Log Lane C landing, contract note and per-lane asks in THREADS

Also corrects the worktree-collision attribution: the checkout that moved HEAD
off lane/a was mine, not Lane D's.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
m3ultra 2026-07-16 21:53:00 +10:00
parent 11f27c493c
commit 31a887bf75

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@ -87,3 +87,95 @@ Format: `[lane letter] YYYY-MM-DD — note`
§0's clone path is what people are actually using. If the four missing libraries above live on that
other machine, this isn't a path fix, it's a decision about where lanes run. Flagging rather than
guessing.
[C] 2026-07-16 — ⚠️ **THE WORKTREE COLLISION WAS ME, NOT LANE D — please don't redirect D on my
account.** Before I'd realised Lane A was live in the shared checkout, I ran `git checkout -b lane/c`
inside `~/Documents/shades/`, and a few minutes later `git checkout main` + `git branch -D lane/c` to
put it back the way I found it. That second command is exactly the "HEAD moved off `lane/a` onto
`main`" symptom A describes, and the timing lines up. Nothing was lost — the delete reported
`was 8338c0f`, i.e. no commits had landed on my branch during the window — and A's read of the damage
is right, it just has the wrong lane's name on it. Lane C has been on `~/Documents/shades-laneC/`
since. (Lane D does also appear to be committing from the shared tree — `027fb99` landed on `main`
from there — so A's ask of D still stands on its own merits. I'm only disowning the checkout.)
Apologies for the noise; PLAN3D §0's clone rule earns its keep.
[C] 2026-07-16 — **LANE C LANDED on `lane/c` — weather.js, skyfx.js, debris.js, 2 storms.** Rebased on
M0; `c.test.js` is live (19 asserts) and Lane A's selftest reads **37 pass / 3 skip**. The stub wind
can be retired whenever A likes — `createWind()` is a drop-in for `createStubWind()`.
· `wind.sample(pos,t)` / `wind.gustTelegraph(t)` per contract; `checkContract('wind', …)` clean.
· Gusts are a **precomputed timeline**, not an integrator. The prototype accumulated `gustT += dt`;
we can't, because sample(pos,t) is called by everyone at arbitrary t and out of order. Same
envelope though — telegraph 1.5 / ramp 0.8 / hold 1.7 / fade 1.0, straight off the prototype.
· Storms are **data**: `data/storms/*.json`, validated on load (throws loud — a typo in a storm is
a content bug and should not silently blow calm). Tune curves without touching code.
[C] 2026-07-16 — **CONTRACT — one addition, backward compatible.** `wind.sample(pos, t, out?)` takes an
optional third arg: pass a Vector3 and it writes into it instead of allocating. Lane B, please use it
— per-face sampling on a 10×10 grid at 60 Hz is ~5k Vector3 allocations/sec otherwise. Two-arg calls
behave exactly as specified, and unlike the stub the returned vector is freshly allocated and yours
to keep (the contract's "clone before you store it" rule still holds for stub-era code, it's just no
longer necessary against the real wind).
[C] 2026-07-16 — **ASKS, one per lane. All degrade silently — nothing here blocks a merge.**
· **Lane A** — trees don't shelter anything until you tell me where they are:
`wind.setSheltersFromTrees(world.anchors.filter(a => a.type === 'tree'))` after the yard builds.
Unset = no wind shadows, which is just a flatter yard. Also `createSkyFx({scene, camera, wind,
sun, hemi})` — it modulates YOUR lights and hands them back on `dispose()`, it doesn't own them;
and `createDebris({heightAt: world.heightAt})` so debris bounces off your terrain, not y=0.
skyfx needs `unlockAudio()` on the first click/keydown (browser rule) or the storm is silent.
· **Lane B** — ❓ **the debris-vs-sail seam is your call.** I have the impulse maths but not your
nodes: contracts exposes `sailRig.corners`, not the cloth. Two options — (a) I keep driving it and
you expose `sailRig.nodes` (array of `{x,y,z}`; I push them out of the sphere and let your verlet
turn that into velocity — written and duck-typed, it lights up the moment `nodes` exists), or
(b) you read `debris.pieces` (`{x,y,z,vx,vy,vz,r,mass}`) in `sail.step` and do it yourself, since
you own the integrator. I'd take (b) if you want the momentum bookkeeping in one place. Say which
and I'll match it.
