0.19 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `crowd_barrier` | ramp | `(217, 218, 219)``(158, 165, 169)` | 0.02 → 0.14 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `distro_box` | ramp | `(155, 153, 153)``(81, 79, 80)` | 0.03 → 0.05 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `fire_ext` | ramp | `(240, 109, 99)``(88, 45, 22)` | 0.86 → 0.92 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `firepit` | ramp | `(97, 93, 92)``(68, 40, 26)` | 0.12 → 0.82 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `flight_case` | ramp | `(161, 161, 161)``(41, 43, 48)` | 0.01 → 0.25 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `marble_sink` | ramp | `(230, 228, 222)``(211, 205, 189)` | 0.08 → 0.22 | 1 → 1 | 4998 → 4998 | **+0** | **+0** |
| `pallet` | ramp | `(186, 166, 143)``(129, 96, 56)` | 0.44 → 0.82 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `picnic_table` | ramp | `(142, 142, 126)``(123, 91, 54)` | 0.24 → 0.82 | 1 → 1 | 4999 → 4999 | **+0** | **+0** |
| `planter` | huesplit | `(162, 190, 162)``(111, 128, 67)` | 0.3 → 0.74 | 1 → 1 | 4897 → 4897 | **+0** | **+0** |
| `topiary` | huesplit | `(162, 171, 153)``(140, 129, 71)` | 0.23 → 0.76 | 1 → 1 | 4999 → 4999 | **+0** | **+0** |
| `raffle_drum` | ramp | `(214, 214, 215)``(146, 110, 41)` | 0.01 → 0.92 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `rope_post` | ramp | `(230, 214, 170)``(176, 136, 64)` | 0.49 → 0.88 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `sandwich_board` | ramp | `(209, 180, 148)``(123, 92, 54)` | 0.53 → 0.81 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `smoke_machine` | ramp | `(85, 85, 85)``(23, 23, 26)` | 0.01 → 0.16 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `speaker_stack` | ramp | `(100, 100, 101)``(25, 25, 28)` | 0.03 → 0.16 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `strobe_light` | ramp | `(45, 44, 45)``(36, 36, 37)` | 0.04 → 0.07 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `sub_bass` | ramp | `(78, 78, 78)``(24, 24, 27)` | 0.02 → 0.18 | 1 → 1 | 4998 → 4998 | **+0** | **+0** |
| `urinal_trough` | factor | (textured — baseColorFactor) | — | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `wheelie_bin` | ramp | `(104, 108, 111)``(57, 78, 61)` | 0.12 → 0.47 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `deck_1200_rigged` | lut | `(162, 162, 163)``(172, 162, 166)` | 0.01 → 0.12 | 5 → 5 | 3821 → 3821 | **+0** | **+0** |
| `deck_1200` | lut | `(152, 151, 152)``(167, 166, 170)` | 0.01 → 0.06 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `mixer_ttm54i_rigged` | tint | `(171, 164, 158)``(183, 171, 162)` | 0.16 → 0.23 | 2 → 2 | 5000 → 5000 | **+0** | **+0** |
| `mixer_pmc05pro_rigged` | tint | `(173, 167, 166)``(186, 179, 176)` | 0.09 → 0.12 | 2 → 2 | 5000 → 5000 | **+0** | **+0** |
| `mixer_shdj1200_rigged` | tint | `(161, 151, 137)``(179, 165, 149)` | 0.29 → 0.34 | 2 → 2 | 4999 → 4999 | **+0** | **+0** |
| `mixer_pmx9000` | tint | `(162, 157, 156)``(171, 166, 164)` | 0.08 → 0.09 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
| `sl_deck_3` | tint | `(206, 180, 158)``(217, 182, 153)` | 0.44 → 0.54 | 1 → 1 | 5000 → 5000 | **+0** | **+0** |
**Draw delta total: 0. Triangle delta total: 0.** And the stronger claim, checked rather than
asserted: for all 46, the concatenated bytes of every `POSITION`, `NORMAL`, `TEXCOORD_0` and index
accessor are **sha1-identical to the R41 files**. Footprint, height, base origin and the manifest's
own numbers therefore cannot have moved. *(My first pass measured base-origin with a hand-rolled
bbox walker that ignored node rotations and duly "found" three phantom violations on the mixers —
the byte comparison is the honest check, and it is the one reported.)*
### §42.2 — THE DECK: diagnosis first, then the fix
Rendered three ways with a new tool (`pipeline/isolate.py` — a perspective camera at 1.6 m eye
height, on a bench of a stated colour, which is the only rig that can answer "does this read from
where the player stands"). Proof: `docs/shots/laneE/r42_deck_diagnosis.png`, all three panels on
the **R41 file, before any change**.
| hypothesis | test | measurement | verdict |
|---|---|---|---|
| **(a) the asset** | deck alone, neutral `#f2efe6` bench, room light | 7 greys, max saturation **0.02**; the dominant chassis band is **linear 0.05 (sRGB 62) over 2,460 of 4,622 `Body` vertices**; and the only high-contrast feature is a **white ring around a dark disc** — inside-out, because a turntable reads as a dark record on a light platter | **PRIMARY CAUSE** |
| **(b) the composition** | the real `record_hero` trio on Lane C's real bench colour `#3a3128` (`fittings.js` `djBooth`) | chassis rel. luminance 0.050 vs bench 0.033 = **WCAG contrast 1.21:1** (1.36:1 on the `#2a2a30` variant, 1.65:1 on the `#1c1a18` top edge) | **CONTRIBUTING** — it erases what little separation the asset had |
| **(c) the lighting** | (b) again at 2.2x the lamp | brighter slab, same read: a zero-saturation, zero-internal-contrast model gives light nothing to reveal | **NOT THE CAUSE** |
**The fix (LUT, per mesh, 0 draws, 0 tris):** chassis → Technics silver `#b9bdc2` (rel. luminance
0.506, so **6.74:1** against the same bench — x5.6); platter surface → alloy `#c9ced3`; the disc
that already sat on the platter → **black vinyl `#17171a`**, so the record now reads dark-on-light
instead of the other way round; `StartStopBtn` and the front pad → `#c0202a`; the tonearm
(`Headshell`) → graphite `#2c2e33` so it silhouettes against the now-silver top plate; `PitchCap`
`#f0ece2` with a warm `emissiveFactor`. The static twin `deck_1200` is one joined primitive, so
its record disc is found **by position** — measured at y = 0.079, up-facing, r < 0.158 of the
platter centre (-0.0455, 0) not by node. The three rigged mixers and `mixer_pmx9000` /
`sl_deck_3` got a `tint` lift so the booth reads as gear rather than as a slab.
**No label on the record, and the reason is topology.** The platter disc is a **triangle fan**:
160 vertices at r = 0 and 162 at r = 0.15, nothing between. A centre colour therefore interpolates
across the whole disc the first take painted a red label and produced a red dinner plate. Flat
vinyl black is the only honest colouring of that topology; a real label needs ~32 triangles of new
geometry, which is filed below rather than smuggled in.
**Ruling 5 honoured: no driver.** Nothing was wired to `Platter_SPIN`, `Arm_YAW`, `Fader_PITCH`,
`Btn_STARTSTOP` or `Fader_CROSS`. They are recorded, intact, and still waiting for R43.
### Node contract — re-verified from the shipped GLB, after the repaint
```
$ python3 pipeline/check_contract.py --list pipeline/_normalized/procity_fit_deck_1200_rigged_01.glb ...
procity_fit_deck_1200_rigged_01.glb Platter_SPIN,Arm_YAW,Fader_PITCH,Btn_STARTSTOP 4/4 PASS
procity_fit_mixer_ttm54i_rigged_01.glb Fader_CROSS 1/1 PASS
procity_fit_mixer_pmc05pro_rigged_01.glb Fader_CROSS 1/1 PASS
procity_fit_mixer_shdj1200_rigged_01.glb Fader_CROSS 1/1 PASS
procity_fit_deck_1200_01.glb - STATIC by design (R41)
```
### A geometry fault found while diagnosing — reported, not fixed
`deck_1200_rigged` **has no plinth**. Measured: **9 of its 8,740 vertices (0.10 per cent) sit below
y = 0.05**, against 822 of 11,138 (7.38 per cent) in the static twin `deck_1200` built from the same
source. The bottom **43 mm of a 119 mm body is absent**, and the model's base origin is held by a
nine-vertex fragment at the back rather than by its own footing so `glb.js`'s
`position.y = at.y - bb.min.y * s` plants the chassis floating ~43 mm over the bench top. It is
visible in `r42_deck_before_after.png`: the rigged deck (left) is a plate, the static (right) has
feet. This is R41 join/decimate damage, it is geometry rather than look, and repairing it means
re-running `rig_join.py` against ultra's source with a different budget filed to R43 with the
number rather than attempted in a colour round.
### Gate, publish, validate
**Four-surface transmission gate, with its control demonstrated** (house law: a gate that has never
fired is not a gate):
```
$ python3 pipeline/strip_transmission.py --dry-run <46 repainted GLBs>
46/46 "clean, nothing to do" # 0 transmissive materials
$ # CONTROL ARM - inject a real KHR_materials_transmission into one repainted asset:
$ python3 pipeline/strip_transmission.py --dry-run control_couch.glb
control_couch.glb: material[0] 'DefaultMaterial' - removed KHR_materials_transmission
{'transmissionFactor': 0.85} # the gate fires
```
House-law sweep over all 46, measured from the **served** copies: max tris **5,000** (<=5k), max
texture **1024** (<=1024 WebP), Draco **0**, transmission **0**, `_normalized/` vs
`web/assets/models/` sha1 **46/46 identical**. **0 violations.**
```
$ GOD3_DEPOT=http://100.94.195.115:8788 GOD3_PW=... python3 pipeline/publish.py \
--files pipeline/_r42_publish_list.txt
published 46/46 this run -> _published.json now 174 (was 174).
OK _published.json matches the live depot (all 174 recorded assets live).
$ sha1 verify (fetch each back from the depot, compare bytes)
46/46 identical, 0 mismatched 25.0 MB # -> pipeline/_r42_sha1.json
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py
manifest v1 - facades 49, skins 92 groups, GLBs 149 (+45 non-manifest GLBs transmission-swept), audio 34
OK - 0 errors, 0 warning(s) # rc=0
$ ... validate_manifest.py --depot
OK - 0 errors, 0 warning(s) # rc=0
```
`manifest.json` is **byte-identical** after `build_manifest.py` (colour is not a manifest fact
footprint, height, tris, draws and control nodes all unchanged). 46 thumbnails re-rendered through
`thumbs.py` so what Lane C sees in the thumb is what the game now draws.
### Tools added / changed (all in `pipeline/`)
| file | what |
|---|---|
| `palette.py` | **new** the repaint engine. `ramp`/`tint`/`huesplit`/`lut`/`factor`, in-place `COLOR_0` rewrite, per-mesh overrides, material cloning, `--report`. **Not idempotent by nature** (`ramp`/`tint` normalise against the source's own spread), so every output is stamped `asset.extras.procity_palette` and a stamped input is **skipped unless `--force`** the pristine pre-R42 GLBs live at `pipeline/.props_orig/r42/` (git-ignored). |
| `isolate.py` | **new** one staged scene, perspective camera at eye height, optional bench of a stated colour. The tool the deck diagnosis needed and `contact_sheet.py` could not be. Two bugs found by looking at its own output: a hand-rolled camera Euler pair that aimed at the sky (now `to_track_quat`), and a lamp sized for a 0.45 m turntable that burned a 5 m pub corner to white (now scaled to the set). |
| `montage.py` | **new** labelled before/after grids from finished PNGs, with wrapped captions. A round judged by eye has to pair a render made now against one committed in a previous round, which is not a Blender job. |
| `contact_sheet.py` | `--pitch M` the default 1 m tile pitch overlaps a 2.68 m beer umbrella onto its neighbours; the 39-prop sheet needs 2.9. Also: `--title` was **silently invisible** at any pitch > ~1.4 (it was parked at a metre offset that scales with pitch and walks off the top of the frame). The caption is now solved for in screen units against the row-0 ground line — the first 39-prop sheet rendered with no title at all and nothing said so. |
| `r42_palette.json` | the by-name spec: 28 swatches + 46 assets, each with its route, its stops/rules and a one-line reason. |
| `_r42_publish_list.txt`, `_r42_sha1.json` | the explicit publish set and the fetch-back digests. |
### Proof shots (`docs/shots/laneE/`)
`r42_pub_contact_39.png` (all 39 dressed, one sheet) · `r42_pub_ab_top5.png` (the top five by
screen area, same scene/lights/camera, R41 vs R42) · `r42_deck_diagnosis.png` (the three-hypothesis
diagnosis, all three panels on the R41 file) · `r42_deck_isolated_ab.png` (the deck alone,
before/after) · `r42_deck_before_after.png` (the `record_hero` booth on Lane C's real bench colour).
### For Lane C (§42.2 composition half)
* Nothing you place changed shape. Same ids, same `footprint`/`height`, same draws, same
`control_nodes`. `manifest.json` is byte-identical — a re-fetch of the depot is all that is needed.
* The booth bench is now the **darkest** thing in that composition. At `#3a3128` the silver chassis
reads at 6.74:1; `#1c1a18` gives 9.19:1 — but a *lighter* bench would reduce it.
* `cdj_deck`, `sl_deck_3` and `mixer_pmx9000` (the `venue` booth) got the same lift, so that booth
reads too.
* The pub palette assumes a **dark, warm floor**. The shots use `#5e2c26`; the props were tuned to
sit on carpet red, not on pale boards.
### Filed to R43
1. **`deck_1200_rigged` has no plinth** (9 of 8,740 verts below y = 0.05; the bottom 43 mm of a
119 mm body). Needs a `rig_join.py` re-run against ultra's source, not a repaint.
2. **A record label needs ~32 triangles.** The platter disc is a fan; colour cannot make a label.
Appending a small label disc to the `Platter` primitive is +32 tris, 0 draws, and would make the
deck unmistakable at any distance.
3. The DJ control-node driver (already filed by the integrator) — the nodes are intact and verified
again this round.
