6960bdd279
99 Commits
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6960bdd279 |
Lane C R27 (v5.0): the tier-2 seam ruling + LANE_C_PUB v5-FROZEN (ledgers #2, #6)
SEAM RULING (§8): bless the direct wire — NO lifecycle hook. F already holds currentAdapter (interior_mode.js:67) and passes it to dig.open() PER DIG (:111), so the live read lands, F updates the pack, the next riffle picks it up; not-landed/slow/dead => the adapter is simply the tier-1 pack => the dig never blocks (charter risk #1). No C lifecycle change. BUT THE QUESTION UNDERNEATH IT IS C'S, AND THE OBVIOUS WIRING IS WRONG. pickRealOffers indexes pack.items[(rr()*len)|0], so FILTERING THE ARRAY RESHUFFLES THE CRATE. Measured, 5 crates: one record selling changed 21 OTHER records (6/2/2/6/5 collateral). Pick-then-omit (draw from the stable full list, drop gone after) = 0 collateral: a crate with 3 sold shows 13, not a different 16. Selling one record must remove one record, not re-stock the shop. THE TRAP: both forms hide the sold record — so F's planned assertion ("a real gone item never renders") GOES GREEN ON THE WRONG WIRING. It cannot see the 21. -> F: assert on COLLATERAL (the survivors are unchanged across a gone delta), not absence. Vacuous-gate law, third application, and the cheapest to miss because it passes. LANDED (dig.js): pack.gone (Set|array) omitted at PICK time. F's invariant published: update item FIELDS in place (live price) freely; NEVER add/remove/reorder items[] — that identity+order IS the seeded pick's stability (R25's positional-id lesson, one layer up). DETERMINISM BOUNDARY sits exactly here: server down => byte-identical tier 1 (gate-able); server up => the crate legitimately changes (tier 2 is non-deterministic BY DESIGN), so no gate may assert dig determinism with the server up, and pack.gone never enters a seeded stream or golden. SCOPED: the bin fan is decorative (a different seeded pick from the dig's offers) — a sold cover may linger there until rebuild. That's when I'd publish a post-build hook; the epoch's claim doesn't need it, because the crate you RIFFLE is true. VERIFIED: pure-function measurement for the collateral claim, then end-to-end through the real dig's public surface (pull -> Esc -> scroll -> pull): sold record gone, survivors 4/4, collateral 0, items[] untouched at 120, live in-place price shows on the next pull. (My first harness returned the same title 4x — I never un-pulled — so its number was an artifact; re-ran it properly rather than report a metric I'd just watched lie.) DOCS FREEZE (§6): LANE_C_PUB is v5.0-FROZEN, whole document, with the case law at the top: three amendments here exist because a rule of mine met a case written AFTER it, and both times the lane building to my rule took the red. Header now states it: when a line meets a case it didn't foresee, the line is the stale thing — amend it, don't bend the case. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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528829eeba |
Lane F R26 (v5.0-beta): the manifest consumed, the tolerance retired — tag HELD on the mint-id rule
EVERY CRATE IS DIFFERENT, and F measured it rather than taking G's 15/15 on trust — from the indexes of record, not by entering one lucky shop: 15 keyed crates, 105 pairs, 0 sharing a title; 0 crates overlap the generic v2 pack; 0 ids reused across crates (G's sku fix holds at scale — the R24 vacuity dead at the source, not papered over in F's gate). 4 crates in Red Hill + 11 in Newtown = the manifest's 15 exactly, and the manifest lists nothing not on disk. SOURCING, NOT TIER — C was right and the gate follows C. `tier` is the charter's ladder rung and a mint atlas is ALSO rung 1: still a file, still offline, still deterministic. What differs is where the stock came from. 15/15 indexes declare sourcing, every one agrees with the manifest, a mint crate can never report as real, and the gate PRINTS it per room — provenance a human never reads isn't doing anything (R24's licence lesson, one round on). THE 404 TOLERANCE IS DELETED, NOT TUNED. R24 probed every keyed shop and ate a 404 per atlas-less one; F's smoke could only cope by NAMING them, and a tolerance is a confession. F filed the real fix as a contract ask rather than inventing it; G built the manifest; F now consumes it — the shell asks for nothing unlisted. Zero 404s because nothing absent gets asked for, not because the gate stopped looking. AND DELETING IT IMMEDIATELY CAUGHT A LEFTOVER: F had wired the boot preload but left a second blind probe at the door, 404ing on every keyed-but-unfetchable shop. While the gate said "8 probes, expected", a ninth was invisible too. A named exception starts protecting new bugs the moment the real fix exists. F's beta gate GREEN: distinctness · sourcing (real + mint rooms) · soft fall silent · ZERO 404s · 0 console errors, no attribution exceptions. Selfcheck ALL GREEN 156,212/156,212. TAG HELD — atlas-QA FAIL, 14 errors, and it is not the product. E's SLOT_ID_PREFIX = "sku_" (validate_atlas.py:73) applies to every pack; E reads `sourcing` at :178 but the slot-id check is sourcing-blind. All 14 mint crates fail; the real crate passes. A mint crate HAS no POS sku — it was never in that shop's till — so the rule demands what cannot exist, the same shape as R24's sweep demanding a cafe carry a godverseShopId. F measured the rule's intent and it holds: mint_<dealgod listing id>, non-positional, sorted by it, seeded bake, 0 ids reused across all 15 crates. Only the literal prefix fails. And G refused to go green the easy way for the best reason — F's own R24 collision grown up: a POS sku and a dealgod listing id are different id spaces, and filing one under `sku_` recreates that bug INSIDE the economy, where tier-2's sold-means-gone looks up POS skus. R24's collision entered the wrong shop; the same collision in the money layer sells the wrong record. F did not fix E's one line: E's file, C's contract, C's call as its author (the principle Fable ratified when C overruled `tier`) — and F is the party that benefits, since that line is the only thing between F and the tag. Cost of waiting: one line. Cost of F being quietly wrong: a gate that green-lights id-space collisions in the layer that moves money. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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2f4ab5912f |
Lane B R26 (v5.0-beta): the stocked shopfront reads from the footpath
Ledger #5 — B's polish pick. A stocked godverse shop now tells you it's diggable before you reach the door: a crate of seeded spines under the shop name, and a warm-lamp-over-crates room behind the glass. Cost: +0 draws / +0 tris. The mark is painted into the chunk's EXISTING sign-atlas cell; the window cue rides the EXISTING per-shop aTint attribute. Nothing new is allocated or submitted. The manifest is the authority, deliberately NOT the godverseShopId key: keyed means "has a stock identity", the manifest means "a crate is actually here". Marking keyed-but-unstocked shops would advertise a crate the shop hasn't got — the street would lie. The mark does not leak tier: "you can dig here" is equally true of real and mint; provenance belongs on C's price card and in E's gates. (Second job for ledger #6's manifest, free.) Measured — true A/B at one pose, manifest 200 vs 404: spine-marked sign cells 0 → 3 (18,768 exact-palette px) stocked window tint verts 0 → 36 street_noon 65 draws / 115,502 tris → UNCHANGED Stocked shopfront (Goulds Books, footpath): 85 draws / 144,730 tris — inside street law (<=300 / <=200k). Cues agree with ground truth: 3 stocked shops live → 3 marked cells, 9 stocked window quads. Covenants re-proved (the prefetch is new code on the boot path), tested with the manifest present on disk so a stray fetch would 200 and be unmissable: ?classic=1 0 keyed, 0 stock fetches, 0 errors (zero-fetch covenant) default synthetic 0 keyed, 0 stock fetches, 0 errors manifest 404 18 keyed, fail-soft, 0 page errors Three traps, self-caught: (1) a module-load fetch would have put a fetch delta on ?classic=1 — restructured to a lazy reader + plan-driven prefetch, keyed plans only; (2) the lazy trigger alone raced the first chunk build, so the first stocked shop you approach built unmarked — prefetch moved to createChunkManager, before any chunk builds; (3) the first "zero cost" was VACUOUS (manifest never fetched, so nothing was applied) and the first pixel detector reported 60 marked cells with no treatment at all — replaced with an exact-palette signature that reads 0 in control. Vacuous-gate law applies to a lane's own verification too. Corollary: force-cache serves a deleted file (transferSize 0, status 200 while disk 404s) — poison the cache or you are testing your own memory. B consumes stock_godverse/index.json read-only and emits nothing into it; the temp manifest used to prove this round was deleted — the directory is G's. Shape-tolerant + fail-soft, so G's real emission needs no coordination with B. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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4f0adf12d8 |
Lane C R26 (v5.0-beta): three contract lines + the dig price sticker (ledgers #1, #4, #6)
Wave 1 — contract lines published first; G and E build to them. #1 THE BRIEF SAID `tier`. IT CAN'T BE (§7.2b). G's atlases already emit tier: 1 = the CHARTER'S LADDER RUNG (0 parody / 1 static-real / 2 live), and `kind` is already the stock type. A mint atlas is ALSO rung 1 — same mechanism (a statically baked per-shop atlas); only the data's origin differs. Real-vs-mint is an orthogonal axis, not a rung — overloading `tier` puts two meanings in one name, the same species as the plan-id/godverse-id collision just standing-noted, and as R25's positional ids. RULING: top-level `sourcing: "real"|"mint"`, REQUIRED; `tier` stays the numeric rung. A mint index MUST NOT carry POS-snapshot fields (the separation is the honesty). Gates read `sourcing`; absent => FAIL. #4 `condition` ISN'T IN THE INDEX (§7.2c) — the ledger assumed it was. The index carries artist/title/price/price_band; G's SNAPSHOT has condition + sleeve_cond and drops them at emit, so pickRealOffers mapped cond:'' and the card rendered dangling separators around a hole. That WAS the "database row". Ruled optional index fields, emitted when the source has them; no invented grades on mint items (a plausible-but-fictional grade is what `sourcing` exists to prevent). #6 THE ATLAS MANIFEST (§7.2d): stock_godverse/index.json is the authority for which shops carry atlases — no entry => no fetch => zero 404s, so the zero-console-errors law holds with no attribution exception. Shape + both-ways consistency specified. No manifest + no atlases = a legitimate silent zero-shop state, not an error. THE PRICE STICKER (code): the pull panel is now the shop's price sticker — manila card, rotation + shadow, typewriter caps, italic title, a stamped condition grade, and the round yellow $ sticker the sleeve art already uses (the panel echoes dig.js's own canvas language instead of fighting it). Fields compose only when present: a missing field never leaves a stray separator. VERIFIED (fresh context, 5 card shapes, both star branches): real grail VG+/VG + ★GRAIL; real standard VG+ + STANDARD; real ungraded COLLECTOR (grade omitted cleanly); parody NM + 1973 PUNK; parody rare (seed 4) VG + 1973 POP + ★RARE. No dangling separators anywhere. The verification caught a defect in MY OWN card: a real grail read "GRAIL ★ GRAIL" — `s` carried the price_band AND `rare` derived from that same band (parody is immune: its `s` is a genre). Fixed at the mapping. And I didn't leave the parody-rare branch on assumption — scanned seeds until a rare pull appeared and asserted it says RARE, not GRAIL. An unexercised branch is an unproven one. Budgets: the card is DOM — zero draws, zero tris, no 3D change. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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29942002eb |
Lane F R24 (v5.0-alpha): THE CRATE WALKS — the per-shop wire + a gate that can't lie
You can boot redhill_godverse, walk down Musgrave Road into Monster Robot Party, riffle its own real crate and buy a real record. Proven falsifiably, not by eyeball: base assets/stock_godverse/3962749/ (its own, not the town-wide) TITLES 120/120 the shop's atlas · 0/120 the generic pack TEXTURES 2 from stock_godverse/3962749/*.webp · 0 generic — the pixels' own file BUY rec_0000 "Abstract Latin Lounge II (Part II)" @ $15 → cash 191→176, exact REBOOT 191/0 restored — gone-this-session, back next boot Ladder: ?noassets → ZERO network requests · keyed-but-atlas-less shop → 404 → parody, live · newtown_real → base null, 350 items: the wire is a NO-OP off the godverse path. flags_check GREEN (0 fails, 0 warns). #6a THE WIRE: godverseBaseFor(shop), exported and used by BOTH the shell's boot preload and the room's lookup — C's cache identity is the LITERAL (type, base) pair, so two sides building that string differently would drop a real shop to parody, a bug indistinguishable from "no stock" by eye. One function, one string, one key. Gated on stockReal, never the id alone. #6b THE GATE: smoke_real_crate + DBG.stockInfo() — permanent, and it cannot pass without touching its subject (SKIPs with a printed reason when the town/atlas is absent). FINDING — THE BRIEF'S OWN HONEST-GATE SPEC WAS VACUOUS. It specified id equality. Both packs number items POSITIONALLY (rec_0000…), so all 120 atlas ids are generic-pack ids too: an id-equality gate goes GREEN on the generic pack — the exact failure the vacuous-gate law was written to stop, reproduced inside its first application. Ids there are slot numbers, not identity. Titles (0 overlap) and the texture URL discriminate; F asserts on those. FINDING — THE ID SPACES COLLIDE, and it bit F's own selector inside the anti-vacuous gate. Plan ids (1..N) and godverse ids (31, 767, 3962749) share a numeric space: Silky Oak's godverse id is 31 and another shop's PLAN id is 31, so enterShop(31) silently entered "Wholefood Cafe" and the soft-fall assertion PASSED ON AN UNKEYED CAFE. Fixed both ends: 'g:<n>' selects a godverse id explicitly, a bare number stays the plan id and now REPORTS the collision, and the smoke asserts it landed in the shop it asked for before asserting anything about it. FINDING — F'S OWN GATE CRIED THE LOUDEST WOLF WE OWN. classic_regression reported "plan fingerprint != golden 0x3fa36874 — determinism/prime-law broken" while the covenant was provably intact. F wrote it in R16 as `hash_ok and returncode == 0` — two assertions, ONE verdict, reported with the fingerprint's message — so any unrelated selfcheck red screamed that the byte-identical-forever covenant had broken. Two assertions, two verdicts now. It isn't enough to fail for a reason; you have to fail for YOUR reason. FINDING — fail-soft-by-404 vs the 0-console-errors law. The boot preload must resolve a keyed shop's pack before the door opens (getStockPack is sync), so it probes blind: 9 of Red Hill's 10 keyed shops have no atlas → 404 → parody. That IS fail-soft working, and it is also 8 console errors no .catch() can suppress. Fix is not to loosen the law but to stop probing for what isn't there: an atlas index in G's namespace (or hasStock on the cache entry, A+G). Filed as a contract ask, not invented. Until then the smoke counts and NAMES the probes and fails on any other error — tolerance stated out loud. Verified the lift is clean: cache 10 keyed → plan 9 keyed, every one a real secondhand shop. No cafe keyed, zero duplicate ids — there is no mis-stocking. F did NOT touch A's identity sweep or E's validator. F was the party that would benefit, and changing a red gate to green in another lane's file to unblock F's own tag would retroactively devalue every green F has ever reported. Filed instead — and R25 has since landed A's reconciliation and the six pins, which is the right hands doing it. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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a493c0a13c |
Lane A round 25 (v5.0-alpha): the sweep reconciled with Ruling 2 + the six pins (ledger #1)
All 8 tree reds cleared. selfcheck ALL GREEN 156,211/156,211; scaffold + consistency green; classic
0x3fa36874 and gig 0xb1d48ea1 frozen. F: the tag is unblocked from my side, nothing of mine is pending.
