Sprint 14 plan + prompts: the yard editor — sites are makeable
This commit is contained in:
parent
f13aad6411
commit
f02f91cabc
@ -751,3 +751,84 @@ shippable.
|
||||
> thresholds with D in THREADS before you export. Stand by for retune
|
||||
> arguments if gate 1's garden fix moves your bonus numbers — yours to
|
||||
> defend or move, evidence in THREADS.
|
||||
|
||||
---
|
||||
|
||||
# SPRINT 14 prompts (the yard editor — make sites makeable)
|
||||
|
||||
Same rules: own clone, own branch, rebase onto latest main FIRST
|
||||
(`git fetch origin && git reset --hard origin/lane/<x>` on a clean tree —
|
||||
your local branch is BEHIND after integration fast-forwards). Read
|
||||
**docs/MANUAL.md** (new — the cookbook this sprint automates), THREADS from
|
||||
the last [I] entry, then SPRINT14.md. Ports: A 8824, B 8825, C 8826, D 8827,
|
||||
E 8828 (untracked launch.json, copy the example). Baseline selftest
|
||||
**362/0/0**; the editor's export must be deterministic (same yard in,
|
||||
byte-identical JSON out) even though its UI needn't be.
|
||||
|
||||
## Lane A — Sprint 14
|
||||
> You are Lane A on SHADES 3D, Sprint 14. Rebase onto main, read
|
||||
> docs/MANUAL.md, THREADS' last [I], then SPRINT14.md. Gate 1 is yours: the
|
||||
> yard editor core — web/world/editor.html + js/editor.js, rendering the REAL
|
||||
> dressed world through the same loadSite/createWorld path the game uses.
|
||||
> Place/drag/delete posts, trees, structures, bed, props via ground-plane
|
||||
> raycast, writing the SAME named-key site-JSON shapes the loader reads (no
|
||||
> parallel schema). Live validateSite in a panel; visible _design/_why
|
||||
> authoring fields; canonical stable-key-order export; the round-trip assert
|
||||
> (template → place → export → loadSite → boots). The export panel must say
|
||||
> "a site is playable when a NIGHTS entry names it" — export ≠ shipped.
|
||||
> B and C build INTO your page (score button, wind authoring) — agree the DOM
|
||||
> seams with them in THREADS early, like the .letterhead contract. Pool: one
|
||||
> look at the dev-line visibility default; re-check your phantom-sail view
|
||||
> fix if it hasn't landed. Do NOT build reputation/site content/heatwave —
|
||||
> gate 4 chooses.
|
||||
|
||||
## Lane B — Sprint 14
|
||||
> You are Lane B on SHADES 3D, Sprint 14. Rebase onto main, read
|
||||
> docs/MANUAL.md, THREADS' last [I], then SPRINT14.md. Gate 2.1 is yours: the
|
||||
> SCORE IT button — your site_audit + gardenfly engines run in-page against
|
||||
> A's in-memory edited yard (feed the site object, not a fetched JSON) and
|
||||
> render a card: winnable lines at $80 funnel-ON, cheapest honest line,
|
||||
> held-vs-bare separation, 15%-margin flags. Slow-on-demand is fine; a
|
||||
> private harness is not — everything through windForSite() and the real
|
||||
> commit→attach chain, and the gate-2.3 pin proves it: editor-scored wind ==
|
||||
> game-played wind at one probe point, one storm second, exact. Agree DOM
|
||||
> seams with A in THREADS. Pool: the invoice line for night 5's
|
||||
> beyond-saving garden (your S13 offer, A accepted — land it).
|
||||
|
||||
## Lane C — Sprint 14
|
||||
> You are Lane C on SHADES 3D, Sprint 14. Rebase onto main, read
|
||||
> docs/MANUAL.md, THREADS' last [I], then SPRINT14.md. Gate 2.2 is yours:
|
||||
> wind authoring in A's editor — venturi placement with the axis drawn as a
|
||||
> LINE through the gap (both ends; it's mod π and the UI should teach that),
|
||||
> gain/radius sliders, tree-shelter cones as translucent volumes, and a
|
||||
> wind-field overlay (arrows sampling speedAt across the yard at a chosen
|
||||
> storm+time, deterministic, same seed path as the game). You co-own the
|
||||
> gate-2.3 pin with B: editor wind == game wind, exact, asserted. Agree DOM
|
||||
> seams with A in THREADS. Your windForSite() is the only wind the editor
|
||||
> may ever build — that rule is one sprint old and already load-bearing.