## Round 41 (§41.2 — THE FITTINGS) · 2026-08-07
*Entry here by explicit R41 tasking (as R40 was). Cross-lane hand-off for C in
`docs/LANES/LANE_E_NOTES.md` §41; provenance in `pipeline/AUDIT.md`.*
**110 assets landed** from three libraries, all interior (ruling 4), all published + sha1-verified,
validator green. The round's one recurring lesson: **every handover number was a triangle count,
and triangles were never the binding constraint — draw calls were.**
| | source | shipped | rejected | tris | draws |
|---|---|---|---|---|---|
| `~/Documents/3dstore` | 46 | **40** | 6 | 18,420 | 288 → **40** |
| `not-tonight/art_incoming` | 48 | **39** | 3 (+6 `staff*` skipped) | 9,508,361 → 194,837 | 39 |
| ultra `3D=models/dj-gear` | 60 | **31** | 29 not selected | 2,284,094 → 143,340 | 13,813 → **38** |
| **total** | **154** | **110** | — | 11,810,875 → **356,597** | 14,140 → **117** |
### The finding that shaped the round: draws, not tris
The tasking said 3dstore "passes the house law AS-IS". On tris, metres, Draco and textures that is
exactly true and I re-verified all four. It is false on the number Lane C spends: **30 of the 46
files carry 316 materials on a single mesh** (one flat colour per record sleeve,
`Mat_Sleeve_<hex>`), and glTF gives each material its own primitive, which `GLTFLoader` turns into
its own `Mesh`. A 1,020-tri "Black Tub" cost **16 draw calls**. The interior margin is 162 — ten
tubs would have been the whole room.
Every one of those materials is a flat `baseColorFactor` with no texture and no UVs, so
`pipeline/merge_prims.py` bakes each primitive's colour into a `COLOR_0` attribute and emits one
white-factor material. glTF multiplies `COLOR_0` by `baseColorFactor` and both are linear, so the
result is **numerically the original colour** — verified by A/B render
(`docs/shots/laneE/r41_3dstore_merge_ab.png`) and by zero triangle drift on all 40.
The same defect, unmeasured, was in the DJ gear: joined bodies still carried 531 materials, so
"one mesh" was still 531 draws. `merge_prims.py` over that set took it **530 → 38**.
### §41.2a — `~/Documents/3dstore` · 40 shipped, 6 rejected
Re-measured with `glb_stat.py`, not quoted: 45 of 46 are ≤5k tris (median 384), metre-correct,
+Y up, no Draco, no textures. **44 of 45 are base-origin**`vinylsleeve_v5` is centred
(minY 0.160) and was re-seated. `3dmrp.glb` confirmed at **499,948 tris** + a 4096px texture.
No Blender pass: the geometry is already correct and every extra tool is a chance to move it.
Spec: `pipeline/r41_3dstore.json` (by name, ruling 3) · stager: `pipeline/r41_stage_3dstore.py`.
| id | kind | tris | draws | footprint (m) | height (m) |
|---|---|---:|---|---|---:|
| `beam_roof` | arch | 12 | 1 → 1 | 6.5 × 0.32 | 0.36 |
| `column_square` | arch | 12 | 1 → 1 | 0.22 × 0.22 | 2.6 |
| `column_wide` | arch | 12 | 1 → 1 | 0.36 × 0.46 | 2.6 |
| `door_shop` | arch | 144 | 1 → 1 | 1.7 × 0.19 | 2.3 |
| `bin_endoffunk` | bin | 972 | 16 → 1 | 0.36 × 0.34 | 0.34 |
| `chiu_bin` | bin | 996 | 16 → 1 | 0.37 × 0.43 | 0.35 |
| `chiu_bin_half` | bin | 600 | 16 → 1 | 0.24 × 0.43 | 0.35 |
| `chiu_bin_low` | bin | 912 | 16 → 1 | 0.34 × 0.43 | 0.35 |
| `crate_blue` | bin | 936 | 16 → 1 | 0.34 × 0.3 | 0.322 |
| `mos_bin_bottom` | bin | 912 | 16 → 1 | 0.34 × 0.4 | 0.34 |
| `mos_bin_lower_mid` | bin | 912 | 16 → 1 | 0.34 × 0.36 | 0.34 |
| `mos_bin_top` | bin | 912 | 16 → 1 | 0.34 × 0.2 | 0.34 |
| `mos_bin_upper_mid` | bin | 912 | 16 → 1 | 0.34 × 0.26 | 0.34 |
| `rack_bin_wooden` | bin | 912 | 16 → 1 | 0.34 × 0.4 | 0.338 |
| `tub_black` | bin | 1020 | 16 → 1 | 0.36 × 0.53 | 0.229 |
| `tub_black_long` | bin | 1536 | 16 → 1 | 0.53 × 0.36 | 0.229 |
| `tub_white` | bin | 972 | 16 → 1 | 0.34 × 0.53 | 0.229 |
| `tub_white_long` | bin | 1536 | 16 → 1 | 0.53 × 0.36 | 0.229 |
| `counter_station` | counter | 192 | 1 → 1 | 0.88 × 0.5 | 0.87 |
| `counter_station_side` | counter | 192 | 1 → 1 | 0.5 × 0.88 | 0.87 |
| `vinyl_sleeve` | prop | 180 | 4 → 1 | 0.32 × 0.01 | 0.32 |
| `window_booth` | prop | 144 | 1 → 1 | 1.85 × 0.09 | 0.72 |
| `bin_big_4x4` | rack | 288 | 4 → 1 | 0.59 × 1.5 | 1.255 |
| `chiu_rack_long` | rack | 300 | 3 → 1 | 1.88 × 0.43 | 0.795 |
| `chiu_rack_short` | rack | 276 | 3 → 1 | 1.38 × 0.43 | 0.795 |
| `mos_stack` | rack | 204 | 5 → 1 | 0.37 × 0.4 | 1.275 |
| `tubs_3x3` | rack | 168 | 3 → 1 | 0.53 × 1.3 | 0.555 |
| `tubs_3x3_long` | rack | 168 | 3 → 1 | 1.3 × 0.53 | 0.51 |
| `tubs_4x2_vertical` | rack | 240 | 3 → 1 | 0.53 × 1.56 | 0.475 |
| `tubs_4x2_wide` | rack | 240 | 3 → 1 | 1.56 × 0.53 | 0.475 |
| `tubs_shelf_long` | rack | 228 | 3 → 1 | 1.56 × 0.55 | 0.565 |
| `tubs_shelf_wide` | rack | 228 | 3 → 1 | 0.55 × 1.56 | 0.575 |
| `wooden_rack_long` | rack | 384 | 3 → 1 | 0.78 × 1.8 | 0.81 |
| `wooden_rack_wide` | rack | 384 | 3 → 1 | 1.8 × 0.78 | 0.93 |
| `library_trolley` | trolley | 264 | 4 → 1 | 0.41 × 0.88 | 0.74 |
| `aircon_unit` | wall_mount | 12 | 1 → 1 | 1.15 × 0.25 | 0.35 |
| `shelf_board_long` | wall_mount | 12 | 1 → 1 | 4.6 × 0.48 | 0.03 |
| `shelf_board_short` | wall_mount | 12 | 1 → 1 | 0.48 × 1.95 | 0.03 |
| `wall_shelves_big` | wall_mount | 36 | 3 → 1 | 4.65 × 0.05 | 0.76 |
| `wall_shelves_long` | wall_mount | 48 | 4 → 1 | 2.6 × 0.05 | 1.1 |
**Rejected (6):**
| source | why |
|---|---|
| `3dmrp.glb` | 499,948 tris (100x the 5k prop budget) + a 4096px texture. Named in the tasking as the one reject; measured and confirmed. |
| `DOOR.glb` | 0.010 m thick — a 1 cm plane, 12 tris. The solid door is DOOR-front.glb (0.19 m), which is accepted as door_shop. |
| `GREY COLUMN.glb` | 0.010 m thick plane, 12 tris. The solid post is GREY COLUMN-FRONT.glb (0.22 x 0.22 m), accepted as column_square. |
| `Shelf Level.glb` | 4.50 x 0.05 x 0.005 m — a 5 mm trim rail from the booth_room build script, not a placeable fitting. |
| `Shelf Level long.glb` | 2.60 x 0.05 x 0.005 m — same 5 mm trim rail, short version. |
| `floor crate.glb` | 0.34 x 0.34 x 0.002 m — a 2 mm floor decal. Would z-fight Lane C's interior floor; a real crate is crate_blue. |
### §41.2b — DJ gear · 31 shipped, node contract 4/4 PASS
**Ruling 5 and the draw budget were in direct conflict, and nobody had measured the second half.**
`gltf-transform optimize` is banned because it deleted `Fader_CROSS` — correct. But the reason it
was reached for is also real: measured on ultra's exports, these models cost **TR-1000 2,145 ·
MPC-XL 1,319 · TR-808 1,092 · PMC-08Pro 751 · TTM54i 659 draws**. Against a 162-draw margin, one
PMC-08Pro is 4.6× an entire room. Both "join everything" and "join nothing" ship something
unusable.
*(Also re-measured: the handover's "median 6,288 tris, 18 already ≤5k" is the stale
`dj-gear/manifest.json`. True median is **51,528 tris**; only **12** of 60 are ≤5k.)*
`pipeline/rig_join.py` joins **selectively**: scenery merges to one body, each contract node keeps
its own object, name and pivot. Two variants ship — `static` (dressing, 1 draw) and `rigged`
(drivable hero, 25 draws). Contract verified by `pipeline/check_contract.py`, which parses the
**shipped GLB's** node list rather than trusting the tool that wrote it.
| id | mode | tris | draws | source contract | shipped contract | verdict |
|---|---|---|---|---|---|---|
| `deck_1200_rigged` | rigged | 254,048 → 3,821 | 62 → 5 | Platter_SPIN,Arm_YAW,Fader_PITCH,Btn_STARTSTOP | Platter_SPIN,Arm_YAW,Fader_PITCH,Btn_STARTSTOP | PASS |
| `mixer_pmc05pro_rigged` | rigged | 61,872 → 5,000 | 525 → 2 | Fader_CROSS | Fader_CROSS | PASS |
| `mixer_shdj1200_rigged` | rigged | 86,577 → 4,999 | 776 → 2 | Fader_CROSS | Fader_CROSS | PASS |
| `mixer_ttm54i_rigged` | rigged | 75,788 → 5,000 | 659 → 2 | Fader_CROSS | Fader_CROSS | PASS |
| `cart_case` | static | 6,912 → 5,000 | 79 → 1 | — | — | N/A |
| `cart_concorde` | static | 2,853 → 2,853 | 34 → 1 | — | — | N/A |
| `cart_m447` | static | 1,387 → 1,387 | 25 → 1 | — | — | N/A |
| `cart_stanton` | static | 3,290 → 3,290 | 15 → 1 | — | — | N/A |
| `deck_1200` | static | 254,048 → 5,000 | 62 → 1 | Platter_SPIN,Arm_YAW,Fader_PITCH,Btn_STARTSTOP | — | STATIC (contract intentionally dropped) |
| `drum_808` | static | 118,569 → 5,000 | 1092 → 1 | — | — | N/A |
| `drum_tr1000` | static | 119,959 → 4,897 | 2145 → 1 | — | — | N/A |
| `headphones_hd25` | static | 8,495 → 4,999 | 169 → 1 | — | — | N/A |
| `headshell_technics` | static | 2,097 → 2,097 | 30 → 1 | — | — | N/A |
| `mixer_mx2200` | static | 69,127 → 5,000 | 411 → 1 | Fader_CROSS | — | STATIC (contract intentionally dropped) |
| `mixer_pmc05pro` | static | 61,872 → 5,000 | 525 → 1 | Fader_CROSS | — | STATIC (contract intentionally dropped) |
| `mixer_pmc06pro` | static | 59,633 → 5,000 | 506 → 1 | Fader_CROSS | — | STATIC (contract intentionally dropped) |
| `mixer_pmc07pro` | static | 64,752 → 4,999 | 420 → 1 | Fader_CROSS | — | STATIC (contract intentionally dropped) |
| `mixer_pmc08pro` | static | 137,885 → 5,000 | 751 → 1 | Fader_CROSS | — | STATIC (contract intentionally dropped) |
| `mixer_pmc10` | static | 72,950 → 4,999 | 522 → 1 | Fader_CROSS | — | STATIC (contract intentionally dropped) |
| `mixer_pmc20` | static | 91,127 → 5,000 | 775 → 1 | Fader_CROSS | — | STATIC (contract intentionally dropped) |
| `mixer_pmx9000` | static | 130,053 → 5,000 | 807 → 1 | — | — | N/A |
| `mixer_shdj1200` | static | 86,577 → 5,000 | 776 → 1 | Fader_CROSS | — | STATIC (contract intentionally dropped) |
| `mixer_ttm54i` | static | 75,788 → 4,999 | 659 → 1 | Fader_CROSS | — | STATIC (contract intentionally dropped) |
| `sampler_mpc3000` | static | 102,536 → 5,000 | 480 → 1 | — | — | N/A |
| `sampler_s900` | static | 86,536 → 5,000 | 443 → 1 | — | — | N/A |
| `sampler_sp1200` | static | 158,218 → 5,000 | 481 → 1 | — | — | N/A |
| `sl_deck_1` | static | 19,139 → 5,000 | 113 → 1 | — | — | N/A |
| `sl_deck_2` | static | 19,241 → 5,000 | 97 → 1 | — | — | N/A |
| `sl_deck_3` | static | 23,347 → 5,000 | 141 → 1 | — | — | N/A |
| `sl_deck_4` | static | 19,875 → 5,000 | 161 → 1 | — | — | N/A |
| `zip_drive` | static | 9,543 → 5,000 | 72 → 1 | — | — | N/A |
**`STATIC` = the contract is dropped by design** (a dressing copy is one joined mesh and is not
claimed to be drivable); **`N/A`** = the source carried no contract node (a cartridge has no
crossfader). **FAIL: 0.** Excluded as out-of-period: DIGITAKT-II, DIGITONE-II, POLYEND-DRUMS,
MPC-XL (2020s gear); the rest of the 60 are near-duplicate colourways.
### §41.2c — pub/venue props · 39 shipped, 3 rejected, 6 `staff*` skipped
Two handover claims failed re-measurement. **These are not metre-correct**: every source is
unit-normalised to a max dimension of exactly 1.00 m, so a picnic table and an ashtray are the same
size. Aspect *is* preserved, so a real-world height (read off each `*_shot.png` reference render)
fixes all three axes — the height table is `pipeline/r41_pub_batch.json`. And **textures are not
"all fine"**: 37 of 39 have no texture at all (they carry `COLOR_0` vertex colour), while `keg` and
`urinal_trough` carried 2048px maps, resized to 1024.