SIX OF THE EIGHT REDS WERE MY OWN GATE ASSERTING RULING 2 AWAY. I built the R24 identity arm on an
assumption that was true when I wrote it and false the moment G shipped: that a godverse cache is ALL
census shops. Ruling 2 makes it MIXED -- a keyed GODVERSE layer plus an inherited OSM texture layer that
G measured to be load-bearing, not cosmetic (census-only Red Hill: 306 m spacing warn + a poster inside a
kerb). So newtown_godverse (18 keyed + 54 texture) and redhill_godverse (10 + 27) were HEALTHY TOWNS MY
GATE CALLED BROKEN -- it fired 54/72 on a good town. Keyed asserts now run PER-LAYER over the keyed subset
only; unkeyed texture shops raise nothing. The validator's "N/M missing" warn dies with it. The one honest
requirement left at that layer: a `godverse+osm` cache must have a NON-EMPTY godverse layer (else it's an
osm cache wearing the wrong `source`) -- still a warn, for the R24 charter reasons that still hold.
THE UNIQUENESS CHECK WAS BROKEN IN BOTH DIRECTIONS. `new Set(all ids).size === shops.length` collapses
every `undefined` into ONE Set entry, so it (a) failed structurally on any mixed cache -- 54 texture shops
became one entry -- and (b) could HIDE A REAL DUPLICATE behind that same collapse. Now over DEFINED ids
only. And per the vacuous-gate law I made it prove it bites rather than asserting that it does:
validateTownCache rejects duplicates at the front door, so a dup can never reach the plan that way -- the
test feeds one STRAIGHT TO THE LIFT (generatePlanOSM does not validate) and asserts the predicate catches
it, with a healthy mixed cache passing the same predicate. A check nobody can watch fail is not a check.
NEW -- THE ORPHANED-ATLAS GATE (my own R24 finding, now enforced instead of filed). The lift legitimately
drops shops (overlap-resolve, counted since R19). Dropping a shop that HAS a committed atlas means real
stock keyed to a shop that isn't in the town -- exactly the failure I filed in R24, and one F's #7b could
only catch in a browser at the end of a round. Now a node gate: for each godverse town, every
stock_godverse/<id>/ on disk belonging to that cache MUST be seated, else FAIL. Subject-aware -- it SKIPs
by name when a town has no atlas, rather than passing quietly.
It already found one, benign today: redhill's lift drops keyed shop 2286 "Empire Revival" (10 keyed in
cache -> 9 seated). No atlas, so nothing is orphaned and the gate passes -- but it prints, because a drop
must never be silent (the R19/R20 ruling). G: stocking Empire Revival at the beta would orphan it. Monster
Robot Party is seated (lot 8), which is the one that matters this round.
THE SIX PINS, cross-checked two ways before landing -- byte-identical across two fresh processes, AND
matching the three values G stated independently in
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1eb0b45bd0 |
Lane A round 24 (v5.0-alpha): the identity field — godverseShopId, published first (ledger #2)
The optional shop key that resolves `stock_godverse/<godverseShopId>/`. Schema STAYS v2 (optional field ⇒ every shipped cache still valid, the 21 osm caches untouched by construction). Published to web/assets/towns/README.md — the doc G and E build to — plus CITY_SPEC. selfcheck ALL GREEN (+15 checks), synthetic 0x3fa36874 frozen, NO golden moved. THE BRIEF'S "THE POS SHOP ID IS THE ID — NO MAPPING TABLE" IS FALSE FOR THE ONE SHOP THIS ALPHA IS ABOUT. G's own docstring says it: Monster Robot Party is NOT in thriftgod's census, so its id is its DEALGOD STORE ID 3962749, while census shops use thriftgod ids (max 2992) -- two disjoint spaces, deliberately kept clear of each other. Had I coded "godverseShopId == shop.id" or derived it from the census, the headline shop could never be keyed. So it is an OPAQUE key: no derivation from `id`, no equality assert, no mapping table (the R12 gigKey law -- one key, zero mapping; G emits, everyone reads). THE FIELD HAD TO SURVIVE THE LIFT OR IT WAS DECORATION. plan_osm builds a FRESH shop object and copies nothing unknown, and the runtime reads plan.shops[], never the cache -- so a cache-only field could never reach F's per-shop base. It's now carried through, CONDITIONALLY: absent ⇒ the key isn't written ⇒ JSON.stringify byte-identical ⇒ every pinned golden holds until G re-emits (that re-emit IS the sanctioned move). Proven end-to-end: a keyed cache puts `stock_godverse/3962749/` on the plan with census ids (101..107) coexisting alongside it. ARMS SPLIT BY HAZARD, NOT TIDINESS: - malformed -> ERROR. It names a path segment; "3962749" vs 3962749 is the same folder but different JSON, and that coercion drift is the exact species that broke C's atlas contract (licence/license). - duplicate -> ERROR. Two shops keyed to one atlas IS mis-stocking -- charter risk #3 forbids it by name. - missing on a godverse cache -> WARN + fail-soft to tier 0. RECORDED DEPARTURE (Fable's to overrule): ledger #2 says validateTownCache "requires" the field; I made MISSING a warn. Three reasons. (1) The charter's determinism boundary is "world = seeded, frozen, gated; stock = data tiers" -- an error inverts it, failing to load a TOWN because its STOCK identity is absent; tier 0 must always boot. (2) Charter risk #3 names the remedy for identity gaps: "fail-soft to tier 0, never mis-stocked" -- missing IS the soft case, duplicate is the hard one; they are different failures and now get different arms. (3) Sequencing: newtown_godverse carries 0 ids today, it is G's to re-emit in wave 2 (their namespace, no census DB on m3), so a hard error would red the tree for C and E through all of wave 1 to say what the warn already says. The requirement keeps its teeth where R23 taught us to put them -- the VACUOUS-GATE LAW: selfcheck FAILS on partial keying (a half-keyed town silently mis-stocks the rest) and prints an explicit "⊘ SKIP ... 0/18 shops carry godverseShopId. Subject absent ... binds the moment one id lands" at zero. It names its subject, proves it touched it with a count, and cannot pass vacuously. FILED FOR G BEFORE THEY START (measured in wave 1, so it costs them minutes not a wave): redhill_godverse cannot contain Monster Robot from EITHER source. godverse_town.py takes roads from the OSM donor and shops from the census, and the shop is in neither -- not in the census (G's R23 finding), and NOT in E's redhill_real, which I checked the moment it landed: 36 shops, ZERO of type `record`, nothing matching /monster|robot/. As written the adapter yields a Red Hill of census charity shops while the atlas keys to a shop that isn't in the town -- F's #7b id-equality gate would fail at the end of the round. It must be injected explicitly; the opaque-key design exists precisely to serve that case. Second trap on the same path: redhill_godverse must still clear MIN_TOWN_SHOPS (6) from the census bbox or the cache is rejected outright (hard error). E's donor is otherwise good: valid, no warns, 73.3 m median spacing. HOUSEKEEPING: removed toowoomba's two stale pins -- E retired the cache in R23, and a golden for a town that cannot load can never fire (the vacuous-gate law, one layer down). E's attempt also proved my R23 spacing metric is GAMEABLE: the re-bbox fixed the median (395.7 -> 89.4 m, "passes") while hub density fell 3/12 -> 2/12, the pack's worst. It is necessary, not sufficient -- D's hub test is the complement, and E used both and refused to game it. Ballarat (255 m) is still flagged and still E's call; I pin what moves. PINS NOT TAKEN YET, DELIBERATELY: redhill_real is untracked/in-flight (E still editing build_towns.py), and redhill_godverse + the re-keyed newtown_godverse don't exist until wave 2. Pinning a moving file buys a false green or a spurious red. The round's law says A pins these BATCHED -- that batch lands when E commits and G's caches are in. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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ba901d4a75 |
Lane C R24: the contract fix — the runtime is the authority (ledger #1, the root cause)
F held the tag because my published atlas contract and my own loader were mutually
incompatible. That was mine. Closed, and published FIRST so G and E re-emit against it.
WHAT WAS WRONG: my R22 §7 invented `stock_shop_<godverseShopId>_index.json`; the loader
(stockpack.js:25) fetches `${base}stock_${type}_index.json`. An index named per the contract
can never be fetched by the code meant to load it. G built runtime-compatible (correct), E
built contract-compatible (also correct — the contract said so), and E's validator globbed
stock_shop_*_index.json -> zero files -> vacuous pass. Nobody was wrong; the contract was.
§7 REWRITTEN AGAINST THE CODE (LANE_C_PUB):
- Authority rule: stockpack.js IS the contract; doc vs loader disagreement = doc bug.
- Layout ratified as G shipped it: assets/stock_godverse/<godverseShopId>/stock_<type>_index.json
(`type` is load-bearing — SLOT_FOR picks the slot). stock_shop_* RETIRED.
-> E: the glob becomes stock_godverse/**/stock_*_index.json (the vacuous gate's actual cause).
- Runtime-read vs ignored stated exactly: reads atlases[] + items[{atlas,uv}] (uv top-left, the
loader flips V); ignores version/atlas_px/cell*/count/kind/tier/shop/crate/provenance.
- Provenance drift dies: runtime reads none of it, so the authority is E's validator + the 23
shipped town caches -> TOP-LEVEL `license` (US), attribution, generator, snapshot. British
`licence` retired; G lifts+renames those four, keeps its rich nested provenance{} as colour.
atlas_px stays REQUIRED (checked against real dims). cell* informational — C reads uv, never
cell; do NOT shrink the cell for VRAM (the dig renders covers close-up).
CODE (F's filed item): stockpack cache identity is now `${base}|${type}`;
getStockPack(type, base = DEFAULT_STOCK_BASE); new opts.stockBase on buildInterior = the seam F
wires. Omitted => town-wide packs, byte-identical to today. Pre-v5 callers untouched.
