Stage 6. almanac.js: on-focus grimoire card — physical fact sheet, hand-written prose (grimoire voice), MODELBEAST portrait, and LIVE computed facts free from the ephemeris: distance from Sun & Earth, sunlight age, vis-viva orbital speed, day & year length. Earth easter egg → GODSIGH world view (:8137). Real Solar System Scope 2k textures (CC BY, 6.1 MB) now paint every world + the Milky Way skybox; ephem gains semiMajor() for vis-viva. Generated grimoire portraits (FLUX via MODELBEAST, 10 bodies, seed logged in art/PROMPTS.md) are the AESTHETIC layer only — real worlds get real maps (truth boundary). README with layer table + quickstart + verify; docs/hero.jpg. Also lands the Stage-3 planets label fix (obj.visible). Gate: every clickable body has a card; quickstart works from a fresh clone. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
34 lines
1.2 KiB
Markdown
34 lines
1.2 KiB
Markdown
# Texture credits
|
|
|
|
All planet, moon, Sun, ring and starfield maps in this directory are from the
|
|
**Solar System Scope** texture pack and are used under **CC BY 4.0**.
|
|
|
|
- Source: https://www.solarsystemscope.com/textures/
|
|
- License: Creative Commons Attribution 4.0 International (CC BY 4.0)
|
|
https://creativecommons.org/licenses/by/4.0/
|
|
- Attribution: *Solar System Scope* (INOVE / solarsystemscope.com). Textures are
|
|
based on NASA elevation and imagery data.
|
|
|
|
Downloaded 2026-07-16 at 2k resolution:
|
|
|
|
| File | Body |
|
|
|------|------|
|
|
| 2k_sun.jpg | Sun |
|
|
| 2k_mercury.jpg | Mercury |
|
|
| 2k_venus_surface.jpg | Venus (surface) |
|
|
| 2k_earth_daymap.jpg | Earth (day) |
|
|
| 2k_mars.jpg | Mars |
|
|
| 2k_jupiter.jpg | Jupiter |
|
|
| 2k_saturn.jpg | Saturn |
|
|
| 2k_uranus.jpg | Uranus |
|
|
| 2k_neptune.jpg | Neptune |
|
|
| 2k_moon.jpg | Moon |
|
|
| 2k_saturn_ring_alpha.png | Saturn rings (alpha) |
|
|
| 2k_stars_milky_way.jpg | Milky Way skybox panorama |
|
|
|
|
Attribution also appears in the app's HUD footer, as CC BY requires.
|
|
|
|
**Truth boundary (brief §7b):** these are the *real data* textures — real worlds
|
|
get real maps. The stylized grimoire portraits in `../art/grimoire/` are the
|
|
*aesthetic* layer (generated art), kept visually and directorially separate.
|