**40× decimation was impossible as specified.** COLLAPSE decimation cannot merge across overlapping
shells: `loungeChair` is **94% non-manifold** (376,076 of 399,542 verts) and a ratio-0.01 decimate
moved it 1,319,836 → 1,274,119, i.e. **3%**. `topiary` behaved identically at 93%; `pokie`, at 29%,
decimated normally. So `normalize.py` gained a `remesh` path (voxel remesh → decimate → vertex-colour
transfer), which needed two fixes found by measuring rather than assuming:
- **colour came back empty** until `bpy.ops.object.datalayout_transfer()` created the destination
layers — a Data Transfer modifier applied without it silently transfers nothing;
- **a voxel remesh needs a volume**, so thin-walled sources (`keg`) returned a wire cage at every
voxel size until a Solidify pass preceded the remesh
(`docs/shots/laneE/r41_shellsoup_solidify.png`).
| id | src tris | out tris | ratio | non-manifold | footprint (m) | height (m) |
|---|---:|---:|---:|---:|---|---:|
| `ash_urn` | 198,782 | 5,000 | 40× | 43% | 0.32 × 0.33 | 0.75 |
| `ashtray_post` | 198,710 | 5,000 | 40× | 42% | 0.41 × 0.41 | 0.95 |
| `bain_marie` | 184,992 | 4,958 | 37× | 83% | 0.89 × 0.76 | 0.95 |
| `banquette` | 190,350 | 4,999 | 38× | 68% | 1.55 × 1.02 | 0.85 |
| `beer_umbrella` | 192,752 | 4,995 | 39× | 60% | 2.68 × 2.65 | 2.3 |
| `bin_round` | 197,576 | 4,999 | 40× | 40% | 0.53 × 0.51 | 0.75 |
| `bistro_table` | 196,995 | 4,999 | 39× | 38% | 1.18 × 1.18 | 0.92 |
| `broken_basin` | 197,978 | 5,000 | 40× | 53% | 0.59 × 0.49 | 0.6 |
| `cable_snake` | 193,623 | 5,000 | 39× | 64% | 0.45 × 0.47 | 0.2 |
| `can_stack` | 196,005 | 5,000 | 39× | 46% | 0.38 × 0.32 | 0.45 |
| `cdj_deck` | 197,967 | 4,998 | 40× | 33% | 0.63 × 0.42 | 0.15 |
| `champ_bucket` | 183,943 | 4,999 | 37× | 62% | 0.24 × 0.2 | 0.35 |
| `concrete_plinth` | 190,528 | 5,000 | 38× | 53% | 0.76 × 0.74 | 1.2 |
| `crowd_barrier` | 189,524 | 5,000 | 38× | 60% | 1.97 × 0.3 | 1.1 |
| `distro_box` | 193,633 | 5,000 | 39× | 41% | 0.63 × 0.87 | 1.2 |
| `fire_ext` | 198,707 | 5,000 | 40× | 37% | 0.34 × 0.19 | 0.6 |
| `firepit` | 188,041 | 5,000 | 38× | 88% | 0.76 × 0.56 | 0.5 |
| `flight_case` | 195,452 | 5,000 | 39× | 37% | 0.6 × 0.36 | 0.75 |
| `jukebox` | 184,271 | 4,999 | 37× | 75% | 0.97 × 0.41 | 1.52 |
| `keg` | 441,861 | 5,000 | 88× | 23% | 0.4 × 0.4 | 0.6 |
| `lounge_chair` | 1,319,156 | 5,000 | 264× | 94% | 0.69 × 0.69 | 0.8 |
| `marble_sink` | 199,095 | 4,998 | 40× | 21% | 1.15 × 0.56 | 0.85 |
| `old_couch` | 196,277 | 5,000 | 39× | 46% | 1.8 × 0.95 | 0.85 |
| `pallet` | 198,086 | 5,000 | 40× | 30% | 0.79 × 0.73 | 0.2 |
| `picnic_table` | 197,370 | 4,999 | 39× | 42% | 1.38 × 1.41 | 0.75 |
| `pie_warmer` | 196,434 | 5,000 | 39× | 31% | 0.61 × 0.71 | 0.55 |
| `planter` | 239,862 | 4,897 | 49× | 87% | 0.98 × 0.96 | 0.55 |
| `plywood_bar` | 192,907 | 5,000 | 39× | 63% | 1.51 × 0.82 | 1.05 |
| `pokie` | 198,030 | 5,000 | 40× | 29% | 0.75 × 0.78 | 1.7 |
| `raffle_drum` | 193,830 | 5,000 | 39× | 68% | 0.37 × 0.37 | 0.9 |
| `rope_post` | 199,748 | 5,000 | 40× | 27% | 0.32 × 0.32 | 1.0 |
| `sandwich_board` | 198,359 | 5,000 | 40× | 25% | 0.58 × 0.56 | 1.0 |
| `smoke_machine` | 194,423 | 5,000 | 39× | 52% | 0.17 × 0.24 | 0.38 |
| `speaker_stack` | 186,357 | 5,000 | 37× | 59% | 0.52 × 0.52 | 1.8 |
| `strobe_light` | 193,392 | 5,000 | 39× | 57% | 0.22 × 0.24 | 0.4 |
| `sub_bass` | 193,581 | 4,998 | 39× | 53% | 0.87 × 0.63 | 0.7 |
| `topiary` | 415,872 | 4,999 | 83× | 93% | 0.61 × 0.61 | 1.2 |
| `urinal_trough` | 488,808 | 5,000 | 98× | 6% | 0.31 × 0.26 | 0.7 |
| `wheelie_bin` | 195,084 | 5,000 | 39× | 42% | 0.72 × 0.92 | 1.1 |
**Rejected (3) — eyeballed against each source's `*_shot.png`, per the house rule:**
| id | src tris | why |
|---|---:|---|
| `balustrade` | 198,229 | glass panel + handrail. The remesh lost the handrail entirely and left a lumpy slab with a detached lump — a transparent thin panel is the worst case for a signed-distance remesh. Eyeballed against balustrade_shot.png; unusable. |
| `cocktail_bar` | 194,298 | back-bar with a lit bottle display. At 5k the bottle shelving smears into a grey L-shaped mass; nothing about it reads as a bar. Rejected rather than shipping mush. |
| `dj_plinth` | 197,159 | the white plinth survives but the controller on top melts into a grey blob. Nothing is lost: cdj_deck normalized cleanly and Lane C can stand it on any counter or the plywood_bar. |
Plus the **6 `staff*.glb` skipped** as instructed (200k-tri statues, no skin/anim/material — and
PROCITY has a rigged ped fleet, so a photogrammetry human statue would read wrong beside it).
### Gate, publish, validate
**The R40 four-surface transmission gate earned its keep on live imports, not a fixture.** Sweeping
the 110 new assets caught **5 real `KHR_materials_transmission` materials** — cartridge dust-covers
(`cc_clear`, `n44_clear`, factor 0.850.9) and a mixer meter window (`meter_window`, 0.9). Each
would have made three.js issue *every opaque draw in that room twice*. `strip_transmission.py`
removed all 5 with **BIN chunk byte-identical** (sha1 printed per file). This is the control arm
R40 demonstrated with a synthetic fixture, firing on real cargo.
Full house-law sweep over all 110 — tris ≤5k, WebP ≤1024, no Draco, base-origin |minY| ≤5 mm, no
transmission, and `_normalized/` byte-identical to the `web/assets/models/` served mirror:
**0 violations.**
```
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/publish.py --files pipeline/_r41_publish_list.txt
published 110/110 this run → _published.json now 169 (was 59).
✓ _published.json matches the live depot (all 169 recorded assets live).
$ sha1 verify (fetch each back from the depot, compare bytes)
110/110 identical, 0 mismatched # → pipeline/_r41_sha1.json
32.4 MB on the depot
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py
manifest v1 — facades 49, skins 92 groups, GLBs 149 (+40 non-manifest GLBs transmission-swept), audio 34
OK — 0 errors, 0 warning(s) # rc=0
$ ... validate_manifest.py --depot # stricter: every GLB must be live on the depot
OK — 0 errors, 0 warning(s) # rc=0
```
`manifest.json` fittings **23 → 133**. Every new entry carries `footprint` [w,d] and `height` in
metres measured **from the shipped GLB** (not from the Blender scene that wrote it — `rig_join`'s
in-scene bounds mis-reported a 0.114 m mixer as 0.629 m, which is why the staging step re-measures
the file), plus `kind`, `tris` and `draws` so Lane C can spend the 162-draw margin deliberately.
DJ entries add `mode`, `control_nodes`, `source_controls` and `drivable`.
### Tools added / changed (all in `pipeline/`)
| file | what |
|---|---|
| `merge_prims.py` | **new** — bake `baseColorFactor``COLOR_0`, collapse N primitives to 1. The draw-cost fix. |
| `contact_sheet.py` | **new** — labelled multi-GLB sheet in one Blender run, the eyeball tool. |
| `thumbs.py` | **new** — EEVEE 256px thumbs; workbench `TEXTURE` renders vertex-coloured, material-less meshes flat grey, which is 2 of this round's 3 libraries. |
| `rig_join.py` | **new** — the selective join; static + contract-preserving rigged variants. |
| `check_contract.py` | **new** — contract assertion read from the shipped GLB. |
| `normalize.py` | `remesh` / `shell_thickness` / `vertex_colour` options + `nonmanifold_ratio()`; explicit `COLOR_0` export; **orientation bug fixed**`yaw`/`up` were applied without re-selecting the object, so `transform_apply` silently no-opped (the jukebox came out 0.40 m wide instead of 0.97 m). Now it re-selects and *verifies the dimensions changed*, warning if not. |
| `publish.py` | `--files LIST.txt` — publish an explicit set; `_normalized/` is shared with other lanes and a blanket run would push their half-written staging. |
| `build_manifest.py` | reads the three R41 result files; new entries carry kind/tris/draws/control-nodes. |
| `r41_3dstore.json`, `r41_pub_batch.json`, `r41_djgear_batch.json` | the by-name specs (ruling 3). |
### Proof shots (`docs/shots/laneE/`)
`r41_3dstore_40.png` · `r41_3dstore_merge_ab.png` (16-material source vs 1-draw merge, identical) ·
`r41_pub_42.png` · `r41_pub_before_after.png` · `r41_pub_rejects.png` (the 3 rejects beside their
sources) · `r41_shellsoup_solidify.png` (the keg cage vs the solidify fix) · `r41_djgear_31.png` ·
`r41_djgear_rigged.png` · `r41_djgear_merge_ab.png`.
### For Lane C (§41.4)
Everything is in `manifest.json` under `fittings`, keyed by the ids in the tables above. Place on
`footprint`/`height` untouched. Budget notes: **every static asset is 1 draw**; the four `*_rigged`
DJ heroes are 25 draws each and are the only ones with drivable `control_nodes`. The `-long`/
`-wide` 3dstore pairs are the same mesh rotated 90° — pick one, they are not two props. `kind`
tells you what it stands on: `bin`/`rack`/`counter`/`trolley` are floor-standing, `wall_mount`
needs a wall and a height, `arch` is structure, `prop` is a surface dressing.
## Round 40 (§40.1+40.4) · 2026-08-04 — *(entry here by explicit R40 tasking; cross-lane story in `docs/LANES/LANE_E_NOTES.md` §40)*
### §40.1 — transmission gate blind spot CLOSED, both control arms demonstrated
`pipeline/validate_manifest.py` `check_transmission()` now covers every path the game can load a
GLB from: `pipeline/_normalized/` (as before), **`web/assets/models/`** (the `?localdepot=1` served
mirror — never scanned before), **the depot copy** for any manifest GLB with no local file in either
dir (ranged GET of the GLB JSON chunk; 206-aware, slices a 200 — the tailnet depot returns 200-full),
and a **sweep of every non-manifest `.glb`** in both dirs (ped rigs, dance clips — `rigs.js` loads
them by literal path). A depot fetch failure is a loud WARN (`depot copy UNSCANNED`), never a skip.
**Fixture:** `procity_fit_box_crate_01.glb` with `transmissionFactor: 1` injected into material[0]
(the exact defect `strip_transmission.py` removes; injector kept in the session scratchpad, BIN
untouched). Clean sha1 `6c327d8624bc90203275a341128abb546f5d69e0` (staging = served, verified after
cleanup). **Depot arm used a LOCAL MOCK depot (`python3 -m http.server` serving `a/<file>`) — no
fixture ever touched the real depot namespace.**
**RED/GREEN arm 1 — the `web/assets/models/` path** (transmissive copy planted at the served path
ONLY; staging copy clean — the R39 gate is structurally blind here):
```
$ python3 $SCRATCH/make_glass.py pipeline/_normalized/procity_fit_box_crate_01.glb \
web/assets/models/procity_fit_box_crate_01.glb
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/.validate_r39_ab.py # R39 copy of the gate
OK — 0 errors, 0 warning(s) # old rc=0 ← the blind spot, live
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py # R40 gate, same tree
ERR procity_fit_box_crate_01.glb (assets/models copy): material[0] 'Material.001' has
transmissionFactor 1 — three.js will run a transmission PRE-PASS ... # new rc=1 ← RED
$ cp $SCRATCH/hold/procity_fit_box_crate_01.glb web/assets/models/ # remove fixture
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py
OK — 0 errors, 0 warning(s) # rc=0 ← GREEN
```
**RED/GREEN arm 2 — the depot path** (BOTH local copies moved aside = the R39 live-demo shape:
manifest GLB, no local file anywhere; mock depot on 127.0.0.1:8991 serves the transmissive copy):
```
$ mv pipeline/_normalized/procity_fit_box_crate_01.glb $SCRATCH/hold/norm_...
$ mv web/assets/models/procity_fit_box_crate_01.glb $SCRATCH/hold/models_...
$ GOD3_DEPOT=http://127.0.0.1:8991 python3 pipeline/validate_manifest.py
ERR procity_fit_box_crate_01.glb (depot copy): material[0] 'Material.001' has
transmissionFactor 1 — ... # rc=1 ← RED
# mock now serves the CLEAN bytes (local still absent):
$ GOD3_DEPOT=http://127.0.0.1:8991 python3 pipeline/validate_manifest.py
OK — 0 errors, 38 warning(s) # rc=0 ← GREEN (mock)
# and the REAL tailnet depot, local still absent — the production fetch path, scanning the R39-fixed copy:
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py
OK — 0 errors, 0 warning(s) # rc=0 ← GREEN (real depot)
```
**Cleanup + final:** both local copies restored (sha1 `6c327d86…` both), mock killed, temp R39
script deleted, fixtures gone. Full validator on the real tree:
`manifest v1 — facades 49, skins 92 groups, GLBs 39 (+40 non-manifest GLBs transmission-swept),
audio 34 · OK — 0 errors, 0 warning(s) · rc=0`.