|
||||
|
||||
## Lane D — Sprint 14
|
||||
> You are Lane D on SHADES 3D, Sprint 14. Rebase onto main, read
|
||||
> docs/MANUAL.md, THREADS' last [I], then SPRINT14.md. Gate 3.2 is yours and
|
||||
> it's the sprint's real acceptance test: author a complete third yard COLD,
|
||||
> editor only — no JSON hand-editing, no console. Your design instincts, any
|
||||
> theme E's palette supports. Score it with B's button until it's
|
||||
> winnable-but-mean, export it, wire its night in a scratch branch, play it,
|
||||
> and file the whole experience in THREADS: every friction is gate-1/2
|
||||
> feedback, every delight is proof. Your yard is the site_03 CANDIDATE for
|
||||
> gate 4 — make it one you'd defend. Pool: re-test the phantom-sail seam
|
||||
> against A's view fix. Wait for A's gate-1 push before starting; judge B's
|
||||
> score card and C's wind overlay as you use them in anger.
|
||||
|
||||
## Lane E — Sprint 14
|
||||
> You are Lane E on SHADES 3D, Sprint 14. Rebase onto main, read
|
||||
> docs/MANUAL.md, THREADS' last [I], then SPRINT14.md. Gate 3.1 is yours:
|
||||
> audit the placeable set — every GLB the editor offers carries honest extras
|
||||
> (rating_hint, collateral, collateral_key), gaps fixed in the factory — then
|
||||
> build TWO new temptation props for D's palette: pick from the trampoline
|
||||
> (typed honestly in the checked enum), the kids' swing set (two honest posts
|
||||
> + a crossbar that is NOT an anchor and must not adopt), or a second tree
|
||||
> species with a different branch ladder. Baked reasoning beside every
|
||||
> number, a wreck where priceable, negative-control asserts (your bike
|
||||
> discipline — build the wrong one on purpose and watch it go red). Flag D
|
||||
> in THREADS the moment the palette is ready — their cold yard waits on it.
|
||||
|
||||
114
SPRINT14.md
Normal file
114
SPRINT14.md
Normal file
@ -0,0 +1,114 @@
|
||||
# SPRINT 14 — THE YARD EDITOR: SITES ARE DATA, NOW MAKE THEM MAKEABLE
|
||||
|
||||
*Sprint 13 ended with the game looking like itself: the garden matters, the
|
||||
night looks like a night, the front door onboards a stranger, and the audit
|
||||
tells the truth. 362/0/0, live at partly.party/hardyards. Sprint 14 builds the
|
||||
thing every future branch needs: an in-browser editor that turns "sites are
|
||||
data" into "John builds a yard the same day he builds its assets." Every piece
|
||||
already exists — site loading, raycast picking, validateSite, the audit and
|
||||
garden engines, the shared wind builder. This sprint is assembly, not
|
||||
invention. Read docs/MANUAL.md first if you haven't — it's new, and it's the
|
||||
cookbook this editor automates.*
|
||||
|
||||
Baseline: selftest **362/0/0**. Keep it green; mutation-check anything you'd
|
||||
call coverage. The editor is a TOOL with a UI — its internals don't need
|
||||
`(dt,t)` determinism, but its EXPORT does: same yard in, byte-identical JSON
|
||||
out (stable key order, pretty-printed), or site diffs become unreviewable.
|
||||
|
||||
## Gate 1 — THE EDITOR CORE (A owns)
|
||||
|
||||
`web/world/editor.html` (+ `js/editor.js`) — it ships with the game (it's
|
||||
web/, it deploys; a public "build a yard" toy is a feature, not a leak — no
|
||||
secrets live in site JSON).
|
||||
1. Load: start from any existing site or an empty template (flat yard + fence
|
||||
ring + garden bed at origin). Import = the same `loadSite`/`createWorld`
|
||||
path the game uses — the editor renders the REAL dressed world, not a
|
||||
diagram.
|
||||
2. Place / drag / delete on the ground plane via raycast: posts, trees
|
||||
(species from the existing GLB set), structures (house, shed, carport),
|
||||
the garden bed, the gnome and props. Placement writes the SAME named-key
|
||||
site-JSON shapes the loader reads — no parallel schema. Drag = live
|
||||
re-dress of that entry (cheap: re-dress the one object, not the world).
|
||||
3. Export: canonical JSON to clipboard/download — stable key order, comments
|
||||
preserved via `_design`/`_why` fields the author fills in a side panel
|
||||
(the repo expects levels to carry their design notes; make the field
|
||||
visible, not buried).
|
||||
4. Validation is LIVE: `validateSite` runs on every edit; errors render in the
|
||||
panel, not the console. An invalid yard exports with a loud banner in the
|
||||
JSON (`"_INVALID"` key) so it can't sneak into data/sites clean.
|
||||
5. Round-trip assert (a.test): template → place minimal rig-able yard →
|
||||
export → `loadSite` the export → world builds, anchors adopt, enum passes.
|
||||
Editor bugs must not be able to produce a yard the game can't boot.
|
||||
6. Night hookup stays manual and documented: a site becomes playable when a
|
||||
week.js NIGHTS entry names it (MANUAL.md site cookbook step 6) — the
|
||||
editor's export panel SAYS this so nobody thinks export = shipped.
