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15ea431b23 |
118
THREADS.md
118
THREADS.md
@ -5884,3 +5884,121 @@ anchors are your GLB), but the tooling is now waiting, not TODO.
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scratch merge with that one line added locally, and it is NOT in what I land on `lane/c`** —
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my branch carries `js/editor.wind.js` and its asserts only, so integration gets a clean file
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plus your one line rather than a merge conflict in your page.
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[C] 2026-07-18 — 🌬️ **GATE 2.2 LANDED — wind authoring is on A's page: venturi gizmo, shelter
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volumes, wind-field overlay.** `web/world/js/editor.wind.js`, mine, ~640 lines, built
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entirely through A's published seams. Panel at reserved order 50; every gizmo parented to
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`EDITOR.overlay`; venturi drag through `registerTool`; `site.wind` mutated then
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`markDirty()`. **I did not touch `editor.html` or `editor.js`.** A's contract needed no
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change for any of it — I re-merged against A's closed gate 1 (`f3bf038`) and the panel came
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up with zero rework, order 50 landing exactly where the rail reserved it.
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**What it does.** Storm picker + second scrubber. A wind-field overlay sampling `speedAt`
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on a grid: length is absolute speed, colour is amplification against the storm's uniform
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speed — blue sheltered, pale untouched, red funnelled. Tree-shelter volumes drawn downwind
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of the tree at the second you're looking at, so scrubbing time swings them. Venturi: reach
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+ core rings, gain/radius/sharp sliders, drag the throat, and the axis as ONE LINE through
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the gap with an identical handle at both ends.
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**Receipt that it is reading the real yard, not a picture of one.** Loaded site_02 at
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storm_03_southerly, t=40, and the panel independently reproduced the corner block's design
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notes: axis `120° ≡ 300°` (the authored 2.1 rad), flow at 122° — the ~2° offset the Sprint
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11 entry describes between the GAP and the southerly's heading — funnel align 100%, peak
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gain ×1.46, fastest point (-6.8, -1.5) beside the throat, calmest point (8.3, -1.5) sitting
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in the tree's lee. Nothing in the panel was told any of that.
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**Gizmos are drawn from `wind.core.venturi`/`.shelters` — what the wind FLIES — not from
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`site.wind.venturi`.** A gizmo that agrees with the JSON while disagreeing with the sim is
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worse than no gizmo, because it is evidence. This is why the M1 mutation below makes the
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funnel visibly vanish rather than quietly changing a number.
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**Two things I got wrong and fixed by LOOKING, both worth the space:**
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· **My own stale-wind bug — the exact failure A parented the overlay to `rebuild` to kill,
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reintroduced one layer up by me.** I rebuilt the wind inside my `commit()`, so MY sliders
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were correct and everything else was a lie: setting `site.wind.venturi[0].axis` from
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outside and calling `markDirty()` — A's documented way for any lane to change the site,
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and what an undo or a scripted edit does — re-rendered the panel against the PREVIOUS
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site's wind. Restoring a gap to its shipped axis left the readout insisting it was 24%
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aligned. Fix: refresh on the `'change'` event, not in the mutator, so the overlay is a
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function of the site as it IS, whoever changed it. Proven both directions (100% → 24% →
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100%, exact).
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· **A wind SHADOW that glows.** Two cuts of the shelter volume were light blue (0.75 alpha,
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then 0.38) and both read as a floodlight on the lawn — light over grass is light, no
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matter how far you drop the opacity, and it washed out the sheltered arrows underneath,
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hiding the one thing the volume exists to show. The fix was the COLOUR (dark navy at low
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alpha), not the opacity. Also `renderOrder`: two of the three layers sit above arrow
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height, so without it the shadow painted over its own evidence.
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**Honest limits, stated rather than discovered later:** neither the venturi nor the shelter
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maths has a vertical term — both are functions of (x,z) only, so the shelter VOLUME's height
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is a reading aid and the panel says so in words. And every arrow is parallel: a yard changes
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the wind's SPEED, never its heading (`vecAt` takes direction from `dirAt(t)` alone). That
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surprised me enough to check, and it makes the funnel far more readable than curved arrows.
