PROCITY/docs
m3ultra 12eb571357 Lane E R39 (6/n): THREE GLBs shipped as GLASS, not one — transmissionFactor 1 stripped, published, sha1-verified, and now GATED. Plus the arcade's three meshes.
Lane C measured the bookshelf's transmission halving interior draws (opshop/hall 191->104, book/hall
101->51, dept/hall 116->116 control). The cause, with vendored line numbers: three.module.js:16209
enters renderTransmissionPass(opaqueObjects, ...) whenever currentRenderList.transmissive is
non-empty, and :16433 re-renders the WHOLE OPAQUE LIST into a render target — every opaque draw
issued twice. Trigger is material.transmission > 0 (:6890), set from the glTF at GLTFLoader:1202.
And at 1.0 it is not 'a bit glassy': :494 does totalDiffuse = mix(totalDiffuse, transmitted.rgb,
material.transmission) — the diffuse term is REPLACED by the backdrop.

I SCANNED ALL 103 GLBs. Three carried it:
  procity_fit_bookshelf_01      mtl_10218_Bookshelves_v1     shipped and hurting (C's)
  procity_street_longbench_01   lambert3SG                   NOT WIRED — the 5.86 m arcade bench
                                                             the v9 charter names, on my R38
                                                             recommend list for Lane B
  procity_street_streetlight_01 Streetlight_HighResSG3       NOT WIRED — one per ~18 m of street
The two unwired ones are the worse finding: the street budget is 292/300 with EIGHT draws of margin,
and a pre-pass there costs another ~292, not eight. Armed, not fired.

FIXED SURGICALLY. pipeline/strip_transmission.py rewrites only the JSON chunk and copies BIN through,
printing sha1(BIN) before and after: BIN IDENTICAL on all three, tris/dims/mtl/img/tex unchanged.
KHR_materials_ior deliberately left (ior does not trigger the pre-pass).

PUBLISHED + VERIFIED under John's R22 standing authorization via the passwordless tailnet ingress:
6/6 HTTP 200 off the PUBLIC depot, byte counts exact, sha1 identical, depot copies re-scanned clean.
_published.json 56 -> 59.

GATED, which matters more than the fix: validate_manifest.py now HARD FAILS on transmissionFactor>0
with the three.js line numbers and the fix command in the message; glb_stat.py grew a transmission
column and a loud footer. Nobody looked for three epochs because a bookshelf is obviously not glass.

ALSO: the arcade's three meshes, published and catalogued the same round they were generated —
aframe_board 366 tris (<=16 inst), blade_sign 299 (17 inst), keycutter_sign 498 (1 inst). manifest
furniture 13->16, GLBs 36->39, validate 0 errors 0 warnings. blade_sign ships FLAGGED: its back face
carries TRELLIS-hallucinated art where the concept had no data, which is one more reason the
+0-draw perpendicular-quad answer is the recommendation and this GLB is the fallback.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 21:11:34 +10:00
..
LANES Lane E R39 (6/n): THREE GLBs shipped as GLASS, not one — transmissionFactor 1 stripped, published, sha1-verified, and now GATED. Plus the arcade's three meshes. 2026-08-03 21:11:34 +10:00
shots Lane E R39 (6/n): THREE GLBs shipped as GLASS, not one — transmissionFactor 1 stripped, published, sha1-verified, and now GATED. Plus the arcade's three meshes. 2026-08-03 21:11:34 +10:00
A-progress.md Lane A R39 39.1 (close): map.html says the street name out loud; CITY_SPEC + A-progress §39 2026-08-03 20:39:59 +10:00
ANIMALS_ANSWER.md Fable: the animal ruling — generate, don't download (foreign-skeleton proven on our own bytes; economics cut tier 2); charter gains the budget re-pin + classic network allow-list 2026-08-03 15:30:43 +10:00
CITY_SPEC.md Lane A R39 39.1 (close): map.html says the street name out loud; CITY_SPEC + A-progress §39 2026-08-03 20:39:59 +10:00
G3_ECONOMY_DESIGN.md Lane G R27 (v5.0): tier 2 — the two read endpoints, the three fences, and the gate's missing subject 2026-07-17 13:56:02 +10:00
RESEARCH.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
RETRO_V4.md Fable (integrator): the v4 epoch retro — what worked, what cost us, the v4.x ledger, the v5 recommendation 2026-07-16 22:39:47 +10:00
RETRO_V5.md Fable (integrator): the v5 epoch retro — five holds, nine vacuous gates, the covenant amendment, the case law 2026-07-17 17:04:41 +10:00
RETRO_V7.md Fable (integrator): the v7 epoch retro — hands before tags, classic keeps its people, the fork famine chapter 2026-07-26 00:34:18 +10:00
REVIEW_CITY_PATTERNS.md Fable (integrator): budget PINNED 292/124,793 (the 280-vs-191 split was camera bearing) + ruling on classic's post-v2 fetch delta; stale numbers corrected in Fable-owned docs 2026-08-03 17:22:59 +10:00
SALE_RED_TICKET_DAY.md Fable: own the stale-344 error (I verified a doc, not the tree — margin is 21 not 6) + amend RED TICKET DAY with C's stall findings 2026-08-03 21:01:42 +10:00
THE_FRONTIER.md Fable (integrator): budget PINNED 292/124,793 (the 280-vs-191 split was camera bearing) + ruling on classic's post-v2 fetch delta; stale numbers corrected in Fable-owned docs 2026-08-03 17:22:59 +10:00
V2_IDEAS.md Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
V3_VENUES.md Fable (integrator): v3 epoch charter — venues & gigs (John's pick) 2026-07-15 14:18:26 +10:00
V4_REAL_MAP.md Lane A round 22: CITY_SPEC v4 amendments final + charter risk-list retired-or-carried (ledger #6) 2026-07-16 22:01:31 +10:00
V5_REAL_SHOP.md Lane A round 27 (v5.0): the docs freeze — CITY_SPEC v5 + the risk list judged (ledger #6) 2026-07-17 13:52:47 +10:00
V6_LIVING_STREET.md Fable (integrator): round-29 instructions — the v6 spikes (wave 0 now, the rest gated on John's footage) + charter amended (lean doesn't exist) 2026-07-17 18:13:01 +10:00
V7_THE_GAME.md Lane F R36 w2 (v7.0 close): THE FREEZE — README v7 section, charter risk verdicts, notes §36 2026-07-25 23:10:34 +10:00
V8_SOMEONE_LIVES_HERE.md Fable (integrator): budget PINNED 292/124,793 (the 280-vs-191 split was camera bearing) + ruling on classic's post-v2 fetch delta; stale numbers corrected in Fable-owned docs 2026-08-03 17:22:59 +10:00
V9_THE_CITY_IS_THE_GAME.md Fable: THE CITY IS THE GAME — John's reframe designed and judged; 17,835 named streets sit unused in the caches, and the interior margin is 6 draws not 191 2026-08-03 20:06:05 +10:00