VERIFIED FRESH — and I fixed my own metric first: R23's "8/8 atlas-backed" only checked that a
map exists, but a parody canvas has a map too (same species as the vacuous gate). Re-asserted
falsifiably: every sleeve's texture source IS stock_godverse/3962749/stock_record_atlas_00/01.webp,
pack items == index items by id; negative control — the parody room's textures are (canvas, no src)
and touch the atlas zero times, so the metric discriminates. Collision FIXED (shop 120 + town 350
coexist). Fail-soft FIXED with a populated cache (missing base -> null -> parody). 98 draws with
real covers, pathOK, 0 carves, 0 console errors.
SCOPED NOT SLID: the LRU+dispose (§7.6) lands at v5.0-beta — one stocked shop can't accrete, and
safe eviction needs a room-exit hook (a live room holds the pack's shared material) that arrives
with F's per-shop preload. Written into the contract so it can't slide silently.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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47f05ecaa8 |
Lane D R23 (v5.0-alpha): the GIG_RANGE chunk-neighbour fix — scoped to the gig path (ledger #6)
My carried v4.x finding, fixed post-release as scheduled. Runtime-only: no plan, no
golden, no flag, no fetch. selfcheck ALL GREEN 161300/161300, 0x3fa36874 frozen.
THE FINDING GREW WHILE IT WAITED: filed at 8.7% (measured at katoomba's isolated pub);
A's R21 cluster bias made it WORSE — venues now sit inside the retail cluster where peds
converge from every side, so 42.6% of in-gig-range peds (5094/11971) were chunk-blind.
THE OVERRIDE (measurement wins): the brief asked for "extend to chunk + 8 neighbours"
AND "byte-identical flags-off". I built the literal version and measured that those
cannot both hold: on the synthetic town (what ?classic=1 boots, gig layer absent) a full
3x3 scan sourced 127 of 855 finds (14.9%) from neighbour chunks — finds v2 never made.
The frozen v2 crowd would shop ~15% more. Covenant breach, in a clause of the same brief.
So the fix is scoped to the GIG path — which is what I actually filed:
- ordinary shops: own chunk only (v2 semantics, frozen — noticed from its own block)
- gig venues: the full 34m radius, honest across chunk edges ("follow the sound" is the
whole reason GIG_RANGE 34 > PATRON_RANGE 18)
- no gig on -> _gigVenues empty -> neighbour loop skipped entirely -> ?classic and every
flags-off boot take the IDENTICAL code path and cost to v2. Byte-identical BY
CONSTRUCTION, not by measurement luck.
Both ranges < CHUNK(64) so 3x3 is exact, not approximate; fixed dz/dx order keeps ties
deterministic as the old single-list scan was.
BEFORE -> AFTER: cross-chunk in-range peds seeing the gig 0% (structural: v2 scanned only
the ped's own chunk) -> 100% (katoomba 4/4, fitzroy 11/11). Same-chunk unchanged 100%.
Classic neighbour-sourced finds: 0 (127 under the rejected full scan). Determinism
identical. 0 NaN on katoomba/fitzroy/synthetic. Sim 0.056 -> 0.057 ms/frame (+2%, i.e.
0.006% of a 16.7ms budget); lookup 0.58us unchanged with no gig, 1.3-2.7us with a gig on
(fires per PATRON_STRIDE, not per frame). Fitzroy clean at 376 peds.
CARRIED, documented: PATRON_RANGE keeps v2's own chunk-blindness — fixing it costs the
classic covenant, and the covenant wins. A frozen v2 quirk now, not an oversight.
Known minor: a scheduled-but-closed gig still runs the loop for nothing (0.58->1.3us).
D->F: no blocker for v5.0-alpha; classic untouched by construction.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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292b07aa91 |
Lane A round 23 (v5.0-alpha): the spacing warn — D's thin-tail finding as law (ledger #5)
validateTownCache now warns when medianShopSpacing(cache) > MAX_MEDIAN_SPACING_M (150 m). Metric + threshold exported from the barrel so no lane re-derives them. WARN, NEVER ERROR: a flagged cache still boots a valid district (toowoomba shipped green through the entire v4.0 pack) — E curates, A flags. selfcheck ALL GREEN 161,372/161,372 (+72); synthetic 0x3fa36874 frozen; NO golden moved (only E's toowoomba re-bbox may move one this round, per the round's law). THE THRESHOLD IS MEASURED, NOT PICKED. The brief offered darwin 27 m / toowoomba 388 m as "plenty of daylight for a line" — but that's 2 points. Measuring all 23 towns shows a near-continuum, and the line is FORCED into (119.3, 254.9]: braddon at 119.3 m is ALIVE by D's own hub test (7 shops within 160 m, identical to darwin's 7), ballarat at 254.9 m is not. 150 m sits in the pack's widest gap (x2.14), with 1.26x margin below and 1.70x above. Flags 2 of 23. TWO TOWNS FLAG, NOT ONE. The brief names only toowoomba (D spot-checked the two 12-shop towns). The measurement adds BALLARAT at 255 m — nobody has looked at it, and it's independently one of the three towns my R22 graded cluster fallback fired on (no venue candidate at the >=3-shops/160 m floor). Two signals agree. Filed for E as a curation call, counted either way. THE BRIEF'S ANCHORS WERE IN THE WRONG SPACE, AND IT MATTERS. D's 27 m is PLAN space (post-lift metres); validateTownCache is CACHE space (raw lat/lon — the only thing that exists at ingest, and the layer where a bad bbox must be caught). Darwin is 68.3 m in cache space, not 27. Interpolating a threshold between D's figures would have silently mixed spaces. I verified the hypothesis before trusting it: computing the metric plan-side reproduces D's numbers exactly (darwin 27.2 vs 27, toowoomba 386.8 vs 388, hubs 7 and 3). Cache space is correct HERE and provably safe: the lift marches shops at a regularised cadence, so it COMPRESSES dense towns (darwin plan/cache 0.40) but not sparse ones (toowoomba 0.98, ballarat 1.01) -- the error lives at the dense end, the warn only fires at the sparse end. Verified all 23 towns in both spaces: exactly ONE disagrees, newtown_godverse (94.4 cache passes / 158.3 plan would warn). Filed for G/Fable, NOT acted on: no cache-space line catches it without false-positiving braddon, and godverse is a census subset (18 thriftgod shops over the footprint that carries 72 OSM shops) so its sparsity is coverage, not a bad bbox — re-bboxing, the warn's only remedy, cannot fix it. Worth knowing since R23 stocks the real crate in that town and the beta asks "fitzroy_godverse if the census is dense there". Also fixed en route: the R17 silent-fallback trap bit again in my own scratch harness — an unregistered town key resolves to the melbourne fixture rather than erroring, so five towns silently measured identical. Registered the caches; noting it because it has now cost two rounds. Coverage: sparse cache warns + still boots (structural + district suites on a flagged town), compact cache does NOT warn (no false positive), metric edge cases (< 2 shops -> null, coincident -> 0, no throw on empty), and an exact-value check (a 100 m pair measures 100 m, projection sane). Cost: ~1 ms/town at registration (25.6 ms for all 23 incl. fitzroy's 160 shops) vs a <100 ms plan budget. E -> use the warn as your acceptance test for #4: re-bbox, re-run, warn goes silent = the town has a high street. If your fix moves toowoomba's or ballarat's cache, ping me — goldens are mine to re-pin, and only what you move. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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8ac3b18b36 |
Lane F R22 (v4.0 — THE EPOCH CLOSE): the re-measure, the selector, the release tour, the tag
The blocking gate is CLOSED, and the epoch closes green. - #1b THE BLOCKING RE-MEASURE: F's R21 re-measure made the tri diet blocking; B diagnosed layer-by-layer, the driver traced A -> E (A's own commit: "B's numbers say the fix is E's"), E fixed it, F re-measured: katoomba venue_night 221,935 (+11%) -> 108,365 (-51%); bendigo 201k -> 124,682; fremantle -> 88,397. Worst 124,682 — the 200k stress edge is closed. The measure-first loop worked end to end. - #3 DBG.enterShop(selector) (Lane G's ask): id · registry type · exact name · name substring, resolved most-specific-first so an id-shaped string can't be shadowed. One-liner QA on any of 23 towns. - #4 The release tour -> docs/shots/release_v4/: the Fremantle hero · the Fitzroy mecca · the Toowoomba thin tail · the synthetic control · the ?classic=1 covenant. Every real-town frame poses through F's R21 cluster primitive; B's R22 bookmarks anchor on the same retail heart, so tour and bookmarks agree by construction. HUD hidden throughout (F's R21 ruling corollary). The primitive earned itself twice: the first cut posed via street_noon and the MECCA CAME OUT AS BARE BITUMEN — the same trap as R21. Re-posed through the cluster, Fitzroy reads. - HONEST FINDING (filed v4.x): the brief asked for the thin tail as "proof the floor holds". It does not, and the frame says so — Toowoomba reads as an empty road. The floor is a RATIO, not a count: 0.008 shops/edge vs the heroes' 0.06-0.08. Shipped labelled honestly rather than swapped for a flattering town. - #6 Docs: README v4 section (the towns ARE the product), LANE_F_NOTES §22, F-progress. qa.sh --strict --matrix GREEN 7/7; MATRIX GREEN — 10 towns × 7 gates (the budget gate green everywhere for the first time); selfcheck 161,300/161,300 (A's 36 goldens + the 23-town pack). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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af8a6db020 |
Lane B round 22 (v4.0): #3 per-town bookmarks — anchor on the retail heart (Lane G's filed bug) + F's primitive
ROOT CAUSE: every "nearest" resolver in dbg.js sorted by distance from the WORLD ORIGIN. That's the town centre only on a synthetic plan -- a real OSM town is projected about its cache's bbox centre while its shops cluster hundreds of metres away, so bookmarks teleported into arbitrary far-flung geometry, exactly as G reported. Measured origin-pick distance from the retail heart: katoomba 408m, newtown 626m, fremantle 371m. FIX: resolve bookmarks about the town's DENSEST SHOP CLUSTER (grid-bin shop lots at 120m; heaviest bin's centroid = the retail heart) instead of the origin -- byDist, lotsByDist, streetViewPose, stopPose, and crossroadsPose's tie-break. GATED on the REAL-ROADS signal (edges > 200) -- the same primitive as the R20 tram fence -- so synthetic and the marched fixtures keep their exact origin-centred behaviour and F's release-tour control shot cannot move. The gate is load-bearing, not cosmetic: synthetic's anchor is only 117m out but it DOES re-pick (Anglibarn Op Shop -> Dusty Pages), so an unconditional switch would have silently moved the control. Same reason the new crossroadsPose tie-break is gated (a degree tie would otherwise resolve differently on synthetic). Verified across the town set: synthetic(22 edges)/melbourne(15)/katoomba-fixture(15)/silverton(1) -> origin, UNCHANGED; newtown_godverse(1626) -> anchor(98,-629); katoomba_real(993) -> anchor(-227,-625). G's own town is fixed. Result on katoomba: shopfront bookmarks went from ~408m adrift to <=42m of the retail heart (arcade 7m, milkbar_dusk/patronage_door/shopfront_detail 24m, market_square 26m, dig_real 42m); strip views ~195m on the high street; venue_night/queue_night ~345m (A's venue placement, not the bookmark). All 19 resolve, 0 errors; synthetic 19/19 unchanged. warehouse_fringe sits 3,074m out -- correct by design (it's the far:true fringe shot; on a 5km town the fringe genuinely is 3km away). -> F (ledger #4, the shared posing primitive): published on the harness as DBG.townAnchor {x,z,n,anchored,ref} (the retail heart + whether it's in use) and DBG.clusterPose(kinds) (stand on the road at the densest cluster, look along it). Your cluster-pose finding as a dbg.js-consumable -- the tour and the bookmarks now resolve through the SAME primitive, so a tour shot and its bookmark can't drift apart. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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3face97046 |
Lane A round 22: absorb the town pack — 23 towns, 36 goldens pinned in one commit (v4.0, ledger #2)
