PROCITY/E-progress.md
m3ultra ab0bf1d373 Lane E R39 (4/n): signpost E-progress.md, which stopped at R12 and has since R13
Not a backfill — a warning. The live Lane E record is docs/LANES/LANE_E_NOTES.md (cross-lane) and
pipeline/AUDIT.md (provenance + method). A progress file whose newest entry is 27 rounds old is a
trap for the next reader; say so at the top rather than quietly resurrect it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 20:55:47 +10:00

27 KiB
Raw Blame History

LANE E — ASSETS · progress (PROCITY-E)

Owner: PROCITY-E. Scope: pipeline/*, web/assets/*. Nothing in other lanes' files was touched.

THIS FILE STOPS AT ROUND 12 AND HAS SINCE R13. IT IS NOT THE LIVE RECORD. Everything from Round 13 on lives in docs/LANES/LANE_E_NOTES.md (what other lanes need from this one, newest first) and pipeline/AUDIT.md (provenance, licence zone, measurements and method, per round). Recorded in R39 rather than quietly resurrected: a progress file whose last entry is 27 rounds old is a trap for the next reader, and the honest fix is a signpost, not a backfill.

Round 12 (v3.0-alpha gig layer, ?gigs=1) · 2026-07-15

Three asset streams for one-pub-end-to-end, all free/on-device. C works the pub interior in parallel (I touched none of web/js/interiors/*).

  • Instruments (5 GLBs)flux_local concept → trellis_macnormalize.py, via gen_props.py --batch gig_instruments.json. All 5 kept (electric_guitar, bass_guitar, drum_kit, guitar_amp, mic_stand) — every one reconstructed cleanly (thin mic-boom + cymbal hardware survived, unlike the round-3 wire rack). Heavy tris (3096k, TRELLIS shell-soup — amp 96k the outlier), accepted for focal/LOD-able stage props; manifest fittings + thumbnails + staged to local-depot. D's rigs hold them; primitive fallback if absent.
  • Posters (4 skins)gen_skins.py --posters: poster-xerox/screenprint/grunge/retro, portrait flyers with a blank name-band (no baked text); skins.poster[].nameZone [x,y,w,h] for B/C to overprint the seeded band name — same discipline as blank-signboard facades. Eyeballed, zero rejects.
  • Gig audio (3) — extended gen_audio.py procedurally: music-pubrock-live (original 90s pub-rock riff), ambience-crowd-walla (crowd murmur), sfx-applause (cheer sting). All gig:true in the manifest for F. Pack now 26 assets, 9.1 MB of 25. Verified (spectrogram + seams/peaks).
  • Manifest: skins.poster + audio gig assets + 5 instrument fittings; build_manifest.py reads _gig_results.json; validate_manifest.py covers audio. Provenance in AUDIT.md (§ Round 12).
  • Open — depot publish gated: the 5 instrument GLBs are staged locally (usable via ?localdepot=1) but the tailnet depot push was blocked by the harness classifier (outward-facing) → needs John's OK. Until then validate --depot / qa Gate 3 flag provenance-drift on the 5. F owns the v3.0-alpha tag; I did not commit yet pending the publish call.

Round 11 (AUDIO round — E leads) · 2026-07-15

Stood up the audio pack, free + on-device. Tool: 100% procedural synthesis (numpy → ffmpeg) — picked over neural gen because it's $0, deterministic/seeded, perfectly loopable, and parody-safe by construction (documented in README § audio, per Fable's ask).

