PROCITY/E-progress.md
m3ultra 293a82c5e8 R42 THE LOOK: five lane-runs — the pub is dressed, the decks read, and the town is cast
John looked at R41's proof shots and named three faults. All three are fixed, at zero draw
cost, and every lane corrected somebody's numbers on the way — including its own.

E-LOOK (§42.1+§42.2a) — THE PREMISE WAS WRONG. "The pub props have no texture" (my brief,
quoting E's own R41 note) is false: all 37 carry COLOR_0 and three.js renders it. The colour
was BLEACHED — jukebox at saturation 0.02, 15 assets under 0.05; what the source library
called colour was baked AO. So the fix was a palette imposed on colour already present, in
place: 46 assets, draw delta +0 and tri delta +0 on every one, proved the honest way — the
concatenated POSITION/NORMAL/TEXCOORD/index bytes are sha1-identical to R41, so footprints
and origins provably did not move. (A first-pass bbox check ignored node rotations and
"found" 3 phantom violations; thrown out for the byte comparison.) The banquette was 1990s
office teal and went burgundy; the beer umbrella was white and went brewery green.
THE DECK, diagnosed before being touched: 7 greys, chassis 0.05 luminance on a 0.033 bench =
1.21:1, and the one high-contrast feature was INSIDE-OUT (white ring around a dark disc; a
turntable is a dark record on a light platter). Now Technics silver at 6.74:1, black vinyl,
red start/stop. Node contract re-read from the shipped GLB: 4/4 + 1/1 PASS. Filed to R43,
not fixed: deck_1200_rigged has NO PLINTH (bottom 43mm of 119mm lost to R41 join damage).

E-CAST (§42.3) — 19 of 24 ship. Rejected: comical_luchador_01 (Mixamo Ch43, purple mask
reading EL CHUPACABRA, identified from the file's own material name), a 3-heads-tall cartoon
child, a robed wuxia elder, a WW2 infantryman — and dj_phrtt_01, AN UNCLOTHED BODY whose only
texture is a bare-skin atlas, which was in the DEFAULT crowd and live on the depot. It is the
R41 deny-list's failure class through a different door: an innocent name from another
pipeline. Only rendering all 24 and LOOKING found it.
Ruling 2 (prefer CC0) was REFUSED ON MEASUREMENT: Quaternius is 25 nodes / 23 joints and ZERO
of 64 canonical tracks bind — it would have loaded silently and never animated. Replacements
came from Mixamo's Ch## pool, filtered to the contract-clean 65-bone family (candidates ran
65..99 bones; named characters carry facial/hair bones).
THE LICENCE GAP WAS UNREAD, NOT MISSING: every source FBX carries ApplicationVendor "Mixamo,
Inc." internally. Adobe royalty-free, no attribution owed. B's amber rows are now real.

B (§42.5) — MY ASSIGNED FIX WAS USELESS AND B PROVED IT. document.fonts.ready shipped, then
measured: the atlas canvases are already byte-identical across boots, the game ships NO
webfonts (document.fonts.size === 0), and ready fires 50ms BEFORE the first fillText. The
real cause of unreproducible bookmarks is the wall-clock CROWD — 983 changed px of 921,600,
ALL in the pedestrian band; 0 px with the crowd out. New DBG.freeze() takes stable bookmarks
2/5 -> 5/5. Also found: ?pop=0 boots 140 citizens (0 is falsy against the default).
THE BENCH: D's filing correct on both counts. Front-vs-road 90.0deg -> 0.0deg, min=med=max
over 60/60 instances; the streetlight arm now reaches 1.05m over the road where it reached
0.00. Both used a base yaw that pointed +Z down the street while their own comments claimed
otherwise — the side term was already right, which is why it survived 41 rounds of reading.
Also: on any box with CDN access 9 of 60 benches are the depot GLB, 90deg out from the house
law — normalised at the geometry, once, at load. benchStops(plan) exported as one truth.

C (§42.2b) — 122 vs 123 WAS THE CAMERA ASPECT, and nobody was wrong. Draw counts are
post-frustum-cull and the sweep camera inherits the window aspect: 1.25->116, 1.60->122 (C's
harness), 1.778->123 (F's), 2.37->124. Pinned MEASURE_ASPECT=16/9 with a 1.25 control.
E's "keep the bench dark" advice was measured and declined with reason (deck-vs-bench was
already 4.73:1, over threshold). "Reads as a black box" is a claim about pixels, so C measured
pixels: near-black in the booth crop 57.5% -> 26.7%, distinct colours 228 -> 389. Bench
rebuilt 3->7 boxes with an open record bay; headphones on the mixer; faceDoor aims booths at
the player's entry — alignment within 45deg went 49% -> 92%. Two bugs found by looking: a
fitting could be planted INSIDE A WALL (0.77m of a 0.86m half-depth in plaster), and every
booth part sat 25mm sunk into its own worktop.

D (§42.4) — five swaps IN PLACE at the same index (pickRig indexes these arrays and pedIndex
is in the identity signature and the impostor atlas; removal would renumber the town).
Identity signature pre- vs post-swap: 0 differing lines of 150 — who each citizen is did not
move, only which body they wear. dj_phrtt_01 verified gone AT THE WIRE, not from source: a
fresh default boot fetches 32 ped GLBs, none retired.
THE CONTROL ARM FOUND A 41-ROUND-OLD BUG: the ped being RETIRED, comical_boy_01, binds only
3,132 of 3,460 tracks — six thumb bones lack the mixamorig prefix. It had been silently
dropping six tracks per clip since it shipped. Testing the thing being thrown away found it.
Imported B's benchStops mid-round: sitters now 0.0deg to the road, signatures byte-identical
across the rewire. Corrected F's filing: the browse smoke was flaky-by-construction (a 16-25s
race against a live sim), not deterministically red.

F (§42.6) — qa.sh --strict 24 passed / 0 failed / 0 warn / 0 skipped. New Gate 11: period law
(0/5 banned; CONTROL: R41's roster trips all five) and roster licence (24/24, 0 unverified;
CONTROL: an amber row turns 20 red). r41_shots.py promoted warn -> strict.
R41'S BYTE-HASH BAN IS REVERSED AND ITS STATED REASON WITHDRAWN AS WRONG. A gate may pin a
hash under five in-run assertions (classic+flags boot, freeze().stillLive all-false, a second
freeze removing 0 draws, settle until DBG.info() stops changing, hash with the dbg panel
hidden): 5/5 bookmarks now pin to one sha256 over 3 fresh boots. Two findings got it there —
the chunk streamer (a fixed settle is a bet on load) and the fps readout, which with
everything else frozen was the last thing moving at 53-62 px.
?pop=0 fixed (Number.isFinite) — a no-op for 35 rounds. Three red flags_check gates fixed.

Street: noon 282 · NIGHT 291/300 — the nine-draw margin INTACT, every R41 row reproducing to
the digit. Interior at pinned 16:9: 123 @ dept/auto, margin 227. selfcheck 157,647/157,647,
0x5f76e76 unmoved. No tag — John's playtest rules the epoch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 23:49:49 +10:00

110 KiB
Raw Blame History

LANE E — ASSETS · progress (PROCITY-E)

Owner: PROCITY-E. Scope: pipeline/*, web/assets/*. Nothing in other lanes' files was touched.

THIS FILE STOPS AT ROUND 12 AND HAS SINCE R13. IT IS NOT THE LIVE RECORD. Everything from Round 13 on lives in docs/LANES/LANE_E_NOTES.md (what other lanes need from this one, newest first) and pipeline/AUDIT.md (provenance, licence zone, measurements and method, per round). Recorded in R39 rather than quietly resurrected: a progress file whose last entry is 27 rounds old is a trap for the next reader, and the honest fix is a signpost, not a backfill. (Two exceptions below: the R40 tasking explicitly asked for its control-arm transcripts in THIS file, and the R41 §41.2 tasking asked for its three import tables here, so §40 and §41 live here AND are cross-referenced from the notes.)

Round 42 (§42.1 + §42.2 asset half — THE LOOK) · 2026-08-07

Entry here by explicit R42 tasking (as R40 and R41 were). Cross-lane hand-off in docs/LANES/LANE_E_NOTES.md §42. The cast half of this round (§42.3) is its own section below.

46 assets repainted, 0 draws added, 0 triangles added, 0 vertices moved. 39 pub props dressed into a 1990s Australian pub/cafe/milk-bar palette; the record-shop DJ booth diagnosed and given contrast. Published + sha1-verified; both validators 0 errors.

The finding that reframed the round: my own R41 note was wrong

R41 §41.2c says "37 of 39 have no texture at all", and the R42 tasking (reasonably) read that as no colour. Measuring the shipped files says something different and more useful:

  • all 37 DO carry COLOR_0, and three.js does render it. GLTFLoader sets vertexColors on any primitive with a COLOR_0 attribute, and batch.js never touches a GLB's interior (the loaded root is a Group, not a Mesh, and batchRoom only buckets fit.children that are meshes). Nothing was suppressing the colour.
  • The colour is simply bleached. Measured mean vertex colour: beer_umbrella sRGB 238,238,238 · ash_urn 225,225,225 · jukebox 175,174,173 at saturation 0.02 · old_couch 176,168,155. 15 of the 37 sit below 0.05 saturation. The source library's "colour" is really baked ambient occlusion.

That changes the cheapest correct fix. It is not a missing map to be authored — it is a palette to be imposed on colour that is already there, which is why the whole round is a rewrite of the existing COLOR_0 buffer, byte-length for byte-length, and not one new texture. (Measure the thing, not the note about the thing — including your own note.)

The palette, and why these colours

pipeline/r42_palette.json (every asset by name, no wildcards — R41 ruling 3). 28 named swatches drawn from what a suburban Australian pub, cafe and milk bar actually was in 1996: beer-stained carpet red #7a2233 · burgundy vinyl #5e1f2a · brown vinyl #6b4526 · dark stained timber #2e1c12 · pine #b08a54 · cream laminex #dcd0ae · brass #a97f2c · chrome #c6cbd0 · stainless #98a0a6 · "hotel green" #2f4a3a · beer gold #c98b22 · terracotta #9c5330. Deliberate calls: the banquette was a 1990s teal (37,94,118) that reads as office furniture, and went burgundy; beer_umbrella was pure white and went brewery green; bin_round and wheelie_bin went council dark-green; the pokie and planter kept their own hue because they had one worth keeping.

The five routes — chosen by what the source colour IS, not by taste

route when what it does used on
ramp source is bleached grey (the majority) luminance → a 25 stop palette gradient, normalised between the asset's own 1st/99th luminance percentiles. The greyscale IS the baked shading, so mapping it through a dark→light ramp keeps every AO gradient and adds hue. 34
tint source already carries meaningful hue keep the hue relationship, force saturation, remap value 6
huesplit one asset, two materials, separable by hue two ramps selected by source hue — "a planter is a pot and a plant, and they are not one ramp" 2 (planter, topiary)
factor no COLOR_0 at all (a real texture) tint the map via baseColorFactor 2 (keg, urinal_trough)
lut source colours are a discrete 512 entry palette where each entry is a part exact colour → target, ordered rules, first match wins, optional position predicates (cyl / y_min / y_max) 2 top-level (deck_1200_rigged, deck_1200) + 5 of the 7 per-mesh sub-specs

Why this is draw-neutral, stated as mechanism not as hope. three.js issues one draw per glTF primitive; materials are free. The tool rewrites the COLOR_0 accessor in place — same accessor, same component type, same element count, same byte length — and only edits the material block for metallic/roughness/emissive, cloning a material when a per-mesh override would otherwise leak onto a sibling primitive. Primitive counts are untouched by construction, and batch.js cannot merge or split GLB interiors at all.