E's 17 new towns + Lane G's newtown_godverse fed through the lift. ONE batched golden commit as briefed: REAL_TOWN_GOLDENS + REAL_TOWN_GIG_GOLDENS go 5 -> 23 towns each, zero unpinned. THE HEADLINE: everything built this epoch held at 23-town scale, FIRST TRY. 1,210 shops -> 1,133 seated (77 dropped, 6.4%, all counted by cause); 1 CONNECTED COMPONENT and 3 VENUES on every one of the 23 towns. fitzroy — 160 shops, 2x anything absorbed before — landed 139 seated, 1 component, 3 venues, 212 posters, all invariants green. The junction-protected DP, fragmentation ruling, cluster bias, poster cap and capacity fence needed NO new hardening: the pack needed absorbing, not fixing. - Graded cluster fallback (the one refinement). Three towns have no candidate at the floor at all (ballarat/toowoomba/newtown_godverse top out at 2 shops within 160m); R21's bias switched off entirely there, stranding venues at 0. It now falls back to the DENSEST AVAILABLE — ballarat 0,2,0 -> 2,2,2, godverse 0,1,1 -> 2,2,2, toowoomba 1,0,0 -> 1,2,1. Fires only where the floor is unreachable, so NO already-pinned town moved (verified). Acceptance at pack scale: 20 of 23 towns have every venue >=3; the three above sit at their town's genuine ceiling — the carved-out case, stated explicitly. - Drop outliers, counted not hidden: daylesford 19% (32 shops on a 171-road graph, the thinnest in the pack, all overflow), fitzroy 13%. RGAP is already 0.5m and NODE_CLEAR 3m; the only lever left is spilling overflow onto a DIFFERENT street, which buys a few percent by putting a shop on a road it isn't on. Same ruling as R20: drop and count beats teleport. - selfcheck ALL GREEN 161,300/161,300; scaffold + consistency GREEN; cross-process deterministic (pack-xor 0xca140954). classic 0x3fa36874 / gig 0xb1d48ea1 / marched fixtures FROZEN. Handshake -> C + D + F: the pack is in, 23 towns pinned, start your verifies. Tri diet (ledger #1): if B's layer-by-layer names plan geometry as the venue_night driver, I own the fix. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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110c82833b |
Lane A round 21: venue cluster-adjacency bias — D's relocation finding (ledger #1)
D found katoomba's pub 1,000m from the retail cluster — a gig with no passing crowd. Measuring all five towns first showed it was SYSTEMIC: 11 of 15 venues sat with <3 shops within 160m (newtown's were 0/0/1 — every venue stranded). After the bias: 0 of 15. Katoomba's pub 1 → 9. Castlemaine cleared without needing the floor exception the brief anticipated. - pickVenues builds a CLUSTER-ADJACENT field first (>= CLUSTER_MIN 3 shops within CLUSTER_R 160m), then the kind flavors (pub corner / band_room fringe / rsl off-spine) bias WITHIN that field rather than overriding it (per the brief: biases, not absolutes) — a fringe band_room in the cluster beats one a kilometre from anyone. A town with no cluster at all falls back to the pool. - SYNTHETIC FROZEN BY CONSTRUCTION, not by luck. The brief assumed a blanket filter would be a no-op because 'the synthetic town is one dense cluster anyway'. Measurement says otherwise: 4 synthetic candidates PER SEED sit under the threshold (min cluster 0-1), so a blanket filter WOULD have moved the frozen golden. Gated on plan.source === 'osm' (undefined on synthetic) — impossible rather than unlikely. The marched fixtures are 'osm' but genuinely dense (min cluster 3/11/13) ⇒ verified no-op. - Only the GIG goldens moved (venue selection is gig-layer; base town goldens untouched): katoomba 0xbf586b77, newtown 0xacdb3eee, fremantle 0xcf3426fc, bendigo 0x646b2c23, castlemaine 0xf9713a69. classic 0x3fa36874 / gig 0xb1d48ea1 / marched fixtures FROZEN. selfcheck ALL GREEN 66419/66419; scaffold + consistency GREEN; cross-process deterministic. - FYI: E's v4.0 pack (glebe/marrickville/newcastle) already boots clean through my loader (validates + full suites pass), listed UNPINNED — I pin the pack in R22; it does not gate the beta tag. Handshake → C + D: cluster bias landed, goldens re-pinned, start your verifies (before/after table in LANE_A_NOTES §R21). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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4b0144989b |
Lane B round 21 (v4.0-beta): town selector reads E's towns index (ledger #2, the missed R20 #5)
Closes the gap Fable caught (hud.js:11 still hardcoded REAL_TOWNS). The real-town list now comes from E's web/assets/towns/index.json (procity-towns-index/1), so it grows with the town pack instead of being edited in hud.js. Verified fresh Chromium. Nothing else touched -- tram/ground work is done and verified. Fail-soft by construction: createHUD is synchronous, so the picker is built immediately from the fallback literal and UPGRADED IN PLACE when the index resolves -- if the index never arrives, a working list is already on screen. - index present -> real names/states/shop counts: "Katoomba, NSW · 80 shops", "Fremantle, WA · 80 shops", "Newtown, NSW · 72 shops", "Bendigo, VIC · 36 shops", "Castlemaine, VIC · 24 shops" (roads:false -> "· marched"). - ?noassets -> the fetch is SKIPPED entirely (asset law; the shell doesn't load town caches there either). Measured: 0 index fetches, fallback list, 0 errors. - anything wrong with the index -> the fallback simply stands. Exercised the exact chain: 404, network error, malformed JSON, towns:[], towns-not-an-array, junk entries (no key) -> none throws, none rebuilds from junk; only a good index rebuilds. REAL_TOWNS_FALLBACK is retained ONLY as that fallback (comment says so), no longer the source of truth. Verified live: booting katoomba_real shows "Katoomba, NSW · 80 shops" pre-selected; fits (193px of 230px max); 0 page errors; navigation unchanged (onchange is set once on the <select>, so rebuilding options never clears it). -> F: unchanged from R19 -- NO shell seam (selector is entirely hud.js, already built by createHUD) and it lives inside #pc-hud so setVisible(false) hides it for the beta money shot. The gating call is still yours. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5d29863b78 |
Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger #2)
E's five caches landed at 3-6x shops (292 total: katoomba 20→80, fremantle 21→80, newtown 18→72,
bendigo 9→36, castlemaine 6→24). All five absorb cleanly and still place 3 venues; the R20 poster cap
auto-scaled off the live shop count exactly as designed (katoomba 111 posters at 80 shops).
- CAPACITY WIDENED (the R18 overflow fence, load-tested). At 4x the dominant drop cause was OVERFLOW —
an edge-side holding more shops than fit (katoomba 10 of 11 drops). Tightened the run: NODE_CLEAR 6→3
and a ROADS-ONLY RGAP 2→0.5 (the shared marched GAP is untouched ⇒ marched fixtures stay frozen).
Drops 7.9% → 5.5% (16/292). 0.5m also reads truer — a real AU main street is continuous terrace
shopfronts, not detached boxes. Stopped there deliberately: the next lever (spilling overflow onto a
DIFFERENT street) buys ~1% by putting a shop on a road it isn't on — dropping a crowded shop is the
honest trade. Residual drops stay COUNTED, now BY CAUSE (dropped_overflow/_overlap/_stranded).
- VENUE FACADE BIAS NOW COVERS pub. R16 exempted pub ('spine-fronted, +Z always open') — true on the
synthetic/marched towns, but on a REAL graph at density the pub landed where its frontage poster
overhung a cross street (newtown, -0.91m). The POSTER_CLEAR filter now covers every venue kind; still a
NO-OP on synthetic (every pub candidate already clears) ⇒ gig golden 0xb1d48ea1 frozen.
- Goldens re-pinned ONCE (base + gig, all five towns). classic 0x3fa36874 / gig 0xb1d48ea1 / marched
fixtures FROZEN. selfcheck ALL GREEN 51866/51866; scaffold + consistency GREEN; cross-process
deterministic.
- Fixed: my real-cache loader globbed *.json and tried to validate E's new index.json as a town cache —
it now skips it (that's B's selector index, not a cache).
Handshake → all: densities absorbed, goldens pinned. → F: re-measure venue_night + gate the five towns.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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94e56ed5fa |
Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4)
Verified fresh Chromium across 9 town configs (synthetic, 3 fixtures, 5 real). TRAM RULING (ledger #3): spinePolyline now walks from each main-subgraph dead-end, greedily taking the unused main edge fronting the most shops (lot.frontEdge), keeping the best-scoring path (ties -> longer). SYNTHETIC + FIXTURES BYTE-IDENTICAL by construction AND measurement (a synthetic main node has <=2 mains so there's never a choice; its two dead-ends tie exactly and strict > keeps the pre-R20 start). Old vs new logic on the same plan = identical polylines (Boolarra: 7 pts, 6 edges, 810m, 172 shops, 2 stops). The alpha tram fronted 0 shops on 4 of 5 real towns (it was a highway bus). New: katoomba 0->3, newtown 0->8, fremantle 0->2, bendigo 0->1, castlemaine 1->6. Where the best main chain still fronts <5 shops the tram is FENCED per-town (Fable's fallback). RUNS: synthetic, all fixtures, newtown (8 shops/1924m/16 stops), castlemaine (6/2184m/10 stops). FENCED: katoomba (3), fremantle (2), bendigo (1) -- highway, not high street. The fence keys off the REAL-ROADS signal (edges>200), NEVER shop count alone: the marched fixtures front 0 shops on their mains (bare spine, avenues carry shops) so a naive fence would have killed their v2 tram. routeInfo{fenced,reason,shopsFronted,routeMetres} exposed for F's smoke. BUG FOUND+FIXED: the stop projection accepted every shelter in the town with no distance gate -- harmless on synthetic (2 shelters on the spine), nonsense on real graphs: Newtown made 149 phantom stops (~9 min of dwell at points the tram never passes). Added a 30m gate (a shelter sits halfRoad+1.7 <=~16m off its centreline, so genuine stops survive): newtown 149->16, castlemaine 37->10; synthetic 2 / fixtures 3 unchanged. GROUND POLISH (ledger #4): measured, NO fix needed. Real Katoomba has 325 deg-3+ junctions, 28 under 30 deg, worst 4.3 deg (near-parallel). At grazing eye level the worst reads clean -- no z-fight, no gaps. Layers are already y-separated (road 0.0/foot 0.02/kerb 0.06) and road-on-road overlap is invisible by design (OVERLAP=1.5 overruns nodes on purpose; one skin, one y, one merged draw on uniform asphalt). Cosmetic only: footpath/kerb double up on the sliver between <10deg near-parallel roads -- v4.0 candidate, not a defect. Selector polish (ledger #5): BLOCKED -- E's towns/index.json not landed (build_towns.py WIP); REAL_TOWNS hardcode stands, one-line swap when E lands. -> A (finding, measured): only a slice of shops front a MAIN edge on real towns -- katoomba 7/69, fremantle 4/79, bendigo 7/35, newtown 32/64, castlemaine 11/22. The real high street classifies as 'side', which is WHY three towns need the fence. If the main/side classifier promoted shop-dense ways to main, the fence would lift. Note onMain also gates gigs.js pickVenues pub placement. -> F: tram verdict above; selector gating (HUD vs ?dbg) is your call, one line either way. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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955ec3497b |
Lane A round 20: spine-poster cap scaled by shop count (v4.0-beta, ledger #1)
Closes my own R19 finding + F's one open budget edge. A sparse REAL town has few shops but a big edge graph, so the 'two posters per main edge' pole run reads busy (katoomba 438) and drove venue_night to 200,965 tris (+0.5% over the 200k soft ceiling). - gigs.js buildPosters caps the spine pole run at POSTER_PER_SHOP × shops (1.5/shop, floor 12) — a seeded subsample. SCALED BY SHOP COUNT, not edge count (the whole point). katoomba 438→31 posters (~2x the synthetic feel), fremantle 32, castlemaine 14. NO-OP on the shop-dense synthetic town (493 shops ⇒ cap ~740 ≫ its ~15 posters), so the synthetic gig golden 0xb1d48ea1 stays FROZEN. - Posters are gig-layer (withGigs), so the real-town BASE goldens are unchanged (correctly green). Added REAL_TOWN_GIG_GOLDENS (the full district+capped-poster plan per town: katoomba 0xbd332e83, …) to regression-guard the capped output byte-exact, not just via districtInvariants. classic/gig/marched fixtures frozen; selfcheck ALL GREEN 51675/51675; scaffold + consistency GREEN; cross-process deterministic. → F: re-measure venue_night, the +965 edge should close. Density absorb (ledger #2) pends E's widened caches — the poster cap already reads the live shop count, so it auto-scales to the widened towns. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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73694c97aa |
Lane B round 19 (v4.0-alpha): in-game town selector (ledger #4, beta pull-forward, non-blocking)
