skatemakerpro/README.md
type-two 7a00c9f9a7 Library expansion: full obstacle set, polyline rails, street props
New heightfield kinds: hip/corner quarter, kicker (tunable concavity), roller,
wedge/manny pad, volcano, round-bowl option, quarter vert extension. Rails are
now polylines (kink/dbl-kink/rainbow/A-frame/pole-jam/donkey presets, round or
square profile, per-node drag handles) that flatten to straight segments on
export so bookquoy grind detection is untouched. 13 parametric street props
(jersey barrier, picnic table, parking block, fence, floodlight, bleachers...).
Palette regrouped TRANSITION/STREET/STEEL/PROPS; park check covers new kinds.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 20:19:08 +10:00

3.7 KiB

SKATEMAKER PRO — stand-alone park builder

The park editor for BOOKQUOY (and whatever comes after it). Born from bookquoy's one rule: heightAt(x,z) is the single source of truth — the same element data drives the editor viewport, the collision, the test ride, and the exported game level. Shape it in the editor and it is the real thing.

Run it

python3 serve.py            # http://localhost:8093

serve.py is static hosting plus the MODELBEAST proxy (token read from ~/Documents/backnforth/.env server-side — never shipped to the browser) and park/asset persistence (parks/, assets/uploads/).

The editor

  • TRANSITION — quarter (escalating radius, lump, vert extension), hip/corner quarter, bank, kicker (tunable concavity), spine, roller/pump bump, mogul, volcano, bowl (square pool or round). STREET — funbox, pyramid, ledge, wedge/manny pad (inclined), stairs, island. Click a piece, click the ground. Drag to move, [ ] rotate, D dupe, delete, ⌘Z undo, optional 0.5m grid snap (THPS style).
  • STEEL — rails are polylines: flatbar, square bar, down rail, kink, double-kink, rainbow, A-frame, pole jam, donkey kick — or draw your own (RAIL, two clicks) and + POINT for kinks. Round pipe (with posts) or square angle-iron profile; every node is a draggable ball. Exports flatten to straight segments so bookquoy's grind detection needs zero changes.
  • PROPS — parametric street furniture: jersey barrier, picnic table, parking block, bench, trash can, hydrant, chain-link fence, floodlight, bleachers, shade sail, fountain, drain grate, fig tree. Make any prop grindable by drawing a ledge rail along its edge. (Overhangs — cradles, capsules, over-vert — aren't heightfield-able; those arrive as MODELBEAST GLB props.)
  • SPOTS — named score gaps, B·O·O·K·Q·U·O·Y letters, spawn point.
  • SURFACE — paint zones (rect/ellipse, any color), image decals (drop any image on the window, or generate one on the farm), and a reference underlay for tracing a real park from an aerial photo.
  • MODELBEAST panel — browse farm assets, one-click PLACE any GLB as a park prop, use any farm image as a decal, GEN IMAGE (flux_local, ~9s), MAKE 3D (hunyuan3d_mlx image→GLB). Everything free and local on the m3ultra queue.
  • PARK CHECK — live design linter encoding docs/DESIGN_PRINCIPLES.md: pumping geometry, run-out clearance, crossing lines, skill tiering, buried/floating steel.
  • ▶ TEST RIDE (Enter) — instant Create-A-Park-style build↔skate toggle with bookquoy's physics constants over the live data. W push, A/D steer, Space ollie.

Park format

parks/*.json — bounds, spawn, elements (parametric primitives evaluated by js/parkmath.js), rails, gaps, letters, zones, decals, props, optional underlay. parks/paddo.json is Paddington Skatepark ported from bookquoy — load it, ride it, remix it.

Export → BOOKQUOY

⬇ LEVEL.JS generates level.<name>.js exporting bookquoy's exact level.js contract (heightAt, normalAt, BOUNDS, RAILS, GAPS, LETTERS, SPAWN, buildLevel). To ship a park:

  1. copy js/parkmath.js + js/parkbuild.js + the generated level.<name>.js into bookquoy/js/, and any assets/uploads/ files it references
  2. point the two imports (main.js, player.js) at the new level file

⬇ JSON downloads the raw park data; SAVE/LOAD… persist to parks/ on disk.

Lineage

  • bookquoy (../bookquoy) — the game this feeds; level 01 PADDO
  • ~/Documents/thwk/THPS_STUDY.md — Neversoft architecture study (technique only, no extracted assets ever ship)
  • THPS Create-A-Park — inspiration for the palette/test-loop/themes/premade-parks shape