Two chains built independently — GAME (loadSite -> createWorld -> dress ->
windForSite) and EDITOR (siteClone-shaped object -> buildScoringWorld ->
windForSite) — asserted EXACTLY equal at t=30, speed and vector, at every
probe on both shipped yards. Exactly, not nearly: a tolerance is where the
funnel-off bug hid, and it moved the S13 headline 91.5 -> 39.8.
The mutation checks caught my own probe TWICE before this went green, which is
the only reason it is worth anything:
1. I proposed backyard_01 in THREADS. It declares venturi: [] — no funnel to
lose, so a funnel-off regression could never turn it red.
2. So I moved to site_02 — and its BED is 6.08 m from a radius-5 throat.
Starving that yard of its venturi moved the bed probe by 0.000 m/s.
Both versions passed their equality assert and both were worthless.
Measured sensitivity on site_02/earlybuster at t=30 (funnel on/off, trees
present/hidden):
bed ( 0, 1) 12.452 dV +0.000 dT +0.000 <- blind, not a pin site
throat (-6, 0) 15.910 dV +4.948 dT +0.000 <- funnel tripwire
near tr1 ( 7,-1) 8.593 dV +0.000 dT -4.891 <- shelter tripwire
Mutation-checked: starving the editor clone of its venturi turns the @throat
equality red (plus both funnel asserts), while bed/tree stay green exactly as
the table predicts.
Also recorded as a pin, because it is load-bearing for anyone reading the
score card: the corner block's funnel does NOT reach its garden bed. It is
aimed at the rigging zone (the site JSON says so: q1 is 3.5 m inside the
radius), so on that yard the funnel is a hardware-load story, not a
garden-exposure one.
Selftest 374 passed / 0 failed / 0 skipped (362 baseline + 12).
|
||
|---|---|---|
| .claude | ||
| docs | ||
| prototype | ||
| tools | ||
| web/world | ||
| .gitignore | ||
| DESIGN.md | ||
| LANE_PROMPTS.md | ||
| PLAN3D.md | ||
| README.md | ||
| server.py | ||
| SPRINT2.md | ||
| SPRINT3.md | ||
| SPRINT4.md | ||
| SPRINT5.md | ||
| SPRINT6.md | ||
| SPRINT7.md | ||
| SPRINT8.md | ||
| SPRINT9.md | ||
| SPRINT10.md | ||
| SPRINT11.md | ||
| SPRINT12.md | ||
| SPRINT13.md | ||
| SPRINT14.md | ||
| THREADS.md | ||
SHADES — rig it, then survive the night
Geometry/tower-defense: you're a small person rigging shade sails against Australian storms. three.js r175 (vendored, no build step) + a zero-dep Python server. Everything the repo needs is in the repo.
Run it
python3 server.py --port 8801 # any free port
# game: http://localhost:8801/web/world/index.html
# selftest: http://localhost:8801/web/world/selftest.html (must be all green)
# 2D proto: http://localhost:8801/prototype/index.html (the original thesis)
No pip, no npm, no build. Python 3.8+ and a browser.
Read in this order
DESIGN.md— the design canon (what the game is)PLAN3D.md— the build canon (stack, contracts, lane model) ·docs/MANUAL.md— the HOW: tool map, asset/site cookbooks, earned gotchasTHREADS.md— the append-only lane log. The project's memory. Read the last few[I]integrator entries to know the current state.SPRINT12.md— the current sprint (highest-numbered SPRINTn.md wins)LANE_PROMPTS.md— copy-paste prompts per lane, per sprint (bottom = newest)
The lane model (how this repo is built)
Five parallel Opus agents ("lanes"), each in its OWN clone, on its own branch:
| lane | owns |
|---|---|
| A | main.js, world.js, camera, hud, week, sites, server — shell & integration, merge shepherd |
| B | sail.js, rigging — cloth sim, economy, balance.test pen |
| C | weather, skyfx, debris, storm/site wind data |
| D | player, interact, ladder, broom — and the designated playtester |
| E | Blender asset factory (tools/blender), models/, textures |
Hard rules (they exist because each was earned — see THREADS):
- One clone per lane. Never two agents in one working tree.
- Rebase onto latest
mainbefore starting; small commits; push your branch. - File ownership is the merge strategy; cross-lane needs go in THREADS.md.
- Selftest green after every landing. Skips must be real. An assert that cannot fail is decoration.
- All sim code is deterministic
(dt, t)— no Date.now, no rAF. - Measure, don't reason: the repo's biggest bugs were all "a number gathered from the wrong harness". When two harnesses disagree, find the variable.
Setup on a new machine
Gitea's SSH runs over tailscale (the public host is Cloudflare-proxied, no
direct SSH). Add to ~/.ssh/config:
Host gitea.partly.party
HostName 100.71.119.27
Port 222
User git
Then:
git clone git@gitea.partly.party:monster/shades.git ~/Documents/shades
for L in A B C D E; do
git clone git@gitea.partly.party:monster/shades.git ~/Documents/shades-lane$L
git -C ~/Documents/shades-lane$L checkout -B lane/$(echo $L | tr 'A-Z' 'a-z') origin/lane/$(echo $L | tr 'A-Z' 'a-z')
done
~/Documents/shades is the integration checkout (main; where merges and
sprint docs happen). The five shades-lane* clones are where lane agents run.
Per clone, once: cp .claude/launch.example.json .claude/launch.json and pick
a port of your own (integration 8823, lanes A–E 8824–8828). The real
launch.json is untracked — six checkouts on one laptop can't share one port.
Sprint cycle
- Fire lanes with the newest prompts at the bottom of
LANE_PROMPTS.md(Lane A usually first if the sprint gives it rulings/blocking items). - Lanes work, push their branches, log in THREADS.md.
- Integrate in the main checkout: merge
origin/lane/{e,c,b,d}(THREADS.md conflicts resolve keep-both-chronological; real code conflicts get read), run selftest, play the result, writeSPRINT(n+1).md+ prompts, push main AND fast-forward all fivelane/*branches to main.