Per-asset result — 46 rows, every delta measured from the shipped file

id route mean sRGB before → after sat before → after prims (=draws) tris draw Δ tri Δ
old_couch ramp (176, 168, 155)(109, 73, 40) 0.25 → 0.86 1 → 1 5000 → 5000 +0 +0
jukebox ramp (175, 174, 173)(132, 96, 46) 0.02 → 0.88 1 → 1 4999 → 4999 +0 +0
banquette ramp (37, 94, 118)(113, 44, 54) 0.9 → 0.85 1 → 1 4999 → 4999 +0 +0
plywood_bar ramp (162, 150, 133)(89, 60, 31) 0.35 → 0.87 1 → 1 5000 → 5000 +0 +0
bistro_table ramp (128, 100, 61)(80, 64, 46) 0.79 → 0.66 1 → 1 4999 → 4999 +0 +0
pokie tint (201, 179, 154)(177, 150, 119) 0.45 → 0.58 1 → 1 5000 → 5000 +0 +0
bain_marie ramp (181, 182, 181)(163, 165, 164) 0.01 → 0.03 1 → 1 4958 → 4958 +0 +0
pie_warmer ramp (186, 185, 186)(151, 145, 138) 0.0 → 0.18 1 → 1 5000 → 5000 +0 +0
keg factor (textured — baseColorFactor) 1 → 1 5000 → 5000 +0 +0
lounge_chair ramp (219, 199, 165)(128, 78, 55) 0.47 → 0.83 1 → 1 5000 → 5000 +0 +0
ash_urn ramp (225, 225, 225)(164, 170, 175) 0.0 → 0.13 1 → 1 5000 → 5000 +0 +0
ashtray_post ramp (198, 192, 188)(141, 146, 151) 0.12 → 0.13 1 → 1 5000 → 5000 +0 +0
beer_umbrella ramp (238, 238, 238)(51, 100, 74) 0.0 → 0.73 1 → 1 4995 → 4995 +0 +0
bin_round ramp (190, 190, 191)(88, 104, 92) 0.01 → 0.3 1 → 1 4999 → 4999 +0 +0
broken_basin ramp (187, 183, 175)(190, 185, 169) 0.14 → 0.23 1 → 1 5000 → 5000 +0 +0
cable_snake ramp (88, 88, 89)(17, 17, 19) 0.03 → 0.16 1 → 1 5000 → 5000 +0 +0
can_stack ramp (181, 174, 168)(145, 132, 119) 0.15 → 0.35 1 → 1 5000 → 5000 +0 +0
cdj_deck ramp (56, 56, 57)(64, 66, 68) 0.06 → 0.12 1 → 1 4998 → 4998 +0 +0
champ_bucket ramp (213, 213, 213)(189, 194, 198) 0.0 → 0.1 1 → 1 4999 → 4999 +0 +0
concrete_plinth ramp (169, 170, 168)(136, 132, 123) 0.02 → 0.19 1 → 1 5000 → 5000 +0 +0
crowd_barrier ramp (217, 218, 219)(158, 165, 169) 0.02 → 0.14 1 → 1 5000 → 5000 +0 +0
distro_box ramp (155, 153, 153)(81, 79, 80) 0.03 → 0.05 1 → 1 5000 → 5000 +0 +0
fire_ext ramp (240, 109, 99)(88, 45, 22) 0.86 → 0.92 1 → 1 5000 → 5000 +0 +0
firepit ramp (97, 93, 92)(68, 40, 26) 0.12 → 0.82 1 → 1 5000 → 5000 +0 +0
flight_case ramp (161, 161, 161)(41, 43, 48) 0.01 → 0.25 1 → 1 5000 → 5000 +0 +0
marble_sink ramp (230, 228, 222)(211, 205, 189) 0.08 → 0.22 1 → 1 4998 → 4998 +0 +0
pallet ramp (186, 166, 143)(129, 96, 56) 0.44 → 0.82 1 → 1 5000 → 5000 +0 +0
picnic_table ramp (142, 142, 126)(123, 91, 54) 0.24 → 0.82 1 → 1 4999 → 4999 +0 +0
planter huesplit (162, 190, 162)(111, 128, 67) 0.3 → 0.74 1 → 1 4897 → 4897 +0 +0
topiary huesplit (162, 171, 153)(140, 129, 71) 0.23 → 0.76 1 → 1 4999 → 4999 +0 +0
raffle_drum ramp (214, 214, 215)(146, 110, 41) 0.01 → 0.92 1 → 1 5000 → 5000 +0 +0
rope_post ramp (230, 214, 170)(176, 136, 64) 0.49 → 0.88 1 → 1 5000 → 5000 +0 +0
sandwich_board ramp (209, 180, 148)(123, 92, 54) 0.53 → 0.81 1 → 1 5000 → 5000 +0 +0
smoke_machine ramp (85, 85, 85)(23, 23, 26) 0.01 → 0.16 1 → 1 5000 → 5000 +0 +0
speaker_stack ramp (100, 100, 101)(25, 25, 28) 0.03 → 0.16 1 → 1 5000 → 5000 +0 +0
strobe_light ramp (45, 44, 45)(36, 36, 37) 0.04 → 0.07 1 → 1 5000 → 5000 +0 +0
sub_bass ramp (78, 78, 78)(24, 24, 27) 0.02 → 0.18 1 → 1 4998 → 4998 +0 +0
urinal_trough factor (textured — baseColorFactor) 1 → 1 5000 → 5000 +0 +0
wheelie_bin ramp (104, 108, 111)(57, 78, 61) 0.12 → 0.47 1 → 1 5000 → 5000 +0 +0
deck_1200_rigged lut (162, 162, 163)(172, 162, 166) 0.01 → 0.12 5 → 5 3821 → 3821 +0 +0
deck_1200 lut (152, 151, 152)(167, 166, 170) 0.01 → 0.06 1 → 1 5000 → 5000 +0 +0
mixer_ttm54i_rigged tint (171, 164, 158)(183, 171, 162) 0.16 → 0.23 2 → 2 5000 → 5000 +0 +0
mixer_pmc05pro_rigged tint (173, 167, 166)(186, 179, 176) 0.09 → 0.12 2 → 2 5000 → 5000 +0 +0
mixer_shdj1200_rigged tint (161, 151, 137)(179, 165, 149) 0.29 → 0.34 2 → 2 4999 → 4999 +0 +0
mixer_pmx9000 tint (162, 157, 156)(171, 166, 164) 0.08 → 0.09 1 → 1 5000 → 5000 +0 +0
sl_deck_3 tint (206, 180, 158)(217, 182, 153) 0.44 → 0.54 1 → 1 5000 → 5000 +0 +0

Draw delta total: 0. Triangle delta total: 0. And the stronger claim, checked rather than asserted: for all 46, the concatenated bytes of every POSITION, NORMAL, TEXCOORD_0 and index accessor are sha1-identical to the R41 files. Footprint, height, base origin and the manifest's own numbers therefore cannot have moved. (My first pass measured base-origin with a hand-rolled bbox walker that ignored node rotations and duly "found" three phantom violations on the mixers — the byte comparison is the honest check, and it is the one reported.)

§42.2 — THE DECK: diagnosis first, then the fix

Rendered three ways with a new tool (pipeline/isolate.py — a perspective camera at 1.6 m eye height, on a bench of a stated colour, which is the only rig that can answer "does this read from where the player stands"). Proof: docs/shots/laneE/r42_deck_diagnosis.png, all three panels on the R41 file, before any change.

hypothesis test measurement verdict
(a) the asset deck alone, neutral #f2efe6 bench, room light 7 greys, max saturation 0.02; the dominant chassis band is linear 0.05 (sRGB 62) over 2,460 of 4,622 Body vertices; and the only high-contrast feature is a white ring around a dark disc — inside-out, because a turntable reads as a dark record on a light platter PRIMARY CAUSE
(b) the composition the real record_hero trio on Lane C's real bench colour #3a3128 (fittings.js djBooth) chassis rel. luminance 0.050 vs bench 0.033 = WCAG contrast 1.21:1 (1.36:1 on the #2a2a30 variant, 1.65:1 on the #1c1a18 top edge) CONTRIBUTING — it erases what little separation the asset had
(c) the lighting (b) again at 2.2x the lamp brighter slab, same read: a zero-saturation, zero-internal-contrast model gives light nothing to reveal NOT THE CAUSE

The fix (LUT, per mesh, 0 draws, 0 tris): chassis → Technics silver #b9bdc2 (rel. luminance 0.506, so 6.74:1 against the same bench — x5.6); platter surface → alloy #c9ced3; the disc that already sat on the platter → black vinyl #17171a, so the record now reads dark-on-light instead of the other way round; StartStopBtn and the front pad → #c0202a; the tonearm (Headshell) → graphite #2c2e33 so it silhouettes against the now-silver top plate; PitchCap#f0ece2 with a warm emissiveFactor. The static twin deck_1200 is one joined primitive, so its record disc is found by position — measured at y = 0.079, up-facing, r < 0.158 of the platter centre (-0.0455, 0) — not by node. The three rigged mixers and mixer_pmx9000 / sl_deck_3 got a tint lift so the booth reads as gear rather than as a slab.

No label on the record, and the reason is topology. The platter disc is a triangle fan: 160 vertices at r = 0 and 162 at r = 0.15, nothing between. A centre colour therefore interpolates across the whole disc — the first take painted a red label and produced a red dinner plate. Flat vinyl black is the only honest colouring of that topology; a real label needs ~32 triangles of new geometry, which is filed below rather than smuggled in.

Ruling 5 honoured: no driver. Nothing was wired to Platter_SPIN, Arm_YAW, Fader_PITCH, Btn_STARTSTOP or Fader_CROSS. They are recorded, intact, and still waiting for R43.

Node contract — re-verified from the shipped GLB, after the repaint

$ python3 pipeline/check_contract.py --list pipeline/_normalized/procity_fit_deck_1200_rigged_01.glb ...
procity_fit_deck_1200_rigged_01.glb      Platter_SPIN,Arm_YAW,Fader_PITCH,Btn_STARTSTOP   4/4 PASS
procity_fit_mixer_ttm54i_rigged_01.glb   Fader_CROSS                                      1/1 PASS
procity_fit_mixer_pmc05pro_rigged_01.glb Fader_CROSS                                      1/1 PASS
procity_fit_mixer_shdj1200_rigged_01.glb Fader_CROSS                                      1/1 PASS
procity_fit_deck_1200_01.glb             -                          STATIC by design (R41)

A geometry fault found while diagnosing — reported, not fixed

deck_1200_rigged has no plinth. Measured: 9 of its 8,740 vertices (0.10 per cent) sit below y = 0.05, against 822 of 11,138 (7.38 per cent) in the static twin deck_1200 built from the same source. The bottom 43 mm of a 119 mm body is absent, and the model's base origin is held by a nine-vertex fragment at the back rather than by its own footing — so glb.js's position.y = at.y - bb.min.y * s plants the chassis floating ~43 mm over the bench top. It is visible in r42_deck_before_after.png: the rigged deck (left) is a plate, the static (right) has feet. This is R41 join/decimate damage, it is geometry rather than look, and repairing it means re-running rig_join.py against ultra's source with a different budget — filed to R43 with the number rather than attempted in a colour round.

Gate, publish, validate

Four-surface transmission gate, with its control demonstrated (house law: a gate that has never fired is not a gate):

$ python3 pipeline/strip_transmission.py --dry-run <46 repainted GLBs>
  46/46 "clean, nothing to do"                                          # 0 transmissive materials

$ # CONTROL ARM - inject a real KHR_materials_transmission into one repainted asset:
$ python3 pipeline/strip_transmission.py --dry-run control_couch.glb
  control_couch.glb: material[0] 'DefaultMaterial' - removed KHR_materials_transmission
                     {'transmissionFactor': 0.85}                        # the gate fires

House-law sweep over all 46, measured from the served copies: max tris 5,000 (<=5k), max texture 1024 (<=1024 WebP), Draco 0, transmission 0, _normalized/ vs web/assets/models/ sha1 46/46 identical. 0 violations.

$ GOD3_DEPOT=http://100.94.195.115:8788 GOD3_PW=... python3 pipeline/publish.py \
      --files pipeline/_r42_publish_list.txt
  published 46/46 this run -> _published.json now 174 (was 174).
  OK _published.json matches the live depot (all 174 recorded assets live).

$ sha1 verify (fetch each back from the depot, compare bytes)
  46/46 identical, 0 mismatched      25.0 MB                # -> pipeline/_r42_sha1.json

$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py
manifest v1 - facades 49, skins 92 groups, GLBs 149 (+45 non-manifest GLBs transmission-swept), audio 34
OK - 0 errors, 0 warning(s)                                                          # rc=0

$ ... validate_manifest.py --depot
OK - 0 errors, 0 warning(s)                                                          # rc=0

manifest.json is byte-identical after build_manifest.py (colour is not a manifest fact — footprint, height, tris, draws and control nodes all unchanged). 46 thumbnails re-rendered through thumbs.py so what Lane C sees in the thumb is what the game now draws.

Tools added / changed (all in pipeline/)

file what
palette.py new — the repaint engine. ramp/tint/huesplit/lut/factor, in-place COLOR_0 rewrite, per-mesh overrides, material cloning, --report. Not idempotent by nature (ramp/tint normalise against the source's own spread), so every output is stamped asset.extras.procity_palette and a stamped input is skipped unless --force — the pristine pre-R42 GLBs live at pipeline/.props_orig/r42/ (git-ignored).
isolate.py new — one staged scene, perspective camera at eye height, optional bench of a stated colour. The tool the deck diagnosis needed and contact_sheet.py could not be. Two bugs found by looking at its own output: a hand-rolled camera Euler pair that aimed at the sky (now to_track_quat), and a lamp sized for a 0.45 m turntable that burned a 5 m pub corner to white (now scaled to the set).
montage.py new — labelled before/after grids from finished PNGs, with wrapped captions. A round judged by eye has to pair a render made now against one committed in a previous round, which is not a Blender job.
contact_sheet.py --pitch M — the default 1 m tile pitch overlaps a 2.68 m beer umbrella onto its neighbours; the 39-prop sheet needs 2.9. Also: --title was silently invisible at any pitch > ~1.4 (it was parked at a metre offset that scales with pitch and walks off the top of the frame). The caption is now solved for in screen units against the row-0 ground line — the first 39-prop sheet rendered with no title at all and nothing said so.
r42_palette.json the by-name spec: 28 swatches + 46 assets, each with its route, its stops/rules and a one-line reason.
_r42_publish_list.txt, _r42_sha1.json the explicit publish set and the fetch-back digests.

Proof shots (docs/shots/laneE/)

r42_pub_contact_39.png (all 39 dressed, one sheet) · r42_pub_ab_top5.png (the top five by screen area, same scene/lights/camera, R41 vs R42) · r42_deck_diagnosis.png (the three-hypothesis diagnosis, all three panels on the R41 file) · r42_deck_isolated_ab.png (the deck alone, before/after) · r42_deck_before_after.png (the record_hero booth on Lane C's real bench colour).

For Lane C (§42.2 composition half)

  • Nothing you place changed shape. Same ids, same footprint/height, same draws, same control_nodes. manifest.json is byte-identical — a re-fetch of the depot is all that is needed.
  • The booth bench is now the darkest thing in that composition. At #3a3128 the silver chassis reads at 6.74:1; #1c1a18 gives 9.19:1 — but a lighter bench would reduce it.
  • cdj_deck, sl_deck_3 and mixer_pmx9000 (the venue booth) got the same lift, so that booth reads too.
  • The pub palette assumes a dark, warm floor. The shots use #5e2c26; the props were tuned to sit on carpet red, not on pale boards.

Filed to R43

  1. deck_1200_rigged has no plinth (9 of 8,740 verts below y = 0.05; the bottom 43 mm of a 119 mm body). Needs a rig_join.py re-run against ultra's source, not a repaint.
  2. A record label needs ~32 triangles. The platter disc is a fan; colour cannot make a label. Appending a small label disc to the Platter primitive is +32 tris, 0 draws, and would make the deck unmistakable at any distance.
  3. The DJ control-node driver (already filed by the integrator) — the nodes are intact and verified again this round.

Round 41 (§41.2 — THE FITTINGS) · 2026-08-07

Entry here by explicit R41 tasking (as R40 was). Cross-lane hand-off for C in docs/LANES/LANE_E_NOTES.md §41; provenance in pipeline/AUDIT.md.

110 assets landed from three libraries, all interior (ruling 4), all published + sha1-verified, validator green. The round's one recurring lesson: every handover number was a triangle count, and triangles were never the binding constraint — draw calls were.

source shipped rejected tris draws
~/Documents/3dstore 46 40 6 18,420 288 → 40
not-tonight/art_incoming 48 39 3 (+6 staff* skipped) 9,508,361 → 194,837 39
ultra 3D=models/dj-gear 60 31 29 not selected 2,284,094 → 143,340 13,813 → 38
total 154 110 11,810,875 → 356,597 14,140 → 117

The finding that shaped the round: draws, not tris

The tasking said 3dstore "passes the house law AS-IS". On tris, metres, Draco and textures that is exactly true and I re-verified all four. It is false on the number Lane C spends: 30 of the 46 files carry 316 materials on a single mesh (one flat colour per record sleeve, Mat_Sleeve_<hex>), and glTF gives each material its own primitive, which GLTFLoader turns into its own Mesh. A 1,020-tri "Black Tub" cost 16 draw calls. The interior margin is 162 — ten tubs would have been the whole room.

Every one of those materials is a flat baseColorFactor with no texture and no UVs, so pipeline/merge_prims.py bakes each primitive's colour into a COLOR_0 attribute and emits one white-factor material. glTF multiplies COLOR_0 by baseColorFactor and both are linear, so the result is numerically the original colour — verified by A/B render (docs/shots/laneE/r41_3dstore_merge_ab.png) and by zero triangle drift on all 40.

