The v7.0 charter's money shot, driven through the REAL loop on the pinned seed: arrive hunting (the splash mission) → the strip → the shop (rumor overhead) → THE GEM (THE VERANDAHS 'Tinny', asking $19 against ★ RARE guide $60+ — with onboarding beat ③ visible below, walking its talk) → the crate → dawn day 2: '⚖ SOLD Tinny — hammer $89, $78 after fees'. Bought $19, hammered $89: the loop, told in six frames. docs/shots/v7_tour/ + sequence README. What remains for the v7.0 tag is deliberately NOT mine: docs freeze + John's playtest (hands before tags). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
990 B
Markdown
16 lines
990 B
Markdown
# THE TOUR — day one to first gem (v7.0's money-shot sequence, R36)
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Seed 20261990 (Boolarra Heads), one real playthrough driven end to end, no staging:
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1. **01_you_arrive_hunting** — the splash names the mission: hunting HILLS HOIST, $191 in your pocket.
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2. **02_the_strip** — the cluster-pose spawn: midday on the main street, shopfronts down the block.
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3. **03_every_door_opens** — inside Curio & Wax; the keeper's rumor overhead.
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4. **04_the_gem** — THE VERANDAHS "Tinny", asking **$19** against **★ RARE guide $60+**. The
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skill of the whole game in one card. (Beat ③ visible below — the onboarding walking its talk.)
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5. **05_the_crate** — the find banked, ⚖ a click away.
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6. **06_the_morning_paper** — dawn, day 2: **"⚖ SOLD 'Tinny' — hammer $89, $78 after fees."**
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Bought for $19, hammered for $89. That's the loop.
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Regenerate: the scratch driver lives in the R36 session; it reuses tools/flags_check.py helpers
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against any port via PROCITY_QA_PORT.
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