diff --git a/production/flow/BEYONDMORP_CHARACTERS.md b/production/flow/BEYONDMORP_CHARACTERS.md new file mode 100644 index 0000000..fac2791 --- /dev/null +++ b/production/flow/BEYONDMORP_CHARACTERS.md @@ -0,0 +1,86 @@ +# BEYOND MORP: THE GAME OF THE BOOK OF THE MOVIE OF THE GAME — cast prompts +New Flow project (separate from RECORD STORE GUY). Same rules: single figure, no +text in frame, plain background, download Portrait+Body immediately → vault. +The joke baked into every design: this is the wildly unfaithful Hollywood +adaptation of a Zork-like text adventure about a cat-food run. + +STYLE (top of every character): +1980s hand-drawn cel animation style, theatrical animated feature quality, thick +confident ink outlines, painterly gouache rendering, dramatic colored rim lighting, +saturated jewel-tone palette, subtle film grain. Not photorealistic, not 3D, not CGI. + +## THE GUY (movie version of the nameless text-adventure protagonist) +Portrait: A single character portrait, one person only, no text anywhere. A +ludicrously handsome Hollywood action-hero version of an ordinary errand-runner: +chiseled jaw with precise stubble, windswept brown hair, tight gray henley with +torn sleeve, tactical cargo pants, a bandolier of cat-food cans across his chest, +and a crumpled handwritten shopping list held reverently in one fist like a sacred +scroll. Determined thousand-yard stare. Waist-up, plain softly blurred dark +background. +Info: Treats a cat-food run like a special-forces operation. Slow-motion walks, +intense close-ups, meaningful stares at the shopping list. Everything he does is +unnecessarily dramatic. The original character was two words of text. + +## BARRY (the aggrieved superfan — picture-in-picture heckler) +Portrait: A single character portrait, one person only, no readable text. A pale +doughy man in his 40s with a patchy neckbeard, smudged rectangular glasses, a +too-small faded convention t-shirt with an abstract unreadable design, cargo +shorts, white socks in sandals, a lanyard heavy with laminated badges, clutching +a vintage beige computer-game box to his chest with one hand and pointing an +accusing finger at the viewer with the other, mid-outraged-rant expression. +Waist-up, plain softly blurred dark background. +Info: Pauses the movie to complain about inaccuracies. Points at the screen. +Quotes the original text adventure from memory, with page references. His rage is +scholarly, encyclopedic and completely correct. Appears in a small picture-in- +picture box; the action freezes when he speaks. + +## MORP (the movie's overproduced version of the entity) +Portrait: A colossal serene god-face made of swirling purple and gold energy, +crowned with an unnecessary halo of lens flares and orbiting golden runes, its +expression infinitely calm and infinitely disappointed, hovering over a tiny +suburban shopping strip. Overdesigned blockbuster excess — deliberately too epic +for what it is. No text, no other figures. Wide dramatic shot. +Info: The original Morp was never described; the movie made it a $200 million +special effect. Speaks in movie-trailer platitudes. Is not cruel; is accurate. +Its disappointment is atmospheric — the weather changes around it. + +## BECKY (chief of the BeckyWall) +Portrait: A single character portrait, one person only, no readable text. A +fiercely organized superfan commander in her 20s: high ponytail, glitter face +paint under one eye like war paint, a denim jacket armored with hundreds of +friendship bracelets and enamel pins with abstract designs, cargo skirt with +water bottles and glow sticks holstered like ammunition, holding a megaphone, +standing like a general. Waist-up, plain softly blurred dark background. +Info: Commands the wall of fans blocking the shop door with military hand +signals. Her queue discipline is absolute. Respects only those who know the +setlist. The BeckyWall parts for no one. + +## GERALD (the cat the food is for) +Portrait: A scrawny alley cat with one notched ear, patchy gray-brown fur, and +the narrowed unblinking eyes of a creature that can smell weakness, sitting on a +suburban brick fence in dramatic evening light like a mob boss awaiting tribute. +No text, no people. Static medium shot. +Info: The entire plot exists because he is hungry. Can smell weakness. Withholds +affection strategically. In the movie adaptation he was given a heroic subplot; +Barry has opinions about this. + +## Pilot shot list (queue AFTER cast is built + vaulted — own flowrinse on :8018) +1. bm_title — needle... no: VHS-style title sequence gag: five nested title cards + dissolving into each other over the shopping strip at dawn (no readable text — + abstract title-shaped blocks). +2. bm_carchase — The Guy drives a beige hatchback through suburban streets with + blockbuster car-chase energy: three-point turns shot like drifts, indicator-on + as slow motion hero moment. +3. bm_beckywall — the shop doorway blocked by a wall of chanting fans; The Guy + attempts a slow-motion crowd-surf over the BeckyWall and is passed backward. +4. bm_barry_interrupt — Barry PiP freeze-frame: the action behind him frozen + mid-explosion while he points and rants. +5. bm_vine — The Guy climbs a vine to a roof; the vine snaps because (per Barry) + in the original it was load-bearing dialogue. Canon-error death. +6. bm_morp_reveal — Morp's giant energy face forms over the shopping strip; + shoppers keep shopping, unbothered. The Guy falls to his knees dramatically. +7. bm_whitelabel — a briefcase opens revealing a glowing white-label record, + golden light on The Guy's awed face (the MacGuffin treatment). +8. bm_sequelbait — deliberately awful teaser shot for THE MORPING HORROR 2: + gritty desaturated rain, a silhouette morphing badly, everyone agrees it + looks worse than the game of the book of the movie. diff --git a/tools/__pycache__/make_sheets.cpython-314.pyc b/tools/__pycache__/make_sheets.cpython-314.pyc new file mode 100644 index 0000000..7a19b97 Binary files /dev/null and b/tools/__pycache__/make_sheets.cpython-314.pyc differ