Shipped the town picker in hud.js (which already owns its DOM overlay -> NO index.html seam). A compact <select> in the HUD (top-left, pointer-events:auto), 9 options: synthetic + 3 OSM fixtures (osmTownKeys minus _real) + 5 real-road caches (Katoomba/Newtown/Fremantle/Bendigo/Castlemaine, hardcoded REAL_TOWNS -- no manifest yet, beta derives it). Selecting navigates: synthetic clears plansrc/town; a town sets ?plansrc=osm&town=<key>, preserving all other params. Current pre-selected; unknown-current still shown. Verified end-to-end: picked katoomba_real through the dropdown -> booted real Katoomba (966 edges/323 intersections/3 venues), 0 errors. Lives inside #pc-hud so hud.setVisible(false) hides it for money shots. -> F (B->F seam): NONE -- self-contained in hud.js (already constructed by createHUD). Gate it behind ?dbg with one setVisible call if you prefer; left always-in-HUD as a modest debug-grade feature. Corner-strips spot-check (R18 failure-item #3): ground fills real intersections OK -- degree-4 junction (58 exist) shows road strips overlap-filling the junction, lane markings + zebra crossing render, no gross gap. Acceptable for alpha; finer acute-angle pass = beta. Budget note -> F (measured vs A's UNCOMMITTED WIP -- caveat, not a defect): F's BIG_CITY one-liner is live (chunks 50->26). But venue block still ~237k tris at night against the current tree, which carries A's uncommitted R19 finalization (plan_osm modified; graph grew 799->966 edges, junction-joining in but the far-island CULL not yet). Fable's ruling: the cull is "half of B's tris problem" -> the <=200k gate needs F's fix AND A's committed cull. Re-measure the busiest real block after A pins (the deferred tris-post-cull re-measure genuinely waits on A's commit; the dev server serves other lanes' uncommitted edits). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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6fc4b40632 |
Lane A round 19: the v4.0-alpha close — fragmentation ruling + findings hardened + goldens pinned
A's finalization (ledger #1), the round's spine. Every filed R18/R19 finding resolved; the tag is F's. - Fragmentation (D's finding; Fable ruled, A owns details). The naive real graph fragmented (katoomba 105 components, 58% street-metres on islands). plan_osm.buildRealRoads now: (a) JUNCTION-PROTECTED Douglas-Peucker — a point shared by >=2 ways is a junction; simplify only BETWEEN junctions, never through one (the collinear tee-off drop, the root cause) → 94-100% main-net alone; (b) cull/bridge — main component + near-fragments joined (JOIN_TOL 12m; shop-island bridge <=200m), far SHOPLESS islands culled. Result: 1 connected component on all 5 towns (katoomba 100% main-net, 2 islands culled). Every dropped shop COUNTED in norm.dropped (ruling): katoomba 19/20 (1 crowd drop — R18 overflow prediction measured), the other four kept all. - E's poster-clearance finding fixed (gigs.js): a spine poster overhanging a real crossing carriageway is skipped, measured exactly as the selfcheck kerb floor — a NO-OP on synthetic (gig golden frozen, pr() consumed before the check). 23 real-town clearance failures → 0. - Goldens pinned (A->E->A finalization): all 5 real towns on their real-roads output (katoomba 0xb7ffbca2, newtown 0x6f984c81, fremantle 0xfb197000, bendigo 0x21179b3b, castlemaine 0x7c47f639). synthetic 0x3fa36874 / gig 0xb1d48ea1 / marched fixtures / classic / default FROZEN — the alpha changed nothing outside the cache-schema path. selfcheck ALL GREEN 51670/51670; scaffold + consistency GREEN. Cross- process deterministic. - New finding filed (beta, non-blocking): spine-poster density scales with edges (katoomba 438 vs ~14 synthetic; draws low via instancing) → a beta posters-per-town cap. Handshake fired → B/C/D/F: katoomba_real boots real roads, golden pinned, findings resolved. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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a78dc76f84 |
Lane A round 18: the real-graph lift — OSM ways → CityPlan street graph (v4.0-alpha REAL ROADS)
The epoch headline (ledger #2). A v2 cache's roads[] now builds the CityPlan street graph FROM real OSM geometry instead of marching shops onto synthetic avenues. SAME CityPlan schema out — B/C/D/F consume it unchanged by contract. roads absent ⇒ the v1 marched fallback, so classic/gig/osm goldens are FROZEN. plan_osm.buildRealRoads: project ways+shops to the local metre frame → simplify each way (Douglas-Peucker eps~6m, the fidelity knob) → snap coincident points (<=3m) to shared nodes = real intersections → straight-segment edges → classify main by OSM highway class + shop density → seat each shop on its NEAREST real edge (real order, real side), marched with regularised spacing + a deterministic overlap-resolve pass. Fidelity (charter risk #4): real edge/order/side + regularised spacing — NOT pixel positions (real shops overlap; the no-overlap invariant is load-bearing). Alpha failure list in LANE_A_NOTES §R18: overflow drop on short edges; intersections = shared-coordinates only (a D sim-graph risk); per-edge frontage-strip blocks not planar faces (a B ground-render item); crowded-intersection overlap-resolve. Proven: a committed synthetic irregular graph (main + two cross streets + a real intersection + an acute angle + a dead-end lane + a curve) passes the FULL structuralSuite + gig district + byte-identical determinism; mutation-tested non-vacuous (flip the facade facing → 'faces its frontEdge' fails). Robust on messy inputs (single road, coincident dups, disconnected ways, all-roads-too-short → marched). All osm goldens frozen; E's 4 trailing caches pinned on v1; katoomba_real UNPINNED (its real-roads golden pins when E lands roads — the A->E->A finalization). selfcheck ALL GREEN 16810/16810; scaffold + consistency GREEN. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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4dc80c2146 |
Lane A round 18: town-cache schema v2 (roads[]) — published FIRST (v4.0-alpha REAL ROADS)
The half-day handshake so E's build_towns.py can fetch road geometry (ledger #1). Optional roads[] on the town cache carries real OSM way geometry; plan_osm's graph lift (consuming it) follows in the next commit. v1 caches (roads absent) stay valid — the marched fallback — so nothing shipped regresses. - validateTownCache accepts schema procity-town-cache/1 AND /2; when roads[] is present each road must be { kind:string, pts:[[lat,lon],…] } with >=2 finite points (else rejected); <2 pts dropped, unmapped highway kind → 'side' (warnings). ROAD_KIND maps OSM highway=* → CityPlan edge kind (main/side/lane/arcade). - Full v2 contract in web/assets/towns/README.md (the doc E builds to): shape, road validity, the kind map, the fidelity knob (charter risk #4), and the bbox-bound-the-roads rule. - E's 5 existing v1 caches re-validate clean; selfcheck ALL GREEN. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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e4a49b5bc8 |
Lane F R17 (v3.2): real towns boot in the engine + the town-matrix scout gate (ledger #7)
F wired the last mile of the real-map scout and gated the whole matrix. - index.js barrel re-exports registerTownCache/validateTownCache; the shell fetches + registers assets/towns/<key>.json before generatePlanFor when the town isn't a checked-in fixture — so ?plansrc=osm&town=bendigo_real boots a REAL AU town in the engine (the gap: E's caches were on disk + in the node selfcheck, but the shell never loaded them → silent Melbourne fallback). Fail-soft (404 / invalid / ?noassets -> fixture fallback); opt-in, never on the default or ?classic path. - tools/qa/town_matrix.py (opt-in qa.sh --matrix): boot / determinism / budget / district / ?noassets across 10 towns (2 synthetic hero seeds + 3 osm fixtures + E's 5 real AU caches). ALL 5x10 GREEN — Castlemaine at the 6-shop floor still lands a 3-venue district. The existing CityPlan contract eats real Australian geography: the evidence John charters v4 = THE REAL MAP on. - docs: LANE_F_NOTES §17 (the town x gate table), README real-town row, F-progress R17. qa.sh --strict --soak GREEN 7/7. Verified: ?plansrc=osm&town=bendigo_real -> Bendigo, 9 shops, 3 venues, 0 errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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64ded4ea01 |
Lane D R17 (v3.2): bench-sit loiter (ledger #2) — the carried R16 stretch
Street peds occasionally sit during a window-shop loiter (verandah/footpath edge). makeActor gains an opt-in setSitting with a SCALE-AWARE re-plant (the R16 spawnRig re-plant was scale-naive; the sim scales these rigs per-citizen), played only on sit so walkers/placeholders/?classic are byte-identical. Seeded via a dedicated benchsit rng stream (no shift to turn/loit/patron; identity signature unchanged). Classic inert at the source (roll gated on sitClip). In-shell (default, seed 20261990): head bone 1.466->1.070, bone span 1.667->1.299 (in seated gate [0.9,1.5]), feet re-plant to y=0 and hold through sit-idle, stand-up restores inner.y 0.929 byte-for-byte, procitySeated tagged, innerRotY:pi throughout. 9 distinct peds sat naturally per soak. Classic: fleetSitClip:false, everSat:0. Plan golden 0x3fa36874 unchanged. Draws 35/tris 6k. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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6671cf08f4 |
Lane D R17 (v3.2): the drummer's pelvic-lean (ledger #1)
The R16 seated drummer sat bolt-upright (the sit clip can't carry a pelvic tilt
— Hips.quaternion is unusable on these rigs). Fix: a small constant forward torso
lean applied POST-MIX. spawnRig({seated}) caches the mid-spine bone (seatBone);
seatedLean(spine) rotates it forward ~0.34 rad each frame after the mixer resets
it (constant offset, not accumulation); band.js calls it for m.seated members.
The drummer leans into the kit — head 0.28m forward of the hips, reads as a real
drummer from the side.
Byte-identical (my signature): standing rigs get no seatBone (found only in the
seated block) and seatedLean runs for seated figs only. Verified with the lean
live — walkers 188/188 face travel, keeper standing rig (stature 1.718,
hasSeatBone:false, innerRotY pi). No existing consumer moves.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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6fffd19043 |
Lane A round 17: v3.2 the town-cache contract (published first) + plan_osm hardened for real data
The real-map scout (ledger #6), A's half. Scope fence held: NO new plan features, NO golden moved (classic 0x3fa36874, gig 0xb1d48ea1, all three osm fixtures frozen). The scout proves the EXISTING ?plansrc=osm contract eats real geography. - The town-cache contract (published FIRST — E builds build_towns.py to it). plan_osm.js gains validateTownCache() (authoritative {ok,errors,warnings}), registerTownCache(), a generatePlanOSM(.., {cache}) seam, and TOWN_CACHE_SCHEMA/MIN_TOWN_SHOPS(6)/MAX_TOWN_SPAN_M(5km). Shape: {schema,key,town, source,license,attribution,center{lat,lon},shops[{id,name,type,lat,lon,suburb?}]}. Home declared: web/assets/towns/<key>.json (+ README.md full spec). Documented in CITY_SPEC v3.2 + LANE_A_NOTES R17. - plan_osm hardened: blank name -> registry label; the validator gates finite center/coords + a >=6-shop floor and warns on unknown-type(->opshop)/dup-id/span>5km. Proven vs thriftgod's real 2,828-shop city_source.json: boots a valid plan, 0 bad coords, 0 'undefined' names. - selfcheck: a committed synthetic-adversarial contract suite (valid-messy caches boot + pass structural/ gig; invalid reject; wide-spread warns; registry seam) + an auto-loader for web/assets/towns/*.json (validate -> suites -> pin per-town golden), empty and green until E lands caches. ALL GREEN 15277/15277. - v4 charter risk list (LANE_A_NOTES R17): the MEGA-STRIP (unbounded bbox -> 11.6 km strip; town selection is E's real lever, warned >5km); sparse compact towns (2 km inner-Canberra held 6 shops); osm facades clear (rows 54 m apart) so R16's bias is a no-op on real towns. E->A handshake: E drops a cache in web/assets/towns/, the selfcheck prints its golden, I pin it. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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ee16545941 |
Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7)
Verdict: shipped, not killed. The R7 park reason ("touches shared materials") is a non-blocker under
R16's measurement-over-brief standard: the gum-tree billboard material is B-owned (furniture.js), so
this is entirely Lane B -- no C/E material seam. Verified fresh Chromium seed 20261990.
- New web/js/world/wind.js: shared uniforms (uWindTime/uWindAmp) + applyWind(material) (onBeforeCompile
vertex patch: top-weighted horizontal sway, per-instance world-position phase, USE_INSTANCING-guarded)
+ updateWind(dt,intensity). furniture.js applies it to the tree material; weather.js drives it from
update(dt) (base breeze 0.05 clear -> 0.05+intensity*0.30 ~0.35 rain gusts).
- Trees only. Awnings excluded by MEASUREMENT: rigid posted-verandah box slabs don't flutter (fabric
canopy ripple = separate v3.3, shares the rigid awning InstancedMesh today).
