• Joined on 2026-04-27
monster pushed to main at monster/PROCITY 2026-07-15 02:21:16 +02:00
34145e24a7 Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam)
9c7c65f57c Lane C round-9: draw-headroom note for D's browser rigs (F1 handoff)
c68bba8f32 Lane C round-9 C2: buy-anywhere — pull-and-buy on book spines + toy boxes
5ae635a1e9 Lane C round-9 C1: seeded browse points (room.browsePoints) for Lane D rigs
5529d62263 Lane C round-9 handshake: browse-points interface (C→D→F seam)
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monster pushed tag v2.0-rc to monster/PROCITY 2026-07-15 01:11:58 +02:00
monster pushed to main at monster/PROCITY 2026-07-15 01:11:56 +02:00
9cc00ad29c Lane F R8: wire town/weather/patronage/buy + graduate harness + new smokes
monster pushed to main at monster/PROCITY 2026-07-14 20:43:06 +02:00
3daf8df3ec Lane D round-8: shop patronage v0 + weather reaction
fbc8ffa1c8 Lane C round-8: buy loop v0 + book/toy real stock (?stock=real)
f952f513d0 Lane A round 8: OSM to parity + a second town (Katoomba) — carried R7 brief, full
a667283cf3 Lane E round 8: REAL stock packs (record 350 / book 311 / toy 273) live on depot
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monster pushed to main at monster/PROCITY 2026-07-14 20:04:31 +02:00
900b274a9a Lane B round-8: weather (?weather=1) — seeded rain/overcast/clear, exposes PROCITY.weather for D
081755bb71 Lane E round 8 (E1+E2): book/toy stock packs + pack-QA gate
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monster pushed tag v2.0-alpha to monster/PROCITY 2026-07-14 18:11:10 +02:00
monster pushed tag v2.0-beta to monster/PROCITY 2026-07-14 18:11:10 +02:00
monster pushed tag v1.0 to monster/PROCITY 2026-07-14 18:11:09 +02:00
monster pushed tag v1.1 to monster/PROCITY 2026-07-14 18:11:09 +02:00
monster pushed to main at monster/PROCITY 2026-07-14 18:11:06 +02:00
1a20501e55 Fable (integrator): round-8 lane instructions — catch-up (A/B carried) + the town comes alive (patronage, buy loop, weather, pack breadth)
16d4f2b86d Fable R7 review: gitignore pipeline/_stockpack/ (E2 build staging, atlases live on depot)
4feba02732 Lane F R7 F3: v2.0-beta — record tag + flag B/A round-7 slip
b94f86b49f Lane F R7 F2: harness → strict + wire ?stock=real (real GODVERSE covers in the crates)
0b84560457 Lane F R7 F1: roster flip — streamed roster is now the DEFAULT (prime-law amendment)
Compare 53 commits »
monster pushed to main at monster/vinylgauntlet 2026-07-14 16:08:31 +02:00
a4ec2e7dd4 Deploy to partly.party/vinylgauntlet
monster pushed to main at monster/vinylgauntlet 2026-07-14 15:52:11 +02:00
8341bed22f Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
monster pushed to main at monster/vinylgauntlet 2026-07-14 15:39:43 +02:00
9a42e0eaf8 Step 7: wire FLUX sprites into the game
monster pushed to main at monster/destroyulator 2026-07-14 15:25:07 +02:00
17797b9ba0 LANE5: deploy web toy to digalot.fyi/destroy + depot already hardened
monster created branch main in monster/vinylgauntlet 2026-07-14 15:17:21 +02:00
monster pushed to main at monster/vinylgauntlet 2026-07-14 15:17:21 +02:00
0a71e07078 Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue
monster pushed to main at monster/destroyulator 2026-07-14 14:47:26 +02:00
a7e409593f LANE5 spec: harden 3GOD (close open mode, plug SSRF) + deploy web toy publicly
monster created repository monster/vinylgauntlet 2026-07-14 14:39:34 +02:00
monster pushed to main at monster/destroyulator 2026-07-14 14:33:16 +02:00
9dd6824c14 LANE4 (web): catalog Lane 2 batch, printer boss, 404 fix, drag-to-look
51210215e2 LANE4 (Godot): real fractured-chunk destruction + printer boss
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monster pushed to main at monster/TURNCRAFT 2026-07-14 14:26:08 +02:00
9c668d340c Headshell Workshop + Glow-Up phase: assembly minigame, art pass, review fixes