Beyond Morp cast prompts + pilot shot list (the game of the book of the movie of the game)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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production/flow/BEYONDMORP_CHARACTERS.md
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# BEYOND MORP: THE GAME OF THE BOOK OF THE MOVIE OF THE GAME — cast prompts
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New Flow project (separate from RECORD STORE GUY). Same rules: single figure, no
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text in frame, plain background, download Portrait+Body immediately → vault.
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The joke baked into every design: this is the wildly unfaithful Hollywood
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adaptation of a Zork-like text adventure about a cat-food run.
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STYLE (top of every character):
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1980s hand-drawn cel animation style, theatrical animated feature quality, thick
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confident ink outlines, painterly gouache rendering, dramatic colored rim lighting,
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saturated jewel-tone palette, subtle film grain. Not photorealistic, not 3D, not CGI.
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## THE GUY (movie version of the nameless text-adventure protagonist)
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Portrait: A single character portrait, one person only, no text anywhere. A
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ludicrously handsome Hollywood action-hero version of an ordinary errand-runner:
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chiseled jaw with precise stubble, windswept brown hair, tight gray henley with
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torn sleeve, tactical cargo pants, a bandolier of cat-food cans across his chest,
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and a crumpled handwritten shopping list held reverently in one fist like a sacred
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scroll. Determined thousand-yard stare. Waist-up, plain softly blurred dark
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background.
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Info: Treats a cat-food run like a special-forces operation. Slow-motion walks,
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intense close-ups, meaningful stares at the shopping list. Everything he does is
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unnecessarily dramatic. The original character was two words of text.
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## BARRY (the aggrieved superfan — picture-in-picture heckler)
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Portrait: A single character portrait, one person only, no readable text. A pale
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doughy man in his 40s with a patchy neckbeard, smudged rectangular glasses, a
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too-small faded convention t-shirt with an abstract unreadable design, cargo
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shorts, white socks in sandals, a lanyard heavy with laminated badges, clutching
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a vintage beige computer-game box to his chest with one hand and pointing an
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accusing finger at the viewer with the other, mid-outraged-rant expression.
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Waist-up, plain softly blurred dark background.
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Info: Pauses the movie to complain about inaccuracies. Points at the screen.
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Quotes the original text adventure from memory, with page references. His rage is
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scholarly, encyclopedic and completely correct. Appears in a small picture-in-
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picture box; the action freezes when he speaks.
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## MORP (the movie's overproduced version of the entity)
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Portrait: A colossal serene god-face made of swirling purple and gold energy,
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crowned with an unnecessary halo of lens flares and orbiting golden runes, its
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expression infinitely calm and infinitely disappointed, hovering over a tiny
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suburban shopping strip. Overdesigned blockbuster excess — deliberately too epic
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for what it is. No text, no other figures. Wide dramatic shot.
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Info: The original Morp was never described; the movie made it a $200 million
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special effect. Speaks in movie-trailer platitudes. Is not cruel; is accurate.
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Its disappointment is atmospheric — the weather changes around it.
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## BECKY (chief of the BeckyWall)
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Portrait: A single character portrait, one person only, no readable text. A
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fiercely organized superfan commander in her 20s: high ponytail, glitter face
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paint under one eye like war paint, a denim jacket armored with hundreds of
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friendship bracelets and enamel pins with abstract designs, cargo skirt with
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water bottles and glow sticks holstered like ammunition, holding a megaphone,
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standing like a general. Waist-up, plain softly blurred dark background.
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Info: Commands the wall of fans blocking the shop door with military hand
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signals. Her queue discipline is absolute. Respects only those who know the
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setlist. The BeckyWall parts for no one.
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## GERALD (the cat the food is for)
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Portrait: A scrawny alley cat with one notched ear, patchy gray-brown fur, and
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the narrowed unblinking eyes of a creature that can smell weakness, sitting on a
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suburban brick fence in dramatic evening light like a mob boss awaiting tribute.
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No text, no people. Static medium shot.
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Info: The entire plot exists because he is hungry. Can smell weakness. Withholds
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affection strategically. In the movie adaptation he was given a heroic subplot;
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Barry has opinions about this.
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## Pilot shot list (queue AFTER cast is built + vaulted — own flowrinse on :8018)
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1. bm_title — needle... no: VHS-style title sequence gag: five nested title cards
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dissolving into each other over the shopping strip at dawn (no readable text —
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abstract title-shaped blocks).
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2. bm_carchase — The Guy drives a beige hatchback through suburban streets with
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blockbuster car-chase energy: three-point turns shot like drifts, indicator-on
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as slow motion hero moment.
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3. bm_beckywall — the shop doorway blocked by a wall of chanting fans; The Guy
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attempts a slow-motion crowd-surf over the BeckyWall and is passed backward.
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4. bm_barry_interrupt — Barry PiP freeze-frame: the action behind him frozen
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mid-explosion while he points and rants.
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5. bm_vine — The Guy climbs a vine to a roof; the vine snaps because (per Barry)
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in the original it was load-bearing dialogue. Canon-error death.
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6. bm_morp_reveal — Morp's giant energy face forms over the shopping strip;
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shoppers keep shopping, unbothered. The Guy falls to his knees dramatically.
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7. bm_whitelabel — a briefcase opens revealing a glowing white-label record,
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golden light on The Guy's awed face (the MacGuffin treatment).
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8. bm_sequelbait — deliberately awful teaser shot for THE MORPING HORROR 2:
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gritty desaturated rain, a silhouette morphing badly, everyone agrees it
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looks worse than the game of the book of the movie.
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