vinylgauntlet/assets
type-two ea2bfd0eaa Tier 3: bosses, warehouse+festival themes, portrait title screen
- Title: FLUX marquee logo + 4 portrait class-select cards (keys 1-4 or tap)
- Themes 4-5: WAREHOUSE RAVE (shazam zombie turrets firing slow requests,
  gatekeeper tanks) and FESTIVAL GROUNDS (wobbling warped records); tune pools
  extracted for both (acid/tech-house/minimal, trance/big-beat/prog) -> 1008 tunes
- Spectral Conductor boss (level 8 of each 12-cycle): 20 HP, teleports to a
  corner every 5 hits, doubles generator rate + 1.5x enemy speed while alive
- The Monstrous 78 RPM (level 12): 30 HP, bounces Pong-style, spits warped
  shards, only vulnerable while "changing sides" (dimmed); killing it reveals
  THE WHITE LABEL (??? - ???) in the notebook and starts NG+ density
- Boss arenas have no exit until the boss falls - the booth appears where it died
- Fix: makeGlow crashes on scene restart (createCanvas returns null if key exists)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 19:27:34 +10:00
..
promo Art batch 3: portraits, villains, tilesets, landing art + the 4-player cab 2026-07-16 18:10:46 +10:00
collect.py Step 7: wire FLUX sprites into the game 2026-07-14 23:39:40 +10:00
enqueue.py Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
extract_tunes.py Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
process_sprites.py Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
queue2.json Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
queue3.json Art batch 3: portraits, villains, tilesets, landing art + the 4-player cab 2026-07-16 18:10:46 +10:00
queue3fix.json Art batch 3: portraits, villains, tilesets, landing art + the 4-player cab 2026-07-16 18:10:46 +10:00
queue.json Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00