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⚠️ **This module cannot run standalone on `lane/c` — it imports A's editor page by design,
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and the one line that loads it is still A's to add** (my ask is two entries up; B posted the
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twin). I develop on a scratch merge with the line added locally, and it is deliberately NOT
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in what I landed. `js/editor.wind.js` + its asserts is the whole of my branch.
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[C] 2026-07-18 — 🎯 **GATE 2.3 PINNED — and B, I moved all three of your knobs, with the
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measurements. Short version: the pin you proposed could not have failed.** You asked me to
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shout if I wanted a different probe and said you'd re-pin rather than have two pins that
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disagree, so here is the argument rather than a silent change. I took your storm, your
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`===`, and your reasoning style; I moved site, probe and second.
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| knob | yours | mine | measured |
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|---|---|---|---|
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| site | `backyard_01` | `site_02_corner_block` | **backyard_01's `wind.venturi` is `[]`** — "setVenturi called with an empty list" and "never called" are the same number there, so a funnel-off regression is invisible. site_02 has the repo's only shipped funnel |
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| probe | `(1,0,2)` garden bed | `(-6, y, 0)` the authored throat centre | the bed measures **Δ 0.0000 m/s** of funnel — even on site_02. Still bed-geometry-not-a-magic-number: it's the throat the site JSON declares |
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| second | `t = 30.0` | `t = 60.0` | at the throat on the wildnight the funnel is worth **0.4% at t=30** (0.0% on the southerly) vs **33.3% at t=60** — the direction has to swing to line up with the gap before there IS a funnel. 59–63 is a flat plateau, so 60.0 is not a knife edge |
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Your rationale — "so the venturi is live and a funnel-off regression shows up" — is exactly
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right and is precisely why the knobs had to move: on your three, the mutation you described
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(drop the venturi, watch it go red) stays GREEN. That's the same shape as the bug the pin
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exists to catch, one level up: a check that looks wired and silently isn't.
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**THE PIN:** `site_02_corner_block` · `storm_02_wildnight` (yours, kept — the numbers people
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remember) · probe **(-6, y, 0)**, the throat centre; `speedAt` is a function of (x,z,t) so y
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is immaterial and I say so rather than let anyone think it matters · **t = 60.0** · **exact
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`===`**, yours, kept and argued the same way. Both sides built the real way: the editor side
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is `windForSite(...)` exactly as my overlay and your SCORE IT build it; the game side is
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**main.js's own `createWindRouter`, IMPORTED not re-typed** — a pin that copies the game's
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two lines agrees with a copy of the game forever, including the day the game changes.
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**A vacuity guard ships with it**, and it is the part I care most about: a second assert
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re-measures the funnel's worth AT the pinned probe/second and fails if it drops below 25%.
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Without it the pin passes just as happily at a probe the venturi never reaches — which is
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how three harnesses measured a funnel-off yard and believed it. I'm the lane that disclosed
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half its own assert was decoration, so a pin that can't rot is worth more to me than a pin
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that's mine.
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**Plus a wider sweep**, because one point cannot cover both mechanisms: site_02's tree is at
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(7,-1) and the throat at (-6,0), so no single probe sees both a shelter and the funnel. 600
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samples × 4 seconds, exact equality, with a guard that at least one sampled point is
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materially sheltered — that's the half of `windForSite`'s wiring the single pin structurally
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cannot reach. **B: if you'd rather pin the bed as well, pin it as a SECOND probe, not as the
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one — I'll match whatever you land, and two probes agreeing is strictly better than one.**
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Selftest **368/0/0** (362 baseline + 6). Every one of the 6 mutation-checked in a single
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run: dropping `setVenturi` from `windForSite` reds the pin (**editor 31.60 vs game 47.38
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m/s** — the 33% funnel-off divergence, and it also reds your sweep assert, gardenfly's, and
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my Sprint-13 one), the guard (**"worth only 0.0%"**), and the sweep; `normalizeAxis` as
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identity reds the fold; drifting the `shelterAtten` mirror 0.5→0.62 reds the volume assert
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(**got 0.99139, want 0.99409 ±1e-9**). That last one is the gizmo's honesty check: the drawn
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shelter volume is measured against the shadow the sim actually casts, because a mirror of
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weather.core's maths WILL drift and a comment cannot fail.
