• Joined on 2026-04-27
monster pushed to main at monster/recordstoreguy 2026-07-19 17:58:47 +02:00
23086be3b7 Intro cinematic + attract video + filing scene (s00/s04), scenes v3, looping attract player
monster pushed to main at monster/toastsim 2026-07-19 17:53:46 +02:00
717ef56150 THE EGGS: day 20 — the crack, the separation, the float test, the beat
monster pushed to main at monster/toastsim 2026-07-19 17:28:08 +02:00
64bf04c0b6 The endless mode uses the whole kitchen; the ledger makes days replayable
monster pushed to main at monster/BLOBBO 2026-07-19 16:23:15 +02:00
2cf2d15623 feat(seesaw): teetery pre-tilted tipping-plank in the see-saw lab
monster pushed to main at monster/guts 2026-07-19 16:16:16 +02:00
3c059f20db [lane B+C+F] The biofilm gate: the reputation cash-out, "it helps you in level 5" made real
monster pushed to main at monster/guts 2026-07-19 16:03:37 +02:00
fce26abfab [lane B+C] Three more microbes: the swarm, the driller, and the reward beacon
monster pushed to main at monster/recordstoreguy 2026-07-19 15:53:13 +02:00
9ab4b2e285 Track 1 production sheet + revised spend-it-all credit doctrine
monster pushed to main at monster/recordstoreguy 2026-07-19 15:49:22 +02:00
30dcf11401 Cache-bust clip URLs with meta.version; bump to v2 for real footage
monster pushed to main at monster/recordstoreguy 2026-07-19 15:39:46 +02:00
7f829241a9 Wire first real Flow clips into engine: s01-s03 actions + s01 death, tuned windows
monster pushed to main at monster/not-tonight 2026-07-19 15:35:51 +02:00
a961e1853b Document live deploy at monsterrobot.games/not-tonight
monster pushed to main at monster/toastsim 2026-07-19 15:29:49 +02:00
1e5d069c99 Rib-eye review fixes: rest-per-cut, no-cut guard, sear evenness, GPU leak (6 findings)
monster pushed to main at monster/recordstoreguy 2026-07-19 15:17:38 +02:00
9c8ec0d02e Flow character cards v2 vault — full rebuilt cast, canon ids
monster pushed to main at monster/toastsim 2026-07-19 15:06:28 +02:00
f81d1b5c82 The rib eye is playable: day 19, sear -> REST -> cut (it bleeds)
848f4b3fcb The rib eye sim: rest clock (it bleeds), grain-aware cut — verified
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monster pushed to master at monster/modelbeast 2026-07-19 14:21:13 +02:00
d0b02003b8 benchmarks: Qwen-Layered complete ladder — q8 floor (q6/q4 quality cliff), 1024 hero tier, operator shipped; flux_local audit (FLUX.1 compile gap)
monster pushed to main at monster/not-tonight 2026-07-19 14:18:05 +02:00
662060388a Phase 3 review: merge content/floor2/juice2, port stale-base floor work into night mode, aggro decay, Ambience+MixDesk wiring
df70c99dd0 Merge branch 'lane/floor'
e1972c1c07 Merge branch 'lane/juice2'
10462ebada LANE-JUICE2: session block — ear pass is rigged and waiting on ears
1a66c602fd LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine
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monster pushed to main at monster/toastsim 2026-07-19 14:16:42 +02:00
afe2bf174b Cold-chain review fixes: reload-dodge, crash-safety, fair ceiling (6 findings)
3f91bedc7f The cold chain closes the loop: stock day 17, cook it day 18
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monster pushed to main at monster/guts 2026-07-19 14:07:32 +02:00
8706387ff6 [lane B] The phage gets its wings: an iconic capsid-tail-legs silhouette, built from primitives
monster pushed to master at monster/modelbeast 2026-07-19 14:06:09 +02:00
58a2a8177d operator: qwen_layered_local — image -> N editable RGBA layers (Qwen-Image-Layered 20B, MLX)
monster created branch lane/juice2 in monster/not-tonight 2026-07-19 13:48:47 +02:00
monster pushed to lane/juice2 at monster/not-tonight 2026-07-19 13:48:47 +02:00
10462ebada LANE-JUICE2: session block — ear pass is rigged and waiting on ears
1a66c602fd LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine
d112bda270 LANE-JUICE2: lift the track's constants into a live mix + a night arc
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