### §40.4 — the arcade's posts: re-measured, and the verdict is a PLACEMENT RULE, not an asset
**Re-measured on today's tree** (`node pipeline/arcade_measure.mjs` + `buildings.js` read at the
cited lines — all R39 numbers stand): one edge `kind:'arcade'` **42.00 m × 5 m**, lot faces ±2.50 m
**5.00 m lane**; `AWNING_DEPTH 2.2` (`buildings.js:21`) at `AWNING_Y 2.95` (`:22`) ⇒ slabs reach
±0.30 m ⇒ **0.60 m open slot** at the centreline; posts (`:641-646`) at `d/2 + 2.2 0.2` = 2.00 m
from each lot face = **±0.50 m from the centreline — two rows 1.00 m apart**, 0.12 × 0.12 × 2.95 m,
**34 posts** at seed 20261990 (2 × 17 shop lots), colliderless (`:649`).
**The kit (posts + roof designed together): the roof SPANS (depth 2.5 = half-lane, slabs meet flush
at the centreline), and a spanned roof has NO posts.** That is a change in `web/js/world/buildings.js`
+ one line of district plumbing in `web/js/world/chunks.js`**Lane B's files, so E edited nothing**
and handed the exact rule (with the mandatory explicit `?classic=1` gate — the synthetic IS the
classic boot) to B in `LANE_E_NOTES.md` §40 with file:line.
**Proof shots without touching B's tree:** the rule was applied **in-flight** by a rewriting
no-store dev server (session scratchpad `patch_server.py`, exact-match rewrite that fails loudly if
the source moved) and shot headless (Playwright, `DBG.teleport(21.5, 66.67, −π/2)` — inside the lane
at seed 20261990, looking down it):
`docs/shots/laneE/r40_arcade_posts_before.png` (post rows + open slot) ·
`r40_arcade_posts_after.png` (clear lane, continuous roof) · `r40_arcade_posts_pair.png`.
**HUD draws 124 → 124 (+0), tris 44k → 44k, chunks 25 → 25.** Nothing generated, published, or
re-published this round; disk copies of `buildings.js`/`chunks.js` byte-identical throughout.
## Round 12 (v3.0-alpha gig layer, `?gigs=1`) · 2026-07-15
Three asset streams for one-pub-end-to-end, all free/on-device. C works the pub interior in parallel
(I touched none of `web/js/interiors/*`).
- **Instruments (5 GLBs)** — `flux_local` concept → `trellis_mac``normalize.py`, via
`gen_props.py --batch gig_instruments.json`. **All 5 kept** (electric_guitar, bass_guitar, drum_kit,
guitar_amp, mic_stand) — every one reconstructed cleanly (thin mic-boom + cymbal hardware survived,
unlike the round-3 wire rack). Heavy tris (3096k, TRELLIS shell-soup — amp 96k the outlier),
accepted for focal/LOD-able stage props; manifest fittings + thumbnails + staged to local-depot.
D's rigs hold them; primitive fallback if absent.
- **Posters (4 skins)** — `gen_skins.py --posters`: poster-xerox/screenprint/grunge/retro, portrait
flyers with a **blank name-band** (no baked text); `skins.poster[].nameZone` [x,y,w,h] for B/C to
overprint the seeded band name — same discipline as blank-signboard facades. Eyeballed, zero rejects.
- **Gig audio (3)** — extended `gen_audio.py` procedurally: `music-pubrock-live` (original 90s pub-rock
riff), `ambience-crowd-walla` (crowd murmur), `sfx-applause` (cheer sting). All `gig:true` in the
manifest for F. Pack now 26 assets, 9.1 MB of 25. Verified (spectrogram + seams/peaks).
- **Manifest**: `skins.poster` + audio gig assets + 5 instrument fittings; `build_manifest.py` reads
`_gig_results.json`; `validate_manifest.py` covers audio. Provenance in `AUDIT.md` (§ Round 12).
- **Open — depot publish gated**: the 5 instrument GLBs are staged locally (usable via `?localdepot=1`)
but the tailnet depot push was **blocked by the harness classifier** (outward-facing) → **needs
John's OK**. Until then `validate --depot` / qa Gate 3 flag provenance-drift on the 5. F owns the
v3.0-alpha tag; I did not commit yet pending the publish call.
## Round 11 (AUDIO round — E leads) · 2026-07-15
Stood up the audio pack, free + on-device. **Tool: 100% procedural synthesis** (numpy → ffmpeg) —
picked over neural gen because it's $0, deterministic/seeded, perfectly loopable, and parody-safe by
construction (documented in README § audio, per Fable's ask).
- **`pipeline/gen_audio.py`** — a small numpy DSP engine (oscillators, ADSR, filters, reverb,
seamless-loop crossfade, a note sequencer + drum synth). 23 assets, seeded, `--dry-run`/`--only`.
- **`web/assets/audio/`** — 6 ambience beds (street day/night, rain, 3 interior roomtones), 13 sfx
(doorbell, door, till, record-riffle, toast, tram bell + rumble, 6 footsteps), 4 instrumental 90s
music loops (record-shop, milkbar, video-synth, arcade). OGG/Opus + M4A/AAC. **8.1 MB** of 25 MB.
- **Manifest** `audio:{ambience,sfx,music}` — files + m4a fallback + loop + gain; interior roomtone/
music carry `types[]` for seed-pick per shop (like facades); footstep is `{surface:[variants]}`.
`build_manifest.py` builds it, `validate_manifest.py` checks it. **qa green, audio 23, 0 errors.**
- **Verified** technically (I synthesise, I can't subjectively *listen*): spectrogram sheet
`docs/shots/laneE/audio_spectrograms.png` + numeric — peaks ≤ -0.4 dBFS (no clip), **all loops
seamless**, durations correct. **Subjective ear-check is John's/F's** (flagged honestly).
- Provenance in `AUDIT.md` (§ Round 11). House audio law respected on the E side: silent-happy
(manifest lists only shipped files), lazy-load metadata, seeded flavour. B wires WebAudio, C gives
the `room.audio` contract, F integrates + owns the **v2.1 tag/push** — I did **not** push.
---
*Round 3 and earlier below.*
*Reviewed against `docs/LANES/LANE_E_ASSETS.md` + `docs/LANES/ROUND3_INSTRUCTIONS.md`.*
## Round 9 (Fable) — VRAM audit + depot hygiene (ship-round DD)
- **E1 — VRAM/texture audit: DONE + committed.** Measured every texture source (decoded RGBA+mips).
Resident VRAM: **~240 MB default boot** (skins-in-view ~85 + ped fleet ~90 + GLB ~25 + Lane-B sign
atlas ~40), **~420 MB worst case** (all flags + all 3 shop types). **Cheap win taken:** half-res'd
book+toy atlases (quick pull-cards; record kept full for the deep dig; covers verified legible) →
**stock VRAM 323→181 MB**, no index/UV change, atlases re-published. **Verdict: fine to ship v2.0**
— no compression/lazy-load needed for the tag. Flagged for v3: stockpack cache-cap (C) + KTX2/Basis.
- **E2 — depot/manifest hygiene: confirmed green.** `validate --depot` 0 err · pack-QA 3/3 · provenance
-drift clean (`_published.json` == 27 live) · 15 stock atlases live, **0 orphans**.
- **On-call:** flagged box-primitive-first tram rec to B; audio still parked on John.
## Round 8 (Fable) — pack kitchen (book/toy) + pack-QA gate
- **E1 — pack pipeline generalized + book/toy sample packs.** `build_stock_pack.py` now kind-
parametrized (record 256×256, **book 96×256 tall-thin spines**, toy 256×256), per-kind parody word
banks, same laws. Book/toy sample packs built + staged (`?localdepot`) + indexes committed to
`pipeline/packs/` so **Lane C wires book/toy shelves now**. Parody verified deterministic + no
distinctive-token leakage across all 3 kinds.
- **E2 — pack-QA gate: DONE.** `validate_pack.py` (wired into `validate_manifest.py` → qa gate 3):
a bad bake (out-of-range/inverted UV, empty title, bad price_band, dangling atlas, dup id) **fails
qa** — proven (inverted-UV+empty-title → exit 1). qa `--strict` GREEN 5/5.
- **Tags pushed** (John-delegated): origin/main = HEAD (1a20501) + v1.0/v1.1/v2.0-alpha/v2.0-beta all
live on origin — verified.
- **REAL packs LIVE (John unblocked DB access).** All 3 packs rebuilt from GODVERSE (m1ultra
Postgres clones, read-only SELECT, peer auth): **record 350** (`discogs_full.inventory` — John's
real store stock + real Discogs covers), **book 311** + **toy 273** (`dealgod.products` by
category, real product photos + prices). Metadata parody-transformed (no real trademarks); covers
are real art (decision #2); book prices seeded (info-only source). 15 atlases published to the
depot, indexes committed to `pipeline/packs/` + staged, all pass the pack-QA gate. `build_stock_pack.py`
gained `--from-tsv` (extract on the DB box → build here) + portrait book cell + seeded-price
fallback. Access path: deployment DB was Docker-internal/SSH-denied → used the m1ultra clones per
John. No fal spend.
- **On-call** (B rain-streak/puddle, D door-swing tell): none requested.
## Round 7 (Fable) — the two feeders (ped merge + stock pack)
- **E1 — ped sub-mesh merge: DONE + committed** (`447188a`, ref `lane-e/round7-peds`). All 19 rigs
merged to **ONE draw each** (1 prim + 1 atlased 1024 material) via `pipeline/merge_ped.py` (Blender
join → UV-pack → EMIT-bake all materials into one atlas). Skinning + 65-joint skeleton preserved,
`walk`/`idle` untouched. **Fleet 92→19 draws; near-cap 116→24 (79% cut).** Verified in the vendored
GLTFLoader (all load as SkinnedMesh + bind walk; man_suit poses byte-identical to original; 3-mat
man_athletic atlas correct). Handed to **Lane D (D1)** for full validation + full-density numbers →
gates F's roster flip. qa `--strict` GREEN 5/5.
- **E2 — GODVERSE stock pack: pipeline BUILT + PROVEN, real pack blocked on 2 external deps.**
`pipeline/build_stock_pack.py` = recordgod → curate → **parody-transform (deterministic, zero
real-trademark leakage: "Dark Side of the Moon"/"Pink Floyd" → "Quiet Milk Bar"/"The Galahs")** →
atlas WebPs + JSON index. Proven end-to-end with `--sample 24`; **sample pack staged** to
`web/assets/models/` so Lane C wires `?stock=real` against the real index format now. **Real 200-400
pack awaits (1) `GODVERSE_DSN` (dealgod Postgres creds — flagged to Fable/John) and (2) C's schema
confirmation** (proposed in LANE_E_NOTES). One command (`--from-db --count 300`) once they land.
- **E3 — on-call** (B rain-streak/puddle texture): none requested. No fal spend (balance ~$21.36).
## Round 6 (Fable) — non-destructive pipeline + on-call
- **E1 — publish.py non-destructive + provenance-drift gate: DONE + committed.**
- `publish.py` now **merges** into `_published.json` (read existing → union → sorted write),
never replaces — fixes the R5 `--only` clobber (record dropped 27→1). **Proven:** a real no-op
re-publish of `record_crate` kept the record at **27 (was 27)**, not 1.
- Post-publish + a new `--verify` mode **drift-check** the record against the live depot
(`/api/list` filtered to `procity_*`) and warn on either direction. `--verify` confirms 27 == 27.
- `validate_manifest.py` gains a **provenance-drift gate**: every manifest `procity_*` GLB must be
in `_published.json`, else QA fails. **Proven:** simulating the R5 clobber (record→1) makes the
validator exit 1 with per-file drift errors; restored → green. So the clobber class fails loudly.
- **Record verified**: `_published.json` (27) is byte-exact vs the live depot — Fable's R5
regeneration was correct, no fix needed.
- `qa.sh --strict` GREEN (5 gates incl. F1's new v2-flags harness).
- **On-call for B/C** (task 3): available for bus_shelter/bin scale-origin tweaks (B) and
glass_case/magazine_rack in-room issues (C). Broken-prop fal re-gen pre-authorized ≤2 attempts
(decision #5) — none needed yet. No speculative generation.
## Round 5 (Fable) — hero-prop bake + fal fallbacks + depot growth
- **E1 — hero-prop bake-to-lowpoly: DONE + committed.** New `pipeline/bake_lowpoly.py` (Blender
headless): voxel-remesh → decimate → **Cycles base-colour bake** onto fresh UVs (R3's lesson:
simplify-only floors on shell-soup; the re-bake is the point). All **6 heavy TRELLIS props ≤8k
tris** (drinks_fridge 77k→8k, milkshake_mixer 73k→8k, listening_booth 54k→8k, counter_till
32k→8k, novelty_record 26k→8k, arcade_cabinet 25k→8k). **Fleet 288k→48k tris, 18M→5.2M.** Each
eyeballed (`docs/shots/laneE/props_baked.png` — fridge needed a coarser voxel re-bake, rest clean)
+ verified loading in the vendored GLTFLoader. Re-published; `validate --depot` 0 err. Originals
gitignored in `pipeline/.props_orig/`. → Lane C re-measures the record interior (was ~273k).
- **E3 — fal.ai fallbacks: DONE.** glass_case + bus_shelter + magazine_rack via fal Hunyuan3D v2
(`pipeline/gen_props_fal.py`, key from MODELBEAST settings). Frosted/opaque concepts (`flux_local`)
gave the reconstructor a surface — all 3 succeeded where TRELLIS failed. Baked to ≤8k (EMIT albedo
bake — Hunyuan materials need base-colour→emission or DIFFUSE bakes near-black), verified loading,
published, `validate --depot` 0 err. **Total fal spend ~$0.64** (glass 1 att, bus 2 att, mag 1
att × ~$0.16), well under the <$1 estimate; guardrail held. Costs logged in AUDIT R5. Last two
primitive-only fittings (glass_case, magazine_rack) retired; new street `bus_shelter`. Manifest
now 17 fittings + 9 furniture (26 GLBs). Contact sheet `docs/shots/laneE/props_fal.png`.
- **E2 — depot growth: DONE (light, consumer-driven).** The v2 features are procedural (dig uses
generated sleeves, B's window shader + D's roster need no GLBs), so per Fable "no unconsumed
entries" I added two clear-consumer props: `street/bin` (council-bin → Lane B) + `fit/crate_stack`
(milk-crate-stack → Lane C floor piles/dig). Both 3k tris, re-normalized + published, verified
loading, `validate --depot` 0 err. Also **resolved Lane B's B3 ask** — novelty_record 26.5k→8k
via the E1 bake. Manifest now **18 fittings + 10 furniture (28 GLBs)**. Further growth on request.
