Regenerate textures at 48px (chars/walls), 96px floor, with an UnsharpMask to counter the LANCZOS softening. Bump TILE to 48 so the whole world scales up and sprites render bigger/crisper; scale movement + range constants x1.5 to keep the same tiles-per-second feel, and collision bodies to 34px. Mechanics reverified. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| collect.py | ||
| enqueue.py | ||
| process_sprites.py | ||
| queue.json | ||