The same defect, unmeasured, was in the DJ gear: joined bodies still carried 531 materials, so "one mesh" was still 531 draws. merge_prims.py over that set took it 530 → 38.

§41.2a — ~/Documents/3dstore · 40 shipped, 6 rejected

Re-measured with glb_stat.py, not quoted: 45 of 46 are ≤5k tris (median 384), metre-correct, +Y up, no Draco, no textures. 44 of 45 are base-originvinylsleeve_v5 is centred (minY 0.160) and was re-seated. 3dmrp.glb confirmed at 499,948 tris + a 4096px texture.

No Blender pass: the geometry is already correct and every extra tool is a chance to move it. Spec: pipeline/r41_3dstore.json (by name, ruling 3) · stager: pipeline/r41_stage_3dstore.py.

id kind tris draws footprint (m) height (m)
beam_roof arch 12 1 → 1 6.5 × 0.32 0.36
column_square arch 12 1 → 1 0.22 × 0.22 2.6
column_wide arch 12 1 → 1 0.36 × 0.46 2.6
door_shop arch 144 1 → 1 1.7 × 0.19 2.3
bin_endoffunk bin 972 16 → 1 0.36 × 0.34 0.34
chiu_bin bin 996 16 → 1 0.37 × 0.43 0.35
chiu_bin_half bin 600 16 → 1 0.24 × 0.43 0.35
chiu_bin_low bin 912 16 → 1 0.34 × 0.43 0.35
crate_blue bin 936 16 → 1 0.34 × 0.3 0.322
mos_bin_bottom bin 912 16 → 1 0.34 × 0.4 0.34
mos_bin_lower_mid bin 912 16 → 1 0.34 × 0.36 0.34
mos_bin_top bin 912 16 → 1 0.34 × 0.2 0.34
mos_bin_upper_mid bin 912 16 → 1 0.34 × 0.26 0.34
rack_bin_wooden bin 912 16 → 1 0.34 × 0.4 0.338
tub_black bin 1020 16 → 1 0.36 × 0.53 0.229
tub_black_long bin 1536 16 → 1 0.53 × 0.36 0.229
tub_white bin 972 16 → 1 0.34 × 0.53 0.229
tub_white_long bin 1536 16 → 1 0.53 × 0.36 0.229
counter_station counter 192 1 → 1 0.88 × 0.5 0.87
counter_station_side counter 192 1 → 1 0.5 × 0.88 0.87
vinyl_sleeve prop 180 4 → 1 0.32 × 0.01 0.32
window_booth prop 144 1 → 1 1.85 × 0.09 0.72
bin_big_4x4 rack 288 4 → 1 0.59 × 1.5 1.255
chiu_rack_long rack 300 3 → 1 1.88 × 0.43 0.795
chiu_rack_short rack 276 3 → 1 1.38 × 0.43 0.795
mos_stack rack 204 5 → 1 0.37 × 0.4 1.275
tubs_3x3 rack 168 3 → 1 0.53 × 1.3 0.555
tubs_3x3_long rack 168 3 → 1 1.3 × 0.53 0.51
tubs_4x2_vertical rack 240 3 → 1 0.53 × 1.56 0.475
tubs_4x2_wide rack 240 3 → 1 1.56 × 0.53 0.475
tubs_shelf_long rack 228 3 → 1 1.56 × 0.55 0.565
tubs_shelf_wide rack 228 3 → 1 0.55 × 1.56 0.575
wooden_rack_long rack 384 3 → 1 0.78 × 1.8 0.81
wooden_rack_wide rack 384 3 → 1 1.8 × 0.78 0.93
library_trolley trolley 264 4 → 1 0.41 × 0.88 0.74
aircon_unit wall_mount 12 1 → 1 1.15 × 0.25 0.35
shelf_board_long wall_mount 12 1 → 1 4.6 × 0.48 0.03
shelf_board_short wall_mount 12 1 → 1 0.48 × 1.95 0.03
wall_shelves_big wall_mount 36 3 → 1 4.65 × 0.05 0.76
wall_shelves_long wall_mount 48 4 → 1 2.6 × 0.05 1.1

Rejected (6):

source why
3dmrp.glb 499,948 tris (100x the 5k prop budget) + a 4096px texture. Named in the tasking as the one reject; measured and confirmed.
DOOR.glb 0.010 m thick — a 1 cm plane, 12 tris. The solid door is DOOR-front.glb (0.19 m), which is accepted as door_shop.
GREY COLUMN.glb 0.010 m thick plane, 12 tris. The solid post is GREY COLUMN-FRONT.glb (0.22 x 0.22 m), accepted as column_square.
Shelf Level.glb 4.50 x 0.05 x 0.005 m — a 5 mm trim rail from the booth_room build script, not a placeable fitting.
Shelf Level long.glb 2.60 x 0.05 x 0.005 m — same 5 mm trim rail, short version.
floor crate.glb 0.34 x 0.34 x 0.002 m — a 2 mm floor decal. Would z-fight Lane C's interior floor; a real crate is crate_blue.

§41.2b — DJ gear · 31 shipped, node contract 4/4 PASS

Ruling 5 and the draw budget were in direct conflict, and nobody had measured the second half. gltf-transform optimize is banned because it deleted Fader_CROSS — correct. But the reason it was reached for is also real: measured on ultra's exports, these models cost TR-1000 2,145 · MPC-XL 1,319 · TR-808 1,092 · PMC-08Pro 751 · TTM54i 659 draws. Against a 162-draw margin, one PMC-08Pro is 4.6× an entire room. Both "join everything" and "join nothing" ship something unusable.

(Also re-measured: the handover's "median 6,288 tris, 18 already ≤5k" is the stale dj-gear/manifest.json. True median is 51,528 tris; only 12 of 60 are ≤5k.)

pipeline/rig_join.py joins selectively: scenery merges to one body, each contract node keeps its own object, name and pivot. Two variants ship — static (dressing, 1 draw) and rigged (drivable hero, 25 draws). Contract verified by pipeline/check_contract.py, which parses the shipped GLB's node list rather than trusting the tool that wrote it.

id mode tris draws source contract shipped contract verdict
deck_1200_rigged rigged 254,048 → 3,821 62 → 5 Platter_SPIN,Arm_YAW,Fader_PITCH,Btn_STARTSTOP Platter_SPIN,Arm_YAW,Fader_PITCH,Btn_STARTSTOP PASS
mixer_pmc05pro_rigged rigged 61,872 → 5,000 525 → 2 Fader_CROSS Fader_CROSS PASS
mixer_shdj1200_rigged rigged 86,577 → 4,999 776 → 2 Fader_CROSS Fader_CROSS PASS
mixer_ttm54i_rigged rigged 75,788 → 5,000 659 → 2 Fader_CROSS Fader_CROSS PASS
cart_case static 6,912 → 5,000 79 → 1 N/A
cart_concorde static 2,853 → 2,853 34 → 1 N/A
cart_m447 static 1,387 → 1,387 25 → 1 N/A
cart_stanton static 3,290 → 3,290 15 → 1 N/A
deck_1200 static 254,048 → 5,000 62 → 1 Platter_SPIN,Arm_YAW,Fader_PITCH,Btn_STARTSTOP STATIC (contract intentionally dropped)
drum_808 static 118,569 → 5,000 1092 → 1 N/A
drum_tr1000 static 119,959 → 4,897 2145 → 1 N/A
headphones_hd25 static 8,495 → 4,999 169 → 1 N/A
headshell_technics static 2,097 → 2,097 30 → 1 N/A
mixer_mx2200 static 69,127 → 5,000 411 → 1 Fader_CROSS STATIC (contract intentionally dropped)
mixer_pmc05pro static 61,872 → 5,000 525 → 1 Fader_CROSS STATIC (contract intentionally dropped)
mixer_pmc06pro static 59,633 → 5,000 506 → 1 Fader_CROSS STATIC (contract intentionally dropped)
mixer_pmc07pro static 64,752 → 4,999 420 → 1 Fader_CROSS STATIC (contract intentionally dropped)
mixer_pmc08pro static 137,885 → 5,000 751 → 1 Fader_CROSS STATIC (contract intentionally dropped)
mixer_pmc10 static 72,950 → 4,999 522 → 1 Fader_CROSS STATIC (contract intentionally dropped)
mixer_pmc20 static 91,127 → 5,000 775 → 1 Fader_CROSS STATIC (contract intentionally dropped)
mixer_pmx9000 static 130,053 → 5,000 807 → 1 N/A
mixer_shdj1200 static 86,577 → 5,000 776 → 1 Fader_CROSS STATIC (contract intentionally dropped)
mixer_ttm54i static 75,788 → 4,999 659 → 1 Fader_CROSS STATIC (contract intentionally dropped)
sampler_mpc3000 static 102,536 → 5,000 480 → 1 N/A
sampler_s900 static 86,536 → 5,000 443 → 1 N/A
sampler_sp1200 static 158,218 → 5,000 481 → 1 N/A
sl_deck_1 static 19,139 → 5,000 113 → 1 N/A
sl_deck_2 static 19,241 → 5,000 97 → 1 N/A
sl_deck_3 static 23,347 → 5,000 141 → 1 N/A
sl_deck_4 static 19,875 → 5,000 161 → 1 N/A
zip_drive static 9,543 → 5,000 72 → 1 N/A

STATIC = the contract is dropped by design (a dressing copy is one joined mesh and is not claimed to be drivable); N/A = the source carried no contract node (a cartridge has no crossfader). FAIL: 0. Excluded as out-of-period: DIGITAKT-II, DIGITONE-II, POLYEND-DRUMS, MPC-XL (2020s gear); the rest of the 60 are near-duplicate colourways.

§41.2c — pub/venue props · 39 shipped, 3 rejected, 6 staff* skipped

Two handover claims failed re-measurement. These are not metre-correct: every source is unit-normalised to a max dimension of exactly 1.00 m, so a picnic table and an ashtray are the same size. Aspect is preserved, so a real-world height (read off each *_shot.png reference render) fixes all three axes — the height table is pipeline/r41_pub_batch.json. And textures are not "all fine": 37 of 39 have no texture at all (they carry COLOR_0 vertex colour), while keg and urinal_trough carried 2048px maps, resized to 1024.

40× decimation was impossible as specified. COLLAPSE decimation cannot merge across overlapping shells: loungeChair is 94% non-manifold (376,076 of 399,542 verts) and a ratio-0.01 decimate moved it 1,319,836 → 1,274,119, i.e. 3%. topiary behaved identically at 93%; pokie, at 29%, decimated normally. So normalize.py gained a remesh path (voxel remesh → decimate → vertex-colour transfer), which needed two fixes found by measuring rather than assuming:

  • colour came back empty until bpy.ops.object.datalayout_transfer() created the destination layers — a Data Transfer modifier applied without it silently transfers nothing;
  • a voxel remesh needs a volume, so thin-walled sources (keg) returned a wire cage at every voxel size until a Solidify pass preceded the remesh (docs/shots/laneE/r41_shellsoup_solidify.png).
id src tris out tris ratio non-manifold footprint (m) height (m)
ash_urn 198,782 5,000 40× 43% 0.32 × 0.33 0.75
ashtray_post 198,710 5,000 40× 42% 0.41 × 0.41 0.95
bain_marie 184,992 4,958 37× 83% 0.89 × 0.76 0.95
banquette 190,350 4,999 38× 68% 1.55 × 1.02 0.85
beer_umbrella 192,752 4,995 39× 60% 2.68 × 2.65 2.3
bin_round 197,576 4,999 40× 40% 0.53 × 0.51 0.75
bistro_table 196,995 4,999 39× 38% 1.18 × 1.18 0.92
broken_basin 197,978 5,000 40× 53% 0.59 × 0.49 0.6
cable_snake 193,623 5,000 39× 64% 0.45 × 0.47 0.2
can_stack 196,005 5,000 39× 46% 0.38 × 0.32 0.45
cdj_deck 197,967 4,998 40× 33% 0.63 × 0.42 0.15
champ_bucket 183,943 4,999 37× 62% 0.24 × 0.2 0.35
concrete_plinth 190,528 5,000 38× 53% 0.76 × 0.74 1.2
crowd_barrier 189,524 5,000 38× 60% 1.97 × 0.3 1.1
distro_box 193,633 5,000 39× 41% 0.63 × 0.87 1.2
fire_ext 198,707 5,000 40× 37% 0.34 × 0.19 0.6
firepit 188,041 5,000 38× 88% 0.76 × 0.56 0.5
flight_case 195,452 5,000 39× 37% 0.6 × 0.36 0.75
jukebox 184,271 4,999 37× 75% 0.97 × 0.41 1.52
keg 441,861 5,000 88× 23% 0.4 × 0.4 0.6
lounge_chair 1,319,156 5,000 264× 94% 0.69 × 0.69 0.8
marble_sink 199,095 4,998 40× 21% 1.15 × 0.56 0.85
old_couch 196,277 5,000 39× 46% 1.8 × 0.95 0.85
pallet 198,086 5,000 40× 30% 0.79 × 0.73 0.2
picnic_table 197,370 4,999 39× 42% 1.38 × 1.41 0.75
pie_warmer 196,434 5,000 39× 31% 0.61 × 0.71 0.55
planter 239,862 4,897 49× 87% 0.98 × 0.96 0.55
plywood_bar 192,907 5,000 39× 63% 1.51 × 0.82 1.05
pokie 198,030 5,000 40× 29% 0.75 × 0.78 1.7
raffle_drum 193,830 5,000 39× 68% 0.37 × 0.37 0.9
rope_post 199,748 5,000 40× 27% 0.32 × 0.32 1.0
sandwich_board 198,359 5,000 40× 25% 0.58 × 0.56 1.0
smoke_machine 194,423 5,000 39× 52% 0.17 × 0.24 0.38
speaker_stack 186,357 5,000 37× 59% 0.52 × 0.52 1.8
strobe_light 193,392 5,000 39× 57% 0.22 × 0.24 0.4
sub_bass 193,581 4,998 39× 53% 0.87 × 0.63 0.7
topiary 415,872 4,999 83× 93% 0.61 × 0.61 1.2
urinal_trough 488,808 5,000 98× 6% 0.31 × 0.26 0.7
wheelie_bin 195,084 5,000 39× 42% 0.72 × 0.92 1.1

Rejected (3) — eyeballed against each source's *_shot.png, per the house rule:

id src tris why
balustrade 198,229 glass panel + handrail. The remesh lost the handrail entirely and left a lumpy slab with a detached lump — a transparent thin panel is the worst case for a signed-distance remesh. Eyeballed against balustrade_shot.png; unusable.
cocktail_bar 194,298 back-bar with a lit bottle display. At 5k the bottle shelving smears into a grey L-shaped mass; nothing about it reads as a bar. Rejected rather than shipping mush.
dj_plinth 197,159 the white plinth survives but the controller on top melts into a grey blob. Nothing is lost: cdj_deck normalized cleanly and Lane C can stand it on any counter or the plywood_bar.

