Chroma-key magenta -> alpha, autocrop, downscale (assets/process_sprites.py -> public/sprites/). GameScene loads image textures instead of drawing primitives: tiled darkened floor, crate walls, digger/poser/nerd/sound-guy/booth/pickup sprites. Bodies sized under the 32px sprites so corridors still fit. Mechanics verified unchanged (combat, trainspot, level flow). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| collect.py | ||
| enqueue.py | ||
| process_sprites.py | ||
| queue.json | ||