Commit Graph

2 Commits

Author SHA1 Message Date
m3ultra
d0728e121c docs: add architecture handover — headless core + command bus plan
Captures the 2026-07-05 design session: making MRPGI fully
programmatically controllable (MCP + CLI/stdio + HTTP/WebSocket) via a
headless mrpgi-core engine behind a typed command/event bus, with the
macroquad GUI as one optional front-end.

Includes: current-state analysis, the core refactor (GameState with
apply/tick), games-as-folders + JSON lore ingestion, an "always want
options" audio design (SynthSink / FileSink mp3-ogg-wav / StrudelSink,
all toggleable), a P0-P6 roadmap, quick wins, risks, and a source map.

Adds docs/architecture.svg (self-contained) plus an inline Mermaid
diagram in the handover.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-05 02:16:40 +10:00
type-two
d0caf983a0 Initial commit: MRPGI — Apple-Silicon AGI adventure engine
A new-school reimagining of Sierra's 1980s AGI interpreter in Rust + macroquad:

- Dual-buffer (visual + priority) room model with hand-painted walkability
- In-engine room editor: brush/line/rect/fill/pick/erase/oval/image/spawn/object tools
- Sprite pipeline (PNG -> EGA quantize), multi-room worlds with edge exits
- Objects with look/use/needs/keys/win conditions (no code)
- Forgiving text parser + optional local-LLM lane (Ollama / OpenRouter)
- Branching NPC dialogue trees, chiptune SFX, per-room ambient music
- Content kit: 61 archetypes across fantasy/scifi/monsters/saucy/horror
- Full docs: README, EDITOR_GUIDE, MANUAL, art manifesto + Gemini prompts

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 17:26:55 +10:00