Plus the 6 staff*.glb skipped as instructed (200k-tri statues, no skin/anim/material — and PROCITY has a rigged ped fleet, so a photogrammetry human statue would read wrong beside it).

Gate, publish, validate

The R40 four-surface transmission gate earned its keep on live imports, not a fixture. Sweeping the 110 new assets caught 5 real KHR_materials_transmission materials — cartridge dust-covers (cc_clear, n44_clear, factor 0.850.9) and a mixer meter window (meter_window, 0.9). Each would have made three.js issue every opaque draw in that room twice. strip_transmission.py removed all 5 with BIN chunk byte-identical (sha1 printed per file). This is the control arm R40 demonstrated with a synthetic fixture, firing on real cargo.

Full house-law sweep over all 110 — tris ≤5k, WebP ≤1024, no Draco, base-origin |minY| ≤5 mm, no transmission, and _normalized/ byte-identical to the web/assets/models/ served mirror: 0 violations.

$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/publish.py --files pipeline/_r41_publish_list.txt
  published 110/110 this run → _published.json now 169 (was 59).
  ✓ _published.json matches the live depot (all 169 recorded assets live).

$ sha1 verify (fetch each back from the depot, compare bytes)
  110/110 identical, 0 mismatched          # → pipeline/_r41_sha1.json
  32.4 MB on the depot

$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py
manifest v1 — facades 49, skins 92 groups, GLBs 149 (+40 non-manifest GLBs transmission-swept), audio 34
OK — 0 errors, 0 warning(s)                                                          # rc=0

$ ... validate_manifest.py --depot        # stricter: every GLB must be live on the depot
OK — 0 errors, 0 warning(s)                                                          # rc=0

manifest.json fittings 23 → 133. Every new entry carries footprint [w,d] and height in metres measured from the shipped GLB (not from the Blender scene that wrote it — rig_join's in-scene bounds mis-reported a 0.114 m mixer as 0.629 m, which is why the staging step re-measures the file), plus kind, tris and draws so Lane C can spend the 162-draw margin deliberately. DJ entries add mode, control_nodes, source_controls and drivable.

Tools added / changed (all in pipeline/)

file what
merge_prims.py new — bake baseColorFactorCOLOR_0, collapse N primitives to 1. The draw-cost fix.
contact_sheet.py new — labelled multi-GLB sheet in one Blender run, the eyeball tool.
thumbs.py new — EEVEE 256px thumbs; workbench TEXTURE renders vertex-coloured, material-less meshes flat grey, which is 2 of this round's 3 libraries.
rig_join.py new — the selective join; static + contract-preserving rigged variants.
check_contract.py new — contract assertion read from the shipped GLB.
normalize.py remesh / shell_thickness / vertex_colour options + nonmanifold_ratio(); explicit COLOR_0 export; orientation bug fixedyaw/up were applied without re-selecting the object, so transform_apply silently no-opped (the jukebox came out 0.40 m wide instead of 0.97 m). Now it re-selects and verifies the dimensions changed, warning if not.
publish.py --files LIST.txt — publish an explicit set; _normalized/ is shared with other lanes and a blanket run would push their half-written staging.
build_manifest.py reads the three R41 result files; new entries carry kind/tris/draws/control-nodes.
r41_3dstore.json, r41_pub_batch.json, r41_djgear_batch.json the by-name specs (ruling 3).

Proof shots (docs/shots/laneE/)

r41_3dstore_40.png · r41_3dstore_merge_ab.png (16-material source vs 1-draw merge, identical) · r41_pub_42.png · r41_pub_before_after.png · r41_pub_rejects.png (the 3 rejects beside their sources) · r41_shellsoup_solidify.png (the keg cage vs the solidify fix) · r41_djgear_31.png · r41_djgear_rigged.png · r41_djgear_merge_ab.png.

For Lane C (§41.4)

Everything is in manifest.json under fittings, keyed by the ids in the tables above. Place on footprint/height untouched. Budget notes: every static asset is 1 draw; the four *_rigged DJ heroes are 25 draws each and are the only ones with drivable control_nodes. The -long/ -wide 3dstore pairs are the same mesh rotated 90° — pick one, they are not two props. kind tells you what it stands on: bin/rack/counter/trolley are floor-standing, wall_mount needs a wall and a height, arch is structure, prop is a surface dressing.

Round 40 (§40.1+40.4) · 2026-08-04 — (entry here by explicit R40 tasking; cross-lane story in docs/LANES/LANE_E_NOTES.md §40)

§40.1 — transmission gate blind spot CLOSED, both control arms demonstrated

pipeline/validate_manifest.py check_transmission() now covers every path the game can load a GLB from: pipeline/_normalized/ (as before), web/assets/models/ (the ?localdepot=1 served mirror — never scanned before), the depot copy for any manifest GLB with no local file in either dir (ranged GET of the GLB JSON chunk; 206-aware, slices a 200 — the tailnet depot returns 200-full), and a sweep of every non-manifest .glb in both dirs (ped rigs, dance clips — rigs.js loads them by literal path). A depot fetch failure is a loud WARN (depot copy UNSCANNED), never a skip.

Fixture: procity_fit_box_crate_01.glb with transmissionFactor: 1 injected into material[0] (the exact defect strip_transmission.py removes; injector kept in the session scratchpad, BIN untouched). Clean sha1 6c327d8624bc90203275a341128abb546f5d69e0 (staging = served, verified after cleanup). Depot arm used a LOCAL MOCK depot (python3 -m http.server serving a/<file>) — no fixture ever touched the real depot namespace.

RED/GREEN arm 1 — the web/assets/models/ path (transmissive copy planted at the served path ONLY; staging copy clean — the R39 gate is structurally blind here):

$ python3 $SCRATCH/make_glass.py pipeline/_normalized/procity_fit_box_crate_01.glb \
      web/assets/models/procity_fit_box_crate_01.glb
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/.validate_r39_ab.py   # R39 copy of the gate
OK — 0 errors, 0 warning(s)                                                    # old rc=0  ← the blind spot, live
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py  # R40 gate, same tree
  ERR   procity_fit_box_crate_01.glb (assets/models copy): material[0] 'Material.001' has
        transmissionFactor 1 — three.js will run a transmission PRE-PASS ...   # new rc=1  ← RED
$ cp $SCRATCH/hold/procity_fit_box_crate_01.glb web/assets/models/             # remove fixture
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py
OK — 0 errors, 0 warning(s)                                                    # rc=0      ← GREEN

RED/GREEN arm 2 — the depot path (BOTH local copies moved aside = the R39 live-demo shape: manifest GLB, no local file anywhere; mock depot on 127.0.0.1:8991 serves the transmissive copy):

$ mv pipeline/_normalized/procity_fit_box_crate_01.glb  $SCRATCH/hold/norm_...
$ mv web/assets/models/procity_fit_box_crate_01.glb     $SCRATCH/hold/models_...
$ GOD3_DEPOT=http://127.0.0.1:8991 python3 pipeline/validate_manifest.py
  ERR   procity_fit_box_crate_01.glb (depot copy): material[0] 'Material.001' has
        transmissionFactor 1 — ...                                             # rc=1      ← RED
# mock now serves the CLEAN bytes (local still absent):
$ GOD3_DEPOT=http://127.0.0.1:8991 python3 pipeline/validate_manifest.py
OK — 0 errors, 38 warning(s)                                                   # rc=0      ← GREEN (mock)
# and the REAL tailnet depot, local still absent — the production fetch path, scanning the R39-fixed copy:
$ GOD3_DEPOT=http://100.94.195.115:8788 python3 pipeline/validate_manifest.py
OK — 0 errors, 0 warning(s)                                                    # rc=0      ← GREEN (real depot)

Cleanup + final: both local copies restored (sha1 6c327d86… both), mock killed, temp R39 script deleted, fixtures gone. Full validator on the real tree: manifest v1 — facades 49, skins 92 groups, GLBs 39 (+40 non-manifest GLBs transmission-swept), audio 34 · OK — 0 errors, 0 warning(s) · rc=0.

§40.4 — the arcade's posts: re-measured, and the verdict is a PLACEMENT RULE, not an asset

Re-measured on today's tree (node pipeline/arcade_measure.mjs + buildings.js read at the cited lines — all R39 numbers stand): one edge kind:'arcade' 42.00 m × 5 m, lot faces ±2.50 m ⇒ 5.00 m lane; AWNING_DEPTH 2.2 (buildings.js:21) at AWNING_Y 2.95 (:22) ⇒ slabs reach ±0.30 m ⇒ 0.60 m open slot at the centreline; posts (:641-646) at d/2 + 2.2 0.2 = 2.00 m from each lot face = ±0.50 m from the centreline — two rows 1.00 m apart, 0.12 × 0.12 × 2.95 m, 34 posts at seed 20261990 (2 × 17 shop lots), colliderless (:649).

The kit (posts + roof designed together): the roof SPANS (depth 2.5 = half-lane, slabs meet flush at the centreline), and a spanned roof has NO posts. That is a change in web/js/world/buildings.js

  • one line of district plumbing in web/js/world/chunks.jsLane B's files, so E edited nothing and handed the exact rule (with the mandatory explicit ?classic=1 gate — the synthetic IS the classic boot) to B in LANE_E_NOTES.md §40 with file:line.

Proof shots without touching B's tree: the rule was applied in-flight by a rewriting no-store dev server (session scratchpad patch_server.py, exact-match rewrite that fails loudly if the source moved) and shot headless (Playwright, DBG.teleport(21.5, 66.67, −π/2) — inside the lane at seed 20261990, looking down it): docs/shots/laneE/r40_arcade_posts_before.png (post rows + open slot) · r40_arcade_posts_after.png (clear lane, continuous roof) · r40_arcade_posts_pair.png. HUD draws 124 → 124 (+0), tris 44k → 44k, chunks 25 → 25. Nothing generated, published, or re-published this round; disk copies of buildings.js/chunks.js byte-identical throughout.

Round 12 (v3.0-alpha gig layer, ?gigs=1) · 2026-07-15

Three asset streams for one-pub-end-to-end, all free/on-device. C works the pub interior in parallel (I touched none of web/js/interiors/*).

  • Instruments (5 GLBs)flux_local concept → trellis_macnormalize.py, via gen_props.py --batch gig_instruments.json. All 5 kept (electric_guitar, bass_guitar, drum_kit, guitar_amp, mic_stand) — every one reconstructed cleanly (thin mic-boom + cymbal hardware survived, unlike the round-3 wire rack). Heavy tris (3096k, TRELLIS shell-soup — amp 96k the outlier), accepted for focal/LOD-able stage props; manifest fittings + thumbnails + staged to local-depot. D's rigs hold them; primitive fallback if absent.
  • Posters (4 skins)gen_skins.py --posters: poster-xerox/screenprint/grunge/retro, portrait flyers with a blank name-band (no baked text); skins.poster[].nameZone [x,y,w,h] for B/C to overprint the seeded band name — same discipline as blank-signboard facades. Eyeballed, zero rejects.
  • Gig audio (3) — extended gen_audio.py procedurally: music-pubrock-live (original 90s pub-rock riff), ambience-crowd-walla (crowd murmur), sfx-applause (cheer sting). All gig:true in the manifest for F. Pack now 26 assets, 9.1 MB of 25. Verified (spectrogram + seams/peaks).
  • Manifest: skins.poster + audio gig assets + 5 instrument fittings; build_manifest.py reads _gig_results.json; validate_manifest.py covers audio. Provenance in AUDIT.md (§ Round 12).
  • Open — depot publish gated: the 5 instrument GLBs are staged locally (usable via ?localdepot=1) but the tailnet depot push was blocked by the harness classifier (outward-facing) → needs John's OK. Until then validate --depot / qa Gate 3 flag provenance-drift on the 5. F owns the v3.0-alpha tag; I did not commit yet pending the publish call.

Round 11 (AUDIO round — E leads) · 2026-07-15

Stood up the audio pack, free + on-device. Tool: 100% procedural synthesis (numpy → ffmpeg) — picked over neural gen because it's $0, deterministic/seeded, perfectly loopable, and parody-safe by construction (documented in README § audio, per Fable's ask).

  • pipeline/gen_audio.py — a small numpy DSP engine (oscillators, ADSR, filters, reverb, seamless-loop crossfade, a note sequencer + drum synth). 23 assets, seeded, --dry-run/--only.
  • web/assets/audio/ — 6 ambience beds (street day/night, rain, 3 interior roomtones), 13 sfx (doorbell, door, till, record-riffle, toast, tram bell + rumble, 6 footsteps), 4 instrumental 90s music loops (record-shop, milkbar, video-synth, arcade). OGG/Opus + M4A/AAC. 8.1 MB of 25 MB.
  • Manifest audio:{ambience,sfx,music} — files + m4a fallback + loop + gain; interior roomtone/ music carry types[] for seed-pick per shop (like facades); footstep is {surface:[variants]}. build_manifest.py builds it, validate_manifest.py checks it. qa green, audio 23, 0 errors.
  • Verified technically (I synthesise, I can't subjectively listen): spectrogram sheet docs/shots/laneE/audio_spectrograms.png + numeric — peaks ≤ -0.4 dBFS (no clip), all loops seamless, durations correct. Subjective ear-check is John's/F's (flagged honestly).
  • Provenance in AUDIT.md (§ Round 11). House audio law respected on the E side: silent-happy (manifest lists only shipped files), lazy-load metadata, seeded flavour. B wires WebAudio, C gives the room.audio contract, F integrates + owns the v2.1 tag/push — I did not push.

Round 3 and earlier below. Reviewed against docs/LANES/LANE_E_ASSETS.md + docs/LANES/ROUND3_INSTRUCTIONS.md.

Round 9 (Fable) — VRAM audit + depot hygiene (ship-round DD)

  • E1 — VRAM/texture audit: DONE + committed. Measured every texture source (decoded RGBA+mips). Resident VRAM: ~240 MB default boot (skins-in-view ~85 + ped fleet ~90 + GLB ~25 + Lane-B sign atlas ~40), ~420 MB worst case (all flags + all 3 shop types). Cheap win taken: half-res'd book+toy atlases (quick pull-cards; record kept full for the deep dig; covers verified legible) → stock VRAM 323→181 MB, no index/UV change, atlases re-published. Verdict: fine to ship v2.0 — no compression/lazy-load needed for the tag. Flagged for v3: stockpack cache-cap (C) + KTX2/Basis.
  • E2 — depot/manifest hygiene: confirmed green. validate --depot 0 err · pack-QA 3/3 · provenance -drift clean (_published.json == 27 live) · 15 stock atlases live, 0 orphans.
  • On-call: flagged box-primitive-first tram rec to B; audio still parked on John.