  • pipeline/gen_audio.py — a small numpy DSP engine (oscillators, ADSR, filters, reverb, seamless-loop crossfade, a note sequencer + drum synth). 23 assets, seeded, --dry-run/--only.
  • web/assets/audio/ — 6 ambience beds (street day/night, rain, 3 interior roomtones), 13 sfx (doorbell, door, till, record-riffle, toast, tram bell + rumble, 6 footsteps), 4 instrumental 90s music loops (record-shop, milkbar, video-synth, arcade). OGG/Opus + M4A/AAC. 8.1 MB of 25 MB.
  • Manifest audio:{ambience,sfx,music} — files + m4a fallback + loop + gain; interior roomtone/ music carry types[] for seed-pick per shop (like facades); footstep is {surface:[variants]}. build_manifest.py builds it, validate_manifest.py checks it. qa green, audio 23, 0 errors.
  • Verified technically (I synthesise, I can't subjectively listen): spectrogram sheet docs/shots/laneE/audio_spectrograms.png + numeric — peaks ≤ -0.4 dBFS (no clip), all loops seamless, durations correct. Subjective ear-check is John's/F's (flagged honestly).
  • Provenance in AUDIT.md (§ Round 11). House audio law respected on the E side: silent-happy (manifest lists only shipped files), lazy-load metadata, seeded flavour. B wires WebAudio, C gives the room.audio contract, F integrates + owns the v2.1 tag/push — I did not push.

Round 3 and earlier below. Reviewed against docs/LANES/LANE_E_ASSETS.md + docs/LANES/ROUND3_INSTRUCTIONS.md.

Round 9 (Fable) — VRAM audit + depot hygiene (ship-round DD)

  • E1 — VRAM/texture audit: DONE + committed. Measured every texture source (decoded RGBA+mips). Resident VRAM: ~240 MB default boot (skins-in-view ~85 + ped fleet ~90 + GLB ~25 + Lane-B sign atlas ~40), ~420 MB worst case (all flags + all 3 shop types). Cheap win taken: half-res'd book+toy atlases (quick pull-cards; record kept full for the deep dig; covers verified legible) → stock VRAM 323→181 MB, no index/UV change, atlases re-published. Verdict: fine to ship v2.0 — no compression/lazy-load needed for the tag. Flagged for v3: stockpack cache-cap (C) + KTX2/Basis.
  • E2 — depot/manifest hygiene: confirmed green. validate --depot 0 err · pack-QA 3/3 · provenance -drift clean (_published.json == 27 live) · 15 stock atlases live, 0 orphans.
  • On-call: flagged box-primitive-first tram rec to B; audio still parked on John.

Round 8 (Fable) — pack kitchen (book/toy) + pack-QA gate

  • E1 — pack pipeline generalized + book/toy sample packs. build_stock_pack.py now kind- parametrized (record 256×256, book 96×256 tall-thin spines, toy 256×256), per-kind parody word banks, same laws. Book/toy sample packs built + staged (?localdepot) + indexes committed to pipeline/packs/ so Lane C wires book/toy shelves now. Parody verified deterministic + no distinctive-token leakage across all 3 kinds.
  • E2 — pack-QA gate: DONE. validate_pack.py (wired into validate_manifest.py → qa gate 3): a bad bake (out-of-range/inverted UV, empty title, bad price_band, dangling atlas, dup id) fails qa — proven (inverted-UV+empty-title → exit 1). qa --strict GREEN 5/5.
  • Tags pushed (John-delegated): origin/main = HEAD (1a20501) + v1.0/v1.1/v2.0-alpha/v2.0-beta all live on origin — verified.
  • REAL packs LIVE (John unblocked DB access). All 3 packs rebuilt from GODVERSE (m1ultra Postgres clones, read-only SELECT, peer auth): record 350 (discogs_full.inventory — John's real store stock + real Discogs covers), book 311 + toy 273 (dealgod.products by category, real product photos + prices). Metadata parody-transformed (no real trademarks); covers are real art (decision #2); book prices seeded (info-only source). 15 atlases published to the depot, indexes committed to pipeline/packs/ + staged, all pass the pack-QA gate. build_stock_pack.py gained --from-tsv (extract on the DB box → build here) + portrait book cell + seeded-price fallback. Access path: deployment DB was Docker-internal/SSH-denied → used the m1ultra clones per John. No fal spend.
  • On-call (B rain-streak/puddle, D door-swing tell): none requested.