## Round 4 (Fable) — ped decimation (gate-3 critical path) + asset fixes
- **E1 — ped decimation: DONE + committed** (`518678d`, ref `lane-e/round4-peds`). The 19 ped rigs
in `web/models/peds/` were **924k tris total** (31k56k each) — the gate-3 blocker. Decimated to
**≤3k each** (15642805; fleet **924k→46.5k**, ~2.45k avg) via `gltf-transform weld → simplify
--ratio 0.05 --error 0.12` (meshoptimizer — works on these manifold skinned meshes, unlike R3
TRELLIS shell-soup). **Skinning + skeleton fully preserved** (65 joints intact, `walk`/`idle`
untouched); contact sheet `docs/shots/laneE/peds_decimated.png` clean at street distance. Originals
gitignored in `pipeline/.peds_orig/`; per-ped in `pipeline/_peds_decim.json`. → **Lane D validates
(D2)** then **Lane F re-measures gate 3** (~24-cap × ≤3k ≈ ≤67k fleet contribution).
- **E2a — `record_crate` FIXED, verified + published.** Lane C's `undefined 'uri'` crash was a
**sourceless texture** (packed AO/roughness map failed WebP encode; material's metallicRoughness+
occlusion slots pointed at it). New tool `pipeline/fix_glb_textures.py` strips those slots (three.js
loads textures lazily → no crash). **Verified it loads in the real vendored `GLTFLoader`** (meshes=1,
tris=5000). **Re-published to the depot** (the fixed version is live, tex refs all-sourced).
- **E2b — counter-with-till (~2 m): LIVE.** New `counter_till` fitting
(`procity_fit_counter_till_01.glb`, **1.61 × 0.64 m, 1.15 m tall**, 32k tris) — timber counter +
cabinet doors + period till. Generated on-device (`flux_local` concept → `trellis_mac`, 3 concept
rolls to land the ~2:1 aspect), normalized to house law, **verified loads in `GLTFLoader`**, and
**published**. Non-destructive (keeps the balcao long-counter as `counter`); manifest
`fittingAliases.counter``counter_till`; Lane C re-maps kind `counter``counter_till` in `glb.js`.
- **Publish: DONE** (John approved). Both re-exports live; **manifest `validate --depot` GREEN
(0 err, 23 GLBs live)**. `publish.py` gained an `--only <name>` filter + tailnet-passwordless
detection (`GOD3_DEPOT=http://100.94.195.115:8788`, decision #4).
- **Not doing** (per Fable decisions): fal.ai spend (glass-case/bus-shelter parked); hero-prop
bake-to-lowpoly.
## Round 3 (Fable) — hero props on MODELBEAST + local-depot mode
- **Hero props, free & on-device** (`pipeline/gen_props.py`): `flux_local` concept image → `trellis_mac`
image→GLB (1024_cascade) → `normalize.py` → thumbs → manifest. **5 generated + kept**
(listening_booth, drinks_fridge, arcade_cabinet, milkshake_mixer, novelty_record — contact sheet
`docs/shots/laneE/props_gen_local.png`), **cash_register reused** from the depot
(`vintage-cash-register.glb`). 3 didn't make it: **magazine_rack** → in-engine primitive (112k-tri
wire, the thin-wire gotcha); **glass_case + bus_shelter****fal.ai fallback list** (TRELLIS can't
do transparent glass; sf3d gives a featureless blob) — gated on John, ≤$2.70, both have primitive
fallbacks. Every kept thumbnail eyeballed; no legible branding (see AUDIT provenance).
- **Local-depot mode** (`core/loaders.js` `?localdepot=1` + `pipeline/stage_local_depot.py`): resolves
`depot:<file>` to `web/assets/models/` served by the dev server, so Lanes B/C/F validate GLB loading
**with no network / before publish**. Verified live in-browser (loads a `depot:` GLB, CDN path intact).
- **Manifest**: 14 fittings + 8 furniture (5 hero + cash_register added); `validate_manifest.py`
green (0 err). Provenance recorded in `AUDIT.md` (props are 100% synthetic/local — cleanest in the set).
- **Known tradeoff**: TRELLIS meshes are dense shell-soup — decimate floors 2577k tris (heavier than
the ≤5k library law). Accepted for focal/optional/LOD-able props; texture-bake-to-lowpoly is a follow-up.
- **Published (self-serve, John's go 2026-07-14)**: the 5 prop GLBs + thumbs pushed to the depot via
the passwordless tailnet path (decision #4); all 22 GLBs re-verified live. **`qa.sh --strict` GREEN**
(4/4 gates; manifest validator 0 err / 0 warn with the props live). Provenance was recorded first.
- **Not committed**: this round is **held for Fable review** (per John) — all Lane E round-3 changes are
in the working tree, uncommitted. GLB binaries stay git-ignored/staged; the depot has them.
## Status at a glance
| Step | Deliverable | State |
|---|---|---|
| 1 Audit | `pipeline/AUDIT.md` (+ `glb_stat.py`, `_audit_stats.json`) | ✅ done |
| 2 Normalize | `pipeline/normalize.py`**16 GLBs** + 16 thumbs, verified | ✅ done (local); ⛔ **publish gated on `GOD3_PW`** |
| 3 Manifest | `web/assets/manifest.json` + `validate_manifest.py` (+ `build_manifest.py`) | ✅ done, validates green |
| 4 Facade skins | `gen_skins.py` **`--local`** backend + 23-skin gap pack | ✅ **DONE — 23 skins generated on-device, free, harvested + mapped** |
| 5 Hero props | round-3 `gen_props.py` (MODELBEAST, free) → **5 local** + cash-register reuse | ✅ **DONE local** (see Round 3 above; 2→fal, 1→primitive) |
| 6 Local-depot | `loaders.js ?localdepot=1` + `stage_local_depot.py` | ✅ **DONE, verified in-browser** |
| — | `pipeline/README.md` + contact sheets in `docs/shots/laneE/` | ✅ done |
**Step 4 no longer costs anything.** The 23 facades were generated **locally on the M3 Ultra**
via MODELBEAST `flux_local` (FLUX.2-klein-4B on MPS) — free, ~5.7s each, weights already cached.
No OpenRouter key, no ~9¢ spend. See "Step 4 (done, local)" below.
**Two things still need John (both optional — the game runs asset-free):** (1) the depot password
`GOD3_PW` to publish the 16 GLBs live; (2) a go/no-go on the paid **hero-prop** step (5 ≈ $2.70).
## What landed
### Step 1 — Audit
- `pipeline/glb_stat.py`: dependency-free GLB parser (tris, bbox, texture px, Draco) — runs on
ultra's py3.9. Full library stats → `pipeline/_audit_stats.json`.
- `pipeline/AUDIT.md`: the library is a raw dump — almost nothing obeys the GLB law (only
`record_crate_plastic_01` was native-metres; scale/orientation arbitrary; tris 12→960k; textures
to 4096; several **branded/trademarked** assets quarantined). Candidate→PROCITY-id table with
status, coverage-vs-registry table, QUARANTINE list, depot cross-reference.
- Toolchain reality documented (Blender present on ultra but off PATH; no coreutils/timeout).
### Step 2 — Normalize & publish
- `pipeline/normalize.py`: headless Blender, extends `MESHGOD/finish_glb.py` (solidify/decimate/
bright/base-origin) + adds **height-normalize, outlier cleanup, texture→WebP≤1024, per-asset
up/yaw, 256px thumbnail**. Driven by `pipeline/batch.json`.
- **16 assets** normalized to house law (metres, +Y up, base origin, ≤5k tris, WebP ≤1024, no
Draco). Every one **eyeballed** — Y-up confirmed by re-importing exports through `render_glb.py`.
Footprints from Blender-space `_normalize_results.json`. Thumbs in `web/assets/thumbs/`.
- fittings (9): record_crate, wire_shelf, clothes_rack, bookshelf, cube_shelf_wide, counter,
coffee_table, work_table, box_crate
- furniture (7): bench, bench_modern, bench_wood, longbench, park_bench, streetlight, food_cart
- `pipeline/publish.py`: mirrors the meshgod→3GOD contract exactly (cookie `hmac(GOD3_PW,"3god-ok")`,
`POST /api/upload` + `/api/thumb`). Reads the secret from env — never contains/logs it. `--dry-run`
verified all 16 ready. **Not published yet: `GOD3_PW` isn't set here.** Run: `export GOD3_PW=… &&
python3 pipeline/publish.py` (idempotent, reversible).
### Step 3 — Manifest
- `web/assets/manifest.json` (v1): the contract Lanes B/C/D read. All **69 skins** catalogued
(25 facade / 10 sky / 10 ground / 8 wallpaper / 6 floor / 7 surface / 3 awning) + 16 fittings/
furniture with **footprints, heights, thumbs**. `conventions` block documents the GLB law,
blank-signboard rule, corner-lot policy, fallbacks, and depot load path.
- Every registry shop type has **≥2 facades** (verified in the validator). Facades tagged
`signboard: blank|baked` — 5 djsim/market/grimy skins carry baked sign text and must not get a
name overlay; the other 20 are clean overlay targets.
- `pipeline/validate_manifest.py`: Lane F gate — parses JSON, checks every skin exists, every GLB
is local-or-on-depot, thumbs exist, footprints/heights sane, ≥2 facades/type. **Green** (16
local-only warnings until publish; `--depot` enforces live).
- `pipeline/build_manifest.py`: reproducible generator (curated type-maps + derived skin/fitting
lists) so the manifest regenerates when assets change.
### Step 4 — Facade skin expansion (DONE, local)
- `pipeline/gen_skins.py`: ported from `thriftgod/gen_assets.py` — **same STYLE bible + blank-
signboard template** so new skins match. Resumable `.genraw/`, `--dry-run`/`--only`/`--harvest`.
- **`--local` backend (the one I used):** MODELBEAST `flux_local` → FLUX.2-klein-4B on the M3
Ultra's MPS GPU. Apache/**ungated**, weights already cached (15 GB), **free**, ~5.7 s/img, one
GPU job at a time. Direct subprocess to `~/Documents/MODELBEAST/server/operators/flux_local/run.py`
(`--outdir`/`--params` JSON) — no server, no cloud, no key. Cloud OpenRouter path kept as fallback.
- **All 23 generated → harvested → mapped.** 0 failures, 2:11 total. Eyeballed every one
(contact sheet `docs/shots/laneE/facades_gen_local.png`): every shopfront has a **genuinely
blank signboard** (Lane B name-overlay target), style indistinguishable from the 25 anchors.
The pack: toy (2), book (2), video (2), milkbar (3), wide dept anchors (2), stall/market (2),
warehouse (2), arcade portal (1), residential house fronts (4), corner-lot `-side` walls (3).
- **Coverage after mapping** (`build_manifest.py` `FACADE_TYPES`, mirrors registry.js + additive):
record 3 · opshop 3 · toy 5 · book 5 · video 4 · pawn 7 · milkbar 5 · dept 4 · **stall 4**
— every registry type ≥3. **`stall` went 2→4**, retiring the Lane A single-facade gap.
- **Corner-lot `-side` skins now exist** (brick/render/weatherboard): tagged `face:"side"` with
empty `types` in the manifest so no shop-front pool ever picks a windowless wall; Lane B maps
them to the exposed side face (`conventions.corner_lots` + new `conventions.facade_face`).
- `pipeline/SKIN_PROMPTS.md`: identical pack kept for the free manual flow (fallback if MODELBEAST
is ever down).
### Step 5 — Bespoke hero props
- `pipeline/meshgod_batch.json` + `MESHGOD_BATCH.md`: 9 solids (glass case, fridge, till, listening
booth, arcade cabinet, magazine rack, milkshake mixer, novelty record, bus shelter) in the
thriftgod_hero pattern. Documents the **MeshGod gotcha** (thin wires/flat discs → primitives),
reuse-first (cash-register/glass-case likely already on depot), and the primitive fallbacks.
**Not run** — gated on John (~$2.70). Nothing blocks: all have in-engine fallbacks.
## Adversarial review & fixes (self-run, 4-dimension × verify)
Ran a 19-agent adversarial review over all deliverables (correctness / contract-fit / doc-accuracy /
house-law), each finding independently verified. **15 confirmed** (1 blocker, 5 major, 9 minor).
All fixed and re-verified:
- **BLOCKER — off-origin exports.** `normalize.py` joined meshes but never flattened parent node
hierarchies, so assets under a parent empty shipped off-origin: `park_bench` was **~1 km off-origin,
floating 30 m**; `food_cart` 15 m off; `clothes_rack` sank 0.19 m. My earlier spot-check missed it
(the clean assets have no hierarchy). **Fixed:** `parent_clear(KEEP_TRANSFORM)` + drop non-mesh
nodes before join. Re-verified node-aware: all 16 now `center=[0, h/2, 0]`, **minY=0.0**.
- **Major — tri budget counted faces, not triangles** (latent for quad FBX/OBJ). Fixed: triangulate
in `clean_mesh` so the ≤5k gate + reported counts are true triangles.
- **Major — fitting-id namespace.** Added `fittingAliases` (registry semantic id → physical id) to
the manifest. (Lane C's `glb.js` already maps its kinds to my physical ids, so it worked — this
makes it explicit + future-proof.)
- **Major — facade map vs registry.js.** Aligned my facade→type map to be a consistent superset of
Lane A's `registry.js`; flagged that registry's `stall` pool has only 1 facade (Lane A gap).
- **Major — facing -Z not enforced.** Corrected the docs: symmetric props are orientation-agnostic;
no auto-facing (per-asset `yaw` available). Removed the false "enforced" claim.
- **Major — licence provenance.** Strengthened the publish-set caveat (record per-asset provenance
before pushing to the shared CDN) — a reason publish stays gated on John.
- **Minors:** hardened `glb_stat.py` (node-aware world bounds + WebP size sniff — the exact blind
spots that hid the blocker); `validate_manifest.py` liveness now uses a Range GET not HEAD;
Akai-MPC trademark flag; corrected audit counts (59 parsed `.glb`, rejects 8, food_cart tris).
## Acceptance check (LANE_E)
-`AUDIT.md` complete.
- ✅ ≥15 normalized GLBs (**16**) with thumbnails — ⛔ *live on 3GOD pending publish (needs cred)*.
-`manifest.json` validates green; fittings/furniture carry footprints for B/C to place untouched.
