PROCITY/web/js
m3ultra 4b0144989b Lane B round 21 (v4.0-beta): town selector reads E's towns index (ledger #2, the missed R20 #5)
Closes the gap Fable caught (hud.js:11 still hardcoded REAL_TOWNS). The real-town list now comes from E's
web/assets/towns/index.json (procity-towns-index/1), so it grows with the town pack instead of being edited
in hud.js. Verified fresh Chromium. Nothing else touched -- tram/ground work is done and verified.

Fail-soft by construction: createHUD is synchronous, so the picker is built immediately from the fallback
literal and UPGRADED IN PLACE when the index resolves -- if the index never arrives, a working list is
already on screen.
- index present -> real names/states/shop counts: "Katoomba, NSW · 80 shops", "Fremantle, WA · 80 shops",
  "Newtown, NSW · 72 shops", "Bendigo, VIC · 36 shops", "Castlemaine, VIC · 24 shops" (roads:false -> "· marched").
- ?noassets -> the fetch is SKIPPED entirely (asset law; the shell doesn't load town caches there either).
  Measured: 0 index fetches, fallback list, 0 errors.
- anything wrong with the index -> the fallback simply stands. Exercised the exact chain: 404, network error,
  malformed JSON, towns:[], towns-not-an-array, junk entries (no key) -> none throws, none rebuilds from junk;
  only a good index rebuilds.

REAL_TOWNS_FALLBACK is retained ONLY as that fallback (comment says so), no longer the source of truth.
Verified live: booting katoomba_real shows "Katoomba, NSW · 80 shops" pre-selected; fits (193px of 230px max);
0 page errors; navigation unchanged (onchange is set once on the <select>, so rebuilding options never clears it).

-> F: unchanged from R19 -- NO shell seam (selector is entirely hud.js, already built by createHUD) and it
   lives inside #pc-hud so setVisible(false) hides it for the beta money shot. The gating call is still yours.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 20:35:47 +10:00
..
citizens Lane D R17 (v3.2): bench-sit loiter (ledger #2) — the carried R16 stretch 2026-07-16 14:53:22 +10:00
citygen Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger #2) 2026-07-16 20:05:11 +10:00
core Lane A round 13: v3.0-beta the district (?gigs=1) — 2–4 venues, week schedule, town-wide posters, verge fix 2026-07-15 22:35:05 +10:00
interiors Lane C R16 (v3.1): stage.backline[] amp unification, drop primitive ampStacks (ledger #5, C half) 2026-07-16 12:16:38 +10:00
world Lane B round 21 (v4.0-beta): town selector reads E's towns index (ledger #2, the missed R20 #5) 2026-07-16 20:35:47 +10:00