- Digging: hold E (or DIG touch button) by a crate wall, 2s rooted channel, once per tile. Loot: 70% +200 vibe, 25% gold record, 4% grail (full vibe), 1% bootleg (every bin on the level erupts). - Treasure rooms: every 3rd level, 20s bonus room strewn with gold, no enemies, booth exits instantly, "CLOSING TIME" when the timer dies. - THE ARCHIVE (4th theme): FLUX-generated dark tileset, real darkness via RenderTexture with radial glow holes at player + lamps, dust mites spawn in packs of 3, Mite Queen miniboss (12 HP, broods mites every 5s, airhorn-immune, drops 3 gold + 1000 pts). Archive tune pool: 195 dnb/hardcore/breakbeat/ electro 12"s (718 total tunes now). - Infinite: levels past the 4 authored maps are deterministic seeded mazes (recursive backtracker + loops + rooms), difficulty scales with depth. All verified in-browser via engine stepping. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
1.4 KiB
JSON
16 lines
1.4 KiB
JSON
{
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"_comment": "Batch 2: the Archive. Explicit seeds so they never collide with batch 1 (seeds 7-28).",
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"style": {
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"sprite": "16-bit SNES-era pixel art game sprite, top-down view, bold clean black outline, vibrant saturated colors, single centered subject, flat solid magenta #ff00ff background, no text, no watermark, no drop shadow",
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"tile": "16-bit pixel art, seamless tileable top-down floor texture, flat even lighting, no objects, no perspective, no text",
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"wall": "16-bit pixel art, top-down game wall tile, seamless, dark, no text"
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},
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"defaults": { "model": "flux2-klein-4b", "steps": 4 },
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"items": [
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{ "name": "enemy_dust_mite", "seed": 40, "style": "sprite", "w": 512, "h": 512, "prompt": "a tiny angry dust mite bug monster, round fuzzy brown body, six legs, beady eyes" },
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{ "name": "enemy_mite_queen", "seed": 41, "style": "sprite", "w": 768, "h": 768, "prompt": "a bloated giant dust mite queen monster with a tiny gold crown, fat segmented fuzzy body, menacing boss creature" },
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{ "name": "floor_archive", "seed": 42, "style": "tile", "w": 512, "h": 512, "prompt": "dark dusty stone basement floor, cracked flagstones, very dark and moody" },
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{ "name": "wall_archive", "seed": 43, "style": "wall", "w": 512, "h": 512, "prompt": "dark basement archive shelving stuffed with decaying cardboard record boxes and cobwebs" }
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]
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}
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