BLOBBO/lanes/LANE-E-art.md
type-two 969f602dd4 Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E
Fixed-step world runtime, event bus wire protocol between lanes, integration
seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:55:43 +10:00

589 B

Lane E — Art (CONTINUOUS — farm-driven)

Scope: MODELBEAST concept → mesh waves (tools/mb.py, wave 1 done in assets/concepts/), image→GLB for hero props (toaster, boot, bucket, cannon, bubble wand) via hunyuan3d_mlx/trellis, Blender finish on ultra, paint-shader look-dev to replace Lane B's canvas-mask MVP, VFX (embers, bubbles, splashes).

Rules: ~/.claude/skills/asset-pipeline/SKILL.md — all generated assets are 🟢 web-ok; blobbo is a bespoke mesh, not character_kit. Verify every mesh with your own eyes (Blender MCP screenshot or in-browser) before committing.