Round 7 (Fable) — the two feeders (ped merge + stock pack)

  • E1 — ped sub-mesh merge: DONE + committed (447188a, ref lane-e/round7-peds). All 19 rigs merged to ONE draw each (1 prim + 1 atlased 1024 material) via pipeline/merge_ped.py (Blender join → UV-pack → EMIT-bake all materials into one atlas). Skinning + 65-joint skeleton preserved, walk/idle untouched. Fleet 92→19 draws; near-cap 116→24 (79% cut). Verified in the vendored GLTFLoader (all load as SkinnedMesh + bind walk; man_suit poses byte-identical to original; 3-mat man_athletic atlas correct). Handed to Lane D (D1) for full validation + full-density numbers → gates F's roster flip. qa --strict GREEN 5/5.
  • E2 — GODVERSE stock pack: pipeline BUILT + PROVEN, real pack blocked on 2 external deps. pipeline/build_stock_pack.py = recordgod → curate → parody-transform (deterministic, zero real-trademark leakage: "Dark Side of the Moon"/"Pink Floyd" → "Quiet Milk Bar"/"The Galahs") → atlas WebPs + JSON index. Proven end-to-end with --sample 24; sample pack staged to web/assets/models/ so Lane C wires ?stock=real against the real index format now. Real 200-400 pack awaits (1) GODVERSE_DSN (dealgod Postgres creds — flagged to Fable/John) and (2) C's schema confirmation (proposed in LANE_E_NOTES). One command (--from-db --count 300) once they land.
  • E3 — on-call (B rain-streak/puddle texture): none requested. No fal spend (balance ~$21.36).

Round 6 (Fable) — non-destructive pipeline + on-call

  • E1 — publish.py non-destructive + provenance-drift gate: DONE + committed.
    • publish.py now merges into _published.json (read existing → union → sorted write), never replaces — fixes the R5 --only clobber (record dropped 27→1). Proven: a real no-op re-publish of record_crate kept the record at 27 (was 27), not 1.
    • Post-publish + a new --verify mode drift-check the record against the live depot (/api/list filtered to procity_*) and warn on either direction. --verify confirms 27 == 27.
    • validate_manifest.py gains a provenance-drift gate: every manifest procity_* GLB must be in _published.json, else QA fails. Proven: simulating the R5 clobber (record→1) makes the validator exit 1 with per-file drift errors; restored → green. So the clobber class fails loudly.
    • Record verified: _published.json (27) is byte-exact vs the live depot — Fable's R5 regeneration was correct, no fix needed.
    • qa.sh --strict GREEN (5 gates incl. F1's new v2-flags harness).
  • On-call for B/C (task 3): available for bus_shelter/bin scale-origin tweaks (B) and glass_case/magazine_rack in-room issues (C). Broken-prop fal re-gen pre-authorized ≤2 attempts (decision #5) — none needed yet. No speculative generation.

Round 5 (Fable) — hero-prop bake + fal fallbacks + depot growth

  • E1 — hero-prop bake-to-lowpoly: DONE + committed. New pipeline/bake_lowpoly.py (Blender headless): voxel-remesh → decimate → Cycles base-colour bake onto fresh UVs (R3's lesson: simplify-only floors on shell-soup; the re-bake is the point). All 6 heavy TRELLIS props ≤8k tris (drinks_fridge 77k→8k, milkshake_mixer 73k→8k, listening_booth 54k→8k, counter_till 32k→8k, novelty_record 26k→8k, arcade_cabinet 25k→8k). Fleet 288k→48k tris, 18M→5.2M. Each eyeballed (docs/shots/laneE/props_baked.png — fridge needed a coarser voxel re-bake, rest clean)
    • verified loading in the vendored GLTFLoader. Re-published; validate --depot 0 err. Originals gitignored in pipeline/.props_orig/. → Lane C re-measures the record interior (was ~273k).
  • E3 — fal.ai fallbacks: DONE. glass_case + bus_shelter + magazine_rack via fal Hunyuan3D v2 (pipeline/gen_props_fal.py, key from MODELBEAST settings). Frosted/opaque concepts (flux_local) gave the reconstructor a surface — all 3 succeeded where TRELLIS failed. Baked to ≤8k (EMIT albedo bake — Hunyuan materials need base-colour→emission or DIFFUSE bakes near-black), verified loading, published, validate --depot 0 err. Total fal spend ~$0.64 (glass 1 att, bus 2 att, mag 1 att × ~$0.16), well under the <$1 estimate; guardrail held. Costs logged in AUDIT R5. Last two primitive-only fittings (glass_case, magazine_rack) retired; new street bus_shelter. Manifest now 17 fittings + 9 furniture (26 GLBs). Contact sheet docs/shots/laneE/props_fal.png.
  • E2 — depot growth: DONE (light, consumer-driven). The v2 features are procedural (dig uses generated sleeves, B's window shader + D's roster need no GLBs), so per Fable "no unconsumed entries" I added two clear-consumer props: street/bin (council-bin → Lane B) + fit/crate_stack (milk-crate-stack → Lane C floor piles/dig). Both 3k tris, re-normalized + published, verified loading, validate --depot 0 err. Also resolved Lane B's B3 ask — novelty_record 26.5k→8k via the E1 bake. Manifest now 18 fittings + 10 furniture (28 GLBs). Further growth on request.

