vinylgauntlet/public/sprites/ghoul.png
type-two d903dd57ca Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
- 4 Gauntlet classes (stat tweaks + tint) with title-screen select (keys 1-4 or tap)
- Level themes cycle shop/fair/club: per-theme tilesets (9 idle sprites wired) and
  weighted enemy spawn tables
- Record Pirate (steals pickups, flees to its bin; kill = loot back + gold bonus)
  and Crate Ghoul (3 HP tank)
- Gold records ('R' tiles + pirate drops), score (kills/gold/clears), local top-5
  high-score table with initials on the title screen
- Vibe states: peak time = faster vinyl, burning out = slower + red vignette
- "Selector shot the espresso" (vinyl destroys food) + new announcer lines
- Mobile: Scale.FIT canvas, twin-stick touch (left = move, right = fire), HORN button

All mechanics regression-tested in browser via engine stepping.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 16:58:25 +10:00

3.8 KiB
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