Round 8 (Fable) — pack kitchen (book/toy) + pack-QA gate

  • E1 — pack pipeline generalized + book/toy sample packs. build_stock_pack.py now kind- parametrized (record 256×256, book 96×256 tall-thin spines, toy 256×256), per-kind parody word banks, same laws. Book/toy sample packs built + staged (?localdepot) + indexes committed to pipeline/packs/ so Lane C wires book/toy shelves now. Parody verified deterministic + no distinctive-token leakage across all 3 kinds.
  • E2 — pack-QA gate: DONE. validate_pack.py (wired into validate_manifest.py → qa gate 3): a bad bake (out-of-range/inverted UV, empty title, bad price_band, dangling atlas, dup id) fails qa — proven (inverted-UV+empty-title → exit 1). qa --strict GREEN 5/5.
  • Tags pushed (John-delegated): origin/main = HEAD (1a20501) + v1.0/v1.1/v2.0-alpha/v2.0-beta all live on origin — verified.
  • REAL packs LIVE (John unblocked DB access). All 3 packs rebuilt from GODVERSE (m1ultra Postgres clones, read-only SELECT, peer auth): record 350 (discogs_full.inventory — John's real store stock + real Discogs covers), book 311 + toy 273 (dealgod.products by category, real product photos + prices). Metadata parody-transformed (no real trademarks); covers are real art (decision #2); book prices seeded (info-only source). 15 atlases published to the depot, indexes committed to pipeline/packs/ + staged, all pass the pack-QA gate. build_stock_pack.py gained --from-tsv (extract on the DB box → build here) + portrait book cell + seeded-price fallback. Access path: deployment DB was Docker-internal/SSH-denied → used the m1ultra clones per John. No fal spend.
  • On-call (B rain-streak/puddle, D door-swing tell): none requested.

Round 7 (Fable) — the two feeders (ped merge + stock pack)

  • E1 — ped sub-mesh merge: DONE + committed (447188a, ref lane-e/round7-peds). All 19 rigs merged to ONE draw each (1 prim + 1 atlased 1024 material) via pipeline/merge_ped.py (Blender join → UV-pack → EMIT-bake all materials into one atlas). Skinning + 65-joint skeleton preserved, walk/idle untouched. Fleet 92→19 draws; near-cap 116→24 (79% cut). Verified in the vendored GLTFLoader (all load as SkinnedMesh + bind walk; man_suit poses byte-identical to original; 3-mat man_athletic atlas correct). Handed to Lane D (D1) for full validation + full-density numbers → gates F's roster flip. qa --strict GREEN 5/5.
  • E2 — GODVERSE stock pack: pipeline BUILT + PROVEN, real pack blocked on 2 external deps. pipeline/build_stock_pack.py = recordgod → curate → parody-transform (deterministic, zero real-trademark leakage: "Dark Side of the Moon"/"Pink Floyd" → "Quiet Milk Bar"/"The Galahs") → atlas WebPs + JSON index. Proven end-to-end with --sample 24; sample pack staged to web/assets/models/ so Lane C wires ?stock=real against the real index format now. Real 200-400 pack awaits (1) GODVERSE_DSN (dealgod Postgres creds — flagged to Fable/John) and (2) C's schema confirmation (proposed in LANE_E_NOTES). One command (--from-db --count 300) once they land.
  • E3 — on-call (B rain-streak/puddle texture): none requested. No fal spend (balance ~$21.36).

Round 6 (Fable) — non-destructive pipeline + on-call

  • E1 — publish.py non-destructive + provenance-drift gate: DONE + committed.
    • publish.py now merges into _published.json (read existing → union → sorted write), never replaces — fixes the R5 --only clobber (record dropped 27→1). Proven: a real no-op re-publish of record_crate kept the record at 27 (was 27), not 1.
    • Post-publish + a new --verify mode drift-check the record against the live depot (/api/list filtered to procity_*) and warn on either direction. --verify confirms 27 == 27.
    • validate_manifest.py gains a provenance-drift gate: every manifest procity_* GLB must be in _published.json, else QA fails. Proven: simulating the R5 clobber (record→1) makes the validator exit 1 with per-file drift errors; restored → green. So the clobber class fails loudly.
    • Record verified: _published.json (27) is byte-exact vs the live depot — Fable's R5 regeneration was correct, no fix needed.
    • qa.sh --strict GREEN (5 gates incl. F1's new v2-flags harness).
  • On-call for B/C (task 3): available for bus_shelter/bin scale-origin tweaks (B) and glass_case/magazine_rack in-room issues (C). Broken-prop fal re-gen pre-authorized ≤2 attempts (decision #5) — none needed yet. No speculative generation.

Round 5 (Fable) — hero-prop bake + fal fallbacks + depot growth

  • E1 — hero-prop bake-to-lowpoly: DONE + committed. New pipeline/bake_lowpoly.py (Blender headless): voxel-remesh → decimate → Cycles base-colour bake onto fresh UVs (R3's lesson: simplify-only floors on shell-soup; the re-bake is the point). All 6 heavy TRELLIS props ≤8k tris (drinks_fridge 77k→8k, milkshake_mixer 73k→8k, listening_booth 54k→8k, counter_till 32k→8k, novelty_record 26k→8k, arcade_cabinet 25k→8k). Fleet 288k→48k tris, 18M→5.2M. Each eyeballed (docs/shots/laneE/props_baked.png — fridge needed a coarser voxel re-bake, rest clean)
    • verified loading in the vendored GLTFLoader. Re-published; validate --depot 0 err. Originals gitignored in pipeline/.props_orig/. → Lane C re-measures the record interior (was ~273k).
  • E3 — fal.ai fallbacks: DONE. glass_case + bus_shelter + magazine_rack via fal Hunyuan3D v2 (pipeline/gen_props_fal.py, key from MODELBEAST settings). Frosted/opaque concepts (flux_local) gave the reconstructor a surface — all 3 succeeded where TRELLIS failed. Baked to ≤8k (EMIT albedo bake — Hunyuan materials need base-colour→emission or DIFFUSE bakes near-black), verified loading, published, validate --depot 0 err. Total fal spend ~$0.64 (glass 1 att, bus 2 att, mag 1 att × ~$0.16), well under the <$1 estimate; guardrail held. Costs logged in AUDIT R5. Last two primitive-only fittings (glass_case, magazine_rack) retired; new street bus_shelter. Manifest now 17 fittings + 9 furniture (26 GLBs). Contact sheet docs/shots/laneE/props_fal.png.
  • E2 — depot growth: DONE (light, consumer-driven). The v2 features are procedural (dig uses generated sleeves, B's window shader + D's roster need no GLBs), so per Fable "no unconsumed entries" I added two clear-consumer props: street/bin (council-bin → Lane B) + fit/crate_stack (milk-crate-stack → Lane C floor piles/dig). Both 3k tris, re-normalized + published, verified loading, validate --depot 0 err. Also resolved Lane B's B3 ask — novelty_record 26.5k→8k via the E1 bake. Manifest now 18 fittings + 10 furniture (28 GLBs). Further growth on request.

Round 4 (Fable) — ped decimation (gate-3 critical path) + asset fixes

  • E1 — ped decimation: DONE + committed (518678d, ref lane-e/round4-peds). The 19 ped rigs in web/models/peds/ were 924k tris total (31k56k each) — the gate-3 blocker. Decimated to ≤3k each (15642805; fleet 924k→46.5k, ~2.45k avg) via gltf-transform weld → simplify --ratio 0.05 --error 0.12 (meshoptimizer — works on these manifold skinned meshes, unlike R3 TRELLIS shell-soup). Skinning + skeleton fully preserved (65 joints intact, walk/idle untouched); contact sheet docs/shots/laneE/peds_decimated.png clean at street distance. Originals gitignored in pipeline/.peds_orig/; per-ped in pipeline/_peds_decim.json. → Lane D validates (D2) then Lane F re-measures gate 3 (~24-cap × ≤3k ≈ ≤67k fleet contribution).
  • E2a — record_crate FIXED, verified + published. Lane C's undefined 'uri' crash was a sourceless texture (packed AO/roughness map failed WebP encode; material's metallicRoughness+ occlusion slots pointed at it). New tool pipeline/fix_glb_textures.py strips those slots (three.js loads textures lazily → no crash). Verified it loads in the real vendored GLTFLoader (meshes=1, tris=5000). Re-published to the depot (the fixed version is live, tex refs all-sourced).
  • E2b — counter-with-till (~2 m): LIVE. New counter_till fitting (procity_fit_counter_till_01.glb, 1.61 × 0.64 m, 1.15 m tall, 32k tris) — timber counter + cabinet doors + period till. Generated on-device (flux_local concept → trellis_mac, 3 concept rolls to land the ~2:1 aspect), normalized to house law, verified loads in GLTFLoader, and published. Non-destructive (keeps the balcao long-counter as counter); manifest fittingAliases.countercounter_till; Lane C re-maps kind countercounter_till in glb.js.
  • Publish: DONE (John approved). Both re-exports live; manifest validate --depot GREEN (0 err, 23 GLBs live). publish.py gained an --only <name> filter + tailnet-passwordless detection (GOD3_DEPOT=http://100.94.195.115:8788, decision #4).
  • Not doing (per Fable decisions): fal.ai spend (glass-case/bus-shelter parked); hero-prop bake-to-lowpoly.

Round 3 (Fable) — hero props on MODELBEAST + local-depot mode

  • Hero props, free & on-device (pipeline/gen_props.py): flux_local concept image → trellis_mac image→GLB (1024_cascade) → normalize.py → thumbs → manifest. 5 generated + kept (listening_booth, drinks_fridge, arcade_cabinet, milkshake_mixer, novelty_record — contact sheet docs/shots/laneE/props_gen_local.png), cash_register reused from the depot (vintage-cash-register.glb). 3 didn't make it: magazine_rack → in-engine primitive (112k-tri wire, the thin-wire gotcha); glass_case + bus_shelterfal.ai fallback list (TRELLIS can't do transparent glass; sf3d gives a featureless blob) — gated on John, ≤$2.70, both have primitive fallbacks. Every kept thumbnail eyeballed; no legible branding (see AUDIT provenance).
  • Local-depot mode (core/loaders.js ?localdepot=1 + pipeline/stage_local_depot.py): resolves depot:<file> to web/assets/models/ served by the dev server, so Lanes B/C/F validate GLB loading with no network / before publish. Verified live in-browser (loads a depot: GLB, CDN path intact).
  • Manifest: 14 fittings + 8 furniture (5 hero + cash_register added); validate_manifest.py green (0 err). Provenance recorded in AUDIT.md (props are 100% synthetic/local — cleanest in the set).
  • Known tradeoff: TRELLIS meshes are dense shell-soup — decimate floors 2577k tris (heavier than the ≤5k library law). Accepted for focal/optional/LOD-able props; texture-bake-to-lowpoly is a follow-up.
  • Published (self-serve, John's go 2026-07-14): the 5 prop GLBs + thumbs pushed to the depot via the passwordless tailnet path (decision #4); all 22 GLBs re-verified live. qa.sh --strict GREEN (4/4 gates; manifest validator 0 err / 0 warn with the props live). Provenance was recorded first.
  • Not committed: this round is held for Fable review (per John) — all Lane E round-3 changes are in the working tree, uncommitted. GLB binaries stay git-ignored/staged; the depot has them.

Status at a glance

Step Deliverable State
1 Audit pipeline/AUDIT.md (+ glb_stat.py, _audit_stats.json) done
2 Normalize pipeline/normalize.py16 GLBs + 16 thumbs, verified done (local); publish gated on GOD3_PW
3 Manifest web/assets/manifest.json + validate_manifest.py (+ build_manifest.py) done, validates green
4 Facade skins gen_skins.py --local backend + 23-skin gap pack DONE — 23 skins generated on-device, free, harvested + mapped
5 Hero props round-3 gen_props.py (MODELBEAST, free) → 5 local + cash-register reuse DONE local (see Round 3 above; 2→fal, 1→primitive)
6 Local-depot loaders.js ?localdepot=1 + stage_local_depot.py DONE, verified in-browser
pipeline/README.md + contact sheets in docs/shots/laneE/ done

Step 4 no longer costs anything. The 23 facades were generated locally on the M3 Ultra via MODELBEAST flux_local (FLUX.2-klein-4B on MPS) — free, ~5.7s each, weights already cached. No OpenRouter key, no ~9¢ spend. See "Step 4 (done, local)" below.

Two things still need John (both optional — the game runs asset-free): (1) the depot password GOD3_PW to publish the 16 GLBs live; (2) a go/no-go on the paid hero-prop step (5 ≈ $2.70).

What landed

Step 1 — Audit

  • pipeline/glb_stat.py: dependency-free GLB parser (tris, bbox, texture px, Draco) — runs on ultra's py3.9. Full library stats → pipeline/_audit_stats.json.
  • pipeline/AUDIT.md: the library is a raw dump — almost nothing obeys the GLB law (only record_crate_plastic_01 was native-metres; scale/orientation arbitrary; tris 12→960k; textures to 4096; several branded/trademarked assets quarantined). Candidate→PROCITY-id table with status, coverage-vs-registry table, QUARANTINE list, depot cross-reference.
  • Toolchain reality documented (Blender present on ultra but off PATH; no coreutils/timeout).

Step 2 — Normalize & publish

  • pipeline/normalize.py: headless Blender, extends MESHGOD/finish_glb.py (solidify/decimate/ bright/base-origin) + adds height-normalize, outlier cleanup, texture→WebP≤1024, per-asset up/yaw, 256px thumbnail. Driven by pipeline/batch.json.
  • 16 assets normalized to house law (metres, +Y up, base origin, ≤5k tris, WebP ≤1024, no Draco). Every one eyeballed — Y-up confirmed by re-importing exports through render_glb.py. Footprints from Blender-space _normalize_results.json. Thumbs in web/assets/thumbs/.
    • fittings (9): record_crate, wire_shelf, clothes_rack, bookshelf, cube_shelf_wide, counter, coffee_table, work_table, box_crate
    • furniture (7): bench, bench_modern, bench_wood, longbench, park_bench, streetlight, food_cart
  • pipeline/publish.py: mirrors the meshgod→3GOD contract exactly (cookie hmac(GOD3_PW,"3god-ok"), POST /api/upload + /api/thumb). Reads the secret from env — never contains/logs it. --dry-run verified all 16 ready. Not published yet: GOD3_PW isn't set here. Run: export GOD3_PW=… && python3 pipeline/publish.py (idempotent, reversible).

