solargod/assets/textures/CREDITS.md
monsterrobotparty 1f9664a6f9 📖 almanac: knowing — info panel, live facts, grimoire art, real textures, README (opus)
Stage 6. almanac.js: on-focus grimoire card — physical fact sheet, hand-written
prose (grimoire voice), MODELBEAST portrait, and LIVE computed facts free from the
ephemeris: distance from Sun & Earth, sunlight age, vis-viva orbital speed, day &
year length. Earth easter egg → GODSIGH world view (:8137). Real Solar System Scope
2k textures (CC BY, 6.1 MB) now paint every world + the Milky Way skybox; ephem
gains semiMajor() for vis-viva. Generated grimoire portraits (FLUX via MODELBEAST,
10 bodies, seed logged in art/PROMPTS.md) are the AESTHETIC layer only — real
worlds get real maps (truth boundary). README with layer table + quickstart +
verify; docs/hero.jpg. Also lands the Stage-3 planets label fix (obj.visible).
Gate: every clickable body has a card; quickstart works from a fresh clone.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 00:56:41 +10:00

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# Texture credits
All planet, moon, Sun, ring and starfield maps in this directory are from the
**Solar System Scope** texture pack and are used under **CC BY 4.0**.
- Source: https://www.solarsystemscope.com/textures/
- License: Creative Commons Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
- Attribution: *Solar System Scope* (INOVE / solarsystemscope.com). Textures are
based on NASA elevation and imagery data.
Downloaded 2026-07-16 at 2k resolution:
| File | Body |
|------|------|
| 2k_sun.jpg | Sun |
| 2k_mercury.jpg | Mercury |
| 2k_venus_surface.jpg | Venus (surface) |
| 2k_earth_daymap.jpg | Earth (day) |
| 2k_mars.jpg | Mars |
| 2k_jupiter.jpg | Jupiter |
| 2k_saturn.jpg | Saturn |
| 2k_uranus.jpg | Uranus |
| 2k_neptune.jpg | Neptune |
| 2k_moon.jpg | Moon |
| 2k_saturn_ring_alpha.png | Saturn rings (alpha) |
| 2k_stars_milky_way.jpg | Milky Way skybox panorama |
Attribution also appears in the app's HUD footer, as CC BY requires.
**Truth boundary (brief §7b):** these are the *real data* textures — real worlds
get real maps. The stylized grimoire portraits in `../art/grimoire/` are the
*aesthetic* layer (generated art), kept visually and directorially separate.