Regenerate textures at 48px (chars/walls), 96px floor, with an UnsharpMask to counter the LANCZOS softening. Bump TILE to 48 so the whole world scales up and sprites render bigger/crisper; scale movement + range constants x1.5 to keep the same tiles-per-second feel, and collision bodies to 34px. Mechanics reverified. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5.0 KiB
48x48px
5.0 KiB
48x48px