SPRINT18 speced: John's ruling (declining costs you), the emergency callout, the glasshouse tier — lane prompts at the tail
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@ -1110,3 +1110,96 @@ then A/B/C/E; D returns at the end for yard 4 + the cold play.
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> and judge everything as the playtester — does choosing feel like running a
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> business? Does a constraint read as a client or as a rule? Numbers and
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> feel, your standard. Push, THREADS, verdicts per gate.
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# SPRINT 18 prompts (the book of clients, part 2: the night you didn't rig)
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Same rules: own clone, own branch, `git fetch origin && git reset --hard
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origin/lane/<x>` on a clean tree (or merge origin/main — the integrator will
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say). Remote is monster/hardyards.git. Read THREADS' last two [I] entries
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(the S17 part-1 and part-2 integrations), then SPRINT18.md, then ROADMAP arc 2
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and DESIGN.md lines 29 / 165 / 179 (the emergency callout, release-cut-or-ride,
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the glasshouse). Ports: A 8824, B 8825, C 8826, D 8827, E 8828. Baseline
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**515/0/0**. FIRING ORDER: A's gate 0 ruling + gate 1 phase land first (the
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sprint's critical path); E runs independently from the start; B and C build
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against A's published shapes; D returns last for the knife and the cold play.
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⚠️ Every lane: the one-variable law binds hard this sprint — the emergency
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callout and the glasshouse may NOT debut on the same night, however well
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DESIGN.md's own sentence pairs them.
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## Lane A — Sprint 18
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> You are Lane A on HARD YARDS, Sprint 18. Rebase onto main, read THREADS' last
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> two [I] entries, SPRINT18.md, ROADMAP arc 2. Two jobs: (1) gate 0, FIRST and
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> FAST — ⚖️ John's ruling: DECLINING A BOOKED NIGHT COSTS YOU. You rule the
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> number and the memory (the stood-up client remembers), the cost prints on the
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> OFFER CARD before the choice and on the invoice after it, and the
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> two-callouts-no-booked-job board state reads as free. (2) Gate 1's spine: THE
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> EMERGENCY CALLOUT — a night that starts in storm, no prep, no quote, a
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> DISPATCH instead of a job sheet, emergency rates (yours to rule), the whole
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> existing ledger running unchanged. Publish the dispatch/emergency-night shapes
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> in THREADS EARLY — B, C and D all build against them. Enforce the
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> one-variable law in the ordering so a new job type and a new yard cannot debut
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> together by accident. Selftest green; mutation-check; look at every card you
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> touch. Shepherd as always.
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## Lane B — Sprint 18
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> You are Lane B on HARD YARDS, Sprint 18. Rebase onto main, read THREADS' last
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> two [I] entries, SPRINT18.md. Three jobs, in this order: (1) ⚠️ GATE 2, which
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> outranks the features — D's cold play lost p2/p3 on the wildnight flying a
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> recipe gardenfly holds 0-lost. Two harnesses disagree: FIND THE VARIABLE
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> (D's candidate: hail impact load reaching the rig only in-game). Name it, pin
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> it, and rule which harness was lying. (2) Gate 3 — the $5-tier clean boundary:
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> D flew your audit's own $40 "clean" line and tr1b broke at 1.17/1.2 kN.
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> Re-rule the clean/marginal boundary at the cheap tier by measurement. (3) Gate
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> 1's half — THE RIG YOU DIDN'T BUILD: someone else's work as data (hardware
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> below the night, at least one corner already gone, rating hints telling the
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> truth), the economy of triage (paid on the callout plus what you SAVE — you
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> rule whether a garden bonus applies at all and write why), and the CUT the
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> knife needs: expose cut-away on the rig, D owns the verb. Build against A's
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> published shapes (fetch origin/lane/a mid-flight). Selftest green;
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> mutation-check; tables in THREADS.
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## Lane C — Sprint 18
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> You are Lane C on HARD YARDS, Sprint 18. Rebase onto main, read THREADS' last
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> two [I] entries, SPRINT18.md. Two jobs: (1) gate 1's dispatch — THE CALLOUT
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> HAS NO FORECAST. You arrive mid-storm inside weather nobody briefed you on:
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> rule what an honest read looks like when no paper is coming (what the sky, the
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> grass and the gust front tell a tradie who just got out of the ute), and give
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> the dispatch its surface. Your honesty gate covers emergency storms like any
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> other — a storm that cannot be described honestly cannot be dispatched either.
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> (2) The mid-storm arrival is a NEW seam for your storm clock: an entry at
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> t≈30 must produce the same storm a t=0 run would have at t=30 (determinism at
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> a non-zero start is exactly the class of bug this repo hunts) — pin it. Build
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> against A's shapes; fetch origin/lane/a mid-flight. Optional if room: your own
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> polish, filed with reasons. Selftest green; disclose any assert that can't
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> fail.