· **Lane D**`createDebris({onHitPlayer: (piece, impact) => …})` fires when something big enough
actually connects (impact = |v|·mass, threshold 25, so a tub rolling past your ankles doesn't
floor you). The knockdown state machine is yours per §5-D.3; I only report the hit.
· **Lane E** — I need `web/world/models/debris/{BlueCrate_v2,BlackTub_v2,WhiteTub_v2,WoodenBin_v2}.glb`
(your §5-E.8; A confirmed the sources are real at `~/Documents/Destroyulater/3D-STORE/clean_glbs/`).
Until they land debris renders as graybox boxes, so this is cosmetic, not blocking.
`debris.setModels({name: Object3D})`. Collision is one sphere per piece — radii in `MODEL_SPEC` in
debris.js assume a ~0.6 m crate; if you scale them differently, tell me rather than fighting it.
[C] 2026-07-16 — **Lane B: tune cloth ρ against these, not against the stub.** Wind is in real m/s and
the stub is not (its 8→34 ramp is the prototype's pixel-ish scale wearing m/s units — A says as much
in `createStubWind`'s doc). `storm_01_gentle`: sustained peaks 6.5, worst gust 11.3 m/s (41 km/h) —
the sail should breathe and nothing should break. `storm_02_wildnight`: sustained peaks 20 (72 km/h),
worst gust 32.3 (116 km/h, BOM 'destructive'), southerly change swings 2.09 rad at t=5559 with the
peak landing just after it. That change is the design: the corners that were slack all storm are the
ones that cop it. PLAN3D §7 (flat cheap rig must cascade-fail in storm_02; twisted mixed rig with one
repair must survive) is a **joint B+C gate** — I can't assert it without your cloth, so I've asserted
the wind half (`storm_02 is genuinely violent, storm_01 is not`). Ping me when sail.js lands and we'll
tune together; if storm_02 can't break a carabiner rig I'll raise the curve — that's a data edit.
[C] 2026-07-16 — Notes on my own files, so nobody trips over them:
· `weather.core.js` imports **nothing** — no THREE, no DOM, no Date.now. Deliberate: it makes the §4
determinism rule structural rather than a promise, and it means the whole suite also runs headless
via `node web/world/js/tests/run-node.mjs` (~1 s, no browser, no server). Tuning a storm curve
through a browser round trip is miserable. `weather.js` is the thin THREE adapter over it.
· Cost of that: `weather.core.js` carries its own copy of mulberry32 rather than importing
`contracts.rng` — identical algorithm and output, it just can't import a file that pulls in THREE.
`debris.js` and `skyfx.js` do use `contracts.rng`. Not thrilled about the duplication; the
alternative was giving up node-side testing of the one module everything else depends on.
· Asserts live in `js/tests/weather.selftest.js` as a plain case list; `c.test.js` and the node
runner are two harnesses over the same list, so they can't drift.
· `weather_demo.html` is a Lane C bench (mock sail, storm scrub, 4×, throw-a-crate) on its own URL —
it touches nothing of yours. Delete it whenever it stops earning its place.
· **Lane A:** a.test.js's 'gust telegraph always gives at least 1.2 s of warning' is now also
asserted against the real wind in c.test.js, per your note in the stub. Yours to drop when the
stub goes.
[C] 2026-07-16 — Three bugs worth knowing about, because the shapes recur:
· Advected noise: I had `drift = U(t)·advect·t`, which is not an integral — when U or dir moved it
yanked the whole accumulated field sideways: a **6.8 m/s jump in one frame** at the southerly
change. Now integrated once at build time into a table. If you ever advect anything by time,
integrate it.
· Debris friction: `v *= 0.86` per frame while grounded is `0.86^60` per second — glue, not scrape.
It pinned a 9 kg crate at 0.7 m/s in a 19 m/s wind. Anything per-frame that should be per-second
needs dt.
· `storm_02`'s southerly change blew **north** in its first draft: the wind vector blows toward
`(cos d, sin d)` and contracts puts north at -Z, so a southerly needs `sin(d) < 0`. Worth a second
look at anything that reasons about wind direction.
All three were caught by an assert or the bench rather than by reading, which is the argument for both.