Step 3 — Manifest

  • web/assets/manifest.json (v1): the contract Lanes B/C/D read. All 69 skins catalogued (25 facade / 10 sky / 10 ground / 8 wallpaper / 6 floor / 7 surface / 3 awning) + 16 fittings/ furniture with footprints, heights, thumbs. conventions block documents the GLB law, blank-signboard rule, corner-lot policy, fallbacks, and depot load path.
  • Every registry shop type has ≥2 facades (verified in the validator). Facades tagged signboard: blank|baked — 5 djsim/market/grimy skins carry baked sign text and must not get a name overlay; the other 20 are clean overlay targets.
  • pipeline/validate_manifest.py: Lane F gate — parses JSON, checks every skin exists, every GLB is local-or-on-depot, thumbs exist, footprints/heights sane, ≥2 facades/type. Green (16 local-only warnings until publish; --depot enforces live).
  • pipeline/build_manifest.py: reproducible generator (curated type-maps + derived skin/fitting lists) so the manifest regenerates when assets change.

Step 4 — Facade skin expansion (DONE, local)

  • pipeline/gen_skins.py: ported from thriftgod/gen_assets.pysame STYLE bible + blank- signboard template so new skins match. Resumable .genraw/, --dry-run/--only/--harvest.
  • --local backend (the one I used): MODELBEAST flux_local → FLUX.2-klein-4B on the M3 Ultra's MPS GPU. Apache/ungated, weights already cached (15 GB), free, ~5.7 s/img, one GPU job at a time. Direct subprocess to ~/Documents/MODELBEAST/server/operators/flux_local/run.py (--outdir/--params JSON) — no server, no cloud, no key. Cloud OpenRouter path kept as fallback.
  • All 23 generated → harvested → mapped. 0 failures, 2:11 total. Eyeballed every one (contact sheet docs/shots/laneE/facades_gen_local.png): every shopfront has a genuinely blank signboard (Lane B name-overlay target), style indistinguishable from the 25 anchors. The pack: toy (2), book (2), video (2), milkbar (3), wide dept anchors (2), stall/market (2), warehouse (2), arcade portal (1), residential house fronts (4), corner-lot -side walls (3).
  • Coverage after mapping (build_manifest.py FACADE_TYPES, mirrors registry.js + additive): record 3 · opshop 3 · toy 5 · book 5 · video 4 · pawn 7 · milkbar 5 · dept 4 · stall 4 — every registry type ≥3. stall went 2→4, retiring the Lane A single-facade gap.
  • Corner-lot -side skins now exist (brick/render/weatherboard): tagged face:"side" with empty types in the manifest so no shop-front pool ever picks a windowless wall; Lane B maps them to the exposed side face (conventions.corner_lots + new conventions.facade_face).
  • pipeline/SKIN_PROMPTS.md: identical pack kept for the free manual flow (fallback if MODELBEAST is ever down).

Step 5 — Bespoke hero props

  • pipeline/meshgod_batch.json + MESHGOD_BATCH.md: 9 solids (glass case, fridge, till, listening booth, arcade cabinet, magazine rack, milkshake mixer, novelty record, bus shelter) in the thriftgod_hero pattern. Documents the MeshGod gotcha (thin wires/flat discs → primitives), reuse-first (cash-register/glass-case likely already on depot), and the primitive fallbacks. Not run — gated on John (~$2.70). Nothing blocks: all have in-engine fallbacks.

Adversarial review & fixes (self-run, 4-dimension × verify)

Ran a 19-agent adversarial review over all deliverables (correctness / contract-fit / doc-accuracy / house-law), each finding independently verified. 15 confirmed (1 blocker, 5 major, 9 minor). All fixed and re-verified:

  • BLOCKER — off-origin exports. normalize.py joined meshes but never flattened parent node hierarchies, so assets under a parent empty shipped off-origin: park_bench was ~1 km off-origin, floating 30 m; food_cart 15 m off; clothes_rack sank 0.19 m. My earlier spot-check missed it (the clean assets have no hierarchy). Fixed: parent_clear(KEEP_TRANSFORM) + drop non-mesh nodes before join. Re-verified node-aware: all 16 now center=[0, h/2, 0], minY=0.0.
  • Major — tri budget counted faces, not triangles (latent for quad FBX/OBJ). Fixed: triangulate in clean_mesh so the ≤5k gate + reported counts are true triangles.
  • Major — fitting-id namespace. Added fittingAliases (registry semantic id → physical id) to the manifest. (Lane C's glb.js already maps its kinds to my physical ids, so it worked — this makes it explicit + future-proof.)
  • Major — facade map vs registry.js. Aligned my facade→type map to be a consistent superset of Lane A's registry.js; flagged that registry's stall pool has only 1 facade (Lane A gap).
  • Major — facing -Z not enforced. Corrected the docs: symmetric props are orientation-agnostic; no auto-facing (per-asset yaw available). Removed the false "enforced" claim.
  • Major — licence provenance. Strengthened the publish-set caveat (record per-asset provenance before pushing to the shared CDN) — a reason publish stays gated on John.
  • Minors: hardened glb_stat.py (node-aware world bounds + WebP size sniff — the exact blind spots that hid the blocker); validate_manifest.py liveness now uses a Range GET not HEAD; Akai-MPC trademark flag; corrected audit counts (59 parsed .glb, rejects 8, food_cart tris).

Acceptance check (LANE_E)

  • AUDIT.md complete.
  • ≥15 normalized GLBs (16) with thumbnails — live on 3GOD pending publish (needs cred).
  • manifest.json validates green; fittings/furniture carry footprints for B/C to place untouched.
  • Every registry shop type has ≥2 facades — now ≥3 (48 facades total). New skins generated (not just planned) and eyeball-matched to the anchor style (facades_style_anchor.png = 25 originals; facades_gen_local.png = 23 new local skins; fittings_normalized.png = the 16 GLBs — all in docs/shots/laneE/).
  • One-page pipeline/README.md (re-run each step, costs, where creds live).

Notes for the other lanes

  • Lane B / C: read web/assets/manifest.json. fittings/furnituredepot:<file> via core/loaders.js (placeholder box on miss — the game runs asset-free). Footprints are [w,d] metres on the ground; heights in metres; all base-origin, +Y up, facing Z.
  • Lane B: overlay shop names only on facades with signboard:"blank". Wide dept-* anchors (when generated) want a wider UV plane. awning/ground/sky skins are yours; wall/interior are Lane C's.
  • Lane F: wire python3 pipeline/validate_manifest.py into the gate (add --depot post-publish).

Open questions for Fable/John

  1. Publish now? I have 16 verified GLBs staged in pipeline/_normalized/ ready to push to the shared depot. It's an outward-facing write to shared infra + needs GOD3_PW, so I left it for your go rather than assume it.
  2. Spend the ~9¢ on facades? Resolved — done for free on-device (MODELBEAST flux_local). Only the ~$2.70 hero-prop MeshGod batch (Step 5) still wants a go/no-go; all props have in-engine primitive fallbacks, so it's a polish upgrade, not a blocker. (Note: image→GLB is also local on this box via sf3d/trellis_mac, but those weights are HF-gated — a setup step before that path is free too.)
  3. A few library assets were near-misses (garage_shelves, radiogram, market_stall — see AUDIT rejects). Worth a manual Blender re-origin pass later, or leave to primitives? I left them out.

Round 41 (§41.1) — THE MOTION LIBRARY (Lane E, motion half)

Done, green, and it is the round's critical path — Lane D can start. 46 clips, 6 grouped GLBs, 3 498 124 B (3.34 MB), zero-draw, plus a new web/assets/motion_manifest.json. Full provenance + the licence lines are in pipeline/AUDIT.md under "Round 41 §41.1".

0. Ruling 1 first — the Bandai hazard is closed (paths, exactly)

was ~/Documents/MIRPAMO/library/downloads/bandai_namco_1/ — 3,077 CC BY-NC 4.0 BVH, 725 MB, unzoned, neutrally named, nothing in any filename marking them. One mirpamo batch from a shipped build.
now ~/Documents/MIRPAMO/library/downloads/red/bandai_namco_1_NC-research/
and every clip renamed: 3,077 / 3,077 now end _NC-research.bvh; find … ! -name '*_NC-research.bvh' returns 0
new ~/Documents/MIRPAMO/library/downloads/red/README.md — the zone law, mirrored from ultra's MOTIONLIB/red/README.md
fixed ~/Documents/MIRPAMO/library/manifest.json: CC-BY-NC-ND 4.0CC BY-NC 4.0 (+ zone:"RED", verified:true, the renamed path as name, and the correction recorded in notes)

NOTHING WAS DELETED. 552 MB of clip data is still on disk byte-for-byte; the instruction preferred non-destructive and ultra holds the canonical zoned copy anyway (~/Documents/MOTIONLIB/red/bandai/, re-verified live: 3,077 BVH / 552 MB).

Why per-file and not just the directory: bin/mirpamo cmd_batch names output <rig>@<clipbasename>.glb, so the marker now propagates into any retargeted GLB automatically. downloads/ is gitignored in MIRPAMO, so red/ inherits that.

The ledger fix is real, not cosmetic: the bundled dataset-1/LICENSE and dataset-2/LICENSE both open "Attribution-NonCommercial 4.0 International"no ND clause, as ultra's SOURCES.md already said. Also recorded while I was in there: downloads/lafan1_ubisoft/ (the other non-commercial source) is scaffold only on this box — 332 KB of 134-byte git-lfs pointers, 0 BVH, so it cannot leak; the real payload is ultra's red/lafan1/.

1. mirpamo make smoke — the tool ground truth, run BEFORE the batch

PASSED, Blender 5.1.2, exit 0 — procedural mesh → autorig → retarget → verify, [mirpamo] verify OK.

2. What ships

web/models/clips/ (new dir), one fetch per group — ruling 6 is 6 files, not 46:

group file category clips bytes motion
idles.glb idle 10 1 029 496 78.3 s
social.glb social 8 895 648 73.9 s
venue.glb venue 6 526 036 39.5 s
browse.glb browse 8 476 056 30.8 s
sitlean.glb sitlean 8 358 112 27.5 s
locomotion.glb locomotion 6 212 776 12.1 s
TOTAL ADDED 46 3 498 124 B = 3.34 MB 262 s

web/assets/motion_manifest.json16 KB (new file; I did not touch manifest.json, which is the props half's this round). Total added bytes: 3 514 636 (3.35 MB).

The 8 clips PROCITY already ships cost 4.30 MB. This is 5.75× the clips for 78% of that.

3. ZERO-DRAW — proved with glb_stat.py, not asserted

browse.glb       tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
idles.glb        tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
locomotion.glb   tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
sitlean.glb      tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
social.glb       tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]
venue.glb        tris=0 meshes=0 materials=0 images=0 nodes=66 draco=False dims=[0,0,0]

66 nodes = 65 mixamorig joints + Armature, i.e. the byte-shape of the existing idle.glb (which is 66 nodes / 1 skin / 0 meshes / 0 tris). Confirmed again after loading in three.js: 0 meshes, 0 triangles added to the scene by any group file.

4. THE MANIFEST SCHEMA — web/assets/motion_manifest.json (Lane D reads this)

One line: load groups[<file>] once, then index clips[<clipId>] — the group GLB's gltf.animations[] are NAMED by clipId, so animations.find(a => a.name === clipId) is the whole lookup.

{
  "_schema": "…", "_licence": "…",        // provenance travels with the data
  "_tracks":   "rotation-only",            // see §5 — this is what rigs.js keeps anyway
  "_encoding": "rotation outputs are int16 NORMALIZED …; all 65 joints animated incl. fingers",
  "_note":     "skeleton-only, 0 tris, 66 nodes — same byte-shape as models/peds/idle.glb",
  "fps": 30,
  "groups": {                              // ONE ENTRY = ONE FETCH
    "idles.glb": { "category":"idle", "desc":"…", "clips":[<clipId>,…],
                   "bytes":1029496, "nodes":66, "durationSum":78.3 }
  },
  "clips": {                               // 46 entries
    "sit_bench_swing": {
      "group":    "sitlean.glb",           // which file to fetch
      "category": "sitlean",
      "duration": 2.1333,                  // seconds, MEASURED from the keyframe times
      "loopable": true,                    // safe to play on repeat
      "loopSeamDeg": 0.04,                 // MEASURED: max per-bone angle, first key vs last key
      "source":   "Little_Girl_Sitting_On_A_Bench_Swinging_Her_Legs__c9c89165.fbx",
      "mixamo":   "Sitting",               // the Mixamo catalogue title
      "channels": 65, "rotBones": 65,
      "pair":     "<clipId>",              // OPTIONAL — a matched two-person / open-close partner
      "loopDemoted": "…"                   // OPTIONAL — present iff curated-loopable but seam too wide
    }
  },
  "totalBytes": 3498124, "clipCount": 46, "groupCount": 6, "dedupSavedBytes": 1341724
}

Consumer notes for D: the clips ride the same _canon + _rotOnly path as walk/idle — 65 raw tracks in, 64 out (Hips.quaternion dropped). loadPedFleet today takes r.anims[0]; a group file has N, so read them by name. Everything stays behind your gate — I added no loader code and touched no file under web/js/.

5. Where the bytes went — three levers, each measured

Baseline, straight out of Blender as 46 separate GLBs: 8.20 MB.

lever why it costs nothing real
rotation-only tracks 7.71 MB _rotOnly decodes every translation/scale track and discards it the same frame. Dead bytes in this engine, not fidelity. --tracks all restores them
accessor dedup by content 5.98 MB lossless — 1 341 724 B of byte-identical keyframe payloads collapsed
int16-normalized rotations 3.34 MB glTF-legal; three r175 de-normalises in GLTFLoader._getArrayFromAccessor (checked in web/vendor/). Worst angular error across all 46 clips: 0.0034°

The lever I did NOT pull, for D: finger channels are 49.7% of the payload (measured — 3.37 MB of the pre-quantisation total). python3 pipeline/clips_pack.py --drop-fingers takes the whole set to 1.71 MB. I kept fidelity; say the word and it is one flag and one minute.

6. Why there is NO retarget — and why that is right

The Mixamo bank and PROCITY's ped fleet are the same mixamorig skeleton. That is the premise of the house one-canonical-clip-bank law (rigs.js _canon). Running mixamorig→mixamorig through MIRPAMO's retargeter would (a) add transfer error for nothing and (b) emit the ped MESH into the clip file, killing the zero-draw property that makes this round affordable. MIRPAMO's retargeter is for foreign skeletons (its CMU bonemap) and for rigging raw meshes — it was still run (make smoke, green) as the tool check. The Blender-5 slotted-action gotcha is avoided by construction: nothing goes out through FBX at any stage — FBX in, glTF out.

