- installZones + cannonConfigs through the single cannon path; old centre plate/boot removed (fork versions supersede); belt+bucket to centre lane (sunk flush — proud face curbed the line); arch punishes failed MEGA runs - puddles: distance-based stamping (speed-independent coverage), rate 4/u, contact tolerance 1.0 (bounce hops starved strips), fork strips widened toward the racing line + neutral-centre red top-up strip - under-shelf volumes filled solid in the centre (side corridors left open); launcher catch widened to the full gap - verified: naive hold-W finishes ~12s, ghost records+replays, MINI (0.77) passes the tunnel with 47% pink, buffs activate (GRIP live at 29% green), 78% total coverage on a wandering run Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| assets | ||
| demos | ||
| docs | ||
| lanes | ||
| src | ||
| tools | ||
| .gitignore | ||
| deploy.sh | ||
| GDD.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
BLOBBO
Fall Guys × Splatoon × Micro Machines: wobbly blob racers on giant Rube-Goldberg courses where the paint that lands on you is your loadout — relative % coverage per colour = your buffs, weight, and size.
- GDD.md — the design document (v0.1, in review). Start here.
- docs/IDEA.md — the original raw idea capture (2026-07-17).
- tools/mb.py — MODELBEAST farm client (concept art / mesh gen
on the local render farm).
tools/concept-wave-1.json= first asset wave. assets/concepts/— generated concept art (review gate for the mesh wave).
Status: pre-production. GDD under review; next step is per-lane execution instructions (see GDD §11) once features are signed off.