- Byte-identical when weather off (the covenant): updateWind runs only inside weather.update, and the
weather system isn't constructed under ?weather=0 / ?classic=1 -> uWindAmp stays 0 -> sin(...)*0.0==0.0
-> identical vertices. Proven: amp=0 two times = 0/180000 px differ; ?weather=0 boot = 0 tree-motion px;
?classic=1 = amp 0, trees render, 0 errors. No plan/fetch/rng change -> F's classic gate untouched.
- Sway works: rain amp 0.305 moves ~14100/180000 region px over 0.8s (exaggerated 2.5 -> 101k); trees
render clean, no glitch. ~0 draws (ALU ops in the existing tree InstancedMesh vertex program), 0 errors.
-> Lane F (B->F handshake): SWAY SHIPPED. In old frames under the default boot; ?classic=1/?weather=0
sway-free + byte-identical. Procedural (no asset -> E has nothing to do).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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a4946b7ca2 |
Lane F R16 (v3.1 THE FLIP): defaults on + ?classic covenant + seated-stature gate (ledger #1, #3)
The town shows its best by default. gigs / weather / winmap / tram flip ON (each keeps a ?flag=0 opt-out;
?classic=1 forces the exact v2 boot). The prime-law covenant MOVED from "flags off" to "?classic=1" —
byte-identical forever (synthetic fingerprint 0x3fa36874). The default boot is now the full experience,
deterministic to the gig golden 0xb1d48ea1 (A's R16 corner-poster re-pin).
- index.html: CLASSIC + flagOn(); gigs/weather/tram default-on; loadPedFleet({sit:!CLASSIC}) for the seated
drummer (?classic keeps the zero-fetch-delta covenant); a window.PROCITY.flags intent surface for the gates
- buildings.js: winmap default-on + classic-aware (the one cross-lane flip line the flag placement requires)
- flags_check.py: flags_off_regression -> classic_regression (?classic=1 byte-identical); a new default_boot_gate
(all four flags on, gig layer present, gig golden, budget); every gig smoke re-pointed at the DEFAULT boot
- seated-stature gate (ledger #3, published for D): interior_scale_check.py + flags_check.py accept
fig.userData.procitySeated at stature [0.9,1.5] m (the drummer); standing figs stay [1.4,2.0]
- qa.sh flags-harness gate name updated (classic regression + default-boot gate)
Verified: ?classic byte-identical (0x3fa36874, gig layer absent); default boot = the full town (14 gigs, 15
posters, tram, gig golden green, 112 draws @ the venue block); the seated drummer passes at 1.32 m stature;
district (3 venues / 3 genres), continuity, and cover all green on the default boot.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ab7a8d0edf |
Lane D R16 (v3.1): the drummer sits + backline unification (ledger #2, #5)
Ledger #2 — drummer sits. E's sit.glb is wired into the shared rig stack: - FINDING: Fable's prescribed _rotWithHips (keep Hips.quaternion) MANGLES the pose in-shell (head folds to hip height / laid flat) — the fleet rigs' bind Hips orientation is incompatible with the Mixamo clip's, exactly what _rotOnly documents. So the sit clip rides _rotOnly (drops Hips.quaternion) like every clip; _rotWithHips removed. The seated read comes from the leg bends + a new spawnRig({seated}) foot-replant (opt-in; standing spawns skip it). - Drummer uses fleet.sitClip when present (retires SEAT_DROP), tags fig.userData.procitySeated=true (F's gate). Stature ~1.1-1.3m in [0.9,1.5]; reads seated from the crowd POV (kit hides the legs). Graceful SEAT_DROP fallback when sitClip absent (?noassets / before F wires {sit}). - BYTE-IDENTICAL proof (load-bearing): with sitClip null AND loaded, keepers are standing rigs (stature 1.718, innerRotY pi, replanted:false) and walkers 188/188 face travel. Parallel/opt-in path; _rotOnly + makeActor untouched. - F seam: loadPedFleet(base, {sit}) — pass sit:<gig active> (false under ?classic → no sit.glb fetch, classic covenant intact). Default off, graceful. Ledger #5 — backline unification. _addBackline plants E's guitar_amp at C's stage.backline[0] (== D's R15 pose, 0.75m bass clearance) instead of a hardcoded pose. C dropped its primitive ampStacks, so D owns the backline: placeholder- persists (primitive amp → GLB swap) with the primitive as the ?noassets fallback. Verified: GLB swaps, primitive under noassets, no crash, 0 fetch. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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2b13dd4ad7 |
Lane A round 16: v3.1 corner-poster clearance bias (#6) + no-spine osm fixture (#7)
Ledger #6 fix + the round's one sanctioned gig-golden re-pin, and ledger #7. Classic/synthetic golden 0x3fa36874 frozen (classic boot byte-identical across all seeds); base plan untouched. - Corner poster: the R15 finding (frontage poster near a crossing kerb) is NOT fixable by the brief's 'nudge along the facade' — proved the crossing edge is PARALLEL and spans the facade (0/187 slides help); band_room/rsl land on through-lots on narrow warehouse blocks whose +Z wall (B's door side) overlaps the block's other street by up to ~3 m. Surfaced to Fable; ruling: bias pickVenues. It now prefers a band_room/rsl candidate whose +Z facade clears every carriageway by >= POSTER_CLEAR (0.5 m), broadening off-spine if the fringe is uniformly narrow. Result: 0/851 frontage posters below floor across 400 seeds (worst 0.51 m); pub untouched (hero shot unmoved). - Gig golden re-pinned 0x4f4a549d -> 0xb1d48ea1 (posters moved). selfcheck's R15 blanket frontage exemption becomes a real floor: frontage >= POSTER_CLEAR, spine >= 0 (POSTER_CLEAR exported from the barrel). Mutation-tested non-vacuous. - No-spine osm fixture 'silverton' (single-row town, 0 main edges) proves pickVenues' no-spine branch + buildPosters' no-main fallback, closing the R14 sweep gap. Base golden pinned 0xd4b351c9; sweep asserts 0 main edges + graceful 2-4-venue placement. selfcheck ALL GREEN 14769/14769; scaffold + consistency GREEN. - CITY_SPEC v3 amended (golden, poster clearance-bias prose, no-spine note, recorded amendment). Left the prime-flag-law blockquote for F (the v3.1 classic-law + flags-table is F's amendment). For F: default-boot golden = 0xb1d48ea1; ?classic=1 target = 0x3fa36874. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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54a030b38b |
Lane B round 16 (v3.1 THE FLIP): town-wide streetlamp pools + default-boot budget re-baseline
Ledger #4. Verified fresh Chromium seed 20261990. No new rng, goldens untouched. - Town-wide pools (venue.js): extended the R13 instanced-pool pass from venue frontages to EVERY streetlight + bus shelter. New townPoolSpecs(plan) replicates furniture.js's lamp cadence off the plan street graph (lamp every 18m from s=8, alternating sides, off=halfRoad+0.7) and reuses the exported busShelterStops(plan) -- read-only, furniture.js untouched (imported one function). All pools ride the ONE existing InstancedMesh -> still ~1 draw: 381 instances / 1 draw / ~760 tris. Night-driven; fog:true now so distant pools fade into night fog (pools aren't chunk-streamed) instead of floating as dots. Gig-gated -> ?classic=1 is pool-free = v2 parity by construction (no always-on furniture change, the v3.0 blocker). Deterministic cadence, no seeded draws (release law). - Default-boot re-baseline: measured the default content (gigs + weather=rain + winmap + tram all live), settled. Busiest venue block (pub, NIGHT, rain) ~157 scene / ~170 total draws, 66k tris; venue_night 122, queue_night 121, district_posters/street_noon 185 (worst tour shot), market_square fresh 97/52k. ALL <=300 draws / <=200k tris. Flip adds ~3 draws (rain 1 + tram 2; winmap 0), pools add ~0 (instanced). Daytime dense-citizen ceiling (~275, Lane D, live-walk) unchanged (pools night-only). - Bookmark spot-check: all 19 resolve, un-letterboxed, 0 errors under the default boot; rain+tram+winmap compose cleanly in old frames (street_noon rainy 177/114k, nothing blocked). No pose fixes. Ran before F's flip landed (out of the stated order): pools are gig-gated so they work under ?gigs now; re-baseline uses explicit all-flags URLs = post-flip default content. F re-confirms at close. -> Lane F (B->F handshake): default-boot busiest block ~170 total draws / 66k tris; worst street view 185 / 131k; densest daytime 97 / 52k. All under budget. Town-wide pools ~1 draw. Pool sprite is procedural (E has nothing to do). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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42b11e717d |
Lane C R16 (v3.1): stage.backline[] amp unification, drop primitive ampStacks (ledger #5, C half)
C exposes room.stage.backline[] — 2 seeded up-stage amp slots {x,z,ry,y} (pure data) — and
drops its primitive ampStacks from placeStage. Lane D plants E's guitar_amp GLB at backline[0]
(D's primitive fallback under ?noassets): one unified backline, GLB when present.
- backline[0] = (stage.x + stage.w*0.36, deckY, stage.z - stage.d*0.22) == D's R15-verified amp
pose exactly, so plumbing D's plant to backline[0] moves nothing on screen. backline[1] = spare
stage-left mirror. ry=pi (audience-facing), y=deckY.
- Verified fresh (seed 20261990): slots up-stage, on-deck, clear of all 4 bandPoses (nearest-bass
0.87 pub / 0.70 band_room / 0.92 rsl) and all watchPoints (>=1.95 m); determinism byte-identical;
0 leftover ampStack groups; drawSweep venues 122/120/131 (was 126/124/135, -~4 draws each) <=350.
- Determinism/golden-safe: dropping the amp loop only drops draws on the 'stage' sub-stream (nothing
downstream reads it); placement snapshot excludes ampStacks; interiors aren't hashed; ?classic has
no venues. Disjoint from F's flip. LANE_C_PUB §3 amended (v3.1 marker).
C->D handshake: backline shape live. Verify with D once the GLB is wired at backline[0].
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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687d23f654 |
Lane F R15 (v3.0): identity continuity — wire D's tonight-roster into the crowd (ledger #3)
The ped you followed into a venue now turns up in its crowd. D published the seam in R14; F wires the three touches:
- interior_mode.js: crew.spawn({ roster: rosterOf(shop.id) }) — the front crowd slots become tonight's roster
- index.html: rosterOf=(id)=>citizens.tonightRoster(id) into interior_mode; onAdmit=(e)=>citizens.recordVenueEntry(id,e)
on the queue (each admit relays into the roster); the clear is automatic on the existing setGig(id,false)
- flags_check.py: smoke_continuity — asserts the seam (crowd includes roster-cap, pedIndex in tonightRoster),
empty-roster injects nobody (shell side of D's byte-identical law), + ledger #5 settled-tris honesty
Verified: 2 queue admits carry into the crowd; empty roster 0-injected; settled interior 71k->182k tris
(C's finding — interior gate is draws <=54, no violation). 0 console errors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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146b5f3d2d |
Lane F R15 (v3.0): retire the R12 single-venue alias (ledger #2)
The compat alias delegating to the primary venue is gone — every read is now keyed by venueShopId. B swept the cross-lane readers in R14; this migrates F's own tools + the spec, one atomic commit. - gig_state.js: delete the alpha-shape alias block + the now-unused primaryId/P; update() just ticks all latches - flags_check.py + gig_shot.py: .venueShopId->venueShopIds[0], .state->stateOf(id), .cover->coverOf(id), .bandName->bandNameOf(id) - CITY_SPEC \S v3: delete the two alias sentences, add the omitted nightOf(id) to the accessor list selfcheck 14264/14264 green (base 0x3fa36874, gig 0x4f4a549d); flags_off + smoke_gigs green, 0 warn. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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66aec0f83c |
Lane D R15 (v3.0): guitar_amp up-stage per C's §3 ruling (ledger #4)
The R13 backline plant sat down-stage (stage.z + 0.15), 0.29 m from the bass rig — it interpenetrated the bassist (C's R14 audit caught it). Move it up-stage-right to C's blessed pose (stage.x + w*0.36, deckY, stage.z - d*0.22): 0.75 m clear of the bass, behind the front line, flanking C's primitive ampStacks. Pose-only. Verified: draw/tri delta 0 (same GLB moved — pub 50 draws / ~183k tris, <=350); ?noassets unaffected (amp is fleet-gated dressing → 0 props, band placeholders, no crash). No other code — continuity + the ratified sit-clip deferral are closed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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a0b578477c |
Lane B round 15: verify hero after A's poster flip + night poster readability (?gigs=1)
Verified A's ledger-#1 flip (
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35da83c347 |
Lane A round 15: frontage poster +Z street-face flip (ledger #1) + gig golden re-pin
R14 review found every venue's own-frontage poster on the building's −Z BACK since R13 (~16 m behind the street face, B measured 15.9 m) — invisible from the street, why queue_night framed no poster. Ledger #1, A-first (B's hero re-shoot + F's tour hang off this). - gigs.js buildPosters item 1: flip to the +Z street facade (B's canon: buildings.js facade zf=+d/2 + venue.js door/queue/camera are +Z) AND ry=lot.ry+π so the printed face points +Z at the queue-side camera (else DoubleSide shows a mirrored band name). Proven: pub+rsl frontage posters now sit 0.06 m from B's door, printed-face·(+Z street)=1.000. Spine posters untouched. - Gig golden re-pinned 0x1f636349 → 0x4f4a549d (the round's ONE sanctioned move; posters moved). Synthetic golden 0x3fa36874 frozen. §v3 FROZEN marker records the amendment (amendment law). - selfcheck: the +Z facade is the block-interior side in plan coords, so corner venues (band_room/rsl fronting one street with another behind — seed 1 lot#481, 1.58 m from a crossing centreline) seat the frontage poster near that street. That's B's building geometry (the door is there too), not a mid-road defect — so the no-bitumen assert now EXEMPTS building-bound frontage posters, keeps it for spine posters. 400-seed sweep green again: 14264/14264. - CITY_SPEC §v3 amended (poster prose → +Z facade + ry+π; golden line; frontage/spine carriageway split; recorded amendment in the FROZEN marker). LANE_A_NOTES §R15 hands B/F the new golden + a corner-venue eyeball note. Convention settled: visible venue face is +Z; selfcheck's −Z 'faces frontEdge' is the sim/GLB convention (π-off the visual front, the R13 RY_FLIP ambiguity). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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9a65f51a88 |
Lane D R14 (v3.0): identity continuity — the ped you followed is in the crowd
The last charter promise. A per-venue tonight roster (sim.js _venueRoster) of
who entered a gig venue tonight — surge occupants self-record in _enter, queue
admits relay via citizens.recordVenueEntry — is consumed by GigCrew.spawn: the
crowd's front slots BECOME the roster identities (same pedIndex, same height),
seeded strangers fill the rest.