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## Lane E — Sprint 18 (independent — start immediately)
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> You are Lane E on HARD YARDS, Sprint 18. Rebase onto main, read THREADS' last
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> two [I] entries, SPRINT18.md gates 4 and 5. Two jobs, your standard: (1) THE
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> GLASSHOUSE TIER — DESIGN.md's maximum-fragility asset (line 179: highest pay
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> on the board, highest collateral, "your own failure is the worst debris of
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> all"). Fragility readable at a glance, a collateral price that makes the gnome
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> look like pocket change, a wreck state, manifest entry unambiguous or
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> refuse-to-guess with the why, negative controls red-then-green,
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> byte-identical factory runs, LOOK at the render. File the editor palette hunk
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> verbatim in THREADS (the _v1 suffix is load-bearing) and flag A the moment
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> it's placeable. (2) Gate 5 with A — the second-rust-post landmine D filed:
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> two corroded posts in one yard share the baked collateral key, so first-match
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> resolution plus envelope dedupe would bill or wreck the wrong post. Disarm it
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> before a yard author trips it.
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## Lane D — Sprint 18 (last: the knife, then the cold play)
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> You are Lane D on HARD YARDS, Sprint 18, and you are last on purpose. Rebase
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> onto the integrated tree (the integrator will tell you, or main). Read THREADS
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> from the last two [I] entries, SPRINT18.md, DESIGN.md line 165. Two jobs:
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> (1) THE KNIFE — DESIGN.md's signature decision under load is "release, cut,
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> or ride it out", and the cut is yours: a deliberate cut-away that spends the
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> sail to save the steel and the collateral. Input, HUD read, and its line on
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> the paperwork, all in this sprint (principle 2). B exposes the cut on the rig;
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> you own the verb. (2) COLD-PLAY the week through the new board: at least one
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> emergency callout, at least one booked night DECLINED (feel the ruling's
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> price), and judge it as the playtester — does the knife feel like a decision
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> or a button? Does declining cost enough to hurt and little enough to be worth
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> it sometimes? Numbers and feel, your standard. Push, THREADS, verdicts per
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> gate.
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124
SPRINT18.md
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124
SPRINT18.md
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@ -0,0 +1,124 @@
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# SPRINT 18 — THE BOOK OF CLIENTS, PART 2: THE NIGHT YOU DIDN'T RIG
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*Part 1 shipped whole: the board offers two jobs a morning, client terms refuse
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in the client's own voice, the pool yard is in the game only by being chosen —
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515/0/0. D's cold play asked one question the board couldn't answer and **John
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has RULED it (2026-07-21): declining a booked night COSTS YOU. "It adds
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pressure."** This sprint lands that ruling and opens the arc's second half: job
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types that are not "rig for tonight". The headline is DESIGN.md's own line 29 —
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**the emergency callout: mid-storm, right now, double rates, someone's sail
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flogging itself to death over their glasshouse.***
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Read THREADS from the last two `[I]` entries. Baseline **515/0/0**; keep it
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green; mutation-check anything you'd call coverage. Every arc ends live
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(ROADMAP principle 1) — main stays shippable.
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⚠️ **THE ONE-VARIABLE LAW BINDS THIS SPRINT HARDER THAN ANY BEFORE IT.** We are
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shipping a new JOB TYPE (the emergency callout) and a new YARD (the glasshouse)
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in the same sprint, and DESIGN.md pairs them in one sentence. They may **not**
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debut on the same night. The emergency callout debuts over a yard the player has
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already rigged; the glasshouse debuts as an ordinary rig-for-tonight job. The
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sentence they were written for is the payoff, not the introduction — it belongs
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to a later week, and A's ordering must make that impossible to get wrong by
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accident.
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## Gate 0 — ⚖️ THE RULING LANDS: DECLINING COSTS YOU (A owns; FIRST, fast)
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John's ruling on D's filing. The board currently lets a fee-maximizer dodge the
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wildnight and the designed-loss icenight — the week's two hardest lessons — at
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zero cost. That is the hole. Close it:
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1. **A booked night is a promise.** The "TONIGHT, AS BOOKED" offer has a client
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expecting you; the alternative callout does not. Taking the alternative
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stands the booked client up, and standing someone up costs **standing** —
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the currency the whole of arc 1 built for exactly this. A rules the number
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(the mirror of `REP.CLEAN` is the obvious candidate; it is yours to rule and
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to write down as measured-or-unmeasured per house rule).
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2. **The cost is on the CARD, before the choice.** No hidden tax — the offer
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card names what declining the booked job costs, in the client's terms
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("the Hendersons are expecting you"). A choice whose price is invisible
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until the invoice is a trap, and this repo doesn't ship traps without tells.
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3. **The stood-up client remembers.** Their next appearance on the board, or
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their next brief, carries it. Cheap to build (the job log already exists),
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and it is the whole point of "your work follows you".