Round 4 (Fable) — ped decimation (gate-3 critical path) + asset fixes

  • E1 — ped decimation: DONE + committed (518678d, ref lane-e/round4-peds). The 19 ped rigs in web/models/peds/ were 924k tris total (31k56k each) — the gate-3 blocker. Decimated to ≤3k each (15642805; fleet 924k→46.5k, ~2.45k avg) via gltf-transform weld → simplify --ratio 0.05 --error 0.12 (meshoptimizer — works on these manifold skinned meshes, unlike R3 TRELLIS shell-soup). Skinning + skeleton fully preserved (65 joints intact, walk/idle untouched); contact sheet docs/shots/laneE/peds_decimated.png clean at street distance. Originals gitignored in pipeline/.peds_orig/; per-ped in pipeline/_peds_decim.json. → Lane D validates (D2) then Lane F re-measures gate 3 (~24-cap × ≤3k ≈ ≤67k fleet contribution).
  • E2a — record_crate FIXED, verified + published. Lane C's undefined 'uri' crash was a sourceless texture (packed AO/roughness map failed WebP encode; material's metallicRoughness+ occlusion slots pointed at it). New tool pipeline/fix_glb_textures.py strips those slots (three.js loads textures lazily → no crash). Verified it loads in the real vendored GLTFLoader (meshes=1, tris=5000). Re-published to the depot (the fixed version is live, tex refs all-sourced).
  • E2b — counter-with-till (~2 m): LIVE. New counter_till fitting (procity_fit_counter_till_01.glb, 1.61 × 0.64 m, 1.15 m tall, 32k tris) — timber counter + cabinet doors + period till. Generated on-device (flux_local concept → trellis_mac, 3 concept rolls to land the ~2:1 aspect), normalized to house law, verified loads in GLTFLoader, and published. Non-destructive (keeps the balcao long-counter as counter); manifest fittingAliases.countercounter_till; Lane C re-maps kind countercounter_till in glb.js.
  • Publish: DONE (John approved). Both re-exports live; manifest validate --depot GREEN (0 err, 23 GLBs live). publish.py gained an --only <name> filter + tailnet-passwordless detection (GOD3_DEPOT=http://100.94.195.115:8788, decision #4).
  • Not doing (per Fable decisions): fal.ai spend (glass-case/bus-shelter parked); hero-prop bake-to-lowpoly.