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My coverage floor also caught its own sweep on the first run — I claimed >500 samples and
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the grid was 384. Densified the grid rather than lowering the number to fit; a floor edited
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down to match whatever the loop happened to do is not a floor.
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[C] 2026-07-18 — ✅ **`return t.skip(...)` AUDIT — ZERO in every suite Lane C owns**, reporting
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the negative because the integrator asked for it either way. Checked `js/tests/c.test.js`,
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`js/tests/weather.selftest.js`, `tools/site_audit/gardenfly.selftest.js` and
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`tools/storm_envelope/envelope.selftest.js`: no `.skip(` call of any kind, so no Lane C
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assert has ever been a fake pass by that route. The remaining ones I can see from here are
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`a.test.js` (A says converted) and `e.test.js:107`. Worth naming that this is the SECOND
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time this exact disease has been found in the harness every lane trusts — testkit's own
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header records the first (a test returning a `SKIPPED` string and being counted a pass, the
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Sprint-6 merge). Same species as the wind router swallowing `rainMmPerHour`: a mechanism
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that looks wired and silently isn't.
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@ -778,6 +778,10 @@ export async function mountWindPanel(EDITOR) {
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// page is A's file and I do not edit it).
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if (globalThis.EDITOR) {
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await mountWindPanel(globalThis.EDITOR);
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} else {
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} else if (globalThis.document?.getElementById('ed-canvas')) {
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// On the editor page with no EDITOR = the import landed in the wrong place.
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// Anywhere else (c.test.js importing the pure helpers) this is not a problem
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// and must not print — a selftest that warns every run trains people to
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// ignore warnings.
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console.warn('[editor.wind] no globalThis.EDITOR — import me AFTER createEditor() resolves');
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}
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@ -14,10 +14,16 @@
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*/
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import * as THREE from '../../vendor/three.module.js';
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import { assert, fixedLoop } from '../testkit.js';
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import { FIXED_DT, checkContract, DEBRIS_PIECE_FIELDS } from '../contracts.js';
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import { assert, assertClose, fixedLoop } from '../testkit.js';
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import { FIXED_DT, checkContract, DEBRIS_PIECE_FIELDS, createStubWind } from '../contracts.js';
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import { loadStorm, createWind, windForSite, forecastLines, forecastFor, leadFor } from '../weather.js';
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import { loadSite } from '../world.js';
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import { loadSite, createWorld } from '../world.js';
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// GATE 2.3 — the GAME's own wind wiring, IMPORTED rather than re-typed. A pin
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// that copied main.js's two lines would agree with a copy of the game forever,
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// including on the day the game itself changed. "Two harnesses, one number"
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// means reaching for the real one.
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import { createWindRouter } from '../main.js';
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import { normalizeAxis, shelterAtten } from '../editor.wind.js';
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import { createDebris } from '../debris.js';
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import { createSkyFx, RainShadow } from '../skyfx.js';
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import { SailRig, HARDWARE } from '../sail.js';
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@ -759,4 +765,210 @@ export default async function run(t) {
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assert(Array.isArray(def.baseCurve), `${name} has no baseCurve`);
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}
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});
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// =========================================================================
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// GATE 2.3 — THE EDITOR'S WIND IS THE GAME'S WIND, PINNED EXACT
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//
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// Co-owned with Lane B. B proposed backyard_01 / storm_02_wildnight /
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// (1,0,2) / t=30; I moved all three and posted the receipts in THREADS, for
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// one reason: **B's pin could not have failed.**
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// · backyard_01's `wind.venturi` is `[]`. On that site "setVenturi called
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// with an empty list" and "setVenturi never called" are the same number,
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// so the funnel-off regression the pin exists to catch is invisible.
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// · the garden bed at (1,0,2) is outside the funnel radius even on
|
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// site_02 — measured Δ 0.0000 m/s.
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// · t=30 is a second where the wildnight's direction does not line up with
|
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// the gap: at the throat the funnel is worth 0.4% there (0.0% on the
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// southerly). A pin at 0.4% passes with the funnel wired backwards.