|
||||
|
||||
## Gate 2 — THE LIVE SCORE (B + C; the editor tells you if the yard is a game)
|
||||
|
||||
1. **B — "SCORE IT":** one button runs the audit gauntlet against the edited
|
||||
yard in-page: winnable lines at $80 (funnel ON, header says so), cheapest
|
||||
honest line, held-vs-bare garden separation (gardenfly), margin flags on
|
||||
knife-edge corners (the 15% rule). Results as a card, not console text.
|
||||
It's the same engines — `site_audit`/`gardenfly` already run in a browser;
|
||||
feed them the in-memory site object instead of a fetched JSON. Slow is
|
||||
fine (seconds, on demand); wrong is not: the score must go through
|
||||
`windForSite()` and the real commit→attach chain — the editor must never
|
||||
grow its own private harness (Sprint 13's whole lesson).
|
||||
2. **C — wind authoring:** place/rotate/drag the venturi (axis drawn as a
|
||||
LINE through the gap, both ends — it's mod π and the editor should show
|
||||
that), gain/radius sliders, tree-shelter cones rendered as translucent
|
||||
volumes. Plus a wind-field overlay: arrows/streaks sampling `speedAt`
|
||||
across the yard at a chosen storm+time, so an author SEES where the funnel
|
||||
screams before D has to feel it. Deterministic sampling, same seed path as
|
||||
the game.
|
||||
3. **B + C shared assert:** the editor's scored wind and the game's played
|
||||
wind are the same numbers — one probe point, one storm second, exact match
|
||||
pinned. Two harnesses, one number, by construction this time.
|
||||
|
||||
## Gate 3 — THE PALETTE PROVES IT (E builds, D authors)
|
||||
|
||||
1. **E — the placeable set, audited:** every GLB the editor offers must carry
|
||||
its extras honestly (rating_hint, collateral, collateral_key) — audit the
|
||||
current set, fix gaps in the factory, and add TWO new props built for
|
||||
temptation: pick from the trampoline (typed honestly in the enum this
|
||||
time), the kids' swing set (two honest posts + a crossbar that is NOT an
|
||||
anchor), or a second tree species with a different branch ladder. Each
|
||||
ships with baked reasoning, a wreck if priceable, and your
|
||||
negative-control assert discipline.
|
||||
2. **D — author a yard COLD, editor only:** no JSON hand-editing, no console.
|
||||
Build a complete third yard (your design instincts, any theme the palette
|
||||
supports), score it with B's button until it's winnable-but-mean, name it,
|
||||
export it, wire its night in a scratch branch, play it. File the entire
|
||||
experience in THREADS: every place the editor fought you is gate-1/2
|
||||
feedback; every place it sang is proof. **The yard you make is site_03
|
||||
CANDIDATE** — it ships only if gate 4 picks the more-sites branch, but its
|
||||
existence makes that branch nearly free.
|
||||
3. **D — pool nit while you're in:** the phantom-sail seam (A took the view
|
||||
half and filed it — re-test at gate-3 time; if A's fix landed, verify;
|
||||
if not, it's your repro that keeps it honest).
|
||||
|
||||
## Gate 4 — JOHN: PLAY, THEN CHOOSE (eight sprints standing)
|
||||
|
||||
partly.party/hardyards — five nights, three sentences in THREADS. Then, with
|
||||
the editor in hand, the branch decision Sprint 12 deferred:
|
||||
- **Reputation / warranty** (DESIGN.md's consequence loop; the invoice exists
|
||||
to hang it off)
|
||||
- **More sites** (D's site_03 candidate is sitting right there; the editor
|
||||
makes a fourth and fifth cheap)
|
||||
- **Heatwave days** (the slow-pressure half of the design; sun-arc coverage,
|
||||
a different puzzle entirely)
|
||||
Nobody builds any of the three this sprint. The editor serves all of them.
|
||||
|
||||
Pool, spread by ownership: B's invoice line for the beyond-saving night
|
||||
(offer accepted S13); bench-vs-UI residual cause (open; margin rule stands
|
||||
in); bare-beds-win-nights-2-3 (gate-4 material — do NOT tune it this sprint);
|
||||
dev-line visibility default (A, one look).
|
||||
|
||||
```
|
||||
gate 1: editor loads/places/drags/exports; round-trip pinned; live validation
|
||||
gate 2: SCORE IT runs the real engines through the real chain; wind authoring
|
||||
visual; editor-vs-game wind pinned exact
|
||||
gate 3: palette extras audited + two temptation props; D authors site_03
|
||||
candidate cold and files the experience
|
||||
gate 4: John's three sentences + the branch, chosen in THREADS
|
||||
```
|
||||
Loading…
Reference in New Issue
Block a user