- No golden move: both goldens are plan-gen hashes; each crowd slot is an
independently-keyed rng stream, so a roster override touches only that slot and
an EMPTY roster is byte-identical to R13 (verified). Roster heights 1.55-1.95m
stay inside the no-giants [1.4,2.0] gate. Pure bookkeeping: 0 rng, 0 GPU.
- Roster persists across interior exit/re-enter, bounded, auto-clears on the
setGig(id,false) transition (per-night). Deduped by stable key.
- queue.js: admitOne() returns {pedIndex,height,key} + fires an onAdmit callback
(auto-drain AND explicit) so F relays every walked-in punter to the roster;
_spawnAt stashes the identity. band.js: _make returns pedIndex; members carry
it for F's continuity smoke; crew.spawn is now null-gig-safe.
- Verified: surge 8/8 + queue 4/4 real identities land in the crowd; empty-roster
== R13; 7-night x 3-venue soak leak geo0/tex0, roster bounded, no identity
churn; interior 64 draws <=350 (0 new rigs); ?noassets placeholders, 0 fetch.
- F seam in LANE_D_NOTES: crew.spawn({roster}) + queue onAdmit relay + the
tonightRoster(venueShopId) accessor.
- Debt #2 (sit clip): investigated, deferred to v3.1 — the clip converts+binds
(tailnet Sitting_Idle.fbx -> 394KB sit.glb) but a real seated pose is ~1.2m
stature (fails F's no-giants floor) and needs a _rotWithHips loader + replant
(shared rig-stack) + an F smoke exemption; not a freeze-week change. SEAT_DROP
hack kept (reads seated from the money-shot front).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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eee60e05a5 |
Lane B (Streetscape) round 14: v3.0 release — alpha-alias retirement + tour audit + queue_night hero (?gigs=1)
Release round: no new systems, no rng, goldens frozen (0x3fa36874 / gig 0x1f636349 both unmoved). Files: audio.js, venue.js, dbg.js (+ LANE_B_NOTES). Verified fresh Chromium, seed 20261990. - Alpha-alias readers dropped (debt #1, B first): audio.js venueGigState() loses the alias hop (g.venueShopId===id -> g.state); byVenue + clock fallback only. venue.js stateGetter() loses the bare-string arm (F passes gigState.byVenue since R13, confirmed index.html:379); seed = update(null). Verified live: byVenue {116:on,404:on,490:quiet} at NIGHT drives the marquee with no string arm; audio resolves gig-<genreKey> per venue with no alias hop. F is UNBLOCKED to delete the getters. - Bookmark/tour audit under ?gigs=1: all 19 bookmarks resolve, frame un-letterboxed, 0 page errors, <=300 draws. District venue-conversions hijacked none (night_neon->Video Regal, dig_real->Retro Groove). No pose fixes needed. (Orphan-chunk teleport inflates tris across sequential shots -- fresh counts <=153k; tram_stop's real ~293k is close-range Lane D GLB ped rigs, framing fine, not a venue block.) - queue_night bookmark added (dbg.js): John's release hero -- close 3/4 on the pub door at seg 5 ('on'), biased to the queue side; new poseForVenueQueue() recomputes venue.js frontage geometry. Frames marquee + window glow + streetlamp pools + the queue (spawned live by the shell loop; F's gig_shot.py drives it live -- verified by manually spawning D's VenueQueue: 2 punters at the door). - Poster-repetition call (debt #4): FINE, no ask to E -- 2 gigs tonight => 2 distinct designs (screenprint/Screaming Utes x7, xerox/The Dead Ringers x7); variety scales with venues playing. - Town-wide streetlamp pools: v3.1 candidate per Fable ruling (venue-scoped for v3.0; no code). -> Lane F: cross-lane alias sweep is CLEAN (no A/C/D/E reads it); only your own 20 tool lines in flags_check.py + gig_shot.py remain -- migrate to *Of(id)/venueShopIds[0] when you delete the gig_state.js:141-151 getters + the CITY_SPEC alias line (with A). -> Lane A (now gates John's hero-shot poster): buildPosters item 1 still seats each venue's own frontage poster on local -Z (back wall, 15.9m from the +Z street facade). Flip to +sin,+cos and it seats by the door -- in the existing queue_night frame, no pose change. Per "don't touch world code," B did not work around it. Re-flagged from R13. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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62e38c5df8 |
Lane C R14 (v3.0 release): venue audit + docs freeze + guitar_amp ruling
Light release round — C interior code unchanged since R13 (venue geometry stable by construction); this is the audit, the amp ruling, and the v3.0-FROZEN docs. - Re-verified vs the current tree (D's continuity + RY-fix + real instrument GLBs landed): contract byte-identical (caps 8/8/12, deckY/riserY, gigKeys, determinism), drawSweep <=350 (worst 161), gig-night draws pub 60 / band_room 52 / rsl 71 <=350. Release-law confirmed: D's rng namespace is disjoint from C's ctx.stream; no golden can move. - guitar_amp ruling (LANE_C_PUB §3): NOT blessed as-is. D's pose (stage.z+0.15, down-stage) interpenetrates the bass rig by 0.29 m; move it up-stage-right ~ (stage.w*0.36, deckY, stage.z - stage.d*0.22), clear of the bass + C's primitive ampStacks. Full amp unification = v3.1. Cosmetic + ?gigs opt-in -> not a tag blocker. C->D handshake. - Docs freeze: LANE_C_PUB.md + LANE_C_AUDIO.md marked v3.0-FROZEN; RY §0 reframed past-tense (the +Z fleet was fixed at source in D's buildFigure, R13 - no per-consumer flips); budgets updated to R14; in-flight handoffs removed. - Comment-only code (zero runtime/golden/rng change): fixed stale R12 inline return-shape comments (watchPoints 6..8 -> 8/8/12; stage bandPoses[3] -> [4] + riserY) in interiors.js + layout.js; documented the standalone gigKey hand-build. theme.js untouched. Note for E/F: settled gig-night interior is ~182k tris (E instruments 14k each x5); F's smoke reports ~34k measuring before the async GLBs load. Interior draw gate passes; v3.1 LOD candidate. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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a3911a4590 |
Lane A round 14: v3.0 release — 400-seed district invariant sweep + CITY_SPEC §v3 frozen
Release round: harden + freeze, no new systems. No golden moved (synthetic 0x3fa36874, gig
0x1f636349 both re-verified frozen); selfcheck.js is the only code touched, so no seeded generation
stream gained a draw (release-round law).
- selfcheck.js: factored the district checks out of gigSuite into districtInvariants(plan,label)
(behaviour-preserving — hero-seed gigSuite runs byte-identical), then added a 400-seed synthetic
sweep + the large edge seeds asserting the full district contract each (2-4 venues, >=1 pub, never
the openLate shop, no band twice/night town-wide, per-venue 4-6 nights, every poster off the
carriageway). Asserts the seeded count spans {2,3,4} across 400 seeds (146/121/133 — range is
exercised, not pinned). osm graceful placement: katoomba (19 shops, no warehouse district) still
lands 2-4 valid venues incl. a pub for every hero seed. Poster check kept at roadWidth/2 (a literal
poleOffset compare would false-fail corner posters); added -1e-6 epsilon on the strict boundary.
ALL GREEN 14264/14264 in ~0.7s.
- CITY_SPEC §v3: final wording pass, marked FROZEN at v3.0 (round 14) with a v2-style marker + an
explicit carve-out for F's pending alias-line deletion. Fixed the roadWidth prose (full carriageway
width, not 'half-corridor'). Genres final (pubrock/grunge/covers).
Coordination: the R12 single-venue alias line stays in §v3 for F to delete atomically with the
gig_state.js getters (debt #1) — deleting now would be doc-ahead-of-code (alias still live) and race F.
Flagged to F that the runtime block omits nightOf(id); to B that venue.js:228 is a 2nd bare-string
site. Verified: mutation-tested the sweep (non-vacuous — catches 5-venue/7-night/on-road violations)
+ adversarial pass (goldens frozen, freeze matches code, deterministic).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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a358c5d9ef |
Lane F R13 (v3.0-beta, the district): per-venue gig state + walla/applause + queue wiring; qa --strict 6/6
Wires A–E + D's district together and fires it. Seed 20261990 → "Boolarra Heads": 3 venues, 2 playing tonight (The Exchange Hotel pub gig-pubrock + an RSL gig-covers, one dark), Screaming Utes $10 on the door. - gig_state.js → PER-VENUE latches off the shared procity:segment spine (one per venueShopId); all three hard-won R12 laws kept. New runtime surface window.PROCITY.gigs.byVenue + onOf/openOf/gigOf/coverOf/ bandNameOf/paidOf(id) + markPaidOf/venueShopIds; the R12 single-venue alias kept for one round. - interior_mode.js: crowd-walla rides the interior tone layer under the live band bed while `on`; an applause sting fires once on the on->done edge. DELETE the GIG_BED bridge — debt #1, and it was a LIVE BUG: E renamed pubrock-live->gig-pubrock, so the bridge (gig-pubrock->pubrock-live) pointed at a dead key => the band would have mimed in silence. room.audio.gigKey (already the manifest key) feeds directly. - index.html: per-venue cover charge (a night at two venues is two covers), concurrent per-venue setGig surges, and the outdoor VenueQueue lifecycle (D shipped the class + left the street-side seam to F: spawn at doors off B's queueZoneFor, drive each frame, dispose by done), exposed as queueCountOf(id). - interior_scale_check.py: human-size assert now measures STATURE (crown-foot, platform-independent); world-crown ceiling-clip assert kept as its own line (debt #6). - flags_check.py smoke_gigs -> THE DISTRICT: band->4, per-venue loop (every gigKey resolves across 3 genres, crowd <= its own watchPoints, no-giants by stature), street budget at the busiest venue block, the queue assert; plus the R12 determinism/cover/noassets/flags-off arms. - CITY_SPEC: pin the window.PROCITY.gigs runtime surface. gig_shot.py -> r13 interior + venue_night shots. qa.sh --strict GREEN 6/6, 0 warn. Interior 63 draws/35k tris; street @ venue block 121 draws/51k tris; band+crowd stature 1.61-1.81 m under a 4 m ceiling; flags-off fingerprint 0x3fa36874 unchanged. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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fefbb4b806 |
Lane D R13 (v3.0-beta): 4-piece + instruments, outdoor queue, multi-venue surge, RY fix
- RY audit (debt #4): the ped GLB fleet's visual front is +Z but the whole system assumed -Z (sim heading math, C's pose ry, placeholder, impostor). Fixed at the source (rigs.js buildFigure normalises every rig to -Z front) and dropped band.js RY_FLIP. Corrects keepers/browsers (faced the back wall) and streamed walkers (moon-walked): 223/223 gig + 188/188 flags-off now face travel. Visual only, no golden move. keepers.js/placeholder.js/impostor.js unchanged (fixed for free). Canonical convention -> LANE_D_NOTES for C. - Instruments (debt #2): E's manifest GLBs swap over the primitives async (placeholder-persists, fleet-gated -> 0 fetch under ?noassets), guitar/bass held, mic + kit planted, guitar_amp dressing. - Drummer (debt #3): 4-piece, seated at C's drums pose (sink + kit occlusion; reads from the front/crowd POV - a sit clip is the polish). - Outdoor queue (new queue.js): seeded 2-6 line at the frontage, drains on admitOne() + auto-drain, consumes B's queueZone or a frontage-hugging door fallback. F wiring seam documented in LANE_D_NOTES. - Multi-venue surge (sim.js): setGig -> Set of concurrent venues. - Interior gig 56 draws <=350; ?noassets+?gigs placeholders, silent-and-fine. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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46127c7e95 |
Lane B (Streetscape) round 13: v3.0-beta the district — N-venue frontage + night pass + posters + queue zone (?gigs=1)
Generalises the R12 one-pub slice to all 2-4 venues and lands the night-readability polish. All
gig-gated (flags-off byte-identical, verified in a fresh browser context). Files: venue.js, audio.js, dbg.js.