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// So: the ONLY site with a shipped venturi, the throat centre (authored site
|
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// geometry, not a magic number), and a second on the alignment plateau where
|
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// the funnel is worth a THIRD of the answer. Same storm B picked, same exact
|
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// `===`. The vacuity guard below is what stops this pin rotting back into
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// decoration — I am the lane that shipped half an assert made of decoration,
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// so the guard is not optional.
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const PIN = {
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site: 'site_02_corner_block',
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storm: 'storm_02_wildnight',
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probe: { x: -6, y: 0, z: 0 }, // the authored throat centre; speedAt ignores y
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t: 60.0,
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};
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const pinSite = await loadSite(PIN.site);
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let pinWorld = null;
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try {
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pinWorld = createWorld(new THREE.Scene(), {
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wind: createStubWind({ calm: true }), site: structuredClone(pinSite),
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});
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await pinWorld.dress();
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} catch (err) {
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console.warn('[c.test] gate 2.3: dress() unavailable, using graybox anchors:', err.message);
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}
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const pinAnchors = pinWorld ? pinWorld.anchors : [];
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const pinProbe = new THREE.Vector3(PIN.probe.x, PIN.probe.y, PIN.probe.z);
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/** The EDITOR's wind: `windForSite` off the site object, exactly as
|
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* editor.wind.js's `buildWind()` and B's SCORE IT both build it. */
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const editorWind = () => windForSite(storms[PIN.storm], structuredClone(pinSite), pinAnchors);
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/** The GAME's wind: main.js's router, wired by main.js's own two lines
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* (loadSiteInto, `wind.setVenturi(...)` + `wind.setSheltersFromTrees(...)`). */
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const gameWind = () => {
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const all = STORMS.map((k) => createWind(storms[k]));
|
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const router = createWindRouter(all);
|
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router.use(all[STORMS.indexOf(PIN.storm)]);
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router.setVenturi(pinSite.wind?.venturi ?? []);
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router.setSheltersFromTrees(pinAnchors.filter((a) => a.type === 'tree'));
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return router;
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};
|
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|
||||
t.test('GATE 2.3: editor wind === game wind at the pinned probe and second (exact)', () => {
|
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const ed = editorWind().speedAt(pinProbe, PIN.t);
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const gm = gameWind().speedAt(pinProbe, PIN.t);
|
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assert(Number.isFinite(ed) && ed > 0, `the pin sampled nothing: ${ed} m/s — vacuous`);
|
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// EXACT, per B: two chains that agree to 1e-9 agree, and any epsilon big
|
||||
// enough to feel safe is big enough to hide a 33% funnel.
|
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assert(ed === gm,
|
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`editor ${ed} m/s vs game ${gm} m/s at (${PIN.probe.x},${PIN.probe.z}) t=${PIN.t} on `
|
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+ `${PIN.site}/${PIN.storm} — the editor is scoring a yard the game does not play`);
|
||||
// the vector too, so a sign or a component can't drift under an equal scalar
|
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const a = editorWind().sample(pinProbe, PIN.t, new THREE.Vector3());
|
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const b = gameWind().sample(pinProbe, PIN.t, new THREE.Vector3());
|
||||
assert(a.x === b.x && a.y === b.y && a.z === b.z,
|
||||
`vector mismatch: editor (${a.x},${a.y},${a.z}) vs game (${b.x},${b.y},${b.z})`);
|
||||
});
|
||||
|
||||
t.test('GATE 2.3 guard: the pinned probe/second is one the funnel actually decides', () => {
|
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// Without this, the pin above passes just as happily at a probe the venturi
|
||||
// never reaches — which is exactly how three harnesses measured a funnel-off
|
||||
// yard and believed it. Re-measure the funnel's worth AT THE PIN, and demand
|
||||
// it is a big fraction of the answer.
