1.5 KiB
1.5 KiB
SOLARGOD — Claude context
Standalone browser-based 3D solar system explorer (Three.js, no build step). The complete execution spec is SOLARGOD_BRIEF.md — read it in full before coding; it contains the authoritative JPL element tables, verification checkpoints with Horizons ground truth, the stage plan, and the known traps.
- Sibling project & architecture reference:
/Users/m3ultra/Documents/GODSIGH(CesiumJS OSINT globe, port 8137) — read-only, never modify it. Port its idioms (layer contract, HUD, hash state, serve.py proxy), not its code verbatim. - Run:
python3 serve.py→ http://127.0.0.1:8147 (stdlib only, no deps). - Origin: Gitea
ssh://git@100.71.119.27:222/monster/solargod.git, default branchmain. Branch per stage (stage/N-name), merge on green gate, push. Commits: emoji prefix + short message +(opus)suffix. - Verification gates in
verify.htmlare mandatory per stage — measurement beats reasoning; never trust remembered constants over a fetched JPL value. cache/is serve.py's disk cache — gitignored, never commit it.- Keep committed assets lean (~25 MB texture budget) and attribute CC BY sources
in
assets/textures/CREDITS.md+ the HUD footer. - Local unlimited image generation: MODELBEAST at
/Users/m3ultra/Documents/MODELBEAST(FLUX on-device viambCLI) — see brief §7b. Credential is pre-provisioned:source ~/Documents/MODELBEAST/data/agent.env. Truth boundary: real worlds get real NASA textures; FLUX only paints the aesthetic layer (splash, grimoire cards, sprites).