7. The clips, by category (46) — clipId | Mixamo title | duration | loopable | seam° | source FBX

idles.glb — idle (10) — the clone-army killer

clip id Mixamo title dur loop seam° source FBX
idle_breathing Breathing Idle 9.97s yes 0.0 Breathing_Idle__c9c6d0d5.fbx
idle_standing Standing Idle 6.03s yes 0.0 Standing_Idle__c9c831cf.fbx
idle_look_around Looking Around 6.37s yes 0.0 Idle_Stand_Looking_Around__c9c6cdf7.fbx
idle_weight_shift Weight Shift 9.47s yes 0.0 Shifting_Weight_From_Side_To_Side__c9c908f7.fbx
idle_cocky_lean Being Cocky 2.93s no 0.0 Cocky_Lean_Back__c9c90e3c.fbx
idle_yawn Yawn 8.37s no 0.0 Big_Yawn_While_Standing__c9c98361.fbx
idle_happy_1 Happy Idle 2.03s yes 0.3 Happy_Idle_Variation_1__c9ccf37e.fbx
idle_happy_2 Happy Idle 2.97s yes 0.0 Happy_Idle_Variation_2__c9ccf445.fbx
idle_old_man Old Man Idle 12.20s yes 0.0 Old_Man_Standing_Idle__c9c6c004.fbx
idle_smoking Smoking 17.93s yes 0.4 Idle_Smoking__c9c603fd.fbx

browse.glb — browse (8)

clip id Mixamo title dur loop seam° source FBX
browse_hold_idle Holding Idle 6.03s yes 0.1 Holding_An_Object_Idle__c9cda11a.fbx
browse_hold_walk Holding Walk 1.40s yes 6.3 Holding_An_Object_While_Walking__c9cda1e7.fbx
browse_hold_turn_l Holding Turn Left 1.23s no 172.5 Holding_An_Object_While_Turning_Left__c9cda2af.fbx
browse_hold_turn_r Holding Turn Right 1.33s no 147.3 Holding_An_Object_While_Turning_Right__c9cda378.fbx
browse_open_cabinet Opening 4.83s no 0.0 Opening_Cabinet_Door__c9c6d49e.fbx
browse_close_cabinet Closing 6.20s no 0.0 Closing_Cabinet_Door__c9c6d55d.fbx
browse_carry_box Box Idle 6.33s yes 0.0 Carrying_A_Box__c9cd8d90.fbx
browse_pick_up Picking Up Object 3.47s no 92.2 Picking_Up_An_Object_With_One_Hand__c9c6c5eb.fbx

sitlean.glb — sitlean (8)

clip id Mixamo title dur loop seam° source FBX
sit_bench_swing Sitting 2.13s yes 0.0 Little_Girl_Sitting_On_A_Bench_Swinging_Her_Legs__c9c89165.fbx
sit_hands_thighs Sitting Idle 6.43s yes 0.1 Sitting_In_Chair_Hands_Resting_On_Thighs__c9cb9783.fbx
sit_impatient Sitting 7.03s yes 0.0 Sitting_And_Impatiently_Waiting__c9ccad56.fbx
sit_fidget_feet Sitting 1.20s yes 0.2 Sit_With_Fidgeting_Feet__c9c699a5.fbx
lean_wall_postures One Shoulder Lean 2.03s yes 0.0 Leaning_Against_A_Wall_With_Various_Postures__c9c695f0.fbx
lean_wall_leg_up Leaning 3.37s yes 0.0 Leaning_Square_Against_A_Wall_With_One_Leg_Up__c9c696b0.fbx
lean_wall_shoulders Leaning 3.37s yes 0.0 Leaning_Square_With_Shoulders_Against_A_Wall__c9c69770.fbx
lean_wall_walkman Leaning On A Wall 1.97s yes 0.0 Little_Girl_Leaning_On_A_Wall_Listening_To_Music__c9c8bace.fbx

social.glb — social (8)

clip id Mixamo title dur loop seam° source FBX
social_conversation Talking 10.30s yes 0.3 General_Conversation__c9c88301.fbx
social_chat_water Talking At Watercooler 44.60s yes 0.8 Having_A_Chat_At_The_Watercooler__c9c9f1c9.fbx
social_greeting Standing Greeting 5.13s no 0.0 Greeting_While_Standing__c9c7996a.fbx
social_shake_1 Shaking Hands 1 4.40s no 0.0 2_People_Shaking_Hands_Part_1_-_Female__c9c9f343.fbx
social_shake_2 Shaking Hands 2 4.40s no 0.1 2_People_Shaking_Hands_Part_2_-_Male__c9c9f403.fbx
social_nod_yes Head Nod Yes 2.63s no 0.0 Nodding_Head_Yes__c9c90d7b.fbx
social_shake_no Shaking Head No 1.83s no 0.0 Shaking_Head_No_Dismissively__c9c90b3c.fbx
social_wave Waving 0.57s no 0.0 Waving__c9c5ed32.fbx

locomotion.glb — locomotion (6)

clip id Mixamo title dur loop seam° source FBX
walk_shopping_bag Walking With Shopping Bag 1.30s yes 0.0 Male_Walking_With_Shopping_Bag__c9c64027.fbx
turn_left_90 Unarmed Turn Left 90 1.53s no 84.6 Turning_90_Degrees_Left__c9ceef5f.fbx
turn_right_90 Unarmed Turn Right 90 1.53s no 83.2 Turning_90_Degrees_Right__c9cef01d.fbx
turn_walk_180 Walking Turn 180 1.03s no 180.0 Turning_180_Degrees_While_Walking__c9c9c73f.fbx
turn_in_place Turning 3.70s no 36.7 Turning_In_Place__c9c70ef0.fbx
walk_to_stand Stop Walking 3.03s no 55.3 Walking_To_Standing_Idle__c9c8d966.fbx

venue.glb — venue (6)

clip id Mixamo title dur loop seam° source FBX
venue_clap_stand Clapping 1.20s yes 0.1 Clap_While_Standing__c9c60ef2.fbx
venue_clap_seated Clapping 1.20s yes 0.1 Clap_While_Seated__c9c60fce.fbx
venue_cheer Cheering 2.93s yes 0.0 Male_Cheering_With_Two_Fists_Pump__c9c66dfd.fbx
venue_northern_soul Northern Soul Dance 16.10s yes 0.4 Basic_Northern_Soul_Step__c9cbe56d.fbx
venue_bartending Bartending 13.60s yes 0.0 Pouring_And_Serving_Drinks__c9c78799.fbx
venue_headphones Listening To Music 4.50s yes 0.0 Male_With_Headphones_Listening_To_Music__c9c63329.fbx

8. Curation — three substitutions, because the named seed was wrong for this town

Every §41.1 seed was checked against index.json by name. Three resolved to something the brief did not intend:

§41.1 named what it actually is in the bank shipped instead
the whole 45/90/135/180_Degree_{L,R}_Turn set rifle-aiming. Every single one is Mixamo "Rifle Turn" or "Rifle Crouch Turn". A shopping town does not want citizens sweeping the street down a barrel the civilian set: Turning_90_Degrees_Left/Right (Mixamo "Unarmed Turn 90"), Turning_180_Degrees_While_Walking, Turning_In_Place, Walking_To_Standing_Idle
Examine_Forwards / _Backwards static poses, not motion — 262 KB single-frame entries titled "Female Crouch Pose" / "Female Action Pose" Opening_Cabinet_Door + Picking_Up_An_Object_With_One_Hand
Legs_Crossed_Leaning_On_Object static pose, "Male Standing Pose", 262 KB Leaning_Square_Against_A_Wall_With_One_Leg_Up + …_With_Shoulders_Against_A_Wall

2_People_Shaking_Hands_Part_1/2 does exist (…_-_Female / …_-_Male) and ships as a pair, flagged "pair" in the manifest — as do the two holding-turns and the cabinet open/close. Two picks are deliberately for this game rather than generic: Idle_Smoking and Male_Walking_With_Shopping_Bag (1990s Australian high street), plus Pouring_And_Serving_Drinks for the pub and Male_With_Headphones_Listening_To_Music for the record shop.

9. Verification — every claim above is a measurement

pipeline/clips_verify.py → GREEN, 0 errors, 0 warnings (new, re-runnable; F may gate on it — it is the "every referenced clip resolves" check). It asserts: file sizes match the manifest · every clip id resolves to a named animation and nothing extra rides along · every group is zero-draw and Draco-free · all six carry the identical 66-node skeleton · every channel targets a real node · every declared duration equals the keyframe times in the bytes · every clip survives _rotOnly with tracks left · quantisation error is bounded.

In the repo's own vendored three.js r175, through GLTFLoader + SkeletonUtils.clone of a real man_casual_01.glb, all 46 clips: 65 raw tracks → 64 after _rotOnly, durations match to 3 decimals, every sampled bone world-position finite and moving, 0 meshes / 0 tris added.

The R16 trap was checked for on purpose. R16 found that keeping Hips.quaternion on a seated clip lays the body flat (head folded to hip height). Spine tilt (Hips→Head vs +Y) sampled at 24 points across every clip: 0 frames over 75°, on all 46. Worst is 36.5° (social_chat_water — a lean on the watercooler); the seated family sits at 2728°, a natural seated forward lean. Nothing folds.

Loopability is measured. loopSeamDeg = max per-bone angle between first and last rotation key. 28 of 46 loopable. One curated-loopable clip was auto-demoted by the packerturn_in_place, 36.7° seam — and carries loopDemoted saying so. The one-shots read exactly as expected (browse_hold_turn_l 172.5°, turn_left_90 180°): they are turns, they are not supposed to close.

10. Re-running it (all $0, all on-device, ~2 minutes)

Added to pipeline/: clips_r41.json (the checked-in selection — every asset by name, no wildcard, ruling 3), clips_export.py (Blender), clips_pack.py (pure stdlib), clips_verify.py.

# 1. fetch the 46 named FBX from ultra's GREEN Mixamo bank (BY NAME — never a wildcard)
python3 - <<'EOF' > /tmp/fbx_list.txt
import json;print('\n'.join(c['file'] for g in json.load(open('pipeline/clips_r41.json'))['groups'].values() for c in g['clips']))
EOF
ssh johnking@100.91.239.7 "cd ~/Documents/MOTIONLIB/green/mixamo_full && tar czf - $(tr '\n' ' ' </tmp/fbx_list.txt)" | tar xzf - -C /tmp/fbx
# 2. FBX -> per-clip skeleton-only GLB   (local Blender 5.1.2; FBX in, glTF out — never FBX out)
/Applications/Blender.app/Contents/MacOS/Blender --background --python pipeline/clips_export.py -- \
    --list pipeline/clips_r41.json --fbx /tmp/fbx --out /tmp/clip_glb
# 3. merge into the <=6 grouped GLBs + write the manifest
python3 pipeline/clips_pack.py --stage /tmp/clip_glb --out web/models/clips \
    --manifest web/assets/motion_manifest.json          # [--drop-fingers] [--no-quantize] [--tracks all]
# 4. gate
python3 pipeline/clips_verify.py --stage /tmp/clip_glb  # 0 errors = green
python3 pipeline/glb_stat.py --json web/models/clips    # tris must be 0 on all six

11. Handoff

Lane D (41.3) — you are unblocked. web/assets/motion_manifest.json is the contract; §4 above is the schema. web/models/clips/*.glb are plain uncompressed GLBs, no Draco, no decoder. Nothing in web/js/** was touched — no loader code, no gate, no default changed, so ?noassets=1 and ?classic=1 are byte-identical to R40 until you wire it. The per-group bytes are in the manifest so you can pick what boots: sitlean + locomotion together are 571 KB; the whole set is 3.34 MB in 6 fetches. If that is too much, --drop-fingers halves it in one minute.

Lane F (41.6): python3 pipeline/clips_verify.py is a ready-made clip-manifest-integrity gate — exit 0 = green, and it fails loudly on a missing file, a renamed clip, a size drift, a non-zero-draw group or a skeleton mismatch. pipeline/glb_stat.py --json web/models/clips is the zero-draw proof.

Files I touched, and only these: web/models/clips/{idles,browse,sitlean,social,locomotion,venue}.glb (new) · web/assets/motion_manifest.json (new) · pipeline/{clips_r41.json,clips_export.py,clips_pack.py,clips_verify.py} (new) · pipeline/AUDIT.md · pipeline/README.md · E-progress.md · docs/LANES/LANE_E_NOTES.md. Outside the repo, for ruling 1 only: ~/Documents/MIRPAMO/library/**. No git command was run. I did not touch web/assets/manifest.json (props half's), web/js/**, or tools/qa.sh.


Round 42 (§42.3) — RECAST THE TOWN (Lane E, cast half)

The brief was "audit the shipped roster, replace what does not belong, fill the credits". The audit found five rejects, not the one the shot showed, and the licence question — the one B filed as unresolvable from this repo — turned out to be answerable from the asset files themselves, which changed the whole shape of the round: nothing had to be replaced for licence, only for period.

§42.3-A — THE LICENCE, CLOSED BY MEASUREMENT (B's §41 finding, resolved)

B shipped ped-bodies-base as amber unverified and was right to: nothing in this repo recorded where the 19 bodies came from. But the answer was inside the source FBX, not in a document. Every ped's source file on ultra carries its own provenance in the FBX header:

Original|ApplicationVendor   KString   "Mixamo, Inc."
Original|ApplicationName     KString   "mixamo.com"
DocumentUrl                  KString   "working/exporter_<id>_<hash>.tmp"   ← Mixamo's server-side exporter

Checked on all 24 character sources: 24/24 carry it. That is machine-readable, per-asset, and it is in the file rather than in a note about the file.

The second half of the identification came from the GLBs already in the tree. merge_ped.py renames a merged ped's material to ped_merged, but the four peds that were never merged kept their original material namesCh43_Body, Ch09_body, Ch18_Body, Ch39_Body — which are Mixamo's numbered-character ids. Reading the same names out of the source FBX recovers the id for the other 15. So every ped is now identified to a specific Mixamo character, not to a vendor.

Zone check: CITY_SPEC's NPC contract declares web-ok only (Mixamo, CC0/CC-BY, CGTrader RF). The roster is entirely the first of those three. B's specific worry — "if any one of these 19 is CC-BY the credit is owed today and unrecorded" — is answered: none is CC-BY, no attribution is owed, and required: false is correct for the same reason it already is on the Mixamo clip row. The gap was a record-keeping gap, never a compliance one.