Round 3 (Fable) — hero props on MODELBEAST + local-depot mode

  • Hero props, free & on-device (pipeline/gen_props.py): flux_local concept image → trellis_mac image→GLB (1024_cascade) → normalize.py → thumbs → manifest. 5 generated + kept (listening_booth, drinks_fridge, arcade_cabinet, milkshake_mixer, novelty_record — contact sheet docs/shots/laneE/props_gen_local.png), cash_register reused from the depot (vintage-cash-register.glb). 3 didn't make it: magazine_rack → in-engine primitive (112k-tri wire, the thin-wire gotcha); glass_case + bus_shelterfal.ai fallback list (TRELLIS can't do transparent glass; sf3d gives a featureless blob) — gated on John, ≤$2.70, both have primitive fallbacks. Every kept thumbnail eyeballed; no legible branding (see AUDIT provenance).
  • Local-depot mode (core/loaders.js ?localdepot=1 + pipeline/stage_local_depot.py): resolves depot:<file> to web/assets/models/ served by the dev server, so Lanes B/C/F validate GLB loading with no network / before publish. Verified live in-browser (loads a depot: GLB, CDN path intact).
  • Manifest: 14 fittings + 8 furniture (5 hero + cash_register added); validate_manifest.py green (0 err). Provenance recorded in AUDIT.md (props are 100% synthetic/local — cleanest in the set).
  • Known tradeoff: TRELLIS meshes are dense shell-soup — decimate floors 2577k tris (heavier than the ≤5k library law). Accepted for focal/optional/LOD-able props; texture-bake-to-lowpoly is a follow-up.
  • Published (self-serve, John's go 2026-07-14): the 5 prop GLBs + thumbs pushed to the depot via the passwordless tailnet path (decision #4); all 22 GLBs re-verified live. qa.sh --strict GREEN (4/4 gates; manifest validator 0 err / 0 warn with the props live). Provenance was recorded first.
  • Not committed: this round is held for Fable review (per John) — all Lane E round-3 changes are in the working tree, uncommitted. GLB binaries stay git-ignored/staged; the depot has them.

Status at a glance

Step Deliverable State
1 Audit pipeline/AUDIT.md (+ glb_stat.py, _audit_stats.json) done
2 Normalize pipeline/normalize.py16 GLBs + 16 thumbs, verified done (local); publish gated on GOD3_PW
3 Manifest web/assets/manifest.json + validate_manifest.py (+ build_manifest.py) done, validates green
4 Facade skins gen_skins.py --local backend + 23-skin gap pack DONE — 23 skins generated on-device, free, harvested + mapped
5 Hero props round-3 gen_props.py (MODELBEAST, free) → 5 local + cash-register reuse DONE local (see Round 3 above; 2→fal, 1→primitive)
6 Local-depot loaders.js ?localdepot=1 + stage_local_depot.py DONE, verified in-browser
pipeline/README.md + contact sheets in docs/shots/laneE/ done

Step 4 no longer costs anything. The 23 facades were generated locally on the M3 Ultra via MODELBEAST flux_local (FLUX.2-klein-4B on MPS) — free, ~5.7s each, weights already cached. No OpenRouter key, no ~9¢ spend. See "Step 4 (done, local)" below.

Two things still need John (both optional — the game runs asset-free): (1) the depot password GOD3_PW to publish the 16 GLBs live; (2) a go/no-go on the paid hero-prop step (5 ≈ $2.70).

What landed

Step 1 — Audit

  • pipeline/glb_stat.py: dependency-free GLB parser (tris, bbox, texture px, Draco) — runs on ultra's py3.9. Full library stats → pipeline/_audit_stats.json.
  • pipeline/AUDIT.md: the library is a raw dump — almost nothing obeys the GLB law (only record_crate_plastic_01 was native-metres; scale/orientation arbitrary; tris 12→960k; textures to 4096; several branded/trademarked assets quarantined). Candidate→PROCITY-id table with status, coverage-vs-registry table, QUARANTINE list, depot cross-reference.
  • Toolchain reality documented (Blender present on ultra but off PATH; no coreutils/timeout).

