recordstoreguy/production/SHOOT_STATUS.md
m3ultra 1853e8d975 Three-game sort complete: manifests + shoot status + rerun lists
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:55:27 +10:00

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THREE-GAME SHOOT STATUS — 2026-08-01 (post-sort)

Manifests with per-slot best takes: production/sort_bm_dg.json + sort_mh.json. Raw clips: ~/Documents/flow-vids/{beyondmorpslair,deepgroove,morpinghorror}/ (287 files, all verified intact).

DEEP GROOVE — 28/30 FILMED. Re-run just:

  • dg_morningafter (Duke + Chassis, the knotted-medallion two-shot — shoot with care, it's the heart)
  • dg_needleskip (1-second transition)

THE MORPING HORROR — 17/23 slotted + 7 unmatched keepers. Re-run:

  • mh6_action (Mildred fed, warm color circle spreads — the one warm shot)
  • mh7_action (Dez + Double palm-to-palm through booth glass — key scene)
  • mh9_win (color returns aisle by aisle, Mildred on lap) Probable already-shot (verify at wiring, currently unmatched): mh4_action + mh8_action (the Wal workshop clips), mh6_death (the giant-Mildred takes read as its surreal variant).

BEYOND MORP — Act 1 + most of Act 2 filmed (20/44). REMAINING SHOOT (not failures):

a1s2b action+death (car chase) · a2s5, a2s6 (Clerk/Dez scenes) · ALL of Act 3 (a3s1a3s8 incl. win + stinger) · specials: bm_title, bm_attract, bm_sequelbait, bm_needleskip. All prompts armored in BEYONDMORP_PRODUCTION_PACK.md — one session.

Next after shooting completes: engine builds per game (scenes.json graphs,

window tuning, arcade deploys) — the RSG pipeline, three more times.