vinylgauntlet/public/sprites
type-two 8341bed22f Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
Regenerate textures at 48px (chars/walls), 96px floor, with an UnsharpMask to
counter the LANCZOS softening. Bump TILE to 48 so the whole world scales up and
sprites render bigger/crisper; scale movement + range constants x1.5 to keep the
same tiles-per-second feel, and collision bodies to 34px. Mechanics reverified.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:52:08 +10:00
..
airhorn.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
door.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
espresso.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
exit.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
floor.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
generator.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
lanyard.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
nerd.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
player.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
poser.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
soundguy.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
vinyl.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
wall.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00