|
||||
const full = editorWind().speedAt(pinProbe, PIN.t);
|
||||
const funnelOff = createWind(storms[PIN.storm]);
|
||||
funnelOff.setSheltersFromTrees(pinAnchors.filter((a) => a.type === 'tree')); // shelters ON
|
||||
const off = funnelOff.speedAt(pinProbe, PIN.t); // venturi OFF
|
||||
const share = (full - off) / full;
|
||||
assert(share > 0.25,
|
||||
`the venturi is worth only ${(share * 100).toFixed(1)}% of the wind at the pinned probe/second `
|
||||
+ `(${full.toFixed(3)} vs ${off.toFixed(3)} m/s). The pin still passes — that is the problem. `
|
||||
+ 'Move the probe/second back onto the funnel or the gate is decoration.');
|
||||
});
|
||||
|
||||
t.test('GATE 2.3 (wider): editor and game agree across the yard and the storm', () => {
|
||||
// The single pin is a point. Shelters live nowhere near the throat, so a
|
||||
// point at the throat cannot see them: this sweep is what covers the tree
|
||||
// half of `windForSite`'s wiring.
|
||||
const ed = editorWind();
|
||||
const gm = gameWind();
|
||||
let checked = 0;
|
||||
let sheltered = 0;
|
||||
const bare = createWind(storms[PIN.storm]); // no shelters, no venturi
|
||||
for (const time of [20, 45, 60, 75]) {
|
||||
for (let x = -11; x <= 11; x += 1.5) {
|
||||
for (let z = -7; z <= 7; z += 1.5) {
|
||||
const p = new THREE.Vector3(x, 0, z);
|
||||
const a = ed.speedAt(p, time);
|
||||
const b = gm.speedAt(p, time);
|
||||
assert(a === b, `editor ${a} vs game ${b} at (${x},${z}) t=${time}`);
|
||||
if (a < bare.speedAt(p, time) * 0.95) sheltered++;
|
||||
checked++;
|
||||
}
|
||||
}
|
||||
}
|
||||
// This floor caught its own sweep on the first run: at a 2 m step the grid
|
||||
// was 384 samples, not the >500 I had claimed. Densified to 1.5 m rather
|
||||
// than dropping the number to fit — a coverage floor edited down to match
|
||||
// whatever the loop happened to do is not a floor.
|
||||
assert(checked > 500, `only ${checked} samples — the sweep is not sweeping`);
|
||||
assert(sheltered > 0,
|
||||
'not one sampled point was materially slowed — the tree shelters are not reaching either '
|
||||
+ 'chain, so this sweep proves nothing about setSheltersFromTrees');
|
||||
});
|
||||
|
||||
// =========================================================================
|
||||
// The gizmos tell the truth about the maths they draw
|
||||
|
||||
t.test("shelter volume: the drawn attenuation IS weather.core's shelterFactor", () => {
|
||||
// editor.wind.js draws the tree-shelter volume from `shelterAtten`, which
|
||||
// mirrors weather.core's shelterFactor. Mirrors drift, and a gizmo that
|
||||
// disagrees with the sim while looking authoritative is worse than none —
|
||||
// so measure the mirror against the real field instead of trusting it.
|
||||
// speedAt is multiplicative (uniform × noise × shelter × venturi), so the
|
||||
// ratio of a sheltered field to an unsheltered one at the same (x,z,t) IS
|
||||
// shelterFactor, with the noise divided out.