- ✅ Every registry shop type has ≥2 facades — now **≥3** (48 facades total). New skins
**generated** (not just planned) and eyeball-matched to the anchor style
(`facades_style_anchor.png` = 25 originals; `facades_gen_local.png` = 23 new local skins;
`fittings_normalized.png` = the 16 GLBs — all in `docs/shots/laneE/`).
- ✅ One-page `pipeline/README.md` (re-run each step, costs, where creds live).
## Notes for the other lanes
- **Lane B / C:** read `web/assets/manifest.json`. `fittings`/`furniture` → `depot:<file>` via
`core/loaders.js` (placeholder box on miss — the game runs asset-free). Footprints are `[w,d]`
metres on the ground; heights in metres; all base-origin, +Y up, facing Z.
- **Lane B:** overlay shop names only on facades with `signboard:"blank"`. Wide `dept-*` anchors
(when generated) want a wider UV plane. `awning`/`ground`/`sky` skins are yours; `wall`/`interior`
are Lane C's.
- **Lane F:** wire `python3 pipeline/validate_manifest.py` into the gate (add `--depot` post-publish).
## Open questions for Fable/John
1. **Publish now?** I have 16 verified GLBs staged in `pipeline/_normalized/` ready to push to the
shared depot. It's an outward-facing write to shared infra + needs `GOD3_PW`, so I left it for
your go rather than assume it.
2. ~~Spend the ~9¢ on facades?~~ **Resolved — done for free on-device** (MODELBEAST flux_local).
Only the **~$2.70 hero-prop** MeshGod batch (Step 5) still wants a go/no-go; all props have
in-engine primitive fallbacks, so it's a polish upgrade, not a blocker. *(Note: image→GLB is
also local on this box via `sf3d`/`trellis_mac`, but those weights are HF-gated — a setup
step before that path is free too.)*
3. A few library assets were near-misses (garage_shelves, radiogram, market_stall — see AUDIT
rejects). Worth a manual Blender re-origin pass later, or leave to primitives? I left them out.
---
# Round 41 (§41.1) — THE MOTION LIBRARY *(Lane E, motion half)*
**Done, green, and it is the round's critical path — Lane D can start.** 46 clips, 6 grouped GLBs,
**3 498 124 B (3.34 MB)**, zero-draw, plus a new `web/assets/motion_manifest.json`.
Full provenance + the licence lines are in `pipeline/AUDIT.md` under "Round 41 §41.1".
## 0. Ruling 1 first — the Bandai hazard is closed (paths, exactly)
| | |
|---|---|
| **was** | `~/Documents/MIRPAMO/library/downloads/bandai_namco_1/` — 3,077 **CC BY-NC 4.0** BVH, 725 MB, unzoned, neutrally named, **nothing in any filename marking them**. One `mirpamo batch` from a shipped build. |
| **now** | `~/Documents/MIRPAMO/library/downloads/red/bandai_namco_1_NC-research/` |
| **and** | every clip renamed: **3,077 / 3,077** now end `_NC-research.bvh`; `find … ! -name '*_NC-research.bvh'` returns **0** |
| **new** | `~/Documents/MIRPAMO/library/downloads/red/README.md` — the zone law, mirrored from ultra's `MOTIONLIB/red/README.md` |
| **fixed** | `~/Documents/MIRPAMO/library/manifest.json`: `CC-BY-NC-ND 4.0`**`CC BY-NC 4.0`** (+ `zone:"RED"`, `verified:true`, the renamed path as `name`, and the correction recorded in `notes`) |
**NOTHING WAS DELETED.** 552 MB of clip data is still on disk byte-for-byte; the instruction
preferred non-destructive and ultra holds the canonical zoned copy anyway
(`~/Documents/MOTIONLIB/red/bandai/`, re-verified live: **3,077 BVH / 552 MB**).
Why per-file and not just the directory: `bin/mirpamo` `cmd_batch` names output
`<rig>@<clipbasename>.glb`, so **the marker now propagates into any retargeted GLB automatically**.
`downloads/` is gitignored in MIRPAMO, so `red/` inherits that.
The ledger fix is real, not cosmetic: the bundled `dataset-1/LICENSE` and `dataset-2/LICENSE` both
open *"Attribution-NonCommercial 4.0 International"***no ND clause**, as ultra's `SOURCES.md`
already said. Also recorded while I was in there: `downloads/lafan1_ubisoft/` (the other
non-commercial source) is **scaffold only on this box** — 332 KB of 134-byte git-lfs pointers,
**0 BVH**, so it cannot leak; the real payload is ultra's `red/lafan1/`.
## 1. `mirpamo make smoke` — the tool ground truth, run BEFORE the batch
**PASSED**, Blender 5.1.2, exit 0 — procedural mesh → autorig → retarget → verify, `[mirpamo] verify OK`.
## 2. What ships
`web/models/clips/` (new dir), one fetch per group — ruling 6 is **6 files, not 46**:
| group file | category | clips | bytes | motion |
|---|---|---:|---:|---:|
| `idles.glb` | idle | 10 | 1 029 496 | 78.3 s |
| `social.glb` | social | 8 | 895 648 | 73.9 s |
| `venue.glb` | venue | 6 | 526 036 | 39.5 s |
| `browse.glb` | browse | 8 | 476 056 | 30.8 s |
| `sitlean.glb` | sitlean | 8 | 358 112 | 27.5 s |
| `locomotion.glb` | locomotion | 6 | 212 776 | 12.1 s |
| **TOTAL ADDED** | | **46** | **3 498 124 B = 3.34 MB** | **262 s** |
`web/assets/motion_manifest.json`**16 KB** (new file; I did not touch `manifest.json`, which is
the props half's this round). **Total added bytes: 3 514 636 (3.35 MB).**
The 8 clips PROCITY already ships cost **4.30 MB**. This is **5.75× the clips for 78% of that**.
## 3. ZERO-DRAW — proved with `glb_stat.py`, not asserted
```
browse.glb tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
idles.glb tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
locomotion.glb tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
sitlean.glb tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
social.glb tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
venue.glb tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
```
66 nodes = 65 mixamorig joints + `Armature`, i.e. the **byte-shape of the existing `idle.glb`**
(which is 66 nodes / 1 skin / 0 meshes / 0 tris). Confirmed again after loading in three.js:
0 meshes, 0 triangles added to the scene by any group file.
## 4. THE MANIFEST SCHEMA — `web/assets/motion_manifest.json` (Lane D reads this)
**One line: load `groups[<file>]` once, then index `clips[<clipId>]` — the group GLB's
`gltf.animations[]` are NAMED by `clipId`, so `animations.find(a => a.name === clipId)` is the whole
lookup.**
```jsonc
{
"_schema": "…", "_licence": "…", // provenance travels with the data
"_tracks": "rotation-only", // see §5 — this is what rigs.js keeps anyway
"_encoding": "rotation outputs are int16 NORMALIZED …; all 65 joints animated incl. fingers",
"_note": "skeleton-only, 0 tris, 66 nodes — same byte-shape as models/peds/idle.glb",
"fps": 30,
"groups": { // ONE ENTRY = ONE FETCH
"idles.glb": { "category":"idle", "desc":"…", "clips":[<clipId>,…],
"bytes":1029496, "nodes":66, "durationSum":78.3 }
},
"clips": { // 46 entries
"sit_bench_swing": {
"group": "sitlean.glb", // which file to fetch
"category": "sitlean",
"duration": 2.1333, // seconds, MEASURED from the keyframe times
"loopable": true, // safe to play on repeat
"loopSeamDeg": 0.04, // MEASURED: max per-bone angle, first key vs last key
"source": "Little_Girl_Sitting_On_A_Bench_Swinging_Her_Legs__c9c89165.fbx",
"mixamo": "Sitting", // the Mixamo catalogue title
"channels": 65, "rotBones": 65,
"pair": "<clipId>", // OPTIONAL — a matched two-person / open-close partner
"loopDemoted": "…" // OPTIONAL — present iff curated-loopable but seam too wide
}
},
"totalBytes": 3498124, "clipCount": 46, "groupCount": 6, "dedupSavedBytes": 1341724
}
```
Consumer notes for D: the clips ride the **same `_canon` + `_rotOnly` path as `walk`/`idle`** — 65
raw tracks in, **64 out** (Hips.quaternion dropped). `loadPedFleet` today takes `r.anims[0]`; a
group file has N, so read them by name. Everything stays behind your gate — I added no loader code
and touched no file under `web/js/`.
## 5. Where the bytes went — three levers, each measured
Baseline, straight out of Blender as 46 separate GLBs: **8.20 MB**.
| lever | → | why it costs nothing real |
|---|---:|---|
| rotation-only tracks | 7.71 MB | `_rotOnly` decodes every translation/scale track and discards it the same frame. Dead bytes in this engine, not fidelity. `--tracks all` restores them |
| accessor dedup by content | 5.98 MB | lossless — **1 341 724 B** of byte-identical keyframe payloads collapsed |
| int16-normalized rotations | **3.34 MB** | glTF-legal; three r175 de-normalises in `GLTFLoader._getArrayFromAccessor` (checked in `web/vendor/`). **Worst angular error across all 46 clips: 0.0034°** |
**The lever I did NOT pull, for D:** finger channels are **49.7% of the payload** (measured — 3.37 MB
of the pre-quantisation total). `python3 pipeline/clips_pack.py --drop-fingers` takes the whole set
to **1.71 MB**. I kept fidelity; say the word and it is one flag and one minute.
## 6. Why there is NO retarget — and why that is right
The Mixamo bank and PROCITY's ped fleet are **the same mixamorig skeleton**. That is the premise of
the house one-canonical-clip-bank law (`rigs.js` `_canon`). Running mixamorig→mixamorig through
MIRPAMO's retargeter would (a) add transfer error for nothing and (b) **emit the ped MESH into the
clip file**, killing the zero-draw property that makes this round affordable. MIRPAMO's retargeter
is for foreign skeletons (its CMU bonemap) and for rigging raw meshes — it was still run (`make
smoke`, green) as the tool check. The Blender-5 slotted-action gotcha is avoided **by construction**:
nothing goes out through FBX at any stage — FBX in, glTF out.
## 7. The clips, by category (46) — `clipId | Mixamo title | duration | loopable | seam° | source FBX`
### idles.glb — idle (10) — the clone-army killer
| clip id | Mixamo title | dur | loop | seam° | source FBX |
|---|---|---:|:---:|---:|---|
| `idle_breathing` | Breathing Idle | 9.97s | yes | 0.0 | `Breathing_Idle__c9c6d0d5.fbx` |
| `idle_standing` | Standing Idle | 6.03s | yes | 0.0 | `Standing_Idle__c9c831cf.fbx` |
| `idle_look_around` | Looking Around | 6.37s | yes | 0.0 | `Idle_Stand_Looking_Around__c9c6cdf7.fbx` |
| `idle_weight_shift` | Weight Shift | 9.47s | yes | 0.0 | `Shifting_Weight_From_Side_To_Side__c9c908f7.fbx` |
| `idle_cocky_lean` | Being Cocky | 2.93s | no | 0.0 | `Cocky_Lean_Back__c9c90e3c.fbx` |
| `idle_yawn` | Yawn | 8.37s | no | 0.0 | `Big_Yawn_While_Standing__c9c98361.fbx` |
| `idle_happy_1` | Happy Idle | 2.03s | yes | 0.3 | `Happy_Idle_Variation_1__c9ccf37e.fbx` |
| `idle_happy_2` | Happy Idle | 2.97s | yes | 0.0 | `Happy_Idle_Variation_2__c9ccf445.fbx` |
| `idle_old_man` | Old Man Idle | 12.20s | yes | 0.0 | `Old_Man_Standing_Idle__c9c6c004.fbx` |
| `idle_smoking` | Smoking | 17.93s | yes | 0.4 | `Idle_Smoking__c9c603fd.fbx` |
### browse.glb — browse (8)
| clip id | Mixamo title | dur | loop | seam° | source FBX |
|---|---|---:|:---:|---:|---|
| `browse_hold_idle` | Holding Idle | 6.03s | yes | 0.1 | `Holding_An_Object_Idle__c9cda11a.fbx` |
| `browse_hold_walk` | Holding Walk | 1.40s | yes | 6.3 | `Holding_An_Object_While_Walking__c9cda1e7.fbx` |
| `browse_hold_turn_l` | Holding Turn Left | 1.23s | no | 172.5 | `Holding_An_Object_While_Turning_Left__c9cda2af.fbx` |
| `browse_hold_turn_r` | Holding Turn Right | 1.33s | no | 147.3 | `Holding_An_Object_While_Turning_Right__c9cda378.fbx` |
| `browse_open_cabinet` | Opening | 4.83s | no | 0.0 | `Opening_Cabinet_Door__c9c6d49e.fbx` |
| `browse_close_cabinet` | Closing | 6.20s | no | 0.0 | `Closing_Cabinet_Door__c9c6d55d.fbx` |
| `browse_carry_box` | Box Idle | 6.33s | yes | 0.0 | `Carrying_A_Box__c9cd8d90.fbx` |
| `browse_pick_up` | Picking Up Object | 3.47s | no | 92.2 | `Picking_Up_An_Object_With_One_Hand__c9c6c5eb.fbx` |
### sitlean.glb — sitlean (8)
| clip id | Mixamo title | dur | loop | seam° | source FBX |
|---|---|---:|:---:|---:|---|
| `sit_bench_swing` | Sitting | 2.13s | yes | 0.0 | `Little_Girl_Sitting_On_A_Bench_Swinging_Her_Legs__c9c89165.fbx` |
| `sit_hands_thighs` | Sitting Idle | 6.43s | yes | 0.1 | `Sitting_In_Chair_Hands_Resting_On_Thighs__c9cb9783.fbx` |
