Fixed-step world runtime, event bus wire protocol between lanes, integration seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
589 B
589 B
Lane E — Art (CONTINUOUS — farm-driven)
Scope: MODELBEAST concept → mesh waves (tools/mb.py, wave 1 done in
assets/concepts/), image→GLB for hero props (toaster, boot, bucket, cannon,
bubble wand) via hunyuan3d_mlx/trellis, Blender finish on ultra, paint-shader
look-dev to replace Lane B's canvas-mask MVP, VFX (embers, bubbles, splashes).
Rules: ~/.claude/skills/asset-pipeline/SKILL.md — all generated assets are
🟢 web-ok; blobbo is a bespoke mesh, not character_kit. Verify every mesh with
your own eyes (Blender MCP screenshot or in-browser) before committing.