• Joined on 2026-04-27
monster pushed to main at monster/PROCITY 2026-07-16 10:08:07 +02:00
ddd1e6827e Lane F R19 (v4.0-alpha close): the alpha gate + roads dimension + the first real-street money shot
96b3dea70f Lane D R19 (v4.0-alpha close): fragmentation re-measure — A's ruling verified (ledger #3)
73694c97aa Lane B round 19 (v4.0-alpha): in-game town selector (ledger #4, beta pull-forward, non-blocking)
6fc4b40632 Lane A round 19: the v4.0-alpha close — fragmentation ruling + findings hardened + goldens pinned
f17babd8d7 Lane C R19 (v4.0-alpha close): re-soak katoomba interiors on real roads (ledger #5, on-call)
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monster pushed to main at monster/guts 2026-07-16 10:04:27 +02:00
111ade7d12 [lane A] The swept room + the acid sea, built — and it corrected me four times
3a6dbc30a3 [lane A] Complete the biome texture set (oral + colon) + a provenance gate
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monster deleted branch perihelion/o-closer from monster/solargod 2026-07-16 09:40:25 +02:00
monster pushed to main at monster/vinylgauntlet 2026-07-16 09:35:55 +02:00
8e967407c1 Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
monster pushed to main at monster/solargod 2026-07-16 09:34:28 +02:00
a6538fee1c 🚀 herald: production hardening — SOLARGOD_READONLY gates /snap; unit adapted to the tunnel topology (fable)
monster pushed to main at monster/vinylgauntlet 2026-07-16 09:17:47 +02:00
a1f4588deb Tier 2: the Trainspotter's Notebook — real records from discogs_full
monster pushed to main at monster/guts 2026-07-16 09:14:50 +02:00
ecf43940ec [lane A] Round 2 close-out: colorspace re-eyeball, stomach shape read, ruling #5
monster pushed to main at monster/PROCITY 2026-07-16 09:06:28 +02:00
55d5c634d9 Fable (integrator): round-19 instructions — the v4.0-alpha close (fragmentation ruling, BIG_CITY fix, the gate)
db33faa628 Lane D R18 (v4.0-alpha): citizens on real bones — audit + fragmentation finding (ledger #5)
d4fcf68860 Lane B round 18 (v4.0-alpha REAL ROADS): irregular-geometry audit (ledger #4) — the failure list
10db373e67 Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry
dbb52c2390 Lane E R18 (v4.0-alpha): katoomba_real real road geometry (schema v2, ledger #3)
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monster pushed to main at monster/vinylgauntlet 2026-07-16 08:58:37 +02:00
d903dd57ca Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
monster pushed to main at monster/vinylgauntlet 2026-07-16 08:47:29 +02:00
2008668cb2 DESIGN.md: depth roadmap — classes, real-record trainspotting, bosses, art plan
monster pushed to main at monster/guts 2026-07-16 08:40:13 +02:00
29cca53675 [lane F] Mid-round-2 recovery: the glue that makes L2 a game
2e85ec0622 [lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe
4ed3433e55 [lane B] Round 2 WIP (session cut off): surf speed-lock, hazards + pickups modules, rho-fraction spawns
f0982e70c3 [lane A] Round 2 WIP (session cut off): crest-speed law, taper blending, schema-v2 wave, TBN walls
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monster pushed to main at monster/PROCITY 2026-07-16 07:29:13 +02:00
cf1334fc73 Fable (integrator): v4 REAL MAP charter + round-18 instructions — v4.0-alpha REAL ROADS (katoomba_real)
monster pushed tag v3.2 to monster/PROCITY 2026-07-16 07:23:55 +02:00
monster pushed to main at monster/PROCITY 2026-07-16 07:23:54 +02:00
e4a49b5bc8 Lane F R17 (v3.2): real towns boot in the engine + the town-matrix scout gate (ledger #7)
64ded4ea01 Lane D R17 (v3.2): bench-sit loiter (ledger #2) — the carried R16 stretch
483a4b75c6 Lane E R17 (v3.2): the real-map scout — 5 AU town caches + publish --verify fix
6671cf08f4 Lane D R17 (v3.2): the drummer's pelvic-lean (ledger #1)
6fffd19043 Lane A round 17: v3.2 the town-cache contract (published first) + plan_osm hardened for real data
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monster pushed to main at monster/Hunyuan3D-2.2-mrp-MLX 2026-07-16 07:00:29 +02:00
04fd1ceb28 README: MODELBEAST build overview (provenance, our changes, quick start, hardware, license); upstream README -> README_UPSTREAM.md
monster pushed to main at monster/Godstrument 2026-07-16 06:45:08 +02:00
9fbba05426 merge resonance/spheres → main: 🪐 music of the spheres — planets as modulators, gate green (fable)
925617d782 🪐 resonance: music of the spheres — planets as modulators (Stage 1)
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monster pushed to main at monster/Hunyuan3D-2.2-mrp-MLX 2026-07-16 06:42:35 +02:00
e4cfa9d1e9 Clean MLX build for MODELBEAST (inference-only)
monster pushed to main at monster/guts 2026-07-16 06:39:09 +02:00
4ccf5edcc0 [lane F] Round 1 integration + ROUND2 instructions: the game is a game
monster pushed to main at monster/GODSIGH 2026-07-16 06:34:54 +02:00
eb3d3cca96 merge portal/solargod → main: the orrery gets a door — time-synced deep link (fable)
d06ebf07cb 🪐 portal: the orrery gets a door — 🪐 SOLARGOD button deep-links at GODSIGH's scrubbed moment
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monster pushed to main at monster/solargod 2026-07-16 06:34:15 +02:00
03f1c009f2 🔭 review: deploy excludes dev briefs — working notes stay out of the deploy, per house convention (fable)
5185c6fa41 merge perihelion/o-closer → main: README wave-2 refresh, event band, directorial moon tint, HERALD prep (fable)
637ac5dfbf 🚀 herald: deploy artifacts (prep — not applied) (opus)
1092e2f0f8 📖 closer: README refresh — wave 2 state (opus)
bcb05f051e 🎨 closer: colourise the grayscale moons — directorial hue tint (opus)
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