vinylgauntlet/assets
type-two 8341bed22f Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass
Regenerate textures at 48px (chars/walls), 96px floor, with an UnsharpMask to
counter the LANCZOS softening. Bump TILE to 48 so the whole world scales up and
sprites render bigger/crisper; scale movement + range constants x1.5 to keep the
same tiles-per-second feel, and collision bodies to 34px. Mechanics reverified.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:52:08 +10:00
..
collect.py Step 7: wire FLUX sprites into the game 2026-07-14 23:39:40 +10:00
enqueue.py Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
process_sprites.py Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
queue.json Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00