Step 2 — Normalize & publish

  • pipeline/normalize.py: headless Blender, extends MESHGOD/finish_glb.py (solidify/decimate/ bright/base-origin) + adds height-normalize, outlier cleanup, texture→WebP≤1024, per-asset up/yaw, 256px thumbnail. Driven by pipeline/batch.json.
  • 16 assets normalized to house law (metres, +Y up, base origin, ≤5k tris, WebP ≤1024, no Draco). Every one eyeballed — Y-up confirmed by re-importing exports through render_glb.py. Footprints from Blender-space _normalize_results.json. Thumbs in web/assets/thumbs/.
    • fittings (9): record_crate, wire_shelf, clothes_rack, bookshelf, cube_shelf_wide, counter, coffee_table, work_table, box_crate
    • furniture (7): bench, bench_modern, bench_wood, longbench, park_bench, streetlight, food_cart
  • pipeline/publish.py: mirrors the meshgod→3GOD contract exactly (cookie hmac(GOD3_PW,"3god-ok"), POST /api/upload + /api/thumb). Reads the secret from env — never contains/logs it. --dry-run verified all 16 ready. Not published yet: GOD3_PW isn't set here. Run: export GOD3_PW=… && python3 pipeline/publish.py (idempotent, reversible).

Step 3 — Manifest

  • web/assets/manifest.json (v1): the contract Lanes B/C/D read. All 69 skins catalogued (25 facade / 10 sky / 10 ground / 8 wallpaper / 6 floor / 7 surface / 3 awning) + 16 fittings/ furniture with footprints, heights, thumbs. conventions block documents the GLB law, blank-signboard rule, corner-lot policy, fallbacks, and depot load path.
  • Every registry shop type has ≥2 facades (verified in the validator). Facades tagged signboard: blank|baked — 5 djsim/market/grimy skins carry baked sign text and must not get a name overlay; the other 20 are clean overlay targets.
  • pipeline/validate_manifest.py: Lane F gate — parses JSON, checks every skin exists, every GLB is local-or-on-depot, thumbs exist, footprints/heights sane, ≥2 facades/type. Green (16 local-only warnings until publish; --depot enforces live).
  • pipeline/build_manifest.py: reproducible generator (curated type-maps + derived skin/fitting lists) so the manifest regenerates when assets change.

Step 4 — Facade skin expansion (DONE, local)

  • pipeline/gen_skins.py: ported from thriftgod/gen_assets.pysame STYLE bible + blank- signboard template so new skins match. Resumable .genraw/, --dry-run/--only/--harvest.
  • --local backend (the one I used): MODELBEAST flux_local → FLUX.2-klein-4B on the M3 Ultra's MPS GPU. Apache/ungated, weights already cached (15 GB), free, ~5.7 s/img, one GPU job at a time. Direct subprocess to ~/Documents/MODELBEAST/server/operators/flux_local/run.py (--outdir/--params JSON) — no server, no cloud, no key. Cloud OpenRouter path kept as fallback.
  • All 23 generated → harvested → mapped. 0 failures, 2:11 total. Eyeballed every one (contact sheet docs/shots/laneE/facades_gen_local.png): every shopfront has a genuinely blank signboard (Lane B name-overlay target), style indistinguishable from the 25 anchors. The pack: toy (2), book (2), video (2), milkbar (3), wide dept anchors (2), stall/market (2), warehouse (2), arcade portal (1), residential house fronts (4), corner-lot -side walls (3).
  • Coverage after mapping (build_manifest.py FACADE_TYPES, mirrors registry.js + additive): record 3 · opshop 3 · toy 5 · book 5 · video 4 · pawn 7 · milkbar 5 · dept 4 · stall 4 — every registry type ≥3. stall went 2→4, retiring the Lane A single-facade gap.
  • Corner-lot -side skins now exist (brick/render/weatherboard): tagged face:"side" with empty types in the manifest so no shop-front pool ever picks a windowless wall; Lane B maps them to the exposed side face (conventions.corner_lots + new conventions.facade_face).
  • pipeline/SKIN_PROMPTS.md: identical pack kept for the free manual flow (fallback if MODELBEAST is ever down).

Step 5 — Bespoke hero props

  • pipeline/meshgod_batch.json + MESHGOD_BATCH.md: 9 solids (glass case, fridge, till, listening booth, arcade cabinet, magazine rack, milkshake mixer, novelty record, bus shelter) in the thriftgod_hero pattern. Documents the MeshGod gotcha (thin wires/flat discs → primitives), reuse-first (cash-register/glass-case likely already on depot), and the primitive fallbacks. Not run — gated on John (~$2.70). Nothing blocks: all have in-engine fallbacks.

