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monster
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2026-04-27
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2
monster
pushed to
main
at
monster/recordstoreguy
2026-07-19 17:58:47 +02:00
23086be3b7
Intro cinematic + attract video + filing scene (s00/s04), scenes v3, looping attract player
monster
pushed to
main
at
monster/toastsim
2026-07-19 17:53:46 +02:00
717ef56150
THE EGGS: day 20 — the crack, the separation, the float test, the beat
monster
pushed to
main
at
monster/toastsim
2026-07-19 17:28:08 +02:00
64bf04c0b6
The endless mode uses the whole kitchen; the ledger makes days replayable
monster
pushed to
main
at
monster/BLOBBO
2026-07-19 16:23:15 +02:00
2cf2d15623
feat(seesaw): teetery pre-tilted tipping-plank in the see-saw lab
monster
pushed to
main
at
monster/guts
2026-07-19 16:16:16 +02:00
3c059f20db
[lane B+C+F] The biofilm gate: the reputation cash-out, "it helps you in level 5" made real
monster
pushed to
main
at
monster/guts
2026-07-19 16:03:37 +02:00
fce26abfab
[lane B+C] Three more microbes: the swarm, the driller, and the reward beacon
monster
pushed to
main
at
monster/recordstoreguy
2026-07-19 15:53:13 +02:00
9ab4b2e285
Track 1 production sheet + revised spend-it-all credit doctrine
monster
pushed to
main
at
monster/recordstoreguy
2026-07-19 15:49:22 +02:00
30dcf11401
Cache-bust clip URLs with meta.version; bump to v2 for real footage
monster
pushed to
main
at
monster/recordstoreguy
2026-07-19 15:39:46 +02:00
7f829241a9
Wire first real Flow clips into engine: s01-s03 actions + s01 death, tuned windows
monster
pushed to
main
at
monster/not-tonight
2026-07-19 15:35:51 +02:00
a961e1853b
Document live deploy at monsterrobot.games/not-tonight
monster
pushed to
main
at
monster/toastsim
2026-07-19 15:29:49 +02:00
1e5d069c99
Rib-eye review fixes: rest-per-cut, no-cut guard, sear evenness, GPU leak (6 findings)
monster
pushed to
main
at
monster/recordstoreguy
2026-07-19 15:17:38 +02:00
9c8ec0d02e
Flow character cards v2 vault — full rebuilt cast, canon ids
monster
pushed to
main
at
monster/toastsim
2026-07-19 15:06:28 +02:00
f81d1b5c82
The rib eye is playable: day 19, sear -> REST -> cut (it bleeds)
848f4b3fcb
The rib eye sim: rest clock (it bleeds), grain-aware cut — verified
Compare 2 commits »
monster
pushed to
master
at
monster/modelbeast
2026-07-19 14:21:13 +02:00
d0b02003b8
benchmarks: Qwen-Layered complete ladder — q8 floor (q6/q4 quality cliff), 1024 hero tier, operator shipped; flux_local audit (FLUX.1 compile gap)
monster
pushed to
main
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monster/not-tonight
2026-07-19 14:18:05 +02:00
662060388a
Phase 3 review: merge content/floor2/juice2, port stale-base floor work into night mode, aggro decay, Ambience+MixDesk wiring
df70c99dd0
Merge branch 'lane/floor'
e1972c1c07
Merge branch 'lane/juice2'
10462ebada
LANE-JUICE2: session block — ear pass is rigged and waiting on ears
1a66c602fd
LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine
Compare 8 commits »
monster
pushed to
main
at
monster/toastsim
2026-07-19 14:16:42 +02:00
afe2bf174b
Cold-chain review fixes: reload-dodge, crash-safety, fair ceiling (6 findings)
3f91bedc7f
The cold chain closes the loop: stock day 17, cook it day 18
Compare 2 commits »
monster
pushed to
main
at
monster/guts
2026-07-19 14:07:32 +02:00
8706387ff6
[lane B] The phage gets its wings: an iconic capsid-tail-legs silhouette, built from primitives
monster
pushed to
master
at
monster/modelbeast
2026-07-19 14:06:09 +02:00
58a2a8177d
operator: qwen_layered_local — image -> N editable RGBA layers (Qwen-Image-Layered 20B, MLX)
monster
created branch
lane/juice2
in
monster/not-tonight
2026-07-19 13:48:47 +02:00
monster
pushed to
lane/juice2
at
monster/not-tonight
2026-07-19 13:48:47 +02:00
10462ebada
LANE-JUICE2: session block — ear pass is rigged and waiting on ears
1a66c602fd
LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine
d112bda270
LANE-JUICE2: lift the track's constants into a live mix + a night arc
Compare 3 commits »
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