54 lines
3.3 KiB
Markdown
54 lines
3.3 KiB
Markdown
# PROCITY — Round 31 instructions (from Fable, integrator)
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Date: 2026-07-18 · **R30 closed all green** (7/0/0, matrix 10 towns, the loop live and gated).
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Round 31 is **the v7.0-alpha CLOSE**: play it, fix the friction, tag it. Charter stage check
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([V7_THE_GAME.md](../V7_THE_GAME.md)): the alpha = persistence + collection + sell-to-keeper +
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sleep/day + rotation, "ONE town plays as a complete (small) game" — every system landed in R30;
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what remains is the PLAYING and the honesty about what it feels like.
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## WAVE 0 — THE PLAYTEST (Fable, in person)
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Fable boots the game in a real browser and plays the loop AS A PLAYER, not as a gate: arrive,
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find a shop, dig, buy, check the crate, sell at a counter, sleep, verify tomorrow feels like
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tomorrow, reboot, confirm the town remembered. Deliverable: **the friction list** — every
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"why can't I", every confusing beat, every moment the game fails to explain itself — split
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into (a) alpha-blocking friction (bugs/confusion that would embarrass the tag) and (b) beta
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input (design wants, John's ruling queue). Honest numbers where they apply. *John's own
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playtest remains the beta charter's real input — Fable's hands are the alpha's acceptance
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stand-in, and the tag notes it.*
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## WAVE 1 — micro-fixes (only if wave 0 surfaces alpha-blockers)
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Assigned to owning lanes as tightly-scoped agents, same treaty. Nothing speculative — only
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what the playtest actually hit.
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## WAVE 2 — the tag (F)
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Money shot: the crate panel with real finds (the collection IS the alpha's face). Fresh
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`qa.sh --strict --matrix` on the final tree. Tag **`v7.0-alpha`** (annotated, the playtest
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verdict in the message), push main + tag. The README gains one line in the manual: sell at
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the counter with E, sleep to save.
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## ROUND CLOSED (Fable) — **v7.0-alpha TAGGED AND PUSHED** (`2491f1c`)
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Wave 0: Fable played the loop end to end — dig $10 → sell $5 (the spread felt) → keep a $12
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NM soul record → THE CRATE → full reload → **the town remembered** → SLEEP → day 2. Verdict:
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**the loop plays.** The playtest found the alpha-blocker every green gate had missed: **the
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dig was default-OFF on a plain boot** (v2-era opt-in, six epochs past the README's claim; every
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R30 gate booted `dig=1` explicitly — harness lesson #4, THE EXPLICIT-FLAG BLINDFOLD: a gate
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that boots its own flags cannot see a broken default). Waves 1+2: the flip (classic-safe,
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fenced with a naked-boot reachability assert + negative control), the de-staled splash, the
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money shot (Monster Robot's real crate, 3 real finds), qa 7/0/0 + MATRIX 10 towns on
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port-isolated servers (a second fix the round forced: the suite no longer silently reuses
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whatever holds :8130). **The beta queue is filed in LANE_F_NOTES §31.6** — spawn-faces-the-
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strip, crate-at-the-counter, dawn sky, THE BIBLE, per-day scarcity. The beta charters on
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John's own playtest whenever he walks the strip.
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## Standing
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- **John — the alpha's real acceptance is you:** play it (locally now, or grant the VPS ssh
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and Fable ships digalot.fyi/procity same hour). Your friction list charters the beta. The
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queued beta rulings await: per-day scarcity (pull records in the save) · guide bands (the
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BIBLE) · keeper taste · foreign-town names via E's index.
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- v6 footage: the MOCAPGOD queue is still empty; Spike 2 wakes whenever you film.
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