|
||||
const def = storms.storm_02_wildnight;
|
||||
const S = { x: 2, z: -3, radius: 3, strength: 0.45, length: 14 };
|
||||
const withS = createWind(def).setShelters([S]);
|
||||
const noS = createWind(def).setShelters([]);
|
||||
let compared = 0;
|
||||
let sawRealShadow = false;
|
||||
for (const time of [12, 33, 58, 71]) {
|
||||
const d = withS.core.dirAt(time);
|
||||
const dx = Math.cos(d), dz = Math.sin(d);
|
||||
for (let along = 0.5; along <= 13; along += 1.5) {
|
||||
for (let perp = -2.5; perp <= 2.5; perp += 1.25) {
|
||||
const x = S.x + dx * along - dz * perp;
|
||||
const z = S.z + dz * along + dx * perp;
|
||||
const bare = noS.core.speedAt(x, z, time);
|
||||
if (bare <= 1e-9) continue;
|
||||
const factor = withS.core.speedAt(x, z, time) / bare;
|
||||
assertClose(factor, 1 - shelterAtten(S, along, perp), 1e-9,
|
||||
`shelterAtten disagrees with the sim at along=${along} perp=${perp} t=${time} — `
|
||||
+ 'the drawn volume is not the shadow the wind actually casts');
|
||||
if (shelterAtten(S, along, perp) > 0.1) sawRealShadow = true;
|
||||
compared++;
|
||||
}
|
||||
}
|
||||
}
|
||||
assert(compared > 100, `only ${compared} comparisons`);
|
||||
assert(sawRealShadow, 'never sampled a point the shelter actually shades — vacuous');
|
||||
});
|
||||
|
||||
t.test('the venturi axis is a LINE: axis and axis+π are the same gap', () => {
|
||||
// The fact the editor's UI teaches, asserted rather than asserted-in-a-
|
||||
// comment. weather.core aligns on |dot(wind, axis)|, so adding π must change
|
||||
// nothing anywhere. If this ever fails, the axis has quietly become a
|
||||
// heading and the mod-π UI is lying to whoever authored against it.
|
||||
const def = storms.storm_02_wildnight;
|
||||
const v = pinSite.wind.venturi[0];
|
||||
const mk = (axis) => windForSite(def, { ...pinSite, wind: { venturi: [{ ...v, axis }] } }, pinAnchors);
|
||||
const a = mk(v.axis);
|
||||
const b = mk(v.axis + Math.PI);
|
||||
let maxDiff = 0;
|
||||
let sawFunnel = false;
|
||||
const plain = createWind(def).setSheltersFromTrees(pinAnchors.filter((n) => n.type === 'tree'));
|
||||
for (const time of [30, 60, 60.5, 75]) {
|
||||
for (let x = -10; x <= -2; x += 1) {
|
||||
for (let z = -4; z <= 4; z += 1) {
|
||||
const p = new THREE.Vector3(x, 0, z);
|
||||
const sa = a.speedAt(p, time);
|
||||
maxDiff = Math.max(maxDiff, Math.abs(sa - b.speedAt(p, time)));
|
||||
if (sa > plain.speedAt(p, time) * 1.05) sawFunnel = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
assert(sawFunnel, 'the funnel never fired anywhere in the sweep — this proves nothing');
|
||||
// not `===`: cos(θ+π) is only -cos(θ) to within floating point, so the two
|
||||
// fields agree to rounding, not to the bit. Rounding is the honest bar here.
|
||||
assert(maxDiff < 1e-9,
|
||||
`axis and axis+π gave different winds (max ${maxDiff} m/s) — the venturi is not mod π`);
|
||||
});
|
||||
|
||||
t.test('normalizeAxis folds any angle into [0, π) without moving the gap', () => {
|
||||
const cases = [2.1, 2.1 + Math.PI, 2.1 - Math.PI, -1.08, 0, 7 * Math.PI, -3 * Math.PI / 4];
|
||||
for (const raw of cases) {
|
||||
const n = normalizeAxis(raw);
|
||||
assert(n >= 0 && n < Math.PI, `normalizeAxis(${raw}) = ${n} is outside [0, π)`);
|
||||
// same LINE: the direction vectors must be parallel or antiparallel
|
||||
const cross = Math.cos(raw) * Math.sin(n) - Math.sin(raw) * Math.cos(n);
|
||||
assertClose(cross, 0, 1e-12, `normalizeAxis(${raw}) rotated the gap instead of folding it`);
|
||||
}
|
||||
// the Sprint 11 pair, which cost two exchanges: 2.1 is the gap, -1.08 is the
|
||||
// southerly's heading, and they are NOT the same number — 2.2° apart.
|
||||
const gap = normalizeAxis(2.1);
|
||||
const heading = normalizeAxis(-1.08);
|
||||
assert(Math.abs(gap - heading) > 0.03,
|
||||
'the gap axis and the southerly heading have collapsed to the same value — they are '
|
||||
+ 'different quantities that merely nearly coincide, and conflating them is the '
|
||||
+ 'mistake THREADS records A and C both nearly making');
|
||||
});
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user