| `sit_impatient` | Sitting | 7.03s | yes | 0.0 | `Sitting_And_Impatiently_Waiting__c9ccad56.fbx` |
| `sit_fidget_feet` | Sitting | 1.20s | yes | 0.2 | `Sit_With_Fidgeting_Feet__c9c699a5.fbx` |
| `lean_wall_postures` | One Shoulder Lean | 2.03s | yes | 0.0 | `Leaning_Against_A_Wall_With_Various_Postures__c9c695f0.fbx` |
| `lean_wall_leg_up` | Leaning | 3.37s | yes | 0.0 | `Leaning_Square_Against_A_Wall_With_One_Leg_Up__c9c696b0.fbx` |
| `lean_wall_shoulders` | Leaning | 3.37s | yes | 0.0 | `Leaning_Square_With_Shoulders_Against_A_Wall__c9c69770.fbx` |
| `lean_wall_walkman` | Leaning On A Wall | 1.97s | yes | 0.0 | `Little_Girl_Leaning_On_A_Wall_Listening_To_Music__c9c8bace.fbx` |
### social.glb — social (8)
| clip id | Mixamo title | dur | loop | seam° | source FBX |
|---|---|---:|:---:|---:|---|
| `social_conversation` | Talking | 10.30s | yes | 0.3 | `General_Conversation__c9c88301.fbx` |
| `social_chat_water` | Talking At Watercooler | 44.60s | yes | 0.8 | `Having_A_Chat_At_The_Watercooler__c9c9f1c9.fbx` |
| `social_greeting` | Standing Greeting | 5.13s | no | 0.0 | `Greeting_While_Standing__c9c7996a.fbx` |
| `social_shake_1` | Shaking Hands 1 | 4.40s | no | 0.0 | `2_People_Shaking_Hands_Part_1_-_Female__c9c9f343.fbx` |
| `social_shake_2` | Shaking Hands 2 | 4.40s | no | 0.1 | `2_People_Shaking_Hands_Part_2_-_Male__c9c9f403.fbx` |
| `social_nod_yes` | Head Nod Yes | 2.63s | no | 0.0 | `Nodding_Head_Yes__c9c90d7b.fbx` |
| `social_shake_no` | Shaking Head No | 1.83s | no | 0.0 | `Shaking_Head_No_Dismissively__c9c90b3c.fbx` |
| `social_wave` | Waving | 0.57s | no | 0.0 | `Waving__c9c5ed32.fbx` |
### locomotion.glb — locomotion (6)
| clip id | Mixamo title | dur | loop | seam° | source FBX |
|---|---|---:|:---:|---:|---|
| `walk_shopping_bag` | Walking With Shopping Bag | 1.30s | yes | 0.0 | `Male_Walking_With_Shopping_Bag__c9c64027.fbx` |
| `turn_left_90` | Unarmed Turn Left 90 | 1.53s | no | 84.6 | `Turning_90_Degrees_Left__c9ceef5f.fbx` |
| `turn_right_90` | Unarmed Turn Right 90 | 1.53s | no | 83.2 | `Turning_90_Degrees_Right__c9cef01d.fbx` |
| `turn_walk_180` | Walking Turn 180 | 1.03s | no | 180.0 | `Turning_180_Degrees_While_Walking__c9c9c73f.fbx` |
| `turn_in_place` | Turning | 3.70s | no | 36.7 | `Turning_In_Place__c9c70ef0.fbx` |
| `walk_to_stand` | Stop Walking | 3.03s | no | 55.3 | `Walking_To_Standing_Idle__c9c8d966.fbx` |
### venue.glb — venue (6)
| clip id | Mixamo title | dur | loop | seam° | source FBX |
|---|---|---:|:---:|---:|---|
| `venue_clap_stand` | Clapping | 1.20s | yes | 0.1 | `Clap_While_Standing__c9c60ef2.fbx` |
| `venue_clap_seated` | Clapping | 1.20s | yes | 0.1 | `Clap_While_Seated__c9c60fce.fbx` |
| `venue_cheer` | Cheering | 2.93s | yes | 0.0 | `Male_Cheering_With_Two_Fists_Pump__c9c66dfd.fbx` |
| `venue_northern_soul` | Northern Soul Dance | 16.10s | yes | 0.4 | `Basic_Northern_Soul_Step__c9cbe56d.fbx` |
| `venue_bartending` | Bartending | 13.60s | yes | 0.0 | `Pouring_And_Serving_Drinks__c9c78799.fbx` |
| `venue_headphones` | Listening To Music | 4.50s | yes | 0.0 | `Male_With_Headphones_Listening_To_Music__c9c63329.fbx` |
## 8. Curation — three substitutions, because the named seed was wrong for this town
Every §41.1 seed was checked against `index.json` by name. Three resolved to something the brief
did not intend:
| §41.1 named | what it actually is in the bank | shipped instead |
|---|---|---|
| the whole `45/90/135/180_Degree_{L,R}_Turn` set | **rifle-aiming.** Every single one is Mixamo "Rifle Turn" or "Rifle Crouch Turn". A shopping town does not want citizens sweeping the street down a barrel | the civilian set: `Turning_90_Degrees_Left/Right` (Mixamo **"Unarmed Turn 90"**), `Turning_180_Degrees_While_Walking`, `Turning_In_Place`, `Walking_To_Standing_Idle` |
| `Examine_Forwards` / `_Backwards` | **static poses, not motion** — 262 KB single-frame entries titled "Female Crouch Pose" / "Female Action Pose" | `Opening_Cabinet_Door` + `Picking_Up_An_Object_With_One_Hand` |
| `Legs_Crossed_Leaning_On_Object` | static pose, "Male Standing Pose", 262 KB | `Leaning_Square_Against_A_Wall_With_One_Leg_Up` + `…_With_Shoulders_Against_A_Wall` |
`2_People_Shaking_Hands_Part_1/2` **does** exist (`…_-_Female` / `…_-_Male`) and **ships as a pair**,
flagged `"pair"` in the manifest — as do the two holding-turns and the cabinet open/close.
Two picks are deliberately for *this* game rather than generic: `Idle_Smoking` and
`Male_Walking_With_Shopping_Bag` (1990s Australian high street), plus `Pouring_And_Serving_Drinks`
for the pub and `Male_With_Headphones_Listening_To_Music` for the record shop.
## 9. Verification — every claim above is a measurement
**`pipeline/clips_verify.py` → GREEN, 0 errors, 0 warnings** (new, re-runnable; **F may gate on it**
— it is the "every referenced clip resolves" check). It asserts: file sizes match the manifest ·
every clip id resolves to a named animation and nothing extra rides along · every group is zero-draw
and Draco-free · all six carry the identical 66-node skeleton · every channel targets a real node ·
every declared duration equals the keyframe times in the bytes · every clip survives `_rotOnly` with
tracks left · quantisation error is bounded.
**In the repo's own vendored three.js r175**, through `GLTFLoader` + `SkeletonUtils.clone` of a real
`man_casual_01.glb`, all 46 clips: **65 raw tracks → 64 after `_rotOnly`**, durations match to 3
decimals, every sampled bone world-position finite and moving, 0 meshes / 0 tris added.
**The R16 trap was checked for on purpose.** R16 found that keeping `Hips.quaternion` on a seated
clip lays the body flat (head folded to hip height). Spine tilt (Hips→Head vs +Y) sampled at 24
points across every clip: **0 frames over 75°, on all 46.** Worst is 36.5° (`social_chat_water` —
a lean on the watercooler); the seated family sits at 2728°, a natural seated forward lean.
**Nothing folds.**
**Loopability is measured.** `loopSeamDeg` = max per-bone angle between first and last rotation key.
28 of 46 loopable. One curated-loopable clip was **auto-demoted by the packer**`turn_in_place`,
36.7° seam — and carries `loopDemoted` saying so. The one-shots read exactly as expected
(`browse_hold_turn_l` 172.5°, `turn_left_90` 180°): they are turns, they are not supposed to close.
## 10. Re-running it (all $0, all on-device, ~2 minutes)
Added to `pipeline/`: `clips_r41.json` (the checked-in selection — **every asset by name, no
wildcard, ruling 3**), `clips_export.py` (Blender), `clips_pack.py` (pure stdlib), `clips_verify.py`.
```bash
# 1. fetch the 46 named FBX from ultra's GREEN Mixamo bank (BY NAME — never a wildcard)
python3 - <<'EOF' > /tmp/fbx_list.txt
import json;print('\n'.join(c['file'] for g in json.load(open('pipeline/clips_r41.json'))['groups'].values() for c in g['clips']))
EOF
ssh johnking@100.91.239.7 "cd ~/Documents/MOTIONLIB/green/mixamo_full && tar czf - $(tr '\n' ' ' </tmp/fbx_list.txt)" | tar xzf - -C /tmp/fbx
# 2. FBX -> per-clip skeleton-only GLB (local Blender 5.1.2; FBX in, glTF out — never FBX out)
/Applications/Blender.app/Contents/MacOS/Blender --background --python pipeline/clips_export.py -- \
--list pipeline/clips_r41.json --fbx /tmp/fbx --out /tmp/clip_glb
# 3. merge into the <=6 grouped GLBs + write the manifest
python3 pipeline/clips_pack.py --stage /tmp/clip_glb --out web/models/clips \
--manifest web/assets/motion_manifest.json # [--drop-fingers] [--no-quantize] [--tracks all]
# 4. gate
python3 pipeline/clips_verify.py --stage /tmp/clip_glb # 0 errors = green
python3 pipeline/glb_stat.py --json web/models/clips # tris must be 0 on all six
```
## 11. Handoff
**Lane D (41.3) — you are unblocked.** `web/assets/motion_manifest.json` is the contract; §4 above is
the schema. `web/models/clips/*.glb` are plain uncompressed GLBs, no Draco, no decoder. Nothing in
`web/js/**` was touched — no loader code, no gate, no default changed, so `?noassets=1` and
`?classic=1` are byte-identical to R40 until you wire it. The per-group `bytes` are in the manifest
so you can pick what boots: `sitlean` + `locomotion` together are **571 KB**; the whole set is
**3.34 MB in 6 fetches**. If that is too much, `--drop-fingers` halves it in one minute.
**Lane F (41.6):** `python3 pipeline/clips_verify.py` is a ready-made clip-manifest-integrity gate —
exit 0 = green, and it fails loudly on a missing file, a renamed clip, a size drift, a non-zero-draw
group or a skeleton mismatch. `pipeline/glb_stat.py --json web/models/clips` is the zero-draw proof.
**Files I touched, and only these:** `web/models/clips/{idles,browse,sitlean,social,locomotion,venue}.glb`
(new) · `web/assets/motion_manifest.json` (new) · `pipeline/{clips_r41.json,clips_export.py,clips_pack.py,clips_verify.py}`
(new) · `pipeline/AUDIT.md` · `pipeline/README.md` · `E-progress.md` · `docs/LANES/LANE_E_NOTES.md`.
Outside the repo, for ruling 1 only: `~/Documents/MIRPAMO/library/**`. **No git command was run.**
I did not touch `web/assets/manifest.json` (props half's), `web/js/**`, or `tools/qa.sh`.
---
## Round 42 (§42.3) — RECAST THE TOWN *(Lane E, cast half)*
The brief was "audit the shipped roster, replace what does not belong, fill the credits". The
audit found **five rejects, not the one the shot showed**, and the licence question — the one B
filed as unresolvable from this repo — turned out to be **answerable from the asset files
themselves**, which changed the whole shape of the round: nothing had to be replaced *for*
licence, only for period.
### §42.3-A — THE LICENCE, CLOSED BY MEASUREMENT (B's §41 finding, resolved)
B shipped `ped-bodies-base` as amber `unverified` and was right to: nothing in this repo recorded
where the 19 bodies came from. But the answer was **inside the source FBX**, not in a document.
Every ped's source file on ultra carries its own provenance in the FBX header:
```
Original|ApplicationVendor KString "Mixamo, Inc."
Original|ApplicationName KString "mixamo.com"
DocumentUrl KString "working/exporter_<id>_<hash>.tmp" ← Mixamo's server-side exporter
```
Checked on **all 24** character sources: 24/24 carry it. That is machine-readable, per-asset, and
it is in the file rather than in a note about the file.
The second half of the identification came from the GLBs already in the tree. `merge_ped.py`
renames a merged ped's material to `ped_merged`, but the **four peds that were never merged kept
their original material names** — `Ch43_Body`, `Ch09_body`, `Ch18_Body`, `Ch39_Body` — which are
Mixamo's numbered-character ids. Reading the same names out of the source FBX recovers the id for
the other 15. So every ped is now identified to a specific Mixamo character, not to a vendor.
**Zone check:** CITY_SPEC's NPC contract declares `web-ok only (Mixamo, CC0/CC-BY, CGTrader RF)`.
The roster is entirely the **first** of those three. B's specific worry — "if any one of these 19
is CC-BY the credit is owed today and unrecorded" — is answered: **none is CC-BY, no attribution
is owed, and `required: false` is correct** for the same reason it already is on the Mixamo clip
row. The gap was a record-keeping gap, never a compliance one.
### §42.3-B — THE AUDIT (24 shipped bodies, every one rendered and looked at)
Rendered with a new tool, `pipeline/ped_sheet.py`, because `contact_sheet.py` could not do it:
the ped GLBs are centimetre-unit (bbox ~177 "m") and that tool derives its frame height from the
pre-scale bbox, so it emitted a 2 100 × 50 734 px strip. The cast tool normalizes every rig to the
same standing height the way `buildFigure()` does and shoots at eye level — a casting sheet, not a
top-down. Sheets: `docs/shots/laneE/r42_roster_contact.jpg`, `r42_roster_rejects.jpg`.