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4. **The invoice states which job you took and what it cost you to take it** —
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both papers, same as gate 2 constraints in part 1.
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5. **Two callouts, no booked job** is a legal board state: then declining is
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free, and it must READ as free. Pin the asymmetry.
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## Gate 1 — THE EMERGENCY CALLOUT (the arc's new job type; A spine · B rig · C dispatch · D verbs)
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ROADMAP: *"you arrive MID-STORM at double rates to someone else's failing rig:
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triage, repair, cut-away. The storm phase already does everything this needs
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except spawn you at t=30 with a rig you didn't build."* Ship it end to end:
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1. **A — the phase.** A night that starts in `storm`, not `prep`: no rigging
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session, no quote, a **dispatch** instead of a job sheet (there was no time
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to quote — that's the drama). Emergency rates (A rules the multiplier), and
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the ledger runs unchanged: invoice, rep, warranty, all of it.
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2. **B — the rig you didn't build.** Someone else's work, authored as data:
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hardware below what the night needs, at least one corner already gone, the
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rating hints telling the truth about why. The economy of **triage**: paid on
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the callout plus what you SAVE, not on a garden you never had a prep phase
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to protect. B rules whether the garden bonus applies at all and writes why.
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3. **D — the verbs, and DESIGN.md's signature decision: release, cut, or ride
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it out.** The knife is canon (line 165: *cut a sail loose — lose the sail,
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save the anchors*). Ship the knife: a deliberate cut-away that spends the
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sail to save the steel and the collateral. It needs its input, its HUD read,
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and its line on the paperwork in this sprint (principle 2, no exceptions).
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Seam with B: B exposes the cut on the rig, D owns the verb and the input.
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4. **C — the dispatch has no forecast.** You arrive inside weather nobody
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briefed you on. C rules what an honest mid-storm read looks like (what the
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sky and the grass tell you when no paper does), and the honesty gate covers
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emergency storms like any other.
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5. **Publish the shapes EARLY in THREADS** (the seam pattern — it is now the
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thing this repo does best: five lanes, one code conflict in two sprints).
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## Gate 2 — ⚠️ THE TWO HARNESSES DISAGREE (B owns; the repo's highest-priority class)
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D's cold play lost p2 and p3 on the wildnight flying a recipe `gardenfly` holds
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0-lost. **"When two harnesses disagree, find the variable"** is a README rule
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and it has never once been wrong. D's candidate: hail impact load reaching the
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rig only in-game. Find it, name it, pin it. If the played path is right, the
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audit has been selling recipes it can't back — say so in the card. If the audit
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is right, D's play found a sim bug. Either way this outranks new features.
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## Gate 3 — THE $5-TIER CLEAN BOUNDARY (B owns)
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D flew the audit's own $40 "clean" line on N3 and `tr1b`'s carabiner broke at
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1.17 / 1.2 kN. A card that calls a line clean and then watches it break is the
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card lying — the same defect class as part 1's charter silence, which B fixed
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well. Re-rule the clean/marginal boundary at the cheap tier with measurement,
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not margin-of-taste.
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## Gate 4 — THE GLASSHOUSE TIER (E owns; DESIGN.md's maximum-fragility asset)
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*"Highest pay on the board, highest collateral."* Supply glass as a first-class
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fact your family of honesty rules covers: a glasshouse structure whose
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fragility is **readable at a glance** (a tell for "this is the most expensive
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thing you can break in this game"), a collateral price that makes the gnome
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look like pocket change, and a wreck state — your own failure becoming the
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worst debris of all is the whole point. Manifest entry unambiguous or
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refuse-to-guess with the why, as always. It is the emergency callout's eventual
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stage, but per the one-variable law it debuts as an ordinary night — flag A the
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moment it is placeable.
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## Gate 5 — THE SECOND-RUST-POST LANDMINE (E + A; D's filing, small)
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Two corroded posts in one yard share the baked `collateral: 'corroded_post'`
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key; first-match resolution plus envelope dedupe would bill or wreck the wrong
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post. The pool yard ships exactly ONE and pins it, so this is armed, not
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firing. Disarm it before a yard author trips it.
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## Gate 6 — JOHN PLAYS (live URL, the standing gate)
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partly.party/hardyards after integration. The week where saying no costs you,
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and one night you arrive at somebody else's disaster with a knife. Three
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sentences in THREADS — and this sprint they steer arc 2's close: the cowboy
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audit and warranty-as-a-night are the two job types still unbuilt, and yards
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5–6 (the granny-flat alley, the glasshouse) are waiting on an author.
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**Deploy note carried from part 1:** main is one sprint ahead of live —
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`tools/deploy_hardyards.sh` needs John's hand or his green light (the
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integrator's session was permission-gated). The rails say the gap never exceeds
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one sprint; part 2 must not ship before part 1 is up.
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