B found gate 2's variable and it was in my file. rig.setFabric() had exactly one call site (RiggingSession.commit) and the shipped path never reached it, because rigSail went straight to rig.attach(). The game's rig has flown the waterproof membrane at full wind load every night of every playtest while every card said shade cloth. Reproduced the bug here before fixing it: fresh boot read rig.porosity 0 against session.fabric shade cloth (0.3). After the wire, through the real Enter key: 0.3 and 0.3, agreeing. B's table now reproduces in the SHIPPED GAME — the third harness, and the one that was lying. Night 5, the yard's pinned recipe by hand, committed with Enter: p5 5.10 / p2 3.08 / p3 1.81 / p1 2.96, 0/4 lost, garden 63.5 inside the pinned tattered-win band. B's bench: 5.11 / 3.07 / 1.78 / 2.97, 0/4. Before the fix the same recipe broke p2 at 3.48 and p3 at 3.90 — D's cold play to the decimal. Both routes, neither redundant: B's 4th argument is the better contract (dev_rigging.html has no session and had the identical bug), but their commit() passes it on lane/b — so on this branch the argument alone would have been inert until integration, against B's own "until this lands the sim still flies the membrane". rigSail takes the argument and falls back to session.fabric, the expression this file already read for the paperwork. At merge the argument wins; delete the fallback then. ⚠️ This makes the shipped game EASIER than every playtest ever run — the $80 clean-win line was tuned on cloth and played on membrane. D must re-fly the week. ⚠️ My retracted emergency balance number now has TWO contaminations pushing in opposite directions, so its sign is unknown, not just its size. Fully withdrawn. Selftest 539/0/0, unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|---|---|---|
| .claude | ||
| docs | ||
| prototype | ||
| tools | ||
| web/world | ||
| .gitignore | ||
| DESIGN.md | ||
| LANE_PROMPTS.md | ||
| PLAN3D.md | ||
| README.md | ||
| ROADMAP.md | ||
| server.py | ||
| SPRINT2.md | ||
| SPRINT3.md | ||
| SPRINT4.md | ||
| SPRINT5.md | ||
| SPRINT6.md | ||
| SPRINT7.md | ||
| SPRINT8.md | ||
| SPRINT9.md | ||
| SPRINT10.md | ||
| SPRINT11.md | ||
| SPRINT12.md | ||
| SPRINT13.md | ||
| SPRINT14.md | ||
| SPRINT15.md | ||
| SPRINT16.md | ||
| SPRINT17.md | ||
| SPRINT18.md | ||
| THREADS.md | ||
HARD YARDS — rig it, then survive the night
(repo/product history: the project was codenamed SHADES through Sprint ~8; the shipped game is HARD YARDS. Internal docs and the gitea repo name still say shades — that's the same thing, not a second game.)
Geometry/tower-defense: you're a small person rigging shade sails against Australian storms. three.js r175 (vendored, no build step) + a zero-dep Python server. Everything the repo needs is in the repo.
Run it
python3 server.py --port 8801 # any free port
# game: http://localhost:8801/web/world/index.html
# selftest: http://localhost:8801/web/world/selftest.html (must be all green)
# 2D proto: http://localhost:8801/prototype/index.html (the original thesis)
No pip, no npm, no build. Python 3.8+ and a browser.
Read in this order
DESIGN.md— the design canon (what the game is)PLAN3D.md— the build canon (stack, contracts, lane model) ·docs/MANUAL.md— the HOW: tool map, asset/site cookbooks, earned gotchas ·ROADMAP.md— the growth canon (the arcs from the week to the business)THREADS.md— the append-only lane log. The project's memory. Read the last few[I]integrator entries to know the current state.SPRINT15.md— the current sprint (highest-numbered fired sprint wins: SPRINT16 is pre-speced TEETH and fires only when 15 integrates — its own header says so)LANE_PROMPTS.md— copy-paste prompts per lane, per sprint (bottom = newest)
The lane model (how this repo is built)
Five parallel Opus agents ("lanes"), each in its OWN clone, on its own branch:
| lane | owns |
|---|---|
| A | main.js, world.js, camera, hud, week, sites, server — shell & integration, merge shepherd |
| B | sail.js, rigging — cloth sim, economy, balance.test pen |
| C | weather, skyfx, debris, storm/site wind data |
| D | player, interact, ladder, broom — and the designated playtester |
| E | Blender asset factory (tools/blender), models/, textures |
Hard rules (they exist because each was earned — see THREADS):
- One clone per lane. Never two agents in one working tree.
- Rebase onto latest
mainbefore starting; small commits; push your branch. - File ownership is the merge strategy; cross-lane needs go in THREADS.md.
- Selftest green after every landing. Skips must be real. An assert that cannot fail is decoration.
- All sim code is deterministic
(dt, t)— no Date.now, no rAF. - Measure, don't reason: the repo's biggest bugs were all "a number gathered from the wrong harness". When two harnesses disagree, find the variable.
Setup on a new machine
Gitea's SSH runs over tailscale (the public host is Cloudflare-proxied, no
direct SSH). Add to ~/.ssh/config:
Host gitea.partly.party
HostName 100.71.119.27
Port 222
User git
Then:
git clone git@gitea.partly.party:monster/hardyards.git ~/Documents/shades
for L in A B C D E; do
git clone git@gitea.partly.party:monster/hardyards.git ~/Documents/shades-lane$L
git -C ~/Documents/shades-lane$L checkout -B lane/$(echo $L | tr 'A-Z' 'a-z') origin/lane/$(echo $L | tr 'A-Z' 'a-z')
done
~/Documents/shades is the integration checkout (main; where merges and
sprint docs happen). The five shades-lane* clones are where lane agents run.
Per clone, once: cp .claude/launch.example.json .claude/launch.json and pick
a port of your own (integration 8823, lanes A–E 8824–8828). The real
launch.json is untracked — six checkouts on one laptop can't share one port.
Sprint cycle
- Fire lanes with the newest prompts at the bottom of
LANE_PROMPTS.md(Lane A usually first if the sprint gives it rulings/blocking items). - Lanes work, push their branches, log in THREADS.md.
- Integrate in the main checkout: merge
origin/lane/{e,c,b,d}(THREADS.md conflicts resolve keep-both-chronological; real code conflicts get read), run selftest, play the result, writeSPRINT(n+1).md+ prompts, push main AND fast-forward all fivelane/*branches to main.