BLOBBO/lanes/LANE-E-art.md
type-two 969f602dd4 Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E
Fixed-step world runtime, event bus wire protocol between lanes, integration
seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:55:43 +10:00

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# Lane E — Art (CONTINUOUS — farm-driven)
Scope: MODELBEAST concept → mesh waves (`tools/mb.py`, wave 1 done in
`assets/concepts/`), image→GLB for hero props (toaster, boot, bucket, cannon,
bubble wand) via hunyuan3d_mlx/trellis, Blender finish on ultra, paint-shader
look-dev to replace Lane B's canvas-mask MVP, VFX (embers, bubbles, splashes).
Rules: `~/.claude/skills/asset-pipeline/SKILL.md` — all generated assets are
🟢 web-ok; blobbo is a bespoke mesh, not character_kit. Verify every mesh with
your own eyes (Blender MCP screenshot or in-browser) before committing.