- venue.js -> N venues: per-venue lit marquee/frontage on B's +Z facade side + window-light spill;
streetlamp pools on venue blocks (one instanced warm-pool mesh, night-driven -> the Friday-night
walk reads); town-wide posters instanced per gig (14 posters = 2 draws / 2 textures, band-name
overprint, flat printed-poster fallback). Town-wide pools deferred (would need always-on
furniture.js -> breaks flags-off parity).
- Queue-zone marker per venue: venue.queueZone = {x,z,ry,len} for Lane D (head at the door, extends
along the frontage; queuer faces -ry). queueZones{} + queueZoneFor(id).
- audio.js muffled spill per-genre (debt #1): import gigKeyFor; the nearest venue at doors/on within
26 m spills its gig-<genreKey> through the 470 Hz lowpass, so pub/band_room/RSL crossfade genre.
F: delete the GIG_BED bridge.
- update(gigStates) polymorphic: per-venue map {[venueShopId]:state} (F wires PROCITY.gigs.byVenue)
or alpha-compat bare string (primary pub). Contract documented for F in LANE_B_NOTES.
- ?noassets fetch fix (latent R12 bug): gate the poster JPEG fetch behind !noassets -> 0 gig-layer
network over the 22-JPEG facade/ground baseline.
- dbg.js: venue_night + district_posters bookmarks (seg 5) so tools/qa/gig_shot.py scripts the
street money shot; poseForVenue resolves from the live plan.
Budget (fresh Chromium, gigs-on NIGHT, busiest pub block, all frontages lit): worst 154 scene /
~167 total draws, 64k tris -- <=300 / <=200k. 0 console errors (gigs / gigs+noassets / flags-off).
Verified 3 venues seed 20261990: pub->gig-pubrock, RSL->gig-covers, band_room->gig-grunge (all in
E's manifest).
Finding for Lane A: buildPosters item 1 seats each venue-frontage poster on the lot -Z (back wall,
measured 15.9 m from the +Z street facade) -- flip to +sin,+cos. Spine/pole posters render correctly
and face the footpath ("SCREAMING UTES" readable). Non-blocking (marquee + pools carry the shot).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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82b711f962 |
Lane C R13 (v3.0-beta, the district): band_room + rsl archetypes, 4-piece band, RY audit (?gigs=1)
- theme.js: band_room (small/scuzzy tin shed) + rsl (carpet-and-flock club) venue recipes, reusing the pub machinery via a new per-kind venueSpec (deck size/height + crowd cap). - layout.js: parametrized placeStage/placeWatchPoints; 4th `drums` pose seated on the riser (debt #3 — the band is now a 4-piece across all venues), stage.riserY + per-pose y. - interiors.js: robust gig-<genreKey> resolution (gig.genreKey -> shop.genreKey -> kind default) matching E's renamed manifest beds (debt #1); API doc for the 4-piece + riserY. - LANE_C_PUB.md: 3-kind venue contract + pinned ry convention and the empirically-verified keeper/browser back-to-front finding + source-normalise fix for Lane D (debt #4). Verified fresh (seed 20261990 + 90-build soak): watch caps 8/8/12, gigKeys gig-pubrock/gig-grunge/gig-covers, determinism 0, path/carve 0, gig-night worst RSL 237 draws asset-free (16 rigs) / 77 GLB <=350, leak geo0/tex0. Shot: docs/shots/laneC/rsl_gig_r13.jpg. Lane F: bump flags_check band==3 -> ==4 (tools/flags_check.py:674,794) — RED by design. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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6fba79a1cb |
Lane A round 13: v3.0-beta the district (?gigs=1) — 2–4 venues, week schedule, town-wide posters, verge fix
Publishes the multi-venue plan.gigs interface C/D/B/F hang off (half-day handshake, A first). - pickVenues: seeded 2–4 shops converted in place → pub (spine end) / band_room (warehouse fringe) / rsl (off-spine); 4th = 2nd pub at far end. Registry gains weight-0 band_room+rsl kinds + venueKind/genreKey/placement. Never the openLate landmark; osm-safe fallbacks. - gigKey contract (debt #1): gigKeyFor(genreKey) => 'gig-'+genreKey, the single exported genre→bed mapping. No table anywhere; F deletes the GIG_BED bridge. - plan.gigs goes district: 7 nights × every venue, each plays a seeded 4–6 (dark reads true); cover skewed by kind; no band plays two venues on one night; custom names spread night-major. - plan.posters goes town-wide: tonight's playing venues each get frontage + seeded spine run. - Verge fix (debt #5): new corridor law roadWidth/vergeBand/poleOffset(edge) in registry.js (road-vs-verge split of edge.width, published as functions ⇒ base goldens frozen). Posters seat on the verge, never bitumen; selfcheck asserts no poster on a carriageway. - registry pub.interior 'band_room'→'pub' (unread field; avoids collision with band_room type). Gig golden re-pinned 0xa6ae5a5e→0x1f636349 (multi-venue changed output; in-commit per amendment law). selfcheck ALL GREEN 3273/3273; scaffold_check + consistency GREEN; flags-off byte-identical. CITY_SPEC §v3.0-beta + LANE_A_NOTES §Round 13 updated in this commit. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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2498fdc892 |
Lane F R12: wire the v3.0-alpha gig layer (?gigs=1) — state machine, cover charge, band+crowd, gig audio
F last: five landed lanes → one Friday night. Seed 20261990 → The Thornbury Hotel,
tonight SCREAMING UTES, $10 on the door. qa.sh --strict GREEN 6/6.
- gig_state.js (new, F-owned): quiet → doors (DUSK) → on (NIGHT) → done (DAWN) → quiet.
Rides lighting's procity:segment event (a poll only sees the segments it samples, and
missed the night roll entirely); `state` is a getter because B's audio reads it from its
own rAF while the player is inside a shop.
- ?gigs=1 seam: custom_bands.json fetched in the bootstrap (no fetch flag-off or ?noassets)
→ generatePlanFor(seed, src, {gigs:true, customBands}). 7 of John's 10 names fill the week.
- Cover charge on the R8 buy seam, zero new UI: paid debits once with a toast, re-entry the
same night is free, broke → polite knockback, free nights walk straight in.
- interior_mode: opts.gig → C's gigKey; D's GigCrew (band 3 + crowd 8, 3 dancing) at C's
stage/watch points; both disposed with the room (leak-free over 4 cycles).
- Cross-lane fix at the glue: C emits gigKey 'gig-pubrock', E shipped the bed as
'pubrock-live' — unresolved the pub plays to a silent room and nothing errors. Bridged
here; C/E/Fable owe CITY_SPEC a contract line. Details + 2 more findings in LANE_F_NOTES §12.
- smoke_gigs (16 gates): schedule determinism, band==3, crowd ≤ watchPoints, dance mix, bed
resolves, ≤350 draws (47 rig / 171 placeholder), no-giants by STATURE (the band stands on a
0.32m deck, so world-crown fails a correct band), cover ruling, ?noassets+?gigs.
Flags-off regression gains a v3 arm: no state machine, no plan.gigs, no pub, no venue geo.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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f0a0a99207 |
Lane B (Streetscape): round-12 v3.0-alpha — venue frontage + posters + muffled-gig spill (?gigs=1)
- web/js/world/venue.js (new): createVenuePresentation — renders E's poster skins at plan.posters with band-name overprint (nameZone, seeded template, flat fallback if JPEG missing); lit pub marquee + bulb row over the door, update(gigState) ramps the glow. Constructed by the shell/F under ?gigs (like weather/tram). - web/js/world/audio.js: muffled-gig spill — near the venue (<=26m) while a gig is at doors/on, pubrock-live plays through a 470Hz lowpass at low distance-gain. Reads window.PROCITY.gigs (F) with a plan.gigs+clock fallback. - Prime flag law: inert/absent without the gig layer; goldens frozen (no citygen edits, selfcheck 3074/3074); byte-identical flags-off boot. - Verified live on a gig plan: THE WOMBATTS posters over band-photo art, The Thornbury Hotel lit at night, spill gain ~0.14. F wiring documented in LANE_B_NOTES; streetlamp-pool stretch deferred. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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888335d633 |
Lane D round 12: gig band + crowd + patronage surge (?gigs=1)
v3.0-alpha — Friday night at the pub. New web/js/citizens/band.js (GigCrew): - Band trio on C's stage.bandPoses (deckY), distinct fleet peds (seeded per gig), each with a primitive instrument on the chest (guitar/mic/bass; E's GLBs drop in via opts.instrumentFor). - Crowd (<=8) at C's watchPoints on the gate-protected spawnRig path: dance:false = weight-shift idle, dance:true = bounce/sway/step with seeded phase (no metronome). - Deterministic from citySeed; placeholder crew under ?noassets. sim.js: setGig(venueShopId, on) gig-night surge — patronage pulls peds from further (GIG_RANGE) and ducks in harder (GIG_SURGE) at the venue; occupants drain at close per A's closing-time ruling. Guarded by _gigVenue==null so gig-off is byte-identical (prime flag law; goldens unmoved). Verified standalone (A withGigs + C buildInterior + D): band 3, crowd 8, dancing 3, all 11 figures human-sized (1.60-1.83m under a 4.0m ceiling; R10 no-giants holds), band faces audience + crowd faces stage, deterministic, leak-free (8 cycles, 0 delta). Crew ~40 draws. Surge: venue occupancy 1 -> peak 5, identity stable. Shot: docs/shots/laneD/r12_gig_night.jpg. Flag for C/F: band.js flips C's watchPoints/bandPoses ry by pi (RY_FLIP) — the fleet mesh's visual front is local +Z, not the -Z the comments assume. Remove RY_FLIP if C re-fronts the gig poses. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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05e020e3b8 |
Lane C: round-12 pub venue — archetype + watchPoints + audio.gigKey (?gigs=1)
v3.0-alpha band room. New pub recipe (venue:true): stage + PA + amps at the back wall (new stage/paSpeaker/ampStack fittings, GLB slots stage/pa_speaker/amp for E), bar counter (keeper), sticky carpet, blocked back door = green room.
buildInterior returns for venues: room.watchPoints[] (6-8 seeded audience poses {x,z,ry,dance} facing the stage, dance ~1/3, counter.stand ry convention); room.stage {x,z,w,d,deckY,frontZ,bandPoses[3]} for Lane D's band; room.audio.gigKey ('gig-'+genreKey) set when Lane F passes opts.gig.
Flags-off byte-identical: venue code runs only for recipe.venue on its own seed sub-streams; non-pub rooms have watchPoints:[], stage:null, unchanged placement/audio.
Verified: 40-seed pub sweep (0 throws/carves/path-fails, 8 watchPoints, dance 0.38) + 60-room mixed soak (0 det/path fails, leak geo0/tex0, worst 19ms). Non-pub unchanged. Interface for D/F: docs/LANES/LANE_C_PUB.md. scaffold + manifest green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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