..
airhorn.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
conductor.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
decal_cables.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
decal_confetti.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
decal_cups.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
decal_dust.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
decal_flyers.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
decal_puddle.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
decal_sleeve.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
decal_tape.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
door.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
espresso.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
exit.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
firemarshal.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
floor_archive.png
Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
2026-07-16 17:35:42 +10:00
floor_carpet.png
Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
2026-07-16 16:58:25 +10:00
floor_checker.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
floor_festival.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
floor_warehouse.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
floor.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
gatekeeper.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
generator.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
ghoul.png
Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
2026-07-16 16:58:25 +10:00
gold.png
Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
2026-07-16 16:58:25 +10:00
lamp.png
Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
2026-07-16 17:35:42 +10:00
lanyard.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
logo.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
mite.png
Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
2026-07-16 17:35:42 +10:00
nerd.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
pirate.png
Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
2026-07-16 16:58:25 +10:00
player_promoter.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
player_selector.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
player_soundtech.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
player.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
port_digger.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
port_promoter.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
port_selector.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
port_soundtech.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
poser.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
queen.png
Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
2026-07-16 17:35:42 +10:00
rpm78.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
scalper.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
shazam.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
soundguy.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
speaker.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
strobe.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
turntable.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
vinyl.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
wall_archive_b.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_archive_c.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_archive_d.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_archive.png
Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
2026-07-16 17:35:42 +10:00
wall_b.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_c.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_d.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_festival_b.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_festival_c.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_festival_d.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_festival.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
wall_poster_b.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_poster_c.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_poster_d.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_poster.png
Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
2026-07-16 16:58:25 +10:00
wall_shelf_b.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_shelf_c.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_shelf_d.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_shelf.png
Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
2026-07-16 16:58:25 +10:00
wall_warehouse_b.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_warehouse_c.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_warehouse_d.png
Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
2026-07-25 22:56:22 +10:00
wall_warehouse.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00
wall.png
Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
2026-07-14 23:52:08 +10:00
warped.png
Tier 3: bosses, warehouse+festival themes, portrait title screen
2026-07-16 19:27:34 +10:00