PROCITY/docs/shots/v7_tour/README.md
type-two 3ef751e1e3 Fable (integrator): THE TOUR — day one to first gem, 6 frames, no staging
The v7.0 charter's money shot, driven through the REAL loop on the pinned seed: arrive hunting
(the splash mission) → the strip → the shop (rumor overhead) → THE GEM (THE VERANDAHS 'Tinny',
asking $19 against ★ RARE guide $60+ — with onboarding beat ③ visible below, walking its talk)
→ the crate → dawn day 2: '⚖ SOLD Tinny — hammer $89, $78 after fees'. Bought $19, hammered
$89: the loop, told in six frames. docs/shots/v7_tour/ + sequence README. What remains for the
v7.0 tag is deliberately NOT mine: docs freeze + John's playtest (hands before tags).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 20:18:13 +10:00

990 B

THE TOUR — day one to first gem (v7.0's money-shot sequence, R36)

Seed 20261990 (Boolarra Heads), one real playthrough driven end to end, no staging:

  1. 01_you_arrive_hunting — the splash names the mission: hunting HILLS HOIST, $191 in your pocket.
  2. 02_the_strip — the cluster-pose spawn: midday on the main street, shopfronts down the block.
  3. 03_every_door_opens — inside Curio & Wax; the keeper's rumor overhead.
  4. 04_the_gem — THE VERANDAHS "Tinny", asking $19 against ★ RARE guide $60+. The skill of the whole game in one card. (Beat ③ visible below — the onboarding walking its talk.)
  5. 05_the_crate — the find banked, ⚖ a click away.
  6. 06_the_morning_paper — dawn, day 2: "⚖ SOLD 'Tinny' — hammer $89, $78 after fees." Bought for $19, hammered for $89. That's the loop.

Regenerate: the scratch driver lives in the R36 session; it reuses tools/flags_check.py helpers against any port via PROCITY_QA_PORT.