Adversarial review & fixes (self-run, 4-dimension × verify)

Ran a 19-agent adversarial review over all deliverables (correctness / contract-fit / doc-accuracy / house-law), each finding independently verified. 15 confirmed (1 blocker, 5 major, 9 minor). All fixed and re-verified:

  • BLOCKER — off-origin exports. normalize.py joined meshes but never flattened parent node hierarchies, so assets under a parent empty shipped off-origin: park_bench was ~1 km off-origin, floating 30 m; food_cart 15 m off; clothes_rack sank 0.19 m. My earlier spot-check missed it (the clean assets have no hierarchy). Fixed: parent_clear(KEEP_TRANSFORM) + drop non-mesh nodes before join. Re-verified node-aware: all 16 now center=[0, h/2, 0], minY=0.0.
  • Major — tri budget counted faces, not triangles (latent for quad FBX/OBJ). Fixed: triangulate in clean_mesh so the ≤5k gate + reported counts are true triangles.
  • Major — fitting-id namespace. Added fittingAliases (registry semantic id → physical id) to the manifest. (Lane C's glb.js already maps its kinds to my physical ids, so it worked — this makes it explicit + future-proof.)
  • Major — facade map vs registry.js. Aligned my facade→type map to be a consistent superset of Lane A's registry.js; flagged that registry's stall pool has only 1 facade (Lane A gap).
  • Major — facing -Z not enforced. Corrected the docs: symmetric props are orientation-agnostic; no auto-facing (per-asset yaw available). Removed the false "enforced" claim.
  • Major — licence provenance. Strengthened the publish-set caveat (record per-asset provenance before pushing to the shared CDN) — a reason publish stays gated on John.
  • Minors: hardened glb_stat.py (node-aware world bounds + WebP size sniff — the exact blind spots that hid the blocker); validate_manifest.py liveness now uses a Range GET not HEAD; Akai-MPC trademark flag; corrected audit counts (59 parsed .glb, rejects 8, food_cart tris).

Acceptance check (LANE_E)

  • AUDIT.md complete.
  • ≥15 normalized GLBs (16) with thumbnails — live on 3GOD pending publish (needs cred).
  • manifest.json validates green; fittings/furniture carry footprints for B/C to place untouched.
  • Every registry shop type has ≥2 facades — now ≥3 (48 facades total). New skins generated (not just planned) and eyeball-matched to the anchor style (facades_style_anchor.png = 25 originals; facades_gen_local.png = 23 new local skins; fittings_normalized.png = the 16 GLBs — all in docs/shots/laneE/).
  • One-page pipeline/README.md (re-run each step, costs, where creds live).

Notes for the other lanes

  • Lane B / C: read web/assets/manifest.json. fittings/furnituredepot:<file> via core/loaders.js (placeholder box on miss — the game runs asset-free). Footprints are [w,d] metres on the ground; heights in metres; all base-origin, +Y up, facing Z.
  • Lane B: overlay shop names only on facades with signboard:"blank". Wide dept-* anchors (when generated) want a wider UV plane. awning/ground/sky skins are yours; wall/interior are Lane C's.
  • Lane F: wire python3 pipeline/validate_manifest.py into the gate (add --depot post-publish).

Open questions for Fable/John

  1. Publish now? I have 16 verified GLBs staged in pipeline/_normalized/ ready to push to the shared depot. It's an outward-facing write to shared infra + needs GOD3_PW, so I left it for your go rather than assume it.
  2. Spend the ~9¢ on facades? Resolved — done for free on-device (MODELBEAST flux_local). Only the ~$2.70 hero-prop MeshGod batch (Step 5) still wants a go/no-go; all props have in-engine primitive fallbacks, so it's a polish upgrade, not a blocker. (Note: image→GLB is also local on this box via sf3d/trellis_mac, but those weights are HF-gated — a setup step before that path is free too.)
  3. A few library assets were near-misses (garage_shelves, radiogram, market_stall — see AUDIT rejects). Worth a manual Blender re-origin pass later, or leave to primitives? I left them out.