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monster
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2026-04-27
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monster
pushed to
main
at
monster/PROCITY
2026-07-16 10:08:07 +02:00
ddd1e6827e
Lane F R19 (v4.0-alpha close): the alpha gate + roads dimension + the first real-street money shot
96b3dea70f
Lane D R19 (v4.0-alpha close): fragmentation re-measure — A's ruling verified (ledger
#3
)
73694c97aa
Lane B round 19 (v4.0-alpha): in-game town selector (ledger
#4
, beta pull-forward, non-blocking)
6fc4b40632
Lane A round 19: the v4.0-alpha close — fragmentation ruling + findings hardened + goldens pinned
f17babd8d7
Lane C R19 (v4.0-alpha close): re-soak katoomba interiors on real roads (ledger
#5
, on-call)
Compare 6 commits »
monster
pushed to
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monster/guts
2026-07-16 10:04:27 +02:00
111ade7d12
[lane A] The swept room + the acid sea, built — and it corrected me four times
3a6dbc30a3
[lane A] Complete the biome texture set (oral + colon) + a provenance gate
Compare 2 commits »
monster
deleted branch perihelion/o-closer from
monster/solargod
2026-07-16 09:40:25 +02:00
monster
pushed to
main
at
monster/vinylgauntlet
2026-07-16 09:35:55 +02:00
8e967407c1
Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
monster
pushed to
main
at
monster/solargod
2026-07-16 09:34:28 +02:00
a6538fee1c
🚀
herald: production hardening — SOLARGOD_READONLY gates /snap; unit adapted to the tunnel topology (fable)
monster
pushed to
main
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monster/vinylgauntlet
2026-07-16 09:17:47 +02:00
a1f4588deb
Tier 2: the Trainspotter's Notebook — real records from discogs_full
monster
pushed to
main
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monster/guts
2026-07-16 09:14:50 +02:00
ecf43940ec
[lane A] Round 2 close-out: colorspace re-eyeball, stomach shape read, ruling
#5
monster
pushed to
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monster/PROCITY
2026-07-16 09:06:28 +02:00
55d5c634d9
Fable (integrator): round-19 instructions — the v4.0-alpha close (fragmentation ruling, BIG_CITY fix, the gate)
db33faa628
Lane D R18 (v4.0-alpha): citizens on real bones — audit + fragmentation finding (ledger
#5
)
d4fcf68860
Lane B round 18 (v4.0-alpha REAL ROADS): irregular-geometry audit (ledger
#4
) — the failure list
10db373e67
Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry
dbb52c2390
Lane E R18 (v4.0-alpha): katoomba_real real road geometry (schema v2, ledger
#3
)
Compare 8 commits »
monster
pushed to
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monster/vinylgauntlet
2026-07-16 08:58:37 +02:00
d903dd57ca
Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
monster
pushed to
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monster/vinylgauntlet
2026-07-16 08:47:29 +02:00
2008668cb2
DESIGN.md: depth roadmap — classes, real-record trainspotting, bosses, art plan
monster
pushed to
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monster/guts
2026-07-16 08:40:13 +02:00
29cca53675
[lane F] Mid-round-2 recovery: the glue that makes L2 a game
2e85ec0622
[lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe
4ed3433e55
[lane B] Round 2 WIP (session cut off): surf speed-lock, hazards + pickups modules, rho-fraction spawns
f0982e70c3
[lane A] Round 2 WIP (session cut off): crest-speed law, taper blending, schema-v2 wave, TBN walls
Compare 4 commits »
monster
pushed to
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monster/PROCITY
2026-07-16 07:29:13 +02:00
cf1334fc73
Fable (integrator): v4 REAL MAP charter + round-18 instructions — v4.0-alpha REAL ROADS (katoomba_real)
monster
pushed tag
v3.2
to
monster/PROCITY
2026-07-16 07:23:55 +02:00
monster
pushed to
main
at
monster/PROCITY
2026-07-16 07:23:54 +02:00
e4a49b5bc8
Lane F R17 (v3.2): real towns boot in the engine + the town-matrix scout gate (ledger
#7
)
64ded4ea01
Lane D R17 (v3.2): bench-sit loiter (ledger
#2
) — the carried R16 stretch
483a4b75c6
Lane E R17 (v3.2): the real-map scout — 5 AU town caches + publish --verify fix
6671cf08f4
Lane D R17 (v3.2): the drummer's pelvic-lean (ledger
#1
)
6fffd19043
Lane A round 17: v3.2 the town-cache contract (published first) + plan_osm hardened for real data
Compare 7 commits »
monster
pushed to
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monster/Hunyuan3D-2.2-mrp-MLX
2026-07-16 07:00:29 +02:00
04fd1ceb28
README: MODELBEAST build overview (provenance, our changes, quick start, hardware, license); upstream README -> README_UPSTREAM.md
monster
pushed to
main
at
monster/Godstrument
2026-07-16 06:45:08 +02:00
9fbba05426
merge resonance/spheres → main:
🪐
music of the spheres — planets as modulators, gate green (fable)
925617d782
🪐
resonance: music of the spheres — planets as modulators (Stage 1)
Compare 2 commits »
monster
pushed to
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at
monster/Hunyuan3D-2.2-mrp-MLX
2026-07-16 06:42:35 +02:00
e4cfa9d1e9
Clean MLX build for MODELBEAST (inference-only)
monster
pushed to
main
at
monster/guts
2026-07-16 06:39:09 +02:00
4ccf5edcc0
[lane F] Round 1 integration + ROUND2 instructions: the game is a game
monster
pushed to
main
at
monster/GODSIGH
2026-07-16 06:34:54 +02:00
eb3d3cca96
merge portal/solargod → main: the orrery gets a door — time-synced deep link (fable)
d06ebf07cb
🪐
portal: the orrery gets a door —
🪐
SOLARGOD button deep-links at GODSIGH's scrubbed moment
Compare 2 commits »
monster
pushed to
main
at
monster/solargod
2026-07-16 06:34:15 +02:00
03f1c009f2
🔭
review: deploy excludes dev briefs — working notes stay out of the deploy, per house convention (fable)
5185c6fa41
merge perihelion/o-closer → main: README wave-2 refresh, event band, directorial moon tint, HERALD prep (fable)
637ac5dfbf
🚀
herald: deploy artifacts (prep — not applied) (opus)
1092e2f0f8
📖
closer: README refresh — wave 2 state (opus)
bcb05f051e
🎨
closer: colourise the grayscale moons — directorial hue tint (opus)
Compare 6 commits »
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