vinylgauntlet/public/sprites
type-two df25531893 Art pass: wall variants, floor decals, per-class sprites, 2 idle villains
Texture audit found the real weakness: one wall texture repeated up to 316x per
maze, so levels read as wallpaper. Generated 26 more images on MODELBEAST (free,
local) and wired what was already sitting unused.

- 4 wall variants per theme (24 total), picked by a stable hash of tile position:
  neighbours differ, but a given tile keeps its texture across rebuilds
- 8 floor decals scattered on open tiles (5% density, seeded per level, tinted
  back to 0.45 alpha so litter never competes with sprites)
- Classes now have distinct SPRITES instead of colour tints (the 3 player
  variants were generated in batch 3 and never wired)
- Scalper (hunts gold only, flees with it) joins club/festival spawn tables;
  Fire Marshal (2nd wall-phasing stalker) appears in procgen from level 7
- Readability fix: CLUB NIGHT's fine checker floor read as noise under sprites.
  Regenerated a coarse one + per-theme floorTint so busy floors get knocked back.
- process_sprites skips not-yet-generated files instead of crashing the batch

39 -> 73 game textures. All verified in-browser: 316-wall maze splits evenly
across 4 variants, deterministic across rebuilds, per-class sprites, scalper
ignores espresso for gold, 71/71 assets load clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 22:56:22 +10:00
..
airhorn.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
conductor.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
decal_cables.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
decal_confetti.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
decal_cups.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
decal_dust.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
decal_flyers.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
decal_puddle.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
decal_sleeve.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
decal_tape.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
door.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
espresso.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
exit.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
firemarshal.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
floor_archive.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
floor_carpet.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
floor_checker.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
floor_festival.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
floor_warehouse.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
floor.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
gatekeeper.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
generator.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
ghoul.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
gold.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
lamp.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
lanyard.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
logo.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
mite.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
nerd.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
pirate.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
player_promoter.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
player_selector.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
player_soundtech.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
player.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
port_digger.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
port_promoter.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
port_selector.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
port_soundtech.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
poser.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
queen.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
rpm78.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
scalper.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
shazam.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
soundguy.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
speaker.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
strobe.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
turntable.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
vinyl.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
wall_archive_b.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_archive_c.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_archive_d.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_archive.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
wall_b.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_c.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_d.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_festival_b.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_festival_c.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_festival_d.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_festival.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
wall_poster_b.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_poster_c.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_poster_d.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_poster.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
wall_shelf_b.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_shelf_c.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_shelf_d.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_shelf.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
wall_warehouse_b.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_warehouse_c.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_warehouse_d.png Art pass: wall variants, floor decals, per-class sprites, 2 idle villains 2026-07-25 22:56:22 +10:00
wall_warehouse.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
wall.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
warped.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00