Deploy to partly.party/vinylgauntlet

Vite base=/vinylgauntlet/ and Phaser assets load from BASE_URL so they resolve
under the subpath. deploy.sh builds and ships dist/ into the forum-nginx
container (humanjing@100.71.119.27), same pattern as the other partly.party
games. Verified live: 200, game HTML + sprites serving, renders in-browser.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
type-two 2026-07-15 00:08:27 +10:00
parent 8341bed22f
commit a4ec2e7dd4
3 changed files with 39 additions and 1 deletions

30
deploy.sh Normal file
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@ -0,0 +1,30 @@
#!/usr/bin/env bash
# Vinyl Gauntlet — deploy to partly.party/vinylgauntlet
# Build the Vite app, ship dist/ into the forum-nginx container.
# Requires: SSH humanjing@100.71.119.27 (tailscale), docker container forum-nginx.
set -euo pipefail
VPS="humanjing@100.71.119.27"
CONTAINER="forum-nginx"
WEB_ROOT="/usr/share/nginx/html/vinylgauntlet"
STAGING="/tmp/vinylgauntlet_deploy"
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
echo "[1/5] Building ..."
( cd "$SCRIPT_DIR" && npm run build >/dev/null )
echo " ✓ dist/ built"
echo "[2/5] Rsync dist/ -> VPS staging ..."
ssh "$VPS" "rm -rf '$STAGING' && mkdir -p '$STAGING'"
rsync -az --delete "$SCRIPT_DIR/dist/" "$VPS:$STAGING/"
echo "[3/5] Reset container web root ..."
ssh "$VPS" "docker exec $CONTAINER sh -c 'rm -rf ${WEB_ROOT:?} && mkdir -p ${WEB_ROOT:?}'"
echo "[4/5] Copy bundle into container ..."
ssh "$VPS" "docker cp $STAGING/. $CONTAINER:$WEB_ROOT/ && rm -rf '$STAGING'"
echo "[5/5] Verify ..."
code=$(curl -s -o /dev/null -w '%{http_code}' "https://partly.party/vinylgauntlet/?cb=$RANDOM")
echo " https://partly.party/vinylgauntlet/ -> $code"
[ "$code" = "200" ] && echo " ✓ live" || { echo " ✗ not 200 — check nginx routing"; exit 1; }

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@ -33,7 +33,9 @@ export default class GameScene extends Phaser.Scene {
} }
preload() { preload() {
for (const key of TEXTURE_KEYS) this.load.image(key, `sprites/${key}.png`); // BASE_URL makes assets resolve under the deploy subpath (partly.party/vinylgauntlet/)
const base = import.meta.env.BASE_URL;
for (const key of TEXTURE_KEYS) this.load.image(key, `${base}sprites/${key}.png`);
} }
create() { create() {

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vite.config.js Normal file
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import { defineConfig } from 'vite';
// Served from a subpath on partly.party, so assets must resolve under /vinylgauntlet/.
export default defineConfig({
base: '/vinylgauntlet/',
});