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type-two 2008668cb2 DESIGN.md: depth roadmap — classes, real-record trainspotting, bosses, art plan
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 16:47:25 +10:00
.claude Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
assets Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
public/sprites Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
src Deploy to partly.party/vinylgauntlet 2026-07-15 00:08:27 +10:00
.gitignore Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
deploy.sh Deploy to partly.party/vinylgauntlet 2026-07-15 00:08:27 +10:00
DESIGN.md DESIGN.md: depth roadmap — classes, real-record trainspotting, bosses, art plan 2026-07-16 16:47:25 +10:00
index.html Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
package-lock.json Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
package.json Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
plan.md Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00
vite.config.js Deploy to partly.party/vinylgauntlet 2026-07-15 00:08:27 +10:00