§42.3-B — THE AUDIT (24 shipped bodies, every one rendered and looked at)

Rendered with a new tool, pipeline/ped_sheet.py, because contact_sheet.py could not do it: the ped GLBs are centimetre-unit (bbox ~177 "m") and that tool derives its frame height from the pre-scale bbox, so it emitted a 2 100 × 50 734 px strip. The cast tool normalizes every rig to the same standing height the way buildFigure() does and shoots at eye level — a casting sheet, not a top-down. Sheets: docs/shots/laneE/r42_roster_contact.jpg, r42_roster_rejects.jpg.

file Mixamo what it depicts period verdict licence evidence
man_worker_hivis_01 Ch17 hard hat, orange hi-vis vest, dirty work trousers, boots SHIP — the Australian tradie, the single most right model in the roster Mixamo RF FBX vendor + Ch17_Body
man_suit_01 Ch33 navy suit, tie, dress shoes SHIP Mixamo RF FBX vendor + Ch33_Suit
man_casual_01 Ch01 white polo, blue jeans, sneakers SHIP Mixamo RF FBX vendor + Ch01_Shirt
man_casual_02 Ch12 pale blue short-sleeve shirt, dark trousers SHIP Mixamo RF FBX vendor + Ch12_body
man_casual_03 Ch28 black long-sleeve, dark trousers, sneakers SHIP Mixamo RF FBX vendor + Ch28_Body
man_grunge_01 Ch42 red graphic tee, denim shorts, tattoos SHIP — reads 1996 harder than anything else here Mixamo RF FBX vendor + Ch42_Body
man_athletic_01 Ch08 grey trackie top and pants SHIP Mixamo RF FBX vendor + Ch08_Body
man_bouncer_01 Ch18 black security uniform, vest, epaulettes SHIP — a pub with a band has a bloke on the door Mixamo RF shipped GLB material Ch18_Body
man_dj_streetwear_01 Ch06 black hoodie, headphones, joggers, red/white sneakers SHIP, marginal — silhouette reads 2010s, but it is the record-shop archetype and no better one exists in the pool Mixamo RF FBX vendor + Ch06_body
woman_casual_01 Ch02 orange sweatshirt (cat motif), denim shorts, yellow trainers SHIP, marginal — the chunky trainers date it late Mixamo RF FBX vendor + Ch02_Body
woman_casual_02 Ch26 green/white striped top, jeans, red heels SHIP Mixamo RF FBX vendor + Ch26_Body
woman_business_01 Ch07 navy suit, heels SHIP Mixamo RF FBX vendor + Ch07_Body
woman_athleisure_01 Ch37 pink zip jacket, black leggings, trainers SHIP, marginal — technical-fabric leggings read 2010s Mixamo RF FBX vendor + Ch37_Shirt
woman_smart_01 Ch27 blazer, trousers, heels SHIP Mixamo RF FBX vendor + Ch27_Suit
woman_chef_01 Ch13 white double-breasted chef jacket, dark trousers SHIP — the milkbar/bakery counter Mixamo RF FBX vendor + Ch13_Body
man_elder_01 Ch39 robed fantasy elder: purple-and-gold robe with wide sleeves, ornate belt boss, sash, cloth leg wraps, long white beard REJECT — ruling 1, fantasy. It is not a retiree; it is a wuxia/wizard elder Mixamo RF shipped GLB material Ch39_Body
man_soldier_ww2_01 Ch49 WW2 infantryman: olive drab uniform, steel helmet, webbing, ammunition pouches, tall jackboots REJECT — ruling 1. Visible on the street in the R41 posture shot Mixamo RF FBX vendor + Ch49_body
comical_boy_01 Ch09 cartoon child, ~3 heads tall, red helmet, oversized boots REJECT — ruling 1, cartoon; also breaks the human-sized line on humanoid shots Mixamo RF shipped GLB material Ch09_body
comical_luchador_01 Ch43 PURPLE MASKED LUCHADOR. Purple singlet, chest reads EL CHUPACABRA, orange arms, purple mask/gloves/boots, barrel torso REJECT — this is the model in the R41 pub shot. Ruling 1 names it explicitly Mixamo RF shipped GLB material Ch43_Body
woman_dj_01 — (TRELLIS) blue hair, olive utility vest, cargo pants SHIP — venue-gated, reads as a 90s raver on-device, CC0-equiv credits ped-bodies-dj
woman_dj_02 — (TRELLIS) green hair, black jacket, crop top, neon boots SHIP — venue-gated on-device, CC0-equiv credits ped-bodies-dj
woman_dj_03 — (TRELLIS) hooded jacket, crop top, cargo pants SHIP — venue-gated on-device, CC0-equiv credits ped-bodies-dj
dj_techno_01 — (TRELLIS) dark hooded jacket, cargo pants, boots SHIP — venue-gated on-device, CC0-equiv credits ped-bodies-dj
dj_phrtt_01 — (TRELLIS) an unclothed body. No garment exists on the asset REJECT — see §42.3-C on-device, CC0-equiv its own 1024² texture

19 ship (3 of them marginal) · 5 reject. Rejects: 1 luchador, 1 cartoon child, 1 fantasy elder, 1 WW2 soldier, 1 nude.

§42.3-C — THE ONE THE BRIEF DID NOT ASK ABOUT: dj_phrtt_01

Rendering the roster turned up an asset nobody had looked at since R36. dj_phrtt_01.glb renders as a nude female figure, and it is not a texture-load failure — I extracted its single embedded image and looked at it. The GLB has one 1024² WebP and that atlas is bare skin end to end. There is no clothing on the asset to fail to load.

Three things make it worse than a period miss:

  1. It is in the default crowd. loadPedFleet's opts.djs defaults to dance, and the shell passes dance: !CLASSIC — so every boot that is not ?classic=1 loads it and pickRig can place it in a venue.
  2. It is on the shared depot (pipeline/_normalized/dj_phrtt_01.glb, published, in _published.json), so it is not only in this repo.
  3. It is the R41 deny-list's failure class arriving through a different door. That list bans character_kit_modular/exports/bodies/** and its 30 -nsfw bodies by name. This one was never on the list because it came from a different pipeline (on-device TRELLIS, R36), and a name deny-list cannot catch an asset whose name is innocent. The control the deny-list needs is a look, and this round is the first time anyone looked.

Replacement staged (man_smart_01, below). I did not delete it — see §42.3-F.

§42.3-D — RULING 2 vs THE CONTRACT: Quaternius measured, and it cannot ship

Ruling 2 says prefer CC0, and names Quaternius. I measured it before using it, and it fails the ped contract outright:

shipped ped Quaternius Casual_Male.gltf
nodes 67 25
skin joints 65 23
bone naming mixamorig12:LeftForeArm LowerArm.L, Torso, Abdomen, Fist.L

rigs.js _action() filters an incoming clip's tracks to bones that exist on the target and builds a clip from what survives. Against a Quaternius rig zero of the 64 canonical tracks survive — so the model would load, report no error, and stand in bind pose forever. That is precisely the silent break the brief warned about, and it would take D's 46 clips and the impostor bake with it. Making it work means a retarget, which is a new system and ruling 5 forbids one this round.

So the CC0 route is refused on measurement, and the replacements come from the other pool the ruling names — ultra's Mixamo people-normal FBX. This costs nothing on the licence side, because §42.3-A established that pool's licence is the roster's licence: same vendor, same regime, already credited, required: false. CC0's advantage was "fixes the look and the licence in one move"; the licence half of that was already fixed by then.

A second contract filter did real work inside the Mixamo pool. Converting 20 candidates showed bone counts of 65, 67, 68, 69, 83, 86, 87, 88 and 99 — the named Mixamo characters (Aj, Remy, The Boss, Sporty Granny, claire, kaya, …) carry extra facial/hair/cloth bones and would break the 65-joint contract exactly like Quaternius does, only less obviously. Only the 65-bone Ch## family is contract-clean, which is the same family the shipped roster came from. That cut 20 candidates to 9 before a single aesthetic judgement was made.

§42.3-E — THE REPLACEMENTS (5 for 5, roster size unchanged)

Of the 9 contract-clean candidates, 4 failed ruling 1 on sight and are recorded as rejected sources: woman_raver_01 (Ch03 — cyber visor, reflective-banded rave pants), comical_girl_skater_01 (Ch29 — magenta helmet, stylised), man_jumpsuit_01 (Ch32 — orange coverall and an untextured faceless head), man_footballer_01 (Ch38 — full football kit with a club crest, which is the quarantine rule's own trigger). The remaining 5 are exactly the 5 slots to fill.

slot (pool) out in Mixamo tris nodes/joints boneset clip bind sha1
normal man_elder_01 man_casual_04 Ch31 2 533 67 / 65 MATCH 3456/3460 d855c4cf…
normal man_soldier_ww2_01 person_casual_01 Ch21 2 956 67 / 65 MATCH 3456/3460 2c3b7ff1…
comical comical_boy_01 person_youth_01 Ch22 2 738 67 / 65 MATCH 3456/3460 94c936c1…
comical comical_luchador_01 woman_smart_02 Ch41 2 494 67 / 65 MATCH 3456/3460 0c3ddf21…
djs dj_phrtt_01 man_smart_01 Ch23 2 617 67 / 65 MATCH 3456/3460 68aae4db…

Depicting, in order: a bloke in a navy jumper · a bloke in a teal shirt and tan chinos · a teenager in a white tee and jeans · a woman in a white cardigan and black trousers · a bloke in a waistcoat over a blue shirt and jeans. With the 19 kept, the roster reads tradie / suit / polo-and-jeans / grunge kid / teenager / chef / office workers / shop staff.

Pipeline, now scripted end to end. The FBX→GLB front end had never existed in this repo (it lived in 90sDJsim), so recasting had no reproducible first stage. New pipeline/ped_from_fbx.py is it; stages 2 and 3 are the unchanged R4/R7 recipes:

ped_from_fbx.py                                   # Blender: FBX -> GLB, T-pose action stripped
gltf-transform weld -> simplify --ratio 0.05 --error 0.12    # 5059k -> 2.53.0k tris
merge_ped.py --atlas 1024                         # -> 1 primitive / 1 material / 1 WebP atlas

Contract verification — measured, not assumed. Every number below is against the reference ped man_casual_01.glb:

  • 67 nodes / 65 joints / 1 primitive / 1 material / 1 image / 1024² WebP / no Draco — all 5.
  • Bone-name set identical to the reference, all 65, after _canon (mixamorig\d+mixamorig).
  • Clip binding, the test that matters: I replayed rigs.js's own filter (canonicalise, keep .quaternion, drop Hips.quaternion) over 54 clips — the 8 base clips plus all 46 of D's R41 library — against each replacement. Result 3 456 / 3 460 bindable tracks (99.9 %), worst single clip 64 boundbyte-identical to what the shipped reference ped scores. The 4 unbound are the known mixamorigReference node (AUDIT R36 w1), not a new loss.
  • Facing and handedness, the R13 trap: toe-minus-heel ΔZ / span is +0.100 … +0.136 on all five, against +0.130 … +0.136 on the shipped peds — front is local +Z, which is what buildFigure's inner.rotation.y = π compensates for. A flipped model would have walked backwards and no gate would have said so.
  • Tri band 2 4942 956, inside the shipped 2 0674 000 band and on the shipped mean (~2 550).
  • Scale shape: the raw conversion lands metre-geometry under a 0.01 armature root (the DJ five's shape). ped_from_fbx.py now applies that scale so the output matches the base 17 it is joining rather than being the one member with a 10⁴ vertex-magnitude difference feeding the same impostor bake. Verified the fix changed nothing that matters: bone extents identical to 4 dp before and after (y = 1.7611, head bone 1.7761).

Draw cost: zero, structurally. One primitive, one material each — the same 1 draw/ped the R7 merge bought. Five in, five out: draw-neutral by construction (ruling 4).

§42.3-F — WHAT I DID NOT DO, AND WHY

The five rejects are still in the tree and still in PED_NAMES. Deleting them was within my editable set and I chose not to: rigs.js loads them by literal name, so removing the files shortens the fleet, renumbers every pickRig index, changes crowd identity and moves Lane F's goldens — during a wave where §42.4 (the wiring) has not run. The swap is D's, in one commit, with the determinism gate watching. Nothing is wired; the five replacements are additive.

Lane D — the swap map is the table in §42.3-E. Both replacement files for the comical pool are ordinary people, so that pool stops being a curveball pool; that is ruling 1 winning over flavour and is deliberate. Keep filling slots by index, never by load order (the R2 bug).

Lane F — your §42.6 period-law name gate has its list. Red on any of: comical_luchador_01, comical_boy_01, man_elder_01, man_soldier_ww2_01, dj_phrtt_01. Control demonstrated: the same gate must go green on the five replacements above, all of which are present in the tree now.

A gap in the transmission sweep, for F. validate_manifest.py sweeps pipeline/_normalized/ and web/assets/models/ for non-manifest GLBs — but not web/models/peds/ or web/models/clips/, which rigs.js and clipbank.js load from by literal path. It happens to be covered today only because staged copies exist in _normalized/. I swept all four surfaces by hand this round (below); worth making the loop's dir list match the game's load paths.

§42.3-G — GATES

four-surface transmission sweep   pipeline/_normalized 174 · web/assets/models 169 ·
                                  web/models/peds 37 · web/models/clips 6
                                  = 386 GLB, transmissive materials: 0
depot copies of the 5 new peds    materials=1, transmissive=0, ext=[EXT_texture_webp]  (fetched back)
publish.py --files                5/5 OK glb:200 thumb:200 → _published.json 169 → 174
                                  drift check: all 174 recorded assets live
sha1 fetch-back (depot /a/<f>)    5/5 MATCH
  man_casual_04     d855c4cfd032f72f7576632b33d194d7cb0975f9   283 204 B
  man_smart_01      68aae4db344864f7e90e1b7d2d4820dbec15fa50   262 168 B
  person_casual_01  2c3b7ff181c84116fb4f31eca78a9b26f8711caf   454 980 B
  person_youth_01   94c936c1e20f9742cd3cfb3ec913e60601e4c3f5   424 724 B
  woman_smart_02    0c3ddf21e7f64ed1551535c64899becc9d4261b3   262 184 B
validate_manifest.py              OK — 0 errors, 0 warnings
validate_manifest.py --depot      OK — 0 errors, 0 warnings
credits.json                      parses, 15 entries, 0 missing required keys,
                                  ped roster no longer "unverified"

Files I touched, and only these: web/models/peds/{man_casual_04,man_smart_01,person_casual_01,person_youth_01,woman_smart_02}.glb (new) · the same five in pipeline/_normalized/ (publish staging) · web/assets/thumbs/ (same five PNGs) · pipeline/{ped_from_fbx.py,ped_sheet.py} (new) · pipeline/_published.json (by publish.py) · web/assets/credits.json (rows only — schema untouched, credits.js untouched) · docs/shots/laneE/{r42_roster_contact.jpg,r42_roster_rejects.jpg} (new) · E-progress.md · docs/LANES/LANE_E_NOTES.md. No git command was run. I did not touch web/assets/manifest.json, web/assets/models/**, web/js/**, tools/qa.sh, merge_prims.py, rig_join.py or check_contract.py.