| file | Mixamo | what it depicts | period verdict | licence | evidence |
|---|---|---|---|---|---|
| man_worker_hivis_01 | Ch17 | hard hat, orange hi-vis vest, dirty work trousers, boots | **SHIP** — the Australian tradie, the single most right model in the roster | Mixamo RF | FBX vendor + `Ch17_Body` |
| man_suit_01 | Ch33 | navy suit, tie, dress shoes | **SHIP** | Mixamo RF | FBX vendor + `Ch33_Suit` |
| man_casual_01 | Ch01 | white polo, blue jeans, sneakers | **SHIP** | Mixamo RF | FBX vendor + `Ch01_Shirt` |
| man_casual_02 | Ch12 | pale blue short-sleeve shirt, dark trousers | **SHIP** | Mixamo RF | FBX vendor + `Ch12_body` |
| man_casual_03 | Ch28 | black long-sleeve, dark trousers, sneakers | **SHIP** | Mixamo RF | FBX vendor + `Ch28_Body` |
| man_grunge_01 | Ch42 | red graphic tee, denim shorts, tattoos | **SHIP** — reads 1996 harder than anything else here | Mixamo RF | FBX vendor + `Ch42_Body` |
| man_athletic_01 | Ch08 | grey trackie top and pants | **SHIP** | Mixamo RF | FBX vendor + `Ch08_Body` |
| man_bouncer_01 | Ch18 | black security uniform, vest, epaulettes | **SHIP** — a pub with a band has a bloke on the door | Mixamo RF | shipped GLB material `Ch18_Body` |
| man_dj_streetwear_01 | Ch06 | black hoodie, headphones, joggers, red/white sneakers | **SHIP, marginal** — silhouette reads 2010s, but it is the record-shop archetype and no better one exists in the pool | Mixamo RF | FBX vendor + `Ch06_body` |
| woman_casual_01 | Ch02 | orange sweatshirt (cat motif), denim shorts, yellow trainers | **SHIP, marginal** — the chunky trainers date it late | Mixamo RF | FBX vendor + `Ch02_Body` |
| woman_casual_02 | Ch26 | green/white striped top, jeans, red heels | **SHIP** | Mixamo RF | FBX vendor + `Ch26_Body` |
| woman_business_01 | Ch07 | navy suit, heels | **SHIP** | Mixamo RF | FBX vendor + `Ch07_Body` |
| woman_athleisure_01 | Ch37 | pink zip jacket, black leggings, trainers | **SHIP, marginal** — technical-fabric leggings read 2010s | Mixamo RF | FBX vendor + `Ch37_Shirt` |
| woman_smart_01 | Ch27 | blazer, trousers, heels | **SHIP** | Mixamo RF | FBX vendor + `Ch27_Suit` |
| woman_chef_01 | Ch13 | white double-breasted chef jacket, dark trousers | **SHIP** — the milkbar/bakery counter | Mixamo RF | FBX vendor + `Ch13_Body` |
| **man_elder_01** | **Ch39** | **robed fantasy elder: purple-and-gold robe with wide sleeves, ornate belt boss, sash, cloth leg wraps, long white beard** | **REJECT** — ruling 1, fantasy. It is not a retiree; it is a wuxia/wizard elder | Mixamo RF | shipped GLB material `Ch39_Body` |
| **man_soldier_ww2_01** | **Ch49** | **WW2 infantryman: olive drab uniform, steel helmet, webbing, ammunition pouches, tall jackboots** | **REJECT** — ruling 1. Visible on the street in the R41 posture shot | Mixamo RF | FBX vendor + `Ch49_body` |
| **comical_boy_01** | **Ch09** | **cartoon child, ~3 heads tall, red helmet, oversized boots** | **REJECT** — ruling 1, cartoon; also breaks the human-sized line on humanoid shots | Mixamo RF | shipped GLB material `Ch09_body` |
| **comical_luchador_01** | **Ch43** | **PURPLE MASKED LUCHADOR. Purple singlet, chest reads `EL CHUPACABRA`, orange arms, purple mask/gloves/boots, barrel torso** | **REJECT** — this is the model in the R41 pub shot. Ruling 1 names it explicitly | Mixamo RF | shipped GLB material `Ch43_Body` |
| woman_dj_01 | — (TRELLIS) | blue hair, olive utility vest, cargo pants | **SHIP** — venue-gated, reads as a 90s raver | on-device, CC0-equiv | credits `ped-bodies-dj` |
| woman_dj_02 | — (TRELLIS) | green hair, black jacket, crop top, neon boots | **SHIP** — venue-gated | on-device, CC0-equiv | credits `ped-bodies-dj` |
| woman_dj_03 | — (TRELLIS) | hooded jacket, crop top, cargo pants | **SHIP** — venue-gated | on-device, CC0-equiv | credits `ped-bodies-dj` |
| dj_techno_01 | — (TRELLIS) | dark hooded jacket, cargo pants, boots | **SHIP** — venue-gated | on-device, CC0-equiv | credits `ped-bodies-dj` |
| **dj_phrtt_01** | — (TRELLIS) | **an unclothed body. No garment exists on the asset** | **REJECT** — see §42.3-C | on-device, CC0-equiv | its own 1024² texture |
**19 ship (3 of them marginal) · 5 reject.** Rejects: 1 luchador, 1 cartoon child, 1 fantasy elder,
1 WW2 soldier, 1 nude.
### §42.3-C — THE ONE THE BRIEF DID NOT ASK ABOUT: `dj_phrtt_01`
Rendering the roster turned up an asset nobody had looked at since R36. `dj_phrtt_01.glb` renders
as a **nude female figure**, and it is not a texture-load failure — I extracted its single embedded
image and looked at it. The GLB has **one** 1024² WebP and that atlas is **bare skin end to end**.
There is no clothing on the asset to fail to load.
Three things make it worse than a period miss:
1. **It is in the default crowd.** `loadPedFleet`'s `opts.djs` defaults to `dance`, and the shell
passes `dance: !CLASSIC` — so every boot that is not `?classic=1` loads it and `pickRig` can
place it in a venue.
2. **It is on the shared depot** (`pipeline/_normalized/dj_phrtt_01.glb`, published, in
`_published.json`), so it is not only in this repo.
3. **It is the R41 deny-list's failure class arriving through a different door.** That list bans
`character_kit_modular/exports/bodies/**` and its 30 `-nsfw` bodies by name. This one was never
on the list because it came from a different pipeline (on-device TRELLIS, R36), and a name
deny-list cannot catch an asset whose name is innocent. **The control the deny-list needs is a
look, and this round is the first time anyone looked.**
Replacement staged (`man_smart_01`, below). I did **not** delete it — see §42.3-F.
### §42.3-D — RULING 2 vs THE CONTRACT: Quaternius measured, and it cannot ship
Ruling 2 says prefer CC0, and names Quaternius. I measured it before using it, and it fails the
ped contract outright:
| | shipped ped | Quaternius `Casual_Male.gltf` |
|---|---|---|
| nodes | 67 | **25** |
| skin joints | 65 | **23** |
| bone naming | `mixamorig12:LeftForeArm` | **`LowerArm.L`, `Torso`, `Abdomen`, `Fist.L`** |
`rigs.js _action()` filters an incoming clip's tracks to bones that exist on the target and builds
a clip from what survives. Against a Quaternius rig **zero** of the 64 canonical tracks survive —
so the model would load, report no error, and stand in bind pose forever. That is precisely the
silent break the brief warned about, and it would take D's 46 clips and the impostor bake with it.
Making it work means a retarget, which is a new system and ruling 5 forbids one this round.
**So the CC0 route is refused on measurement, and the replacements come from the other pool the
ruling names — ultra's Mixamo people-normal FBX.** This costs nothing on the licence side, because
§42.3-A established that pool's licence *is* the roster's licence: same vendor, same regime,
already credited, `required: false`. CC0's advantage was "fixes the look and the licence in one
move"; the licence half of that was already fixed by then.
**A second contract filter did real work inside the Mixamo pool.** Converting 20 candidates showed
bone counts of 65, 67, 68, 69, 83, 86, 87, 88 and **99** — the named Mixamo characters (`Aj`,
`Remy`, `The Boss`, `Sporty Granny`, `claire`, `kaya`, …) carry extra facial/hair/cloth bones and
would break the 65-joint contract exactly like Quaternius does, only less obviously. Only the
**65-bone `Ch##` family** is contract-clean, which is the same family the shipped roster came from.
That cut 20 candidates to 9 before a single aesthetic judgement was made.
### §42.3-E — THE REPLACEMENTS (5 for 5, roster size unchanged)
Of the 9 contract-clean candidates, 4 failed ruling 1 on sight and are recorded as rejected
sources: `woman_raver_01` (Ch03 — cyber visor, reflective-banded rave pants), `comical_girl_skater_01`
(Ch29 — magenta helmet, stylised), `man_jumpsuit_01` (Ch32 — orange coverall **and an untextured
faceless head**), `man_footballer_01` (Ch38 — full football kit with a **club crest**, which is the
quarantine rule's own trigger). The remaining 5 are exactly the 5 slots to fill.
| slot (pool) | out | in | Mixamo | tris | nodes/joints | boneset | clip bind | sha1 |
|---|---|---|---|---|---|---|---|---|
| normal | man_elder_01 | **man_casual_04** | Ch31 | 2 533 | 67 / 65 | MATCH | 3456/3460 | `d855c4cf…` |
| normal | man_soldier_ww2_01 | **person_casual_01** | Ch21 | 2 956 | 67 / 65 | MATCH | 3456/3460 | `2c3b7ff1…` |
| comical | comical_boy_01 | **person_youth_01** | Ch22 | 2 738 | 67 / 65 | MATCH | 3456/3460 | `94c936c1…` |
| comical | comical_luchador_01 | **woman_smart_02** | Ch41 | 2 494 | 67 / 65 | MATCH | 3456/3460 | `0c3ddf21…` |
| djs | dj_phrtt_01 | **man_smart_01** | Ch23 | 2 617 | 67 / 65 | MATCH | 3456/3460 | `68aae4db…` |
Depicting, in order: a bloke in a navy jumper · a bloke in a teal shirt and tan chinos · a teenager
in a white tee and jeans · a woman in a white cardigan and black trousers · a bloke in a waistcoat
over a blue shirt and jeans. With the 19 kept, the roster reads tradie / suit / polo-and-jeans /
grunge kid / teenager / chef / office workers / shop staff.
**Pipeline, now scripted end to end.** The FBX→GLB front end had never existed in this repo (it
lived in 90sDJsim), so recasting had no reproducible first stage. New `pipeline/ped_from_fbx.py`
is it; stages 2 and 3 are the unchanged R4/R7 recipes:
```
ped_from_fbx.py # Blender: FBX -> GLB, T-pose action stripped
gltf-transform weld -> simplify --ratio 0.05 --error 0.12 # 5059k -> 2.53.0k tris
merge_ped.py --atlas 1024 # -> 1 primitive / 1 material / 1 WebP atlas
```
**Contract verification — measured, not assumed.** Every number below is against the reference ped
`man_casual_01.glb`:
- **67 nodes / 65 joints / 1 primitive / 1 material / 1 image / 1024² WebP / no Draco** — all 5.
- **Bone-name set identical to the reference**, all 65, after `_canon` (`mixamorig\d+` → `mixamorig`).
- **Clip binding, the test that matters:** I replayed `rigs.js`'s own filter (canonicalise, keep
`.quaternion`, drop `Hips.quaternion`) over **54 clips** — the 8 base clips plus all 46 of D's
R41 library — against each replacement. Result **3 456 / 3 460 bindable tracks (99.9 %), worst
single clip 64 bound** — **byte-identical to what the shipped reference ped scores**. The 4
unbound are the known `mixamorigReference` node (AUDIT R36 w1), not a new loss.
- **Facing and handedness**, the R13 trap: toe-minus-heel ΔZ / span is **+0.100 … +0.136** on all
five, against **+0.130 … +0.136** on the shipped peds — front is local +Z, which is what
`buildFigure`'s `inner.rotation.y = π` compensates for. A flipped model would have walked
backwards and no gate would have said so.
- **Tri band** 2 4942 956, inside the shipped 2 0674 000 band and on the shipped mean (~2 550).
- **Scale shape:** the raw conversion lands metre-geometry under a 0.01 armature root (the DJ
five's shape). `ped_from_fbx.py` now applies that scale so the output matches the base 17 it is
joining rather than being the one member with a 10⁴ vertex-magnitude difference feeding the same
impostor bake. Verified the fix changed nothing that matters: bone extents identical to 4 dp
before and after (`y = 1.7611`, head bone `1.7761`).
**Draw cost: zero, structurally.** One primitive, one material each — the same 1 draw/ped the R7
merge bought. Five in, five out: **draw-neutral by construction** (ruling 4).
### §42.3-F — WHAT I DID *NOT* DO, AND WHY
**The five rejects are still in the tree and still in `PED_NAMES`.** Deleting them was within my
editable set and I chose not to: `rigs.js` loads them by literal name, so removing the files
shortens the fleet, renumbers every `pickRig` index, changes crowd identity and moves Lane F's
goldens — during a wave where **§42.4 (the wiring) has not run**. The swap is D's, in one commit,
with the determinism gate watching. Nothing is wired; the five replacements are additive.
**Lane D — the swap map is the table in §42.3-E.** Both replacement files for the `comical` pool
are ordinary people, so that pool stops being a curveball pool; that is ruling 1 winning over
flavour and is deliberate. Keep filling slots by index, never by load order (the R2 bug).
**Lane F — your §42.6 period-law name gate has its list.** Red on any of:
`comical_luchador_01`, `comical_boy_01`, `man_elder_01`, `man_soldier_ww2_01`, `dj_phrtt_01`.
Control demonstrated: the same gate must go **green** on the five replacements above, all of which
are present in the tree now.
**A gap in the transmission sweep, for F.** `validate_manifest.py` sweeps `pipeline/_normalized/`
and `web/assets/models/` for non-manifest GLBs — but **not** `web/models/peds/` or
`web/models/clips/`, which `rigs.js` and `clipbank.js` load from by literal path. It happens to be
covered today only because staged copies exist in `_normalized/`. I swept all four surfaces by
hand this round (below); worth making the loop's dir list match the game's load paths.
### §42.3-G — GATES
```
four-surface transmission sweep pipeline/_normalized 174 · web/assets/models 169 ·
web/models/peds 37 · web/models/clips 6
= 386 GLB, transmissive materials: 0
depot copies of the 5 new peds materials=1, transmissive=0, ext=[EXT_texture_webp] (fetched back)
publish.py --files 5/5 OK glb:200 thumb:200 → _published.json 169 → 174
drift check: all 174 recorded assets live
sha1 fetch-back (depot /a/<f>) 5/5 MATCH
man_casual_04 d855c4cfd032f72f7576632b33d194d7cb0975f9 283 204 B
man_smart_01 68aae4db344864f7e90e1b7d2d4820dbec15fa50 262 168 B
person_casual_01 2c3b7ff181c84116fb4f31eca78a9b26f8711caf 454 980 B
person_youth_01 94c936c1e20f9742cd3cfb3ec913e60601e4c3f5 424 724 B
woman_smart_02 0c3ddf21e7f64ed1551535c64899becc9d4261b3 262 184 B
validate_manifest.py OK — 0 errors, 0 warnings
validate_manifest.py --depot OK — 0 errors, 0 warnings
credits.json parses, 15 entries, 0 missing required keys,
ped roster no longer "unverified"
```
**Files I touched, and only these:** `web/models/peds/{man_casual_04,man_smart_01,person_casual_01,person_youth_01,woman_smart_02}.glb`
(new) · the same five in `pipeline/_normalized/` (publish staging) · `web/assets/thumbs/` (same
five PNGs) · `pipeline/{ped_from_fbx.py,ped_sheet.py}` (new) · `pipeline/_published.json` (by
`publish.py`) · `web/assets/credits.json` (rows only — schema untouched, `credits.js` untouched) ·
`docs/shots/laneE/{r42_roster_contact.jpg,r42_roster_rejects.jpg}` (new) · `E-progress.md` ·
`docs/LANES/LANE_E_NOTES.md`. **No git command was run.** I did not touch `web/assets/manifest.json`,
`web/assets/models/**`, `web/js/**`, `tools/qa.sh`, `merge_prims.py`, `rig_join.py` or
`check_contract.py`.