• Joined on 2026-04-27
monster pushed to lane/c at monster/HardYards 2026-07-16 13:56:25 +02:00
6c11368202 Expose audio state and levels
monster created branch lane/d in monster/HardYards 2026-07-16 13:55:30 +02:00
monster pushed to lane/d at monster/HardYards 2026-07-16 13:55:30 +02:00
6382e604b8 Lane D: the small person — player, interactions, selftests
monster created branch lane/b in monster/HardYards 2026-07-16 13:55:07 +02:00
monster pushed to lane/b at monster/HardYards 2026-07-16 13:55:07 +02:00
f495a9855c Log Lane B landing, unit change and two findings in THREADS
09048ab102 Align sail lane to contracts.js; free blown corners so they flog
2839407cee Add prep-phase rigging economy and ring ordering
deb3bf0db5 Add 3D sail cloth sim with per-face wind and XPBD corner loads
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monster created branch lane/c in monster/HardYards 2026-07-16 13:53:05 +02:00
monster pushed to lane/c at monster/HardYards 2026-07-16 13:53:05 +02:00
31a887bf75 Log Lane C landing, contract note and per-lane asks in THREADS
11f27c493c Fix debris ground friction, cloud seam and yard coords
383471d0f5 Add debris, skyfx and the Lane C bench; align to landed contracts
84f647a90c Add wind field, storm timelines and weather selftest
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monster pushed to master at monster/modelbeast 2026-07-16 13:50:58 +02:00
273922f492 CORRIDORKEY.md: status, Ultra tuning findings, video->3D use-case map
monster pushed to lane/e at monster/HardYards 2026-07-16 13:50:53 +02:00
302972cc6e Fill in Lane E selftest suite: assets verified in three.js
78c98aed64 Bake joined-node rotations so bounding boxes are tight
219dd55716 Log Lane E landing and PLAN3D asset-path corrections
3815055678 Add generated yard, hardware and debris GLBs
d8a017ad7d Add deterministic Blender yard-asset factory
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monster created branch main in monster/corridorkey-mrp-mlx 2026-07-16 13:46:06 +02:00
monster pushed to main at monster/corridorkey-mrp-mlx 2026-07-16 13:46:06 +02:00
4c660dff3c engine: honor compile flag in tiled mode
04503e7970 Merge pull request #9 from cmoyates/experiment/mlx-memory-optimizations
e91089a804 docs: wave2 ablation benchmarks + optimization plan + brainstorm
d13ba1639d feat: add optimization toggle flags + benchmark matrix script
31d83e218b feat: GPU-side ImageNet normalize + concat for full-frame path
Compare 10 commits »
monster created repository monster/corridorkey-mrp-mlx 2026-07-16 13:44:19 +02:00
monster pushed to main at monster/PROCITY 2026-07-16 13:44:06 +02:00
4590197259 Fable (integrator): round-22 instructions — v4.0 THE EPOCH CLOSE (tri diet first, pack absorb, release tour, G items)
monster pushed to main at monster/PROCITY 2026-07-16 13:42:51 +02:00
dd4489c70e Fable (integrator): merge Lane G R1 at the v4.0-beta boundary — godverse adapter + newtown_godverse (per FABLE_TO_LANE_G ruling)
223fbcaf72 Lane G (GODVERSE, ultra) R1: real-shop census adapter — 18 real Newtown shops on the real road graph
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monster pushed to lane/e at monster/HardYards 2026-07-16 13:38:38 +02:00
181dc82f1f Bake joined-node rotations so bounding boxes are tight
monster pushed to master at monster/modelbeast 2026-07-16 13:38:10 +02:00
175e1eeac4 benchmarks: CorridorKey MLX Ultra tuning — tiled512+compile patch wins (1.47x M3, best quality, 2.3GB)
monster pushed to main at monster/PROCITY 2026-07-16 13:37:59 +02:00
201a2bb868 Lane F R21 (v4.0-beta close): the beta gate — tram dimension, the re-measure, the beta shot
01c925816e Lane D R21 (v4.0-beta close): relocation verify — A's venue cluster bias PASSES (ledger #4)
8a383e494e Lane E R21 (v4.0): the town pack — 22 towns, 1192 shops (DATA-ONLY, non-gating)
c134584b88 Lane C R21 (v4.0-beta): the five-town density door-soak (ledger #3)
110c82833b Lane A round 21: venue cluster-adjacency bias — D's relocation finding (ledger #1)
Compare 6 commits »
monster pushed tag v4.0-beta to monster/PROCITY 2026-07-16 13:37:59 +02:00
monster pushed to main at monster/HardYards 2026-07-16 13:36:49 +02:00
8d76340f49 Log the shared-worktree collision in THREADS
monster pushed to lane/a at monster/HardYards 2026-07-16 13:36:48 +02:00
8d76340f49 Log the shared-worktree collision in THREADS