Fixed-step world runtime, event bus wire protocol between lanes, integration seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
11 lines
589 B
Markdown
11 lines
589 B
Markdown
# Lane E — Art (CONTINUOUS — farm-driven)
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Scope: MODELBEAST concept → mesh waves (`tools/mb.py`, wave 1 done in
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`assets/concepts/`), image→GLB for hero props (toaster, boot, bucket, cannon,
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bubble wand) via hunyuan3d_mlx/trellis, Blender finish on ultra, paint-shader
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look-dev to replace Lane B's canvas-mask MVP, VFX (embers, bubbles, splashes).
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Rules: `~/.claude/skills/asset-pipeline/SKILL.md` — all generated assets are
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🟢 web-ok; blobbo is a bespoke mesh, not character_kit. Verify every mesh with
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your own eyes (Blender MCP screenshot or in-browser) before committing.
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