Commit Graph

4 Commits

Author SHA1 Message Date
type-two
c1ef9e4dc4 Sentinel attack runs: duck or die
From level 3, flybys can become attack runs — klaxon + red 'SENTINEL —
DUCK' warning, red eye-light, then a fast sweep across the play plane
at the head height it locked at spawn. Hit costs a life; surviving
pays +25. Attack chance scales with level (25% + 5%/level, cap 70%).
Verified both outcomes via scripted playtest.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 12:21:27 +10:00
type-two
d759365b20 Add generated music loop + final voice line
ACE-Step 72s dark-techno loop and the x3-combo 'beginning to believe'
Kokoro line — completes the MODELBEAST asset set.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 23:47:44 +10:00
type-two
4badc984d7 Fresh pass: agents, combos, title screen, and a MODELBEAST asset drop
- Red agent bricks that home on your head — dodge them (+10); touching
  or grabbing one costs a life. Makes movement a real decision.
- Combo multiplier on consecutive fits (100 × combo), level ramp raises
  agent frequency and speeds.
- Title screen (unlocks audio), procedural Web Audio SFX, slots for
  generated music + operator voice lines.
- Generated free/local on the MODELBEAST farm: FLUX logo, circuit brick
  texture, Matrix city backdrop; RMBG + Hunyuan3D image->GLB sentinel
  that glides across the corridor between waves; Kokoro TTS voice lines.
- Game degrades gracefully with assets/ missing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 22:45:58 +10:00
type-two
6daade952e THREETRIS: POV matrix tetris — catch bricks, rotate mid-flight, fit the wall
Single-file Three.js game, no build step. Bullet-time catch phase, 3D
rotation vs 2D silhouette matching, digital rain, worker-driven loop so
the sim survives hidden-tab throttling.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:30:50 +10:00