PROCITY/web/js
m3ultra ee16545941 Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7)
Verdict: shipped, not killed. The R7 park reason ("touches shared materials") is a non-blocker under
R16's measurement-over-brief standard: the gum-tree billboard material is B-owned (furniture.js), so
this is entirely Lane B -- no C/E material seam. Verified fresh Chromium seed 20261990.

- New web/js/world/wind.js: shared uniforms (uWindTime/uWindAmp) + applyWind(material) (onBeforeCompile
  vertex patch: top-weighted horizontal sway, per-instance world-position phase, USE_INSTANCING-guarded)
  + updateWind(dt,intensity). furniture.js applies it to the tree material; weather.js drives it from
  update(dt) (base breeze 0.05 clear -> 0.05+intensity*0.30 ~0.35 rain gusts).
- Trees only. Awnings excluded by MEASUREMENT: rigid posted-verandah box slabs don't flutter (fabric
  canopy ripple = separate v3.3, shares the rigid awning InstancedMesh today).
- Byte-identical when weather off (the covenant): updateWind runs only inside weather.update, and the
  weather system isn't constructed under ?weather=0 / ?classic=1 -> uWindAmp stays 0 -> sin(...)*0.0==0.0
  -> identical vertices. Proven: amp=0 two times = 0/180000 px differ; ?weather=0 boot = 0 tree-motion px;
  ?classic=1 = amp 0, trees render, 0 errors. No plan/fetch/rng change -> F's classic gate untouched.
- Sway works: rain amp 0.305 moves ~14100/180000 region px over 0.8s (exaggerated 2.5 -> 101k); trees
  render clean, no glitch. ~0 draws (ALU ops in the existing tree InstancedMesh vertex program), 0 errors.

-> Lane F (B->F handshake): SWAY SHIPPED. In old frames under the default boot; ?classic=1/?weather=0
   sway-free + byte-identical. Procedural (no asset -> E has nothing to do).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 14:30:09 +10:00
..
citizens Lane D R16 (v3.1): the drummer sits + backline unification (ledger #2, #5) 2026-07-16 12:49:44 +10:00
citygen Lane A round 16: v3.1 corner-poster clearance bias (#6) + no-spine osm fixture (#7) 2026-07-16 12:35:30 +10:00
core Lane A round 13: v3.0-beta the district (?gigs=1) — 2–4 venues, week schedule, town-wide posters, verge fix 2026-07-15 22:35:05 +10:00
interiors Lane C R16 (v3.1): stage.backline[] amp unification, drop primitive ampStacks (ledger #5, C half) 2026-07-16 12:16:38 +10:00
world